Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
_zm_audio.gsh
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//Table Names in Vox CSV
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#define VOX_TABLE_COL_CATEGORY 0
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#define VOX_TABLE_COL_SUBCATEGORY 1
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#define VOX_TABLE_COL_SUFFIX 2
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#define VOX_TABLE_COL_PERCENTAGE 3
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#define VOX_TABLE_COL_RESPONSE 4
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#define VOX_TABLE_COL_DELAYBEFOREPLAY 5
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//Helps Create Response Aliases
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#define HERO_APPEND "_resp_hr"
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#define RIVAL_APPEND "_resp_riv"
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#define RESPOND_APPEND "_resp_"
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//Generic Player PRefix
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#define PLAYER_PREFIX "vox_plr_"
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//Character Index Numbers
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#define DEMPSEY_CHAR_INDEX 0
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#define NIKOLAI_CHAR_INDEX 1
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#define TAKEO_CHAR_INDEX 2
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#define RICHTOFEN_CHAR_INDEX 3
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#define DEMPSEY_CHAR_INDEX_R 0
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#define NIKOLAI_CHAR_INDEX_R 1
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#define TAKEO_CHAR_INDEX_R 3
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#define RICHTOFEN_CHAR_INDEX_R 2
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//Max Distance Away a Player will Play a Response Line
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#define RESPONSE_LINE_MAX_DIST 500*500
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//Percentage That Response Lines Will Happen
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#define RESPONSE_PERCENTAGE 50
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//Perksacola Definitions
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#define PERKSACOLA_WAIT_TIME randomfloatrange(30,60)
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#define PERKSACOLA_PROBABILITY (randomintrange(0,100) <= 10) //15%
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#define PERKSACOLA_JINGLE 0
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#define PERKSACOLA_STINGER 1
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//Music System
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#define PLAYTYPE_NONE 0
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#define PLAYTYPE_REJECT 1
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#define PLAYTYPE_QUEUE 2
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#define PLAYTYPE_ROUND 3 //Clears the queue of lower playtypes, stops previously playing states of lower playtypes
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#define PLAYTYPE_SPECIAL 4 //Clears the queue, stops previously playing states including rounds, prevents all lower playtypes from playing
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#define PLAYTYPE_GAMEEND 5 //Stops all music, immediately plays gameover
scripts
zm
_zm_audio.gsh
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