Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
- _ -
_b_set_goal :
cSceneObject
_b_spawnonce_used :
cSceneObject
_e :
cScriptBundleObjectBase
_e_align_array :
cSceneObject
_e_array :
cScriptBundleObjectBase
_is_valid :
cSceneObject
_n_clientnum :
cScriptBundleObjectBase
_o_bundle :
cScriptBundleObjectBase
_player :
cSceneObject
_s :
cScriptBundleObjectBase
_str_death_anim :
cSceneObject
_str_death_anim_loop :
cSceneObject
_str_name :
cSceneObject
_str_state :
cSceneObject
- a -
a_Cameras :
cSecuritySystem
a_LaserTripwires :
cSecuritySystem
a_pathstructs :
cSecurityMover
a_Quadrotors :
cSecuritySystem
a_RailTurrets :
cSecuritySystem
a_SecurityBlockers :
cSecuritySystem
a_SecurityCrushers :
cSecuritySystem
a_SecurityDoors :
cSecuritySystem
a_SecurityLights :
cSecuritySystem
a_SecurityNodes :
cSecuritySystem
a_SecurityPanels :
cSecuritySystem
a_SecurityReversePanels :
cSecuritySystem
a_SpiderBots :
cSecuritySystem
adjustMentStarted :
AnimationAdjustmentInfoZ
- b -
b_is_breakable :
cSecurityMover
b_is_broken :
cSecurityMover
b_is_rotator :
cSecurityMover
b_lockingdown :
cSecurityDoor
b_secsystem_can_reactivate :
cSecuritySystem
b_track_while_attacking :
cRailTurret
b_turret_active :
cRailTurret
b_turret_alive :
cRailTurret
breakingPoint_ :
Phalanx
,
RobotPhalanx
- c -
currentRobotCount_ :
RobotPhalanx
currentSentientCount_ :
Phalanx
- e -
e_attachpoint :
cRailTurret
e_gameobject :
cTeamGather
e_gimbal :
cRailTurret
e_mover :
cSecurityMover
e_mover_broken :
cSecurityMover
e_railturret :
cRailTurret
e_railturret_snd1 :
cRailTurret
e_railturret_snd2 :
cRailTurret
e_rotation_origin :
cSecurityMover
e_secsystem :
cSecuritySystem
e_target :
cRailTurret
endPosition_ :
Phalanx
,
RobotPhalanx
enemy :
AnimationAdjustmentInfoZ
- f -
fx_ent :
cRailTurret
,
cSecurityLight
- h -
handle :
GroundFx
- i -
id :
GroundFx
- j -
jukeDirection :
jukeInfo
jukeDistance :
jukeInfo
jukeStartAngles :
jukeInfo
- l -
landPosOnGround :
AnimationAdjustmentInfoZ
,
jukeInfo
- m -
m_b_hacking :
cDoor
m_b_is_open :
cDoor
m_door_open_delay_time :
cDoor
m_e_container :
cContainer
m_e_door :
cDoor
m_e_hint_trigger :
cDoor
m_e_interact_entity :
cTeamGather
m_e_player_leader :
cTeamGather
m_e_securitylight :
cSecurityLight
m_e_trigger :
cDoor
m_e_trigger_player :
cDoor
m_gather_fx :
cTeamGather
m_n_door_connect_paths :
cDoor
m_n_hack_pct :
cDoor
m_n_trigger_height :
cDoor
m_num_players :
cTeamGather
m_num_players_ready :
cTeamGather
m_o_secsystem :
cRailTurret
,
cSecurityLight
,
cSecurityMover
,
cSecurityPanel
m_override_swing_angle :
cDoor
m_s_bundle :
cDoor
m_s_container_bundle :
cContainer
m_s_container_instance :
cContainer
m_s_fxanim_bundle :
cContainer
m_str_script_flag :
cDoor
m_str_target :
cDoor
m_str_targetname :
cDoor
m_success :
cTeamGather
m_teamgather_complete :
cTeamGather
m_v_close_pos :
cDoor
m_v_gather_position :
cTeamGather
m_v_interact_angles :
cTeamGather
m_v_interact_position :
cTeamGather
m_v_open_pos :
cDoor
- n -
n_alert_cooldown :
cSecuritySystem
n_alert_level :
cSecuritySystem
n_alert_remaining_cooldown :
cSecuritySystem
n_current_path_index :
cSecurityMover
n_delay_before_movement :
cSecurityMover
n_detector_count :
cSecuritySystem
n_dist :
cRailTurret
n_duration :
cRailTurret
n_font_scale :
cTeamGather
n_health :
cRailTurret
n_movement_duration :
cSecurityMover
n_pause_before_attack :
cRailTurret
n_pause_between_shots :
cRailTurret
n_resttime :
cSecurityMover
n_security_node_count :
cSecuritySystem
n_shoot_cooldown :
cRailTurret
n_shoot_duration :
cRailTurret
n_shoot_revtime :
cRailTurret
n_speed :
cRailTurret
n_stop_on_track_dist :
cRailTurret
n_total_path_dist :
cSecurityMover
n_turn_speed :
cRailTurret
- p -
phalanxType_ :
Phalanx
,
RobotPhalanx
processed_ :
Throttle
processLimit_ :
Throttle
- q -
quake_strength_max :
vehicle_camera_fx
quake_strength_min :
vehicle_camera_fx
quake_time_max :
vehicle_camera_fx
quake_time_min :
vehicle_camera_fx
queue_ :
Throttle
- r -
reAdjustmentStarted :
AnimationAdjustmentInfoZ
rumble_name :
vehicle_camera_fx
- s -
s_nextdest :
cRailTurret
scattered_ :
Phalanx
,
RobotPhalanx
sentientTiers_ :
Phalanx
squadBreadCrumb :
Squad
squadLeader :
Squad
squadMembers :
Squad
startPosition_ :
Phalanx
,
RobotPhalanx
startRobotCount_ :
RobotPhalanx
startSentientCount_ :
Phalanx
startTime :
AnimationAdjustmentInfoZ
stepSize :
AnimationAdjustmentInfoZ
stopTime :
AnimationAdjustmentInfoZ
str_secsystem_name :
cSecuritySystem
- t -
t_panel :
cSecurityPanel
tier1Robots_ :
RobotPhalanx
tier2Robots_ :
RobotPhalanx
tier3Robots_ :
RobotPhalanx
- u -
updateRate_ :
Throttle
- v -
v_dest :
cRailTurret
v_endangles :
cSecurityMover
v_endpos :
cSecurityMover
v_font_color :
cTeamGather
v_player_last_known_pos :
cSecuritySystem
v_startangles :
cSecurityMover
v_startpos :
cSecurityMover
- w -
w_weapon :
cRailTurret
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1.8.17