Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
- d -
DAMAGE_DIRECTION :
blackboard.gsh
DAMAGE_DIRECTION_BACK :
blackboard.gsh
DAMAGE_DIRECTION_FRONT :
blackboard.gsh
DAMAGE_DIRECTION_LEFT :
blackboard.gsh
DAMAGE_DIRECTION_RIGHT :
blackboard.gsh
DAMAGE_FILTER_MIN_TIME :
vehicle_death_shared.gsc
DAMAGE_HEAVY :
blackboard.gsh
DAMAGE_LIGHT :
blackboard.gsh
DAMAGE_LOCATION :
blackboard.gsh
DAMAGE_MOD :
blackboard.gsh
DAMAGE_STATE_THRESHOLD_PCT_1 :
_croc.gsc
,
_metal_storm.gsc
DAMAGE_STATE_THRESHOLD_PCT_2 :
_croc.gsc
,
_metal_storm.gsc
DAMAGE_STATE_THRESHOLD_PCT_3 :
_metal_storm.gsc
,
_croc.gsc
DAMAGE_STATE_THRESHOLD_PCT_4 :
_croc.gsc
,
_metal_storm.gsc
DAMAGE_STR :
scene_shared.gsc
DAMAGE_TAKEN :
blackboard.gsh
DAMAGE_WEAPON :
blackboard.gsh
DAMAGE_WEAPON_CLASS :
blackboard.gsh
DART_DURATION :
_killstreaks.gsh
DART_EXPLOSION_CAM_DISTANCE :
_killstreaks.gsh
DART_EXPLOSION_DAMAGE_MAX :
_killstreaks.gsh
DART_EXPLOSION_DAMAGE_MIN :
_killstreaks.gsh
DART_HACKER_TOOL_DURATION :
_killstreaks.gsh
DART_HACKER_TOOL_RADIUS :
_killstreaks.gsh
DART_HIDE_COMPASS_ON_REMOTE_CONTROL :
_killstreaks.gsh
DART_KILLSTREAK_NAME :
_dart.gsc
DART_MAX_HEIGHT_OFFSET :
_killstreaks.gsh
DART_MAX_SHOT_COUNT :
_killstreaks.gsh
DART_NAME :
_dart.gsc
DART_STAT_NAME :
_dart.gsc
DART_VEHICLE_NAME :
_killstreaks.gsh
DART_VISIONSET_ALIAS :
_killstreaks.gsh
DART_VISIONSET_FILE :
_dart.csc
DART_WATCH_TIME :
_killstreaks.gsh
DEADSHOT_MACHINE_ACTIVE_MODEL :
_zm_perk_deadshot.gsh
DEADSHOT_MACHINE_DISABLED_MODEL :
_zm_perk_deadshot.gsh
DEADSHOT_MACHINE_LIGHT_FX :
_zm_perk_deadshot.gsh
,
zm_giant.gsc
,
zm_usermap.csc
,
zm_usermap.gsc
DEADSHOT_PERK_BOTTLE_WEAPON :
_zm_perk_deadshot.gsh
DEADSHOT_PERK_COST :
_zm_perk_deadshot.gsh
DEADSHOT_RADIANT_MACHINE_NAME :
_zm_perk_deadshot.gsh
DEADSHOT_SHADER :
_zm_perk_deadshot.gsh
DEBUG_DAMAGE_DISPLAY_COLOR :
spawner_shared.gsc
DEBUG_ON :
_siegebot.gsc
,
_siegebot_theia.gsc
,
_siegebot.gsc
DEBUG_XP_DISPLAY_COLOR :
spawner_shared.gsc
DECOY_SPAWN_DISTANCE :
_sensor_grenade.gsc
DECOY_SPAWN_LIFETIME :
_sensor_grenade.gsc
DECOY_SPAWN_RADIUS :
_sensor_grenade.gsc
DEFAULT :
shared.gsh
DEFAULT2 :
shared.gsh
DEFAULT_ACTOR_WEAPON :
scene_shared.gsc
DEFAULT_ARRIVAL_YAW :
blackboard.gsh
DEFAULT_CONNECTION_SCORE :
statemachine.gsh
DEFAULT_CORNER_DIST :
_bot.gsc
DEFAULT_CRYPTOKEY_LOOTXP :
_contracts.gsc
DEFAULT_DAILY_CRYPTOKEYS :
_contracts.gsc
DEFAULT_DEBUG_CONTRACT_SLOT :
_contracts.gsc
DEFAULT_DESIRED_ARRIVAL_DISTANCE :
blackboard.gsh
DEFAULT_DIST_SQ_VISIBLE :
_zm_ai_faller.gsc
DEFAULT_ENEMY_YAW :
archetype_utility.gsc
,
blackboard_vehicle.gsc
DEFAULT_HACKABLE_ANGLEDOT :
hackable.gsc
DEFAULT_HACKABLE_COST_MULT :
hackable.gsc
DEFAULT_HACKABLE_DISTANCE :
hackable.gsc
DEFAULT_HACKABLE_HACK_TIME :
hackable.gsc
DEFAULT_HACKABLE_PROMPT :
hackable.gsc
DEFAULT_HACKABLE_TIMEOUT :
hackable.gsc
DEFAULT_HACKING_BASE_SPEED :
hackable.gsc
DEFAULT_LIVE_CHARACTER_EXPLODER :
_character_customization.csc
DEFAULT_MOVEMENT_STANCE :
blackboard.gsh
DEFAULT_STANCE :
blackboard.gsh
DEFAULT_START_CORNER_DIST :
_bot.gsc
DEFAULT_TAC_ARRIVE_DISTANCE :
archetype_human_locomotion.gsc
DEFAULT_TRAIT_VALUE :
_behavior_tracker.gsc
DEFAULT_WEAK_SPOT_DAMAGE_LIMIT :
_quadtank.gsc
,
_croc.gsc
,
_quadtank.gsc
DEFAULT_WEAPON :
blackboard.gsh
DEFAULT_WEEKLY_CRYPTOKEYS :
_contracts.gsc
DELAY_MACHINE_TIMEOUT :
_zm_perk_random.gsh
DELAY_POST_PORTAL_EFFECT :
_zm_perk_random.gsh
DELAY_PRE_PORTAL_EFFECT :
_zm_perk_random.gsh
DELAY_UNTIL_BOTTLE_IN_PLACE :
_zm_perk_random.gsh
DELAY_UNTIL_BOTTLE_SPAWN :
_zm_perk_random.gsh
DELETE :
shared.gsh
DELETE_AGGRESSIVE :
shared.gsh
DELETE_BEHIND :
shared.gsh
DELETE_BLOCKED :
shared.gsh
DELETE_BOTH :
shared.gsh
DELETE_IF_DEFINED :
shared.gsh
DELETE_SAFE :
shared.gsh
DELETE_TRIGGER :
_zm_buildables.gsh
,
_zm_craftables.gsh
DEM_WINS_INDEX :
_contracts.gsc
DEMPSEY :
zm_giant.gsc
DEMPSEY_CHAR_INDEX :
_zm_audio.gsh
DEMPSEY_CHAR_INDEX_R :
_zm_audio.gsh
DEPOSIT_NUM :
_bot_clean.gsc
DESIRED_STANCE :
blackboard.gsh
DESTRUCT_CLIENTFIELD :
destructible_character.gsh
DESTRUCT_CLIENTFIELD_BITS :
destructible_character.gsh
DESTRUCT_CLIENTFIELD_TYPE :
destructible_character.gsh
DESTRUCT_MAX_PIECES :
destructible_character.gsh
DESTRUCT_TOGGLE_GIB_MODEL_FLAG :
destructible_character.gsh
DESTRUCT_UNDAMAGED_FLAG :
destructible_character.gsh
DESTRUCTIBLE_CLIENTFIELD :
_destructible.gsh
DESTRUCTIBLE_CLIENTFIELD_NUM_BITS :
_destructible.gsh
DETECT_BACK_MASK :
_perks.csc
DETECT_FRONT_MASK :
_perks.csc
DETECT_INDICATOR_APPEAR_DELAY :
_perks.csc
DETECT_INDICATOR_LOST_DELAY :
_perks.csc
DETECT_LEFT_MASK :
_perks.csc
DETECT_LOSE_RADIUS :
_perks.csc
DETECT_LOSE_RADIUS_NEAR :
_perks.csc
DETECT_LOSE_Z_THRESHOLD :
_perks.csc
DETECT_NEARBY_ENEMIES_WAIT_TIME :
_perks.csc
DETECT_RADIUS :
_perks.csc
DETECT_RADIUS_NEAR :
_perks.csc
DETECT_RIGHT_MASK :
_perks.csc
DETECT_Z_THRESHOLD :
_perks.csc
DETECTED_LOOP_ALIAS :
_gadget_vision_pulse.gsh
DIALOG_FLAG_ALL :
_battlechatter.gsc
DIALOG_FLAG_EXERT :
_battlechatter.gsc
DIALOG_FLAG_GADGET_READY :
_battlechatter.gsc
DIALOG_FLAG_INTERRUPT :
_battlechatter.gsc
DIALOG_FLAG_STOLEN_GADGET_READY :
_battlechatter.gsc
DIALOG_FLAG_TEAM :
_battlechatter.gsc
DIALOG_FLAG_UNDERWATER :
_battlechatter.gsc
DIALOG_FLAGS_PAIN :
_battlechatter.gsc
DIALOG_FLAGS_SHOUT :
_battlechatter.gsc
DIALOG_THROTTLE :
dom.gsc
DIREWOLF_EYE_GLOW_FX :
archetype_direwolf.gsh
DIREWOLF_EYE_GLOW_FX_BITS :
archetype_direwolf.gsh
DIREWOLF_EYE_GLOW_FX_CLIENTFIELD :
archetype_direwolf.gsh
DIREWOLF_EYE_GLOW_FX_FILE :
archetype_direwolf.gsh
DIREWOLF_EYE_GLOW_FX_TAG :
archetype_direwolf.gsh
DIREWOLF_EYE_GLOW_FX_TYPE :
archetype_direwolf.gsh
DISPLAY_SUCCESS_TEXT_TIME :
teamgather_shared.gsc
DISSOLVE_MATERIAL :
_zm_weap_raygun_mark3.csc
DM_WINS_INDEX :
_contracts.gsc
DO_IF_DEFINED :
shared.gsh
DOG_COUNT :
_dogs.gsc
DOG_COUNT_MAX_AT_ONCE :
_dogs.gsc
DOG_HEALTH :
_dogs.gsc
DOG_HEALTH_REGEN_TIME :
_dogs.gsc
DOG_MAX_DOG_ATTACKERS :
_dogs.gsc
DOG_MODEL_ENEMY :
_dogs.gsc
DOG_MODEL_FRIENDLY :
_dogs.gsc
DOG_SPAWN_TIME_DELAY_MAX :
_dogs.gsc
DOG_SPAWN_TIME_DELAY_MIN :
_dogs.gsc
DOG_TIME :
_dogs.gsc
DOGTAG_VANISH_FX :
_dogtags.gsc
DOM_WINS_INDEX :
_contracts.gsc
DONT_ARRIVE_AT_GOAL :
blackboard.gsh
DONT_MOVE_TIME_MAX :
archetype_human_exposed.gsc
DONT_MOVE_TIME_MIN :
archetype_human_exposed.gsc
DOOR_CLEARANCE_TIMER :
doors_shared.gsc
DOUBLEJUMP_V_UP :
bot_traversals.gsc
DOUBLETAP2_MACHINE_ACTIVE_MODEL :
_zm_perk_doubletap2.gsh
DOUBLETAP2_MACHINE_DISABLED_MODEL :
_zm_perk_doubletap2.gsh
DOUBLETAP2_MACHINE_LIGHT_FX :
zm_usermap.gsc
,
zm_giant.gsc
,
_zm_perk_doubletap2.gsh
,
zm_usermap.csc
DOUBLETAP2_PERK_BOTTLE_WEAPON :
_zm_perk_doubletap2.gsh
DOUBLETAP2_PERK_COST :
_zm_perk_doubletap2.gsh
DOUBLETAP2_RADIANT_MACHINE_NAME :
_zm_perk_doubletap2.gsh
DOUBLETAP2_SHADER :
_zm_perk_doubletap2.gsh
DPAD_DOWN :
_zm_utility.gsh
DPAD_LEFT :
_zm_utility.gsh
DPAD_RIGHT :
_zm_utility.gsh
DPAD_UP :
_zm_utility.gsh
DR_CULL_ALWAYS :
duplicaterender.gsh
DR_CULL_NEVER :
duplicaterender.gsh
DR_METHOD_CUSTOM_MATERIAL :
duplicaterender.gsh
DR_METHOD_DEFAULT_MATERIAL :
duplicaterender.gsh
DR_METHOD_ENEMY_MATERIAL :
duplicaterender.gsh
DR_METHOD_OFF :
duplicaterender.gsh
DR_METHOD_THERMAL_MATERIAL :
duplicaterender.gsh
DR_TYPE_FRAMEBUFFER :
duplicaterender.gsh
DR_TYPE_FRAMEBUFFER_DUPLICATE :
duplicaterender.gsh
DR_TYPE_OFFSCREEN :
duplicaterender.gsh
DRAGON_FOLLOW_DIST :
_dragon_whelp.gsc
DRAGON_FOV_ANGLE :
_dragon_whelp.gsc
DRAGON_MELEE_DIST :
_dragon_whelp.gsc
DRAGON_MOVE_DIST_HEIGHT :
_dragon_whelp.gsc
DRONE_HUD_ELEM_CONSTANT_SIZE :
_escort_drone.gsc
DRONE_HUD_MARKED_TARGET :
_escort_drone.gsc
DRONE_STRIKE_COUNT :
_killstreaks.gsh
DRONE_STRIKE_END_OFFSET :
_killstreaks.gsh
DRONE_STRIKE_FLIGHT_TIME :
_killstreaks.gsh
DRONE_STRIKE_FORWARD_OFFSET :
_killstreaks.gsh
DRONE_STRIKE_LEFT_OFFSET :
_killstreaks.gsh
DRONE_STRIKE_LOCATION_SELECTOR :
_killstreaks.gsh
DRONE_STRIKE_MODEL :
_killstreaks.gsh
DRONE_STRIKE_NAME :
_drone_strike.gsc
DRONE_STRIKE_RIGHT_OFFSET :
_killstreaks.gsh
DRONE_STRIKE_SPAWN_INTERVAL :
_killstreaks.gsh
DRONE_STRIKE_START_OFFSET :
_killstreaks.gsh
DRONE_STRIKE_Z_OFFSET :
_killstreaks.gsh
DROWN_BLUR_DURATION :
drown.csc
DROWN_DAMAGE :
drown.gsc
DROWN_FADE_DURATION :
drown.csc
DROWN_FRAME_PASS :
drown.csc
DROWN_OVERLAY_BLUR_AMOUNT :
drown.gsh
DROWN_OVERLAY_DURATION_IN :
drown.gsh
DROWN_OVERLAY_DURATION_LOOP :
drown.gsh
DROWN_OVERLAY_DURATION_OUT :
drown.gsh
DROWN_OVERLAY_INNER_RADIUS :
drown.gsh
DROWN_OVERLAY_LERP_COUNT :
drown.gsh
DROWN_OVERLAY_OUTER_RADIUS :
drown.gsh
DROWN_OVERLAY_PRIORITY :
drown.gsh
DROWN_OVERLAY_SHOULD_OFFSET :
drown.gsh
DROWN_OVERLAY_SHOULD_VELOCITY :
drown.gsh
DROWN_OVERLAY_SHOULD_VELOCITY_SCALE :
drown.gsh
DROWN_OVERLAY_TIME_FADE_IN :
drown.gsh
DROWN_OVERLAY_TIME_FADE_OUT :
drown.gsh
DROWN_RADIUS_SCALE :
drown.csc
DROWN_SCREEN_EFFECT_NAME :
drown.gsh
DROWN_STAGE_1 :
drown.gsh
DROWN_STAGE_2 :
drown.gsh
DROWN_STAGE_3 :
drown.gsh
DROWN_STAGE_4 :
drown.gsh
DROWN_STAGE_BITS :
drown.gsh
DROWN_STAGE_NONE :
drown.gsh
DROWN_START_BEFORE_DAMAGE_TIME :
drown.gsh
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