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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Macros | |
#define | DROWN_BLUR_DURATION 500 |
#define | DROWN_FADE_DURATION 250 |
#define | DROWN_FRAME_PASS 1 |
#define | DROWN_RADIUS_SCALE 1.41421 |
#define | OPACITY_STAGE_1_BEGIN .4 |
#define | OPACITY_STAGE_1_END .5 |
#define | OPACITY_STAGE_2_BEGIN .5 |
#define | OPACITY_STAGE_2_END .6 |
#define | OPACITY_STAGE_3_BEGIN .6 |
#define | OPACITY_STAGE_3_END .7 |
#define | OPACITY_STAGE_4_BEGIN .6 |
#define | OPACITY_STAGE_4_END .7 |
#define | RADIUS_INNER_STAGE_1_BEGIN .8 |
#define | RADIUS_INNER_STAGE_1_END .5 |
#define | RADIUS_INNER_STAGE_2_BEGIN .6 |
#define | RADIUS_INNER_STAGE_2_END .3 |
#define | RADIUS_INNER_STAGE_3_BEGIN .6 |
#define | RADIUS_INNER_STAGE_3_END .3 |
#define | RADIUS_INNER_STAGE_4_BEGIN .5 |
#define | RADIUS_INNER_STAGE_4_END .2 |
#define | RADIUS_OUTER_STAGE_1_BEGIN 1 |
#define | RADIUS_OUTER_STAGE_1_END .8 |
#define | RADIUS_OUTER_STAGE_2_BEGIN .8 |
#define | RADIUS_OUTER_STAGE_2_END .6 |
#define | RADIUS_OUTER_STAGE_3_BEGIN .8 |
#define | RADIUS_OUTER_STAGE_3_END .6 |
#define | RADIUS_OUTER_STAGE_4_BEGIN .7 |
#define | RADIUS_OUTER_STAGE_4_END .5 |
Functions | |
function | __init__ () |
function | disable_drown (localClientNum) |
function | drown_stage_callback (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump) |
function | enable_drown (localClientNum, stage) |
function | player_drown_fx (localClientNum, stage) |
function | player_fade_out_drown_fx (localClientNum) |
function | player_init_drown_values () |
function | player_spawned (localClientNum) |
function | player_watch_drown_shutdown (localClientNum) |
function | setup_radius_values () |
function __init__ | ( | ) |
Definition at line 61 of file drown.csc.
References CF_CALLBACK_ZERO_ON_NEW_ENT, CF_HOST_ONLY, DROWN_OVERLAY_BLUR_AMOUNT, DROWN_OVERLAY_INNER_RADIUS, DROWN_OVERLAY_LERP_COUNT, DROWN_OVERLAY_OUTER_RADIUS, DROWN_OVERLAY_SHOULD_OFFSET, DROWN_OVERLAY_SHOULD_VELOCITY_SCALE, DROWN_OVERLAY_TIME_FADE_IN, DROWN_OVERLAY_TIME_FADE_OUT, DROWN_SCREEN_EFFECT_NAME, DROWN_STAGE_BITS, drown_stage_callback(), DROWN_START_BEFORE_DAMAGE_TIME, on_localplayer_spawned(), player_spawned(), register(), register_overlay_info_style_speed_blur(), setup_radius_values(), and VERSION_SHIP.
function disable_drown | ( | localClientNum | ) |
Definition at line 157 of file drown.csc.
References disable_filter_drowning_damage(), and DROWN_FRAME_PASS.
Referenced by drown_stage_callback(), player_fade_out_drown_fx(), and player_watch_drown_shutdown().
function drown_stage_callback | ( | localClientNum | , |
oldVal | , | ||
newVal | , | ||
bNewEnt | , | ||
bInitialSnap | , | ||
fieldName | , | ||
bWasTimeJump | |||
) |
Definition at line 228 of file drown.csc.
References disable_drown(), DROWN_STAGE_NONE, enable_drown(), player_drown_fx(), and player_fade_out_drown_fx().
Referenced by __init__().
function enable_drown | ( | localClientNum | , |
stage | |||
) |
Definition at line 147 of file drown.csc.
References DROWN_FRAME_PASS, enable_filter_drowning_damage(), and init_filter_drowning_damage().
Referenced by drown_stage_callback().
function player_drown_fx | ( | localClientNum | , |
stage | |||
) |
Definition at line 162 of file drown.csc.
References clamp(), DROWN_FRAME_PASS, DROWN_RADIUS_SCALE, DROWN_STAGE_1, DROWN_START_BEFORE_DAMAGE_TIME, player_init_drown_values(), set_filter_drowning_damage_inner_radius(), set_filter_drowning_damage_opacity(), set_filter_drowning_damage_outer_radius(), and WAIT_CLIENT_FRAME.
Referenced by drown_stage_callback().
function player_fade_out_drown_fx | ( | localClientNum | ) |
Definition at line 198 of file drown.csc.
References disable_drown(), DROWN_FADE_DURATION, DROWN_FRAME_PASS, DROWN_RADIUS_SCALE, player_init_drown_values(), set_filter_drowning_damage_inner_radius(), set_filter_drowning_damage_opacity(), set_filter_drowning_damage_outer_radius(), and WAIT_CLIENT_FRAME.
Referenced by drown_stage_callback().
function player_init_drown_values | ( | ) |
Definition at line 130 of file drown.csc.
Referenced by player_drown_fx(), player_fade_out_drown_fx(), and player_spawned().
function player_spawned | ( | localClientNum | ) |
Definition at line 121 of file drown.csc.
References player_init_drown_values(), and player_watch_drown_shutdown().
Referenced by __init__().
function player_watch_drown_shutdown | ( | localClientNum | ) |
Definition at line 141 of file drown.csc.
References disable_drown(), and waittill_any().
Referenced by player_spawned().
function setup_radius_values | ( | ) |
Definition at line 87 of file drown.csc.
References DROWN_STAGE_1, DROWN_STAGE_2, DROWN_STAGE_3, DROWN_STAGE_4, OPACITY_STAGE_1_BEGIN, OPACITY_STAGE_1_END, OPACITY_STAGE_2_BEGIN, OPACITY_STAGE_2_END, OPACITY_STAGE_3_BEGIN, OPACITY_STAGE_3_END, OPACITY_STAGE_4_BEGIN, OPACITY_STAGE_4_END, RADIUS_INNER_STAGE_1_BEGIN, RADIUS_INNER_STAGE_1_END, RADIUS_INNER_STAGE_2_BEGIN, RADIUS_INNER_STAGE_2_END, RADIUS_INNER_STAGE_3_BEGIN, RADIUS_INNER_STAGE_3_END, RADIUS_INNER_STAGE_4_BEGIN, RADIUS_INNER_STAGE_4_END, RADIUS_OUTER_STAGE_1_BEGIN, RADIUS_OUTER_STAGE_1_END, RADIUS_OUTER_STAGE_2_BEGIN, RADIUS_OUTER_STAGE_2_END, RADIUS_OUTER_STAGE_3_BEGIN, RADIUS_OUTER_STAGE_3_END, RADIUS_OUTER_STAGE_4_BEGIN, and RADIUS_OUTER_STAGE_4_END.
Referenced by __init__().