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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Macros | |
| #define | ARTIFACT_DIM 1 |
| #define | ARTIFACT_GLOW 0 |
| #define | DELAY_MACHINE_TIMEOUT 10.0 |
| #define | DELAY_POST_PORTAL_EFFECT 0.5 |
| #define | DELAY_PRE_PORTAL_EFFECT 0.5 |
| #define | DELAY_UNTIL_BOTTLE_IN_PLACE 3.0 |
| #define | DELAY_UNTIL_BOTTLE_SPAWN 1.0 |
| #define | MACHINE_ACTIVATED 1.00 |
| #define | MACHINE_AVAILABLE 0.70 |
| #define | MACHINE_OFF 0.00 |
| #define | MACHINE_POWERED 0.40 |
| #define | ZM_PERK_RANDOM_BALL_ON_OFF_PIECE_INDEX 0 |
| #define | ZM_PERK_RANDOM_BALL_SPIN_PIECE_INDEX 5 |
| #define | ZM_PERK_RANDOM_BODY_AVAILABLE_PIECE_INDEX 2 |
| #define | ZM_PERK_RANDOM_BODY_IDLE_PIECE_INDEX 3 |
| #define | ZM_PERK_RANDOM_BODY_ON_OFF_PIECE_INDEX 1 |
| #define | ZM_PERK_RANDOM_BOTTLE_TAG_PIECE_INDEX 4 |
| #define | ZM_PERK_RANDOM_COST 1500 |
| #define | ZM_PERK_RANDOM_GREEN_LIGHT_BIT 1 |
| #define | ZM_PERK_RANDOM_NO_LIGHT_BIT 0 |
| #define | ZM_PERK_RANDOM_RED_LIGHT_BIT 3 |
| #define | ZM_PERK_RANDOM_YELLOW_LIGHT_BIT 2 |
| #define ARTIFACT_DIM 1 |
Definition at line 15 of file _zm_perk_random.gsh.
| #define ARTIFACT_GLOW 0 |
Definition at line 14 of file _zm_perk_random.gsh.
| #define DELAY_MACHINE_TIMEOUT 10.0 |
Definition at line 22 of file _zm_perk_random.gsh.
| #define DELAY_POST_PORTAL_EFFECT 0.5 |
Definition at line 21 of file _zm_perk_random.gsh.
| #define DELAY_PRE_PORTAL_EFFECT 0.5 |
Definition at line 18 of file _zm_perk_random.gsh.
| #define DELAY_UNTIL_BOTTLE_IN_PLACE 3.0 |
Definition at line 20 of file _zm_perk_random.gsh.
| #define DELAY_UNTIL_BOTTLE_SPAWN 1.0 |
Definition at line 19 of file _zm_perk_random.gsh.
| #define MACHINE_ACTIVATED 1.00 |
Definition at line 9 of file _zm_perk_random.gsh.
| #define MACHINE_AVAILABLE 0.70 |
Definition at line 8 of file _zm_perk_random.gsh.
| #define MACHINE_OFF 0.00 |
Definition at line 6 of file _zm_perk_random.gsh.
| #define MACHINE_POWERED 0.40 |
Definition at line 7 of file _zm_perk_random.gsh.
| #define ZM_PERK_RANDOM_BALL_ON_OFF_PIECE_INDEX 0 |
Definition at line 24 of file _zm_perk_random.gsh.
| #define ZM_PERK_RANDOM_BALL_SPIN_PIECE_INDEX 5 |
Definition at line 29 of file _zm_perk_random.gsh.
| #define ZM_PERK_RANDOM_BODY_AVAILABLE_PIECE_INDEX 2 |
Definition at line 26 of file _zm_perk_random.gsh.
| #define ZM_PERK_RANDOM_BODY_IDLE_PIECE_INDEX 3 |
Definition at line 27 of file _zm_perk_random.gsh.
| #define ZM_PERK_RANDOM_BODY_ON_OFF_PIECE_INDEX 1 |
Definition at line 25 of file _zm_perk_random.gsh.
| #define ZM_PERK_RANDOM_BOTTLE_TAG_PIECE_INDEX 4 |
Definition at line 28 of file _zm_perk_random.gsh.
| #define ZM_PERK_RANDOM_COST 1500 |
Definition at line 31 of file _zm_perk_random.gsh.
| #define ZM_PERK_RANDOM_GREEN_LIGHT_BIT 1 |
Definition at line 34 of file _zm_perk_random.gsh.
| #define ZM_PERK_RANDOM_NO_LIGHT_BIT 0 |
Definition at line 33 of file _zm_perk_random.gsh.
| #define ZM_PERK_RANDOM_RED_LIGHT_BIT 3 |
Definition at line 36 of file _zm_perk_random.gsh.
| #define ZM_PERK_RANDOM_YELLOW_LIGHT_BIT 2 |
Definition at line 35 of file _zm_perk_random.gsh.