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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Macros | |
#define | ELEMENTAL_ROUND_RING_FX "elemental_round_ring_fx" |
#define | N_MAX_RAPS_ALIVE 13 |
#define | N_MAX_RAPS_PER_PLAYER 4 |
#define | ZM_ELEMENTAL_LOOPING_ANIM "ai_zombie_zod_insanity_elemental_idle" |
#define | ZM_ELEMENTAL_RING_ENTER_DURATION 1.5 |
#define | ZM_ELEMENTAL_RING_EXIT_DURATION 2.0 |
#define | ZM_ELEMENTAL_RING_LOOP_DURATION 1.5 |
#define | ZM_ELEMENTAL_ROUND_VISION_FILE "zm_elemental_round_visionset" |
#define | ZM_ELEMENTAL_ROUND_VISIONSET "zm_elemental_round_visionset" |
#define | ZM_ELEMENTAL_VISION_LERP_COUNT 31 |
#define | ZM_ELEMENTAL_VISION_OVERLAY_PRIORITY 21 |
#define | ZM_RAPS_SWORD_KILL_POWER 2 |
#define ELEMENTAL_ROUND_RING_FX "elemental_round_ring_fx" |
Definition at line 9 of file _zm_ai_raps.gsh.
#define N_MAX_RAPS_ALIVE 13 |
Definition at line 13 of file _zm_ai_raps.gsh.
#define N_MAX_RAPS_PER_PLAYER 4 |
Definition at line 14 of file _zm_ai_raps.gsh.
#define ZM_ELEMENTAL_LOOPING_ANIM "ai_zombie_zod_insanity_elemental_idle" |
Definition at line 11 of file _zm_ai_raps.gsh.
#define ZM_ELEMENTAL_RING_ENTER_DURATION 1.5 |
Definition at line 6 of file _zm_ai_raps.gsh.
#define ZM_ELEMENTAL_RING_EXIT_DURATION 2.0 |
Definition at line 8 of file _zm_ai_raps.gsh.
#define ZM_ELEMENTAL_RING_LOOP_DURATION 1.5 |
Definition at line 7 of file _zm_ai_raps.gsh.
#define ZM_ELEMENTAL_ROUND_VISION_FILE "zm_elemental_round_visionset" |
Definition at line 5 of file _zm_ai_raps.gsh.
#define ZM_ELEMENTAL_ROUND_VISIONSET "zm_elemental_round_visionset" |
Definition at line 4 of file _zm_ai_raps.gsh.
#define ZM_ELEMENTAL_VISION_LERP_COUNT 31 |
Definition at line 2 of file _zm_ai_raps.gsh.
#define ZM_ELEMENTAL_VISION_OVERLAY_PRIORITY 21 |
Definition at line 1 of file _zm_ai_raps.gsh.
#define ZM_RAPS_SWORD_KILL_POWER 2 |
Definition at line 3 of file _zm_ai_raps.gsh.