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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Macros | |
#define | DEMPSEY_CHAR_INDEX 0 |
#define | DEMPSEY_CHAR_INDEX_R 0 |
#define | HERO_APPEND "_resp_hr" |
#define | NIKOLAI_CHAR_INDEX 1 |
#define | NIKOLAI_CHAR_INDEX_R 1 |
#define | PERKSACOLA_JINGLE 0 |
#define | PERKSACOLA_PROBABILITY (randomintrange(0,100) <= 10) |
#define | PERKSACOLA_STINGER 1 |
#define | PERKSACOLA_WAIT_TIME randomfloatrange(30,60) |
#define | PLAYER_PREFIX "vox_plr_" |
#define | PLAYTYPE_NONE 0 |
#define | PLAYTYPE_QUEUE 2 |
#define | PLAYTYPE_REJECT 1 |
#define | PLAYTYPE_ROUND 3 |
#define | PLAYTYPE_SPECIAL 4 |
#define | RESPOND_APPEND "_resp_" |
#define | RESPONSE_LINE_MAX_DIST 500*500 |
#define | RESPONSE_PERCENTAGE 50 |
#define | RICHTOFEN_CHAR_INDEX 3 |
#define | RICHTOFEN_CHAR_INDEX_R 2 |
#define | RIVAL_APPEND "_resp_riv" |
#define | TAKEO_CHAR_INDEX 2 |
#define | TAKEO_CHAR_INDEX_R 3 |
#define | VOX_TABLE_COL_CATEGORY 0 |
#define | VOX_TABLE_COL_DELAYBEFOREPLAY 5 |
#define | VOX_TABLE_COL_PERCENTAGE 3 |
#define | VOX_TABLE_COL_RESPONSE 4 |
#define | VOX_TABLE_COL_SUBCATEGORY 1 |
#define | VOX_TABLE_COL_SUFFIX 2 |
#define DEMPSEY_CHAR_INDEX 0 |
Definition at line 18 of file _zm_audio.gsh.
#define DEMPSEY_CHAR_INDEX_R 0 |
Definition at line 23 of file _zm_audio.gsh.
#define HERO_APPEND "_resp_hr" |
Definition at line 10 of file _zm_audio.gsh.
#define NIKOLAI_CHAR_INDEX 1 |
Definition at line 19 of file _zm_audio.gsh.
#define NIKOLAI_CHAR_INDEX_R 1 |
Definition at line 24 of file _zm_audio.gsh.
#define PERKSACOLA_JINGLE 0 |
Definition at line 37 of file _zm_audio.gsh.
#define PERKSACOLA_PROBABILITY (randomintrange(0,100) <= 10) |
Definition at line 36 of file _zm_audio.gsh.
#define PERKSACOLA_STINGER 1 |
Definition at line 38 of file _zm_audio.gsh.
#define PERKSACOLA_WAIT_TIME randomfloatrange(30,60) |
Definition at line 35 of file _zm_audio.gsh.
#define PLAYER_PREFIX "vox_plr_" |
Definition at line 15 of file _zm_audio.gsh.
#define PLAYTYPE_NONE 0 |
Definition at line 41 of file _zm_audio.gsh.
#define PLAYTYPE_QUEUE 2 |
Definition at line 43 of file _zm_audio.gsh.
#define PLAYTYPE_REJECT 1 |
Definition at line 42 of file _zm_audio.gsh.
#define PLAYTYPE_ROUND 3 |
Definition at line 44 of file _zm_audio.gsh.
#define PLAYTYPE_SPECIAL 4 |
Definition at line 45 of file _zm_audio.gsh.
#define RESPOND_APPEND "_resp_" |
Definition at line 12 of file _zm_audio.gsh.
#define RESPONSE_LINE_MAX_DIST 500*500 |
Definition at line 29 of file _zm_audio.gsh.
#define RESPONSE_PERCENTAGE 50 |
Definition at line 32 of file _zm_audio.gsh.
#define RICHTOFEN_CHAR_INDEX 3 |
Definition at line 21 of file _zm_audio.gsh.
#define RICHTOFEN_CHAR_INDEX_R 2 |
Definition at line 26 of file _zm_audio.gsh.
#define RIVAL_APPEND "_resp_riv" |
Definition at line 11 of file _zm_audio.gsh.
#define TAKEO_CHAR_INDEX 2 |
Definition at line 20 of file _zm_audio.gsh.
#define TAKEO_CHAR_INDEX_R 3 |
Definition at line 25 of file _zm_audio.gsh.
#define VOX_TABLE_COL_CATEGORY 0 |
Definition at line 2 of file _zm_audio.gsh.
#define VOX_TABLE_COL_DELAYBEFOREPLAY 5 |
Definition at line 7 of file _zm_audio.gsh.
#define VOX_TABLE_COL_PERCENTAGE 3 |
Definition at line 5 of file _zm_audio.gsh.
#define VOX_TABLE_COL_RESPONSE 4 |
Definition at line 6 of file _zm_audio.gsh.
#define VOX_TABLE_COL_SUBCATEGORY 1 |
Definition at line 3 of file _zm_audio.gsh.
#define VOX_TABLE_COL_SUFFIX 2 |
Definition at line 4 of file _zm_audio.gsh.