‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_weaponobjects.gsh File Reference

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Macros

#define ENEMY_EQUIPMENT_SHADER_ACTIVE   1
 
#define ENEMY_EQUIPMENT_SHADER_OFF   0
 
#define PROXIMITY_ALARM_DEPLOYED   1
 
#define PROXIMITY_ALARM_OFF   0
 
#define PROXIMITY_ALARM_ON   2
 

Macro Definition Documentation

◆ ENEMY_EQUIPMENT_SHADER_ACTIVE

#define ENEMY_EQUIPMENT_SHADER_ACTIVE   1

Definition at line 6 of file _weaponobjects.gsh.

◆ ENEMY_EQUIPMENT_SHADER_OFF

#define ENEMY_EQUIPMENT_SHADER_OFF   0

Definition at line 5 of file _weaponobjects.gsh.

◆ PROXIMITY_ALARM_DEPLOYED

#define PROXIMITY_ALARM_DEPLOYED   1

Definition at line 2 of file _weaponobjects.gsh.

◆ PROXIMITY_ALARM_OFF

#define PROXIMITY_ALARM_OFF   0

Definition at line 1 of file _weaponobjects.gsh.

◆ PROXIMITY_ALARM_ON

#define PROXIMITY_ALARM_ON   2

Definition at line 3 of file _weaponobjects.gsh.