‪Black Ops 3 Source Code Explorer  0.1
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_zm_audio.gsh File Reference

Go to the source code of this file.

Macros

#define DEMPSEY_CHAR_INDEX   0
 
#define DEMPSEY_CHAR_INDEX_R   0
 
#define HERO_APPEND   "_resp_hr"
 
#define NIKOLAI_CHAR_INDEX   1
 
#define NIKOLAI_CHAR_INDEX_R   1
 
#define PERKSACOLA_JINGLE   0
 
#define PERKSACOLA_PROBABILITY   (randomintrange(0,100) <= 10)
 
#define PERKSACOLA_STINGER   1
 
#define PERKSACOLA_WAIT_TIME   randomfloatrange(30,60)
 
#define PLAYER_PREFIX   "vox_plr_"
 
#define PLAYTYPE_NONE   0
 
#define PLAYTYPE_QUEUE   2
 
#define PLAYTYPE_REJECT   1
 
#define PLAYTYPE_ROUND   3
 
#define PLAYTYPE_SPECIAL   4
 
#define RESPOND_APPEND   "_resp_"
 
#define RESPONSE_LINE_MAX_DIST   500*500
 
#define RESPONSE_PERCENTAGE   50
 
#define RICHTOFEN_CHAR_INDEX   3
 
#define RICHTOFEN_CHAR_INDEX_R   2
 
#define RIVAL_APPEND   "_resp_riv"
 
#define TAKEO_CHAR_INDEX   2
 
#define TAKEO_CHAR_INDEX_R   3
 
#define VOX_TABLE_COL_CATEGORY   0
 
#define VOX_TABLE_COL_DELAYBEFOREPLAY   5
 
#define VOX_TABLE_COL_PERCENTAGE   3
 
#define VOX_TABLE_COL_RESPONSE   4
 
#define VOX_TABLE_COL_SUBCATEGORY   1
 
#define VOX_TABLE_COL_SUFFIX   2
 

Macro Definition Documentation

◆ DEMPSEY_CHAR_INDEX

#define DEMPSEY_CHAR_INDEX   0

Definition at line 18 of file _zm_audio.gsh.

◆ DEMPSEY_CHAR_INDEX_R

#define DEMPSEY_CHAR_INDEX_R   0

Definition at line 23 of file _zm_audio.gsh.

◆ HERO_APPEND

#define HERO_APPEND   "_resp_hr"

Definition at line 10 of file _zm_audio.gsh.

◆ NIKOLAI_CHAR_INDEX

#define NIKOLAI_CHAR_INDEX   1

Definition at line 19 of file _zm_audio.gsh.

◆ NIKOLAI_CHAR_INDEX_R

#define NIKOLAI_CHAR_INDEX_R   1

Definition at line 24 of file _zm_audio.gsh.

◆ PERKSACOLA_JINGLE

#define PERKSACOLA_JINGLE   0

Definition at line 37 of file _zm_audio.gsh.

◆ PERKSACOLA_PROBABILITY

#define PERKSACOLA_PROBABILITY   (randomintrange(0,100) <= 10)

Definition at line 36 of file _zm_audio.gsh.

◆ PERKSACOLA_STINGER

#define PERKSACOLA_STINGER   1

Definition at line 38 of file _zm_audio.gsh.

◆ PERKSACOLA_WAIT_TIME

#define PERKSACOLA_WAIT_TIME   randomfloatrange(30,60)

Definition at line 35 of file _zm_audio.gsh.

◆ PLAYER_PREFIX

#define PLAYER_PREFIX   "vox_plr_"

Definition at line 15 of file _zm_audio.gsh.

◆ PLAYTYPE_NONE

#define PLAYTYPE_NONE   0

Definition at line 41 of file _zm_audio.gsh.

◆ PLAYTYPE_QUEUE

#define PLAYTYPE_QUEUE   2

Definition at line 43 of file _zm_audio.gsh.

◆ PLAYTYPE_REJECT

#define PLAYTYPE_REJECT   1

Definition at line 42 of file _zm_audio.gsh.

◆ PLAYTYPE_ROUND

#define PLAYTYPE_ROUND   3

Definition at line 44 of file _zm_audio.gsh.

◆ PLAYTYPE_SPECIAL

#define PLAYTYPE_SPECIAL   4

Definition at line 45 of file _zm_audio.gsh.

◆ RESPOND_APPEND

#define RESPOND_APPEND   "_resp_"

Definition at line 12 of file _zm_audio.gsh.

◆ RESPONSE_LINE_MAX_DIST

#define RESPONSE_LINE_MAX_DIST   500*500

Definition at line 29 of file _zm_audio.gsh.

◆ RESPONSE_PERCENTAGE

#define RESPONSE_PERCENTAGE   50

Definition at line 32 of file _zm_audio.gsh.

◆ RICHTOFEN_CHAR_INDEX

#define RICHTOFEN_CHAR_INDEX   3

Definition at line 21 of file _zm_audio.gsh.

◆ RICHTOFEN_CHAR_INDEX_R

#define RICHTOFEN_CHAR_INDEX_R   2

Definition at line 26 of file _zm_audio.gsh.

◆ RIVAL_APPEND

#define RIVAL_APPEND   "_resp_riv"

Definition at line 11 of file _zm_audio.gsh.

◆ TAKEO_CHAR_INDEX

#define TAKEO_CHAR_INDEX   2

Definition at line 20 of file _zm_audio.gsh.

◆ TAKEO_CHAR_INDEX_R

#define TAKEO_CHAR_INDEX_R   3

Definition at line 25 of file _zm_audio.gsh.

◆ VOX_TABLE_COL_CATEGORY

#define VOX_TABLE_COL_CATEGORY   0

Definition at line 2 of file _zm_audio.gsh.

◆ VOX_TABLE_COL_DELAYBEFOREPLAY

#define VOX_TABLE_COL_DELAYBEFOREPLAY   5

Definition at line 7 of file _zm_audio.gsh.

◆ VOX_TABLE_COL_PERCENTAGE

#define VOX_TABLE_COL_PERCENTAGE   3

Definition at line 5 of file _zm_audio.gsh.

◆ VOX_TABLE_COL_RESPONSE

#define VOX_TABLE_COL_RESPONSE   4

Definition at line 6 of file _zm_audio.gsh.

◆ VOX_TABLE_COL_SUBCATEGORY

#define VOX_TABLE_COL_SUBCATEGORY   1

Definition at line 3 of file _zm_audio.gsh.

◆ VOX_TABLE_COL_SUFFIX

#define VOX_TABLE_COL_SUFFIX   2

Definition at line 4 of file _zm_audio.gsh.