Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
- e -
ELECTRIC_CHERRY_DOWNED_ATTACK_DAMAGE :
_zm_perk_electric_cherry.gsc
ELECTRIC_CHERRY_DOWNED_ATTACK_POINTS :
_zm_perk_electric_cherry.gsc
ELECTRIC_CHERRY_DOWNED_ATTACK_RADIUS :
_zm_perk_electric_cherry.gsc
ELECTRIC_CHERRY_MACHINE_ACTIVE_MODEL :
_zm_perk_electric_cherry.gsc
ELECTRIC_CHERRY_MACHINE_DISABLED_MODEL :
_zm_perk_electric_cherry.gsc
ELECTRIC_CHERRY_MACHINE_LIGHT_FX :
_zm_perk_electric_cherry.csc
,
_zm_perk_electric_cherry.gsc
ELECTRIC_CHERRY_PERK_BOTTLE_WEAPON :
_zm_perk_electric_cherry.gsc
ELECTRIC_CHERRY_PERK_COST :
_zm_perk_electric_cherry.gsc
ELECTRIC_CHERRY_RADIANT_MACHINE_NAME :
_zm_perk_electric_cherry.gsc
ELECTRIC_CHERRY_SHADER :
_zm_perk_electric_cherry.gsc
ELECTRIC_CHERRY_STUN_CYCLES :
_zm_perk_electric_cherry.gsc
ELECTRICAL_DAMAGE_RADIUS_LG :
_destructible.gsc
ELECTRICAL_DAMAGE_RADIUS_SM :
_destructible.gsc
ELECTRICAL_EXPLOSION_DMG_MAX :
_destructible.gsc
ELECTRICAL_EXPLOSION_DMG_MIN :
_destructible.gsc
ELEMENTAL_ROUND_RING_FX :
_zm_ai_raps.gsh
EMP_DURATION :
_killstreaks.gsh
EMP_FX_TAG :
_killstreaks.gsh
EMP_HEADICON_OFFSET :
_killstreaks.gsh
EMP_HEALTH :
_killstreaks.gsh
EMP_INVALID_PLACEMENT_MODEL :
_killstreaks.gsh
EMP_LOW_HEALTH :
_killstreaks.gsh
EMP_MAX_TIME :
_empgrenade.gsc
EMP_MIN_TIME :
_empgrenade.gsc
EMP_MODEL :
_killstreaks.gsh
EMP_NAME :
_emp.gsc
EMP_RADIUS :
_empgrenade.gsc
EMP_UPDATE_DISTANCE_DELAY :
_emp.csc
EMP_UPDATE_DISTANCE_NO_EMP_DELAY :
_emp.csc
EMP_VALID_PLACEMENT_MODEL :
_killstreaks.gsh
EMP_VEHICLE_NAME :
_emp.gsc
ENABLE_BLACKBOARD_DEBUG_TRACKING :
blackboard.gsh
END_DIFFICULTY_REPORT_INDEX :
shared.gsh
ENEMY :
blackboard.gsh
ENEMY_EQUIPMENT_SHADER_ACTIVE :
_weaponobjects.gsh
ENEMY_EQUIPMENT_SHADER_OFF :
_weaponobjects.gsh
ENEMY_VEHICLE_ACTIVE :
_hacker_tool.gsh
ENEMY_VEHICLE_INACTIVE :
_hacker_tool.gsh
ENEMY_YAW :
blackboard.gsh
EQUIPMENT_ENEMYEQUIP_DETECT_MATERIAL :
duplicaterender_mgr.csc
EQUIPMENT_ENEMYEQUIP_MATERIAL :
duplicaterender_mgr.csc
,
duplicaterender_mgr.gsc
EQUIPMENT_ENEMYVEHICLE_MATERIAL :
duplicaterender_mgr.csc
EQUIPMENT_FRIENDLYEQUIP_MATERIAL :
duplicaterender_mgr.csc
EQUIPMENT_FRIENDLYVEHICLE_MATERIAL :
duplicaterender_mgr.csc
EQUIPMENT_RETRIEVABLE_MATERIAL :
duplicaterender_mgr.csc
,
duplicaterender_mgr.gsc
EQUIPMENT_UNPLACEABLE_MATERIAL :
duplicaterender_mgr.csc
,
duplicaterender_mgr.gsc
ESCORT_WINS_INDEX :
_contracts.gsc
ET_ACTOR :
shared.gsh
ET_ACTOR_CORPSE :
shared.gsh
ET_ACTOR_SPAWNER :
shared.gsh
ET_FX :
shared.gsh
ET_GENERAL :
shared.gsh
ET_HELICOPTER :
shared.gsh
ET_ITEM :
shared.gsh
ET_LENSFLARE :
shared.gsh
ET_LOOP_FX :
shared.gsh
ET_MISSILE :
shared.gsh
ET_PLANE :
shared.gsh
ET_PLAYER :
shared.gsh
ET_PLAYER_CORPSE :
shared.gsh
ET_PLAYER_INVISIBLE :
shared.gsh
ET_PRIMARY_LIGHT :
shared.gsh
ET_REFLECTION_PROBE :
shared.gsh
ET_SCRIPTMOVER :
shared.gsh
ET_SOUND_BLEND :
shared.gsh
ET_STREAMER_HINT :
shared.gsh
ET_TRIGGER :
shared.gsh
ET_VEHICLE :
shared.gsh
ET_VEHICLE_CORPSE :
shared.gsh
ET_VEHICLE_SPAWNER :
shared.gsh
ET_ZBARRIER :
shared.gsh
EXPLODE_COMPLEX :
_destructible.gsc
EXPLOSION_DIRT_DURATION :
_explode.csc
EXPLOSION_DIRT_FADE_TIME :
_explode.csc
EXPLOSION_RADIUS :
_gadget_heat_wave.csc
EXPLOSION_RADIUS_FLASH :
_bot_combat.gsc
EXPLOSION_RADIUS_FRAG :
_bot_combat.gsc
EXPOSED_NO :
blackboard.gsh
EXPOSED_TYPE :
blackboard.gsh
EXPOSED_YES :
blackboard.gsh
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