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_zm_ai_raps.gsh File Reference

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Macros

#define ELEMENTAL_ROUND_RING_FX   "elemental_round_ring_fx"
 
#define N_MAX_RAPS_ALIVE   13
 
#define N_MAX_RAPS_PER_PLAYER   4
 
#define ZM_ELEMENTAL_LOOPING_ANIM   "ai_zombie_zod_insanity_elemental_idle"
 
#define ZM_ELEMENTAL_RING_ENTER_DURATION   1.5
 
#define ZM_ELEMENTAL_RING_EXIT_DURATION   2.0
 
#define ZM_ELEMENTAL_RING_LOOP_DURATION   1.5
 
#define ZM_ELEMENTAL_ROUND_VISION_FILE   "zm_elemental_round_visionset"
 
#define ZM_ELEMENTAL_ROUND_VISIONSET   "zm_elemental_round_visionset"
 
#define ZM_ELEMENTAL_VISION_LERP_COUNT   31
 
#define ZM_ELEMENTAL_VISION_OVERLAY_PRIORITY   21
 
#define ZM_RAPS_SWORD_KILL_POWER   2
 

Macro Definition Documentation

◆ ELEMENTAL_ROUND_RING_FX

#define ELEMENTAL_ROUND_RING_FX   "elemental_round_ring_fx"

Definition at line 9 of file _zm_ai_raps.gsh.

◆ N_MAX_RAPS_ALIVE

#define N_MAX_RAPS_ALIVE   13

Definition at line 13 of file _zm_ai_raps.gsh.

◆ N_MAX_RAPS_PER_PLAYER

#define N_MAX_RAPS_PER_PLAYER   4

Definition at line 14 of file _zm_ai_raps.gsh.

◆ ZM_ELEMENTAL_LOOPING_ANIM

#define ZM_ELEMENTAL_LOOPING_ANIM   "ai_zombie_zod_insanity_elemental_idle"

Definition at line 11 of file _zm_ai_raps.gsh.

◆ ZM_ELEMENTAL_RING_ENTER_DURATION

#define ZM_ELEMENTAL_RING_ENTER_DURATION   1.5

Definition at line 6 of file _zm_ai_raps.gsh.

◆ ZM_ELEMENTAL_RING_EXIT_DURATION

#define ZM_ELEMENTAL_RING_EXIT_DURATION   2.0

Definition at line 8 of file _zm_ai_raps.gsh.

◆ ZM_ELEMENTAL_RING_LOOP_DURATION

#define ZM_ELEMENTAL_RING_LOOP_DURATION   1.5

Definition at line 7 of file _zm_ai_raps.gsh.

◆ ZM_ELEMENTAL_ROUND_VISION_FILE

#define ZM_ELEMENTAL_ROUND_VISION_FILE   "zm_elemental_round_visionset"

Definition at line 5 of file _zm_ai_raps.gsh.

◆ ZM_ELEMENTAL_ROUND_VISIONSET

#define ZM_ELEMENTAL_ROUND_VISIONSET   "zm_elemental_round_visionset"

Definition at line 4 of file _zm_ai_raps.gsh.

◆ ZM_ELEMENTAL_VISION_LERP_COUNT

#define ZM_ELEMENTAL_VISION_LERP_COUNT   31

Definition at line 2 of file _zm_ai_raps.gsh.

◆ ZM_ELEMENTAL_VISION_OVERLAY_PRIORITY

#define ZM_ELEMENTAL_VISION_OVERLAY_PRIORITY   21

Definition at line 1 of file _zm_ai_raps.gsh.

◆ ZM_RAPS_SWORD_KILL_POWER

#define ZM_RAPS_SWORD_KILL_POWER   2

Definition at line 3 of file _zm_ai_raps.gsh.