‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
drown.gsh File Reference

Go to the source code of this file.

Macros

#define DROWN_OVERLAY_BLUR_AMOUNT   0.04
 
#define DROWN_OVERLAY_DURATION_IN   .1
 
#define DROWN_OVERLAY_DURATION_LOOP   .25
 
#define DROWN_OVERLAY_DURATION_OUT   .1
 
#define DROWN_OVERLAY_INNER_RADIUS   1
 
#define DROWN_OVERLAY_LERP_COUNT   1
 
#define DROWN_OVERLAY_OUTER_RADIUS   1
 
#define DROWN_OVERLAY_PRIORITY   10
 
#define DROWN_OVERLAY_SHOULD_OFFSET   0
 
#define DROWN_OVERLAY_SHOULD_VELOCITY   0
 
#define DROWN_OVERLAY_SHOULD_VELOCITY_SCALE   0
 
#define DROWN_OVERLAY_TIME_FADE_IN   125
 
#define DROWN_OVERLAY_TIME_FADE_OUT   125
 
#define DROWN_SCREEN_EFFECT_NAME   "drown_blur"
 
#define DROWN_STAGE_1   1
 
#define DROWN_STAGE_2   2
 
#define DROWN_STAGE_3   3
 
#define DROWN_STAGE_4   4
 
#define DROWN_STAGE_BITS   3
 
#define DROWN_STAGE_NONE   0
 
#define DROWN_START_BEFORE_DAMAGE_TIME   2000
 

Macro Definition Documentation

◆ DROWN_OVERLAY_BLUR_AMOUNT

#define DROWN_OVERLAY_BLUR_AMOUNT   0.04

Definition at line 6 of file drown.gsh.

◆ DROWN_OVERLAY_DURATION_IN

#define DROWN_OVERLAY_DURATION_IN   .1

Definition at line 15 of file drown.gsh.

◆ DROWN_OVERLAY_DURATION_LOOP

#define DROWN_OVERLAY_DURATION_LOOP   .25

Definition at line 16 of file drown.gsh.

◆ DROWN_OVERLAY_DURATION_OUT

#define DROWN_OVERLAY_DURATION_OUT   .1

Definition at line 17 of file drown.gsh.

◆ DROWN_OVERLAY_INNER_RADIUS

#define DROWN_OVERLAY_INNER_RADIUS   1

Definition at line 7 of file drown.gsh.

◆ DROWN_OVERLAY_LERP_COUNT

#define DROWN_OVERLAY_LERP_COUNT   1

Definition at line 5 of file drown.gsh.

◆ DROWN_OVERLAY_OUTER_RADIUS

#define DROWN_OVERLAY_OUTER_RADIUS   1

Definition at line 8 of file drown.gsh.

◆ DROWN_OVERLAY_PRIORITY

#define DROWN_OVERLAY_PRIORITY   10

Definition at line 4 of file drown.gsh.

◆ DROWN_OVERLAY_SHOULD_OFFSET

#define DROWN_OVERLAY_SHOULD_OFFSET   0

Definition at line 11 of file drown.gsh.

◆ DROWN_OVERLAY_SHOULD_VELOCITY

#define DROWN_OVERLAY_SHOULD_VELOCITY   0

Definition at line 10 of file drown.gsh.

◆ DROWN_OVERLAY_SHOULD_VELOCITY_SCALE

#define DROWN_OVERLAY_SHOULD_VELOCITY_SCALE   0

Definition at line 9 of file drown.gsh.

◆ DROWN_OVERLAY_TIME_FADE_IN

#define DROWN_OVERLAY_TIME_FADE_IN   125

Definition at line 12 of file drown.gsh.

◆ DROWN_OVERLAY_TIME_FADE_OUT

#define DROWN_OVERLAY_TIME_FADE_OUT   125

Definition at line 13 of file drown.gsh.

◆ DROWN_SCREEN_EFFECT_NAME

#define DROWN_SCREEN_EFFECT_NAME   "drown_blur"

Definition at line 2 of file drown.gsh.

◆ DROWN_STAGE_1

#define DROWN_STAGE_1   1

Definition at line 20 of file drown.gsh.

◆ DROWN_STAGE_2

#define DROWN_STAGE_2   2

Definition at line 21 of file drown.gsh.

◆ DROWN_STAGE_3

#define DROWN_STAGE_3   3

Definition at line 22 of file drown.gsh.

◆ DROWN_STAGE_4

#define DROWN_STAGE_4   4

Definition at line 23 of file drown.gsh.

◆ DROWN_STAGE_BITS

#define DROWN_STAGE_BITS   3

Definition at line 24 of file drown.gsh.

◆ DROWN_STAGE_NONE

#define DROWN_STAGE_NONE   0

Definition at line 19 of file drown.gsh.

◆ DROWN_START_BEFORE_DAMAGE_TIME

#define DROWN_START_BEFORE_DAMAGE_TIME   2000

Definition at line 26 of file drown.gsh.