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_gadget_vision_pulse.gsh File Reference

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Macros

#define DETECTED_LOOP_ALIAS   "gdt_vision_pulse_loop"
 
#define REVEAL_MATERIAL_ENEMY   "mc/hud_outline_model_z_red"
 
#define REVEAL_MATERIAL_SELF   "mc/hud_outline_model_z_red_alpha"
 
#define VISION_PULSE_CONSTID_EDGE_WIDTH   2
 
#define VISION_PULSE_CONSTID_HIGHLIGHT_ENEMIES   4
 
#define VISION_PULSE_CONSTID_IRIS_FADE   3
 
#define VISION_PULSE_CONSTID_MAX_RADIUS   11
 
#define VISION_PULSE_CONSTID_PULSE_WIDTH   1
 
#define VISION_PULSE_CONSTID_RADIUS   0
 
#define VISION_PULSE_CONSTID_VIEWMODEL_EDGE_WIDTH   6
 
#define VISION_PULSE_CONSTID_VIEWMODEL_IS_PULSED   7
 
#define VISION_PULSE_CONSTID_VIEWMODEL_ORIGIN_X   8
 
#define VISION_PULSE_CONSTID_VIEWMODEL_ORIGIN_Y   9
 
#define VISION_PULSE_CONSTID_VIEWMODEL_PULSE_POSITION   10
 
#define VISION_PULSE_CONSTID_VIEWMODEL_PULSE_WIDTH   5
 
#define VISION_PULSE_DURATION   2000
 
#define VISION_PULSE_ENT_SCRIPT_VECTOR   "scriptVector7"
 
#define VISION_PULSE_FADE_RAMP_IN   0.1
 
#define VISION_PULSE_FADE_RAMP_OUT   .5
 
#define VISION_PULSE_RAMP_OUT_TIME   500
 
#define VISION_PULSE_REVEAL_TIME   4000
 
#define VISION_PULSE_VISIONSET   "vision_puls_bw"
 
#define VISION_PULSE_VISIONSET_ALIAS   "vision_pulse"
 
#define VISION_PULSE_VISIONSET_PRIORITY   61
 
#define VISION_PULSE_VISIONSET_RAMP_HOLD   ( VISION_PULSE_REVEAL_TIME / 1000 + 1 )
 
#define VISION_PULSE_VISIONSET_RAMP_IN   ( .25 )
 
#define VISION_PULSE_VISIONSET_RAMP_OUT   ( .75 )
 
#define VISION_PULSE_VISIONSET_STEPS   12
 

Macro Definition Documentation

◆ DETECTED_LOOP_ALIAS

#define DETECTED_LOOP_ALIAS   "gdt_vision_pulse_loop"

Definition at line 1 of file _gadget_vision_pulse.gsh.

◆ REVEAL_MATERIAL_ENEMY

#define REVEAL_MATERIAL_ENEMY   "mc/hud_outline_model_z_red"

Definition at line 3 of file _gadget_vision_pulse.gsh.

◆ REVEAL_MATERIAL_SELF

#define REVEAL_MATERIAL_SELF   "mc/hud_outline_model_z_red_alpha"

Definition at line 4 of file _gadget_vision_pulse.gsh.

◆ VISION_PULSE_CONSTID_EDGE_WIDTH

#define VISION_PULSE_CONSTID_EDGE_WIDTH   2

Definition at line 21 of file _gadget_vision_pulse.gsh.

◆ VISION_PULSE_CONSTID_HIGHLIGHT_ENEMIES

#define VISION_PULSE_CONSTID_HIGHLIGHT_ENEMIES   4

Definition at line 23 of file _gadget_vision_pulse.gsh.

◆ VISION_PULSE_CONSTID_IRIS_FADE

#define VISION_PULSE_CONSTID_IRIS_FADE   3

Definition at line 22 of file _gadget_vision_pulse.gsh.

◆ VISION_PULSE_CONSTID_MAX_RADIUS

#define VISION_PULSE_CONSTID_MAX_RADIUS   11

Definition at line 32 of file _gadget_vision_pulse.gsh.

◆ VISION_PULSE_CONSTID_PULSE_WIDTH

#define VISION_PULSE_CONSTID_PULSE_WIDTH   1

Definition at line 20 of file _gadget_vision_pulse.gsh.

◆ VISION_PULSE_CONSTID_RADIUS

#define VISION_PULSE_CONSTID_RADIUS   0

Definition at line 19 of file _gadget_vision_pulse.gsh.

◆ VISION_PULSE_CONSTID_VIEWMODEL_EDGE_WIDTH

#define VISION_PULSE_CONSTID_VIEWMODEL_EDGE_WIDTH   6

Definition at line 26 of file _gadget_vision_pulse.gsh.

◆ VISION_PULSE_CONSTID_VIEWMODEL_IS_PULSED

#define VISION_PULSE_CONSTID_VIEWMODEL_IS_PULSED   7

Definition at line 27 of file _gadget_vision_pulse.gsh.

◆ VISION_PULSE_CONSTID_VIEWMODEL_ORIGIN_X

#define VISION_PULSE_CONSTID_VIEWMODEL_ORIGIN_X   8

Definition at line 28 of file _gadget_vision_pulse.gsh.

◆ VISION_PULSE_CONSTID_VIEWMODEL_ORIGIN_Y

#define VISION_PULSE_CONSTID_VIEWMODEL_ORIGIN_Y   9

Definition at line 29 of file _gadget_vision_pulse.gsh.

◆ VISION_PULSE_CONSTID_VIEWMODEL_PULSE_POSITION

#define VISION_PULSE_CONSTID_VIEWMODEL_PULSE_POSITION   10

Definition at line 30 of file _gadget_vision_pulse.gsh.

◆ VISION_PULSE_CONSTID_VIEWMODEL_PULSE_WIDTH

#define VISION_PULSE_CONSTID_VIEWMODEL_PULSE_WIDTH   5

Definition at line 25 of file _gadget_vision_pulse.gsh.

◆ VISION_PULSE_DURATION

#define VISION_PULSE_DURATION   2000

Definition at line 34 of file _gadget_vision_pulse.gsh.

◆ VISION_PULSE_ENT_SCRIPT_VECTOR

#define VISION_PULSE_ENT_SCRIPT_VECTOR   "scriptVector7"

Definition at line 41 of file _gadget_vision_pulse.gsh.

◆ VISION_PULSE_FADE_RAMP_IN

#define VISION_PULSE_FADE_RAMP_IN   0.1

Definition at line 38 of file _gadget_vision_pulse.gsh.

◆ VISION_PULSE_FADE_RAMP_OUT

#define VISION_PULSE_FADE_RAMP_OUT   .5

Definition at line 39 of file _gadget_vision_pulse.gsh.

◆ VISION_PULSE_RAMP_OUT_TIME

#define VISION_PULSE_RAMP_OUT_TIME   500

Definition at line 36 of file _gadget_vision_pulse.gsh.

◆ VISION_PULSE_REVEAL_TIME

#define VISION_PULSE_REVEAL_TIME   4000

Definition at line 35 of file _gadget_vision_pulse.gsh.

◆ VISION_PULSE_VISIONSET

#define VISION_PULSE_VISIONSET   "vision_puls_bw"

Definition at line 43 of file _gadget_vision_pulse.gsh.

◆ VISION_PULSE_VISIONSET_ALIAS

#define VISION_PULSE_VISIONSET_ALIAS   "vision_pulse"

Definition at line 44 of file _gadget_vision_pulse.gsh.

◆ VISION_PULSE_VISIONSET_PRIORITY

#define VISION_PULSE_VISIONSET_PRIORITY   61

Definition at line 45 of file _gadget_vision_pulse.gsh.

◆ VISION_PULSE_VISIONSET_RAMP_HOLD

#define VISION_PULSE_VISIONSET_RAMP_HOLD   ( VISION_PULSE_REVEAL_TIME / 1000 + 1 )

Definition at line 48 of file _gadget_vision_pulse.gsh.

◆ VISION_PULSE_VISIONSET_RAMP_IN

#define VISION_PULSE_VISIONSET_RAMP_IN   ( .25 )

Definition at line 47 of file _gadget_vision_pulse.gsh.

◆ VISION_PULSE_VISIONSET_RAMP_OUT

#define VISION_PULSE_VISIONSET_RAMP_OUT   ( .75 )

Definition at line 49 of file _gadget_vision_pulse.gsh.

◆ VISION_PULSE_VISIONSET_STEPS

#define VISION_PULSE_VISIONSET_STEPS   12

Definition at line 46 of file _gadget_vision_pulse.gsh.