‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_gadget_vision_pulse.gsc File Reference

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Macros

#define AI_HEAT_HIGHLIGHTED_CONSTANT_SIZE   true
 
#define VISION_PULSE_MISS_ALIAS   "gdt_vision_pulse_no_hits"
 

Functions

function __init__ ()
 
function gadget_vision_pulse_flicker (slot, weapon)
 
function gadget_vision_pulse_is_flickering (slot)
 
function gadget_vision_pulse_is_inuse (slot)
 
function gadget_vision_pulse_off (slot, weapon)
 
function gadget_vision_pulse_on (slot, weapon)
 
function gadget_vision_pulse_on_connect ()
 
function gadget_vision_pulse_on_flicker (slot, weapon)
 
function gadget_vision_pulse_on_give (slot, weapon)
 
function gadget_vision_pulse_on_spawn ()
 
function gadget_vision_pulse_on_take (slot, weapon)
 
function gadget_vision_pulse_ramp_hold_func ()
 
function gadget_vision_pulse_start (slot, weapon)
 
function gadget_vision_pulse_watch_death ()
 
function gadget_vision_pulse_watch_emp ()
 
function set_gadget_vision_pulse_status (status, time)
 
function wait_until_is_done (slot, timePulse)
 

Macro Definition Documentation

◆ AI_HEAT_HIGHLIGHTED_CONSTANT_SIZE

#define AI_HEAT_HIGHLIGHTED_CONSTANT_SIZE   true

Definition at line 20 of file _gadget_vision_pulse.gsc.

◆ VISION_PULSE_MISS_ALIAS

#define VISION_PULSE_MISS_ALIAS   "gdt_vision_pulse_no_hits"

Definition at line 21 of file _gadget_vision_pulse.gsc.

Function Documentation

◆ __init__()

◆ gadget_vision_pulse_flicker()

function gadget_vision_pulse_flicker ( slot  ,
weapon   
)

◆ gadget_vision_pulse_is_flickering()

function gadget_vision_pulse_is_flickering ( slot  )

Definition at line 52 of file _gadget_vision_pulse.gsc.

Referenced by __init__().

◆ gadget_vision_pulse_is_inuse()

function gadget_vision_pulse_is_inuse ( slot  )

Definition at line 46 of file _gadget_vision_pulse.gsc.

References get().

Referenced by __init__(), and gadget_vision_pulse_flicker().

◆ gadget_vision_pulse_off()

function gadget_vision_pulse_off ( slot  ,
weapon   
)

Definition at line 151 of file _gadget_vision_pulse.gsc.

References clear(), and set_to_player().

Referenced by __init__().

◆ gadget_vision_pulse_on()

◆ gadget_vision_pulse_on_connect()

function gadget_vision_pulse_on_connect ( )

Definition at line 75 of file _gadget_vision_pulse.gsc.

Referenced by __init__().

◆ gadget_vision_pulse_on_flicker()

function gadget_vision_pulse_on_flicker ( slot  ,
weapon   
)

Definition at line 58 of file _gadget_vision_pulse.gsc.

References gadget_vision_pulse_flicker().

Referenced by __init__().

◆ gadget_vision_pulse_on_give()

function gadget_vision_pulse_on_give ( slot  ,
weapon   
)

Definition at line 64 of file _gadget_vision_pulse.gsc.

Referenced by __init__().

◆ gadget_vision_pulse_on_spawn()

function gadget_vision_pulse_on_spawn ( )

Definition at line 80 of file _gadget_vision_pulse.gsc.

Referenced by __init__().

◆ gadget_vision_pulse_on_take()

function gadget_vision_pulse_on_take ( slot  ,
weapon   
)

Definition at line 69 of file _gadget_vision_pulse.gsc.

Referenced by __init__().

◆ gadget_vision_pulse_ramp_hold_func()

function gadget_vision_pulse_ramp_hold_func ( )

◆ gadget_vision_pulse_start()

function gadget_vision_pulse_start ( slot  ,
weapon   
)

◆ gadget_vision_pulse_watch_death()

function gadget_vision_pulse_watch_death ( )

Definition at line 98 of file _gadget_vision_pulse.gsc.

References deactivate(), and VISION_PULSE_VISIONSET_ALIAS.

Referenced by gadget_vision_pulse_on().

◆ gadget_vision_pulse_watch_emp()

function gadget_vision_pulse_watch_emp ( )

◆ set_gadget_vision_pulse_status()

function set_gadget_vision_pulse_status ( status  ,
time   
)

◆ wait_until_is_done()

function wait_until_is_done ( slot  ,
timePulse   
)

Definition at line 223 of file _gadget_vision_pulse.gsc.

References startTime.

Referenced by gadget_vision_pulse_start().