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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Macros | |
#define | ENEMY_EQUIPMENT_SHADER_ACTIVE 1 |
#define | ENEMY_EQUIPMENT_SHADER_OFF 0 |
#define | PROXIMITY_ALARM_DEPLOYED 1 |
#define | PROXIMITY_ALARM_OFF 0 |
#define | PROXIMITY_ALARM_ON 2 |
#define ENEMY_EQUIPMENT_SHADER_ACTIVE 1 |
Definition at line 6 of file _weaponobjects.gsh.
#define ENEMY_EQUIPMENT_SHADER_OFF 0 |
Definition at line 5 of file _weaponobjects.gsh.
#define PROXIMITY_ALARM_DEPLOYED 1 |
Definition at line 2 of file _weaponobjects.gsh.
#define PROXIMITY_ALARM_OFF 0 |
Definition at line 1 of file _weaponobjects.gsh.
#define PROXIMITY_ALARM_ON 2 |
Definition at line 3 of file _weaponobjects.gsh.