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_zm_perk_random.gsh File Reference

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Macros

#define ARTIFACT_DIM   1
 
#define ARTIFACT_GLOW   0
 
#define DELAY_MACHINE_TIMEOUT   10.0
 
#define DELAY_POST_PORTAL_EFFECT   0.5
 
#define DELAY_PRE_PORTAL_EFFECT   0.5
 
#define DELAY_UNTIL_BOTTLE_IN_PLACE   3.0
 
#define DELAY_UNTIL_BOTTLE_SPAWN   1.0
 
#define MACHINE_ACTIVATED   1.00
 
#define MACHINE_AVAILABLE   0.70
 
#define MACHINE_OFF   0.00
 
#define MACHINE_POWERED   0.40
 
#define ZM_PERK_RANDOM_BALL_ON_OFF_PIECE_INDEX   0
 
#define ZM_PERK_RANDOM_BALL_SPIN_PIECE_INDEX   5
 
#define ZM_PERK_RANDOM_BODY_AVAILABLE_PIECE_INDEX   2
 
#define ZM_PERK_RANDOM_BODY_IDLE_PIECE_INDEX   3
 
#define ZM_PERK_RANDOM_BODY_ON_OFF_PIECE_INDEX   1
 
#define ZM_PERK_RANDOM_BOTTLE_TAG_PIECE_INDEX   4
 
#define ZM_PERK_RANDOM_COST   1500
 
#define ZM_PERK_RANDOM_GREEN_LIGHT_BIT   1
 
#define ZM_PERK_RANDOM_NO_LIGHT_BIT   0
 
#define ZM_PERK_RANDOM_RED_LIGHT_BIT   3
 
#define ZM_PERK_RANDOM_YELLOW_LIGHT_BIT   2
 

Macro Definition Documentation

◆ ARTIFACT_DIM

#define ARTIFACT_DIM   1

Definition at line 15 of file _zm_perk_random.gsh.

◆ ARTIFACT_GLOW

#define ARTIFACT_GLOW   0

Definition at line 14 of file _zm_perk_random.gsh.

◆ DELAY_MACHINE_TIMEOUT

#define DELAY_MACHINE_TIMEOUT   10.0

Definition at line 22 of file _zm_perk_random.gsh.

◆ DELAY_POST_PORTAL_EFFECT

#define DELAY_POST_PORTAL_EFFECT   0.5

Definition at line 21 of file _zm_perk_random.gsh.

◆ DELAY_PRE_PORTAL_EFFECT

#define DELAY_PRE_PORTAL_EFFECT   0.5

Definition at line 18 of file _zm_perk_random.gsh.

◆ DELAY_UNTIL_BOTTLE_IN_PLACE

#define DELAY_UNTIL_BOTTLE_IN_PLACE   3.0

Definition at line 20 of file _zm_perk_random.gsh.

◆ DELAY_UNTIL_BOTTLE_SPAWN

#define DELAY_UNTIL_BOTTLE_SPAWN   1.0

Definition at line 19 of file _zm_perk_random.gsh.

◆ MACHINE_ACTIVATED

#define MACHINE_ACTIVATED   1.00

Definition at line 9 of file _zm_perk_random.gsh.

◆ MACHINE_AVAILABLE

#define MACHINE_AVAILABLE   0.70

Definition at line 8 of file _zm_perk_random.gsh.

◆ MACHINE_OFF

#define MACHINE_OFF   0.00

Definition at line 6 of file _zm_perk_random.gsh.

◆ MACHINE_POWERED

#define MACHINE_POWERED   0.40

Definition at line 7 of file _zm_perk_random.gsh.

◆ ZM_PERK_RANDOM_BALL_ON_OFF_PIECE_INDEX

#define ZM_PERK_RANDOM_BALL_ON_OFF_PIECE_INDEX   0

Definition at line 24 of file _zm_perk_random.gsh.

◆ ZM_PERK_RANDOM_BALL_SPIN_PIECE_INDEX

#define ZM_PERK_RANDOM_BALL_SPIN_PIECE_INDEX   5

Definition at line 29 of file _zm_perk_random.gsh.

◆ ZM_PERK_RANDOM_BODY_AVAILABLE_PIECE_INDEX

#define ZM_PERK_RANDOM_BODY_AVAILABLE_PIECE_INDEX   2

Definition at line 26 of file _zm_perk_random.gsh.

◆ ZM_PERK_RANDOM_BODY_IDLE_PIECE_INDEX

#define ZM_PERK_RANDOM_BODY_IDLE_PIECE_INDEX   3

Definition at line 27 of file _zm_perk_random.gsh.

◆ ZM_PERK_RANDOM_BODY_ON_OFF_PIECE_INDEX

#define ZM_PERK_RANDOM_BODY_ON_OFF_PIECE_INDEX   1

Definition at line 25 of file _zm_perk_random.gsh.

◆ ZM_PERK_RANDOM_BOTTLE_TAG_PIECE_INDEX

#define ZM_PERK_RANDOM_BOTTLE_TAG_PIECE_INDEX   4

Definition at line 28 of file _zm_perk_random.gsh.

◆ ZM_PERK_RANDOM_COST

#define ZM_PERK_RANDOM_COST   1500

Definition at line 31 of file _zm_perk_random.gsh.

◆ ZM_PERK_RANDOM_GREEN_LIGHT_BIT

#define ZM_PERK_RANDOM_GREEN_LIGHT_BIT   1

Definition at line 34 of file _zm_perk_random.gsh.

◆ ZM_PERK_RANDOM_NO_LIGHT_BIT

#define ZM_PERK_RANDOM_NO_LIGHT_BIT   0

Definition at line 33 of file _zm_perk_random.gsh.

◆ ZM_PERK_RANDOM_RED_LIGHT_BIT

#define ZM_PERK_RANDOM_RED_LIGHT_BIT   3

Definition at line 36 of file _zm_perk_random.gsh.

◆ ZM_PERK_RANDOM_YELLOW_LIGHT_BIT

#define ZM_PERK_RANDOM_YELLOW_LIGHT_BIT   2

Definition at line 35 of file _zm_perk_random.gsh.