‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
duplicaterender.gsh File Reference

Go to the source code of this file.

Macros

#define DR_CULL_ALWAYS   0
 
#define DR_CULL_NEVER   1
 
#define DR_METHOD_CUSTOM_MATERIAL   3
 
#define DR_METHOD_DEFAULT_MATERIAL   1
 
#define DR_METHOD_ENEMY_MATERIAL   4
 
#define DR_METHOD_OFF   0
 
#define DR_METHOD_THERMAL_MATERIAL   2
 
#define DR_TYPE_FRAMEBUFFER   0
 
#define DR_TYPE_FRAMEBUFFER_DUPLICATE   1
 
#define DR_TYPE_OFFSCREEN   2
 

Macro Definition Documentation

◆ DR_CULL_ALWAYS

#define DR_CULL_ALWAYS   0

Definition at line 14 of file duplicaterender.gsh.

◆ DR_CULL_NEVER

#define DR_CULL_NEVER   1

Definition at line 15 of file duplicaterender.gsh.

◆ DR_METHOD_CUSTOM_MATERIAL

#define DR_METHOD_CUSTOM_MATERIAL   3

Definition at line 11 of file duplicaterender.gsh.

◆ DR_METHOD_DEFAULT_MATERIAL

#define DR_METHOD_DEFAULT_MATERIAL   1

Definition at line 9 of file duplicaterender.gsh.

◆ DR_METHOD_ENEMY_MATERIAL

#define DR_METHOD_ENEMY_MATERIAL   4

Definition at line 12 of file duplicaterender.gsh.

◆ DR_METHOD_OFF

#define DR_METHOD_OFF   0

Definition at line 8 of file duplicaterender.gsh.

◆ DR_METHOD_THERMAL_MATERIAL

#define DR_METHOD_THERMAL_MATERIAL   2

Definition at line 10 of file duplicaterender.gsh.

◆ DR_TYPE_FRAMEBUFFER

#define DR_TYPE_FRAMEBUFFER   0

Definition at line 4 of file duplicaterender.gsh.

◆ DR_TYPE_FRAMEBUFFER_DUPLICATE

#define DR_TYPE_FRAMEBUFFER_DUPLICATE   1

Definition at line 5 of file duplicaterender.gsh.

◆ DR_TYPE_OFFSCREEN

#define DR_TYPE_OFFSCREEN   2

Definition at line 6 of file duplicaterender.gsh.