Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
_zm_perk_random.gsh
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// Machine Lights (ScriptVector0.z)
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// Off 0.00
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// Gauges/Accessories 0.40
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// Logo 0.70
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// Ball 1.00
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#define MACHINE_OFF 0.00
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#define MACHINE_POWERED 0.40
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#define MACHINE_AVAILABLE 0.70
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#define MACHINE_ACTIVATED 1.00
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// Artifact Glow (ScriptVector0.x)
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// Off 1.00
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// On 0.00
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#define ARTIFACT_GLOW 0
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#define ARTIFACT_DIM 1
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// Sequence Timing
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#define DELAY_PRE_PORTAL_EFFECT 0.5 // delay after electrical activation effect starts, until portal effect starts
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#define DELAY_UNTIL_BOTTLE_SPAWN 1.0 // delay from triggering the machine until the bottle appears
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#define DELAY_UNTIL_BOTTLE_IN_PLACE 3.0 // delay from when the bottle visually spawns to when it becomes available to grab
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#define DELAY_POST_PORTAL_EFFECT 0.5 // delay after portal effect ends, until lingering electricity ends
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#define DELAY_MACHINE_TIMEOUT 10.0 // delay before the machine time's out
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#define ZM_PERK_RANDOM_BALL_ON_OFF_PIECE_INDEX 0
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#define ZM_PERK_RANDOM_BODY_ON_OFF_PIECE_INDEX 1
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#define ZM_PERK_RANDOM_BODY_AVAILABLE_PIECE_INDEX 2
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#define ZM_PERK_RANDOM_BODY_IDLE_PIECE_INDEX 3
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#define ZM_PERK_RANDOM_BOTTLE_TAG_PIECE_INDEX 4
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#define ZM_PERK_RANDOM_BALL_SPIN_PIECE_INDEX 5
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#define ZM_PERK_RANDOM_COST 1500
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#define ZM_PERK_RANDOM_NO_LIGHT_BIT 0
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#define ZM_PERK_RANDOM_GREEN_LIGHT_BIT 1
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#define ZM_PERK_RANDOM_YELLOW_LIGHT_BIT 2
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#define ZM_PERK_RANDOM_RED_LIGHT_BIT 3
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#define ZM_PERK_RANDOM_STATUS_FX_TAG "tag_animate"
scripts
zm
_zm_perk_random.gsh
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