Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
- w -
WAIT_ABOUT :
shared.gsh
WAIT_CLIENT_FRAME :
shared.gsh
WAIT_SERVER_FRAME :
shared.gsh
WAIT_TIME_BEFORE_AWARDING_LOOT_XP :
_globallogic.gsc
WAITTILL_LOAD :
shared.gsh
WALLRUN_JUMP_HEIGHT :
bot_traversals.gsc
WALLRUN_JUMP_VELOCITY :
bot_traversals.gsc
WARLORD_ANGRY_ACCUMILATED_DAMAGE_MAX_DUR :
warlord.gsh
WARLORD_ANGRY_MAX_ACCUMILATED_DAMAGE :
warlord.gsh
WARLORD_BODY_LIGHT_FX :
warlord.gsh
WARLORD_BODY_LIGHT_FX_FILE :
warlord.gsh
WARLORD_BODY_LIGHT_TAG :
warlord.gsh
WARLORD_CHARGE_DISTANCE :
warlord.gsh
WARLORD_DAMAGE_ACTORS_REDUCTION_MULTIPLIER :
warlord.gsh
WARLORD_DAMAGE_EXPLOSIVE_REDUCTION_MULTIPLIER :
warlord.gsh
WARLORD_DAMAGE_HEAVY_STATE_FX :
warlord.gsh
WARLORD_DAMAGE_HEAVY_STATE_FX_FILE :
warlord.gsh
WARLORD_DAMAGE_HEAVY_STATE_LOWER_FX :
warlord.gsh
WARLORD_DAMAGE_HEAVY_STATE_LOWER_FX_FILE :
warlord.gsh
WARLORD_DAMAGE_STATE_CLIENTFIELD :
warlord.gsh
WARLORD_DAMAGE_STATE_DAMAGE :
warlord.gsh
WARLORD_DAMAGE_STATE_DEAD :
warlord.gsh
WARLORD_DAMAGE_STATE_FX :
warlord.gsh
WARLORD_DAMAGE_STATE_FX_FILE :
warlord.gsh
WARLORD_DAMAGE_STATE_HEAVY_DAMAGE :
warlord.gsh
WARLORD_DAMAGE_STATE_LOWER_FX :
warlord.gsh
WARLORD_DAMAGE_STATE_LOWER_FX_FILE :
warlord.gsh
WARLORD_DAMAGE_STATE_LOWER_TAG :
warlord.gsh
WARLORD_DAMAGE_STATE_PERCENTAGE :
warlord.gsh
WARLORD_DAMAGE_STATE_TAG :
warlord.gsh
WARLORD_DAMAGE_STATE_UNDAMAGED :
warlord.gsh
WARLORD_DEATH_FX :
warlord.gsh
WARLORD_DEATH_FX_FILE :
warlord.gsh
WARLORD_DEATH_TAG :
warlord.gsh
WARLORD_DIAMETER :
warlord.gsh
WARLORD_EYE_FX :
warlord.gsh
WARLORD_HEAD_LIGHT_FX :
warlord.gsh
WARLORD_HEAD_LIGHT_FX_FILE :
warlord.gsh
WARLORD_HEAD_LIGHT_TAG :
warlord.gsh
WARLORD_HEAVY_DAMAGE_STATE_PERCENTAGE :
warlord.gsh
WARLORD_HEIGHT :
warlord.gsh
WARLORD_HUNT_DURATION :
warlord.gsh
WARLORD_HUNT_MAX_ACCUMILATED_DAMAGE :
warlord.gsh
WARLORD_HUNT_MAX_RADIUS :
warlord.gsh
WARLORD_HUNT_MIN_RADIUS :
warlord.gsh
WARLORD_JUKE_DISTANCE :
warlord.gsh
WARLORD_JUKE_TOO_CLOSE_DIST :
warlord.gsh
WARLORD_LEAP_DISTANCES :
warlord.gsh
WARLORD_LEAP_NAMES :
warlord.gsh
WARLORD_LEAP_THRESHOLD :
warlord.gsh
WARLORD_LIGHTS_CLIENTFIELD :
warlord.gsh
WARLORD_MELEE_BLAST_DAMAGE_MAX :
warlord.gsh
WARLORD_MELEE_BLAST_DAMAGE_MIN :
warlord.gsh
WARLORD_MELEE_BLAST_RADIUS :
warlord.gsh
WARLORD_MELEE_RANGE_SQ :
warlord.gsh
WARLORD_NAVMESH_THRESHOLD :
warlord.gsh
WARLORD_NAVMESH_TOLERANCE :
warlord.gsh
WARLORD_NEAR_JUKE_DISTANCE :
warlord.gsh
WARLORD_NEXT_ANGRYATTACK_TIME :
warlord.gsh
WARLORD_NEXT_CHARGE_TIME :
warlord.gsh
WARLORD_NEXT_JUKE_TIME :
warlord.gsh
WARLORD_PAIN_COOLDOWN_MAX :
warlord.gsh
WARLORD_PAIN_COOLDOWN_MIN :
warlord.gsh
WARLORD_RADIUS :
warlord.gsh
WARLORD_RECHARGE_HEALTH_MAX :
warlord.gsh
WARLORD_RECHARGE_HEALTH_PER_SECOND :
warlord.gsh
WARLORD_RECHARGE_INITIAL_HEALTH :
warlord.gsh
WARLORD_REPULSE_FX :
warlord.gsh
WARLORD_REPULSE_GROUND_FX :
warlord.gsh
WARLORD_REPULSOR_RADIUS :
warlord.gsh
WARLORD_SEEN_ENEMY_TOLERENCE :
warlord.gsh
WARLORD_SHIELD_CRITICAL_HEALTH_PERCENTAGE :
warlord.gsh
WARLORD_SHIELD_HEALTH_MAX :
warlord.gsh
WARLORD_SHIELD_MEDIUM_HEALTH_PERCENTAGE :
warlord.gsh
WARLORD_SOUND_RECHARGE_END :
warlord.gsh
WARLORD_SOUND_RECHARGE_LOOP :
warlord.gsh
WARLORD_SOUND_RECHARGE_START :
warlord.gsh
WARLORD_TACTICAL_JUKE_RADIUS :
warlord.gsh
WARLORD_THRUSTER_BACK :
warlord.gsh
WARLORD_THRUSTER_BACK_TAGS :
warlord.gsh
WARLORD_THRUSTER_CLIENTFIELD :
warlord.gsh
WARLORD_THRUSTER_FRONT :
warlord.gsh
WARLORD_THRUSTER_FRONT_TAGS :
warlord.gsh
WARLORD_THRUSTER_FX :
warlord.gsh
WARLORD_THRUSTER_FX_FILE :
warlord.gsh
WARLORD_THRUSTER_LEFT :
warlord.gsh
WARLORD_THRUSTER_LEFT_TAGS :
warlord.gsh
WARLORD_THRUSTER_OFF :
warlord.gsh
WARLORD_THRUSTER_RIGHT :
warlord.gsh
WARLORD_THRUSTER_RIGHT_TAGS :
warlord.gsh
WARLORD_TYPE_CLIENTFIELD :
warlord.gsh
WARLORD_TYPE_DEFAULT :
warlord.gsh
WARLORD_TYPE_HVT :
warlord.gsh
WARLORD_TYPE_NAME_DEFAULT :
warlord.gsh
WARLORD_TYPE_NAME_HVT :
warlord.gsh
WARLORD_TYPE_UKNOWN :
warlord.gsh
WASP_ENEMY_TOO_CLOSE_DIST :
_wasp.gsc
WASP_GROUP_RADIUS :
_wasp.gsc
WASP_GROUP_SIZE :
_wasp.gsc
WASP_GUARD_ACQUIRE_ENEMY_DIST :
_wasp.gsc
WASP_GUARD_KEEP_ENEMY_DIST :
_wasp.gsc
WASP_GUARD_LOSE_ENEMY_DIST :
_wasp.gsc
WASP_HOVER_RADIUS :
_wasp.gsc
WASP_MOVE_DIST_MAX :
_wasp.gsc
WASP_MOVE_DIST_MIN :
_wasp.gsc
WASP_NEARGOAL_DIST :
_wasp.gsc
WASP_SPAWN_DIST_MAX :
_zm_ai_wasp.gsc
WASP_SPAWN_DIST_MIN :
_zm_ai_wasp.gsc
WATER_DIVE_OVERLAY_TIME :
water_surface.csc
WATER_SHEETING_OVERLAY_TIME :
water_surface.csc
WAYPOINT_SHADER :
teamgather_shared.gsc
WEAKSPOT_BONE_NAME :
_quadtank.gsc
WEAP_FIRST_RAISE :
scene_shared.gsc
WEAP_RAISE :
scene_shared.gsc
WEAPON_CAMO_STAT_COL :
_contracts.gsc
WEAPON_CHANGE_NOTIFY :
grapple.gsc
WEAPON_CLASS :
blackboard.gsh
WEAPON_GROUP_FRONTEND_ANIMS :
weapon_group_anims.gsh
WEAPON_GROUP_TOP_3_ANIMS :
weapon_group_anims.gsh
WEAPON_GUN_NORMAL :
_siegebot_theia.gsc
WEAPON_GUN_SPRAY :
_siegebot_theia.gsc
WEAPON_JAVELIN :
_quadtank.gsc
,
_siegebot_theia.gsc
,
_quadtank.gsc
WEAPON_NONE :
_end_game_flow.csc
WEAPON_REGULAR :
_amws.gsc
WEAPON_STATIONARY :
_amws.gsc
WEAPON_STRAIGHT :
_quadtank.gsc
WEAPON_TABLE_COL_AAT_EXEMPT :
_zm_weapons.gsh
WEAPON_TABLE_COL_AMMO_COST :
_zm_weapons.gsh
WEAPON_TABLE_COL_AUTOSPAWN :
_zm_weapons.gsh
WEAPON_TABLE_COL_CLASS :
_zm_weapons.gsh
WEAPON_TABLE_COL_CONTENT_RESTRICT :
_zm_weapons.gsh
WEAPON_TABLE_COL_COST :
_zm_weapons.gsh
WEAPON_TABLE_COL_CREATE_VOX :
_zm_weapons.gsh
WEAPON_TABLE_COL_FORCE_ATTACHMENTS :
_zm_weapons.gsh
WEAPON_TABLE_COL_HINT :
_zm_weapons.gsh
WEAPON_TABLE_COL_IN_BOX :
_zm_weapons.gsh
WEAPON_TABLE_COL_IS_LIMITED :
_zm_weapons.gsh
WEAPON_TABLE_COL_IS_WONDER_WEAPON :
_zm_weapons.gsh
WEAPON_TABLE_COL_IS_ZCLEANSED :
_zm_weapons.gsh
WEAPON_TABLE_COL_LIMIT :
_zm_weapons.gsh
WEAPON_TABLE_COL_NAME :
_zm_weapons.gsh
WEAPON_TABLE_COL_UPGRADE_IN_BOX :
_zm_weapons.gsh
WEAPON_TABLE_COL_UPGRADE_LIMIT :
_zm_weapons.gsh
WEAPON_TABLE_COL_UPGRADE_NAME :
_zm_weapons.gsh
WEAPON_TABLE_COL_VO :
_zm_weapons.gsh
WEAPON_TABLE_COL_VO_RESPOND :
_zm_weapons.gsh
WEAPON_TYPE :
blackboard.gsh
WEAPONS_STATS_END_INDEX :
shared.gsh
WEAPONS_STATS_GUNS_END_INDEX :
shared.gsh
WEAPONS_STATS_GUNS_START_INDEX :
shared.gsh
WEAPONS_STATS_START_INDEX :
shared.gsh
WHICH_BOARD_PULL_TYPE :
blackboard.gsh
WHIRLWIND_FAST :
blackboard.gsh
WHIRLWIND_NORMAL :
blackboard.gsh
WHIRLWIND_SPEED :
blackboard.gsh
WHITE :
shared.gsh
WIDOWS_WINE_1P_EXPLOSION :
_zm_perk_widows_wine.gsh
WIDOWS_WINE_BOWIE_KNIFE :
_zm_perk_widows_wine.gsh
WIDOWS_WINE_COCOON_DURATION :
_zm_perk_widows_wine.gsh
WIDOWS_WINE_COCOON_FRACTION :
_zm_perk_widows_wine.gsh
WIDOWS_WINE_COCOON_MAX_SCORE :
_zm_perk_widows_wine.gsc
WIDOWS_WINE_COCOON_RADIUS :
_zm_perk_widows_wine.gsh
WIDOWS_WINE_COCOON_RADIUS_SQ :
_zm_perk_widows_wine.gsh
WIDOWS_WINE_CONTACT_EXPLOSION_COUNT :
_zm_perk_widows_wine.gsh
WIDOWS_WINE_ELEMENTAL_SPEED_OVERRIDE :
_zm_perk_widows_wine.gsh
WIDOWS_WINE_FX_FILE_MACHINE_LIGHT :
_zm_perk_widows_wine.gsh
WIDOWS_WINE_FX_FILE_WRAP :
_zm_perk_widows_wine.gsh
WIDOWS_WINE_FX_MACHINE_LIGHT :
zm_giant.gsc
,
_zm_perk_widows_wine.gsh
,
zm_usermap.csc
,
zm_usermap.gsc
WIDOWS_WINE_FX_WRAP :
_zm_perk_widows_wine.gsh
WIDOWS_WINE_GRENADE :
_zm_perk_widows_wine.gsh
WIDOWS_WINE_KNIFE :
_zm_perk_widows_wine.gsh
WIDOWS_WINE_MACHINE_ACTIVE_MODEL :
_zm_perk_widows_wine.gsh
WIDOWS_WINE_MACHINE_DISABLED_MODEL :
_zm_perk_widows_wine.gsh
WIDOWS_WINE_NAME :
_zm_perk_widows_wine.gsh
WIDOWS_WINE_PERK_BOTTLE_WEAPON :
_zm_perk_widows_wine.gsh
WIDOWS_WINE_PERK_COST :
_zm_perk_widows_wine.gsh
WIDOWS_WINE_RADIANT_MACHINE_NAME :
_zm_perk_widows_wine.gsh
WIDOWS_WINE_SHADER :
_zm_perk_widows_wine.gsh
WIDOWS_WINE_SICKLE_KNIFE :
_zm_perk_widows_wine.gsh
WIDOWS_WINE_SLOW_DURATION :
_zm_perk_widows_wine.gsh
WIDOWS_WINE_SLOW_FRACTION :
_zm_perk_widows_wine.gsh
WIDOWS_WINE_SLOW_MAX_SCORE :
_zm_perk_widows_wine.gsc
WIDOWS_WINE_SLOW_RADIUS :
_zm_perk_widows_wine.gsh
WIDOWS_WINE_SLOW_RADIUS_SQ :
_zm_perk_widows_wine.gsh
WRENCH_ENDGAME_1 :
weapon_group_anims.gsh
WRENCH_ENDGAME_2 :
weapon_group_anims.gsh
WRENCH_ENDGAME_3 :
weapon_group_anims.gsh
WRENCH_ENDGAME_ARRAY :
weapon_group_anims.gsh
WRENCH_LOBBY :
weapon_group_anims.gsh
WW_GRENADES_PER_POWERUP :
_zm_powerup_ww_grenade.gsc
WW_MELEE_COCOON_CHANCE :
_zm_perk_widows_wine.gsc
WW_POWERUP_DROP_CHANCE_MELEE :
_zm_perk_widows_wine.gsc
WW_POWERUP_DROP_CHANCE_NORMAL :
_zm_perk_widows_wine.gsc
WW_POWERUP_DROP_CHANCE_WEBBING :
_zm_perk_widows_wine.gsc
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