Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- h -
- hack_things()
: _gadget_hacker.gsc
- HACKABLE_DEFAULT_POWER_PER_FRAME
: _gadget_hacker.gsc
- HackedCallbackPost()
: _combat_robot.gsc
, _turret.gsc
, _emp.gsc
, _ai_tank.gsc
, _helicopter.gsc
, _sentinel.gsc
- HackedCallbackPre()
: _ai_tank.gsc
, _emp.gsc
, _sentinel.gsc
, _turret.gsc
- hackedHealthUpdate()
: _remotemissile.gsc
- hackedOrDestroyedEquipment()
: challenges_shared.gsc
- HackedPostFunction()
: _helicopter_gunner.gsc
, _microwave_turret.gsc
, _rcbomb.gsc
, _remotemissile.gsc
, _dart.gsc
- HackedPreFunction()
: _counteruav.gsc
, _dart.gsc
, _helicopter_gunner.gsc
, _microwave_turret.gsc
, _rcbomb.gsc
, _satellite.gsc
, _uav.gsc
- hacker_active()
: _zm_equipment.gsc
- HACKER_MAX_RANGE
: _hacker_tool.csc
- HACKER_OUTLINE_MATERIAL
: _gadget_hacker.csc
, hackable.csc
- HACKER_SWEET_SPOT_RATIO
: _hacker_tool.csc
- HACKER_TOOL_ACTIVE
: shared.gsh
- HACKER_TOOL_FIREWALL
: shared.gsh
- HACKER_TOOL_HACKING
: shared.gsh
- HACKER_TOOL_INACTIVE
: shared.gsh
- HACKER_TOOL_STATUS_BREACHING
: shared.gsh
- HACKER_TOOL_STATUS_EMPED
: shared.gsh
- HACKER_TOOL_STATUS_HACKING
: shared.gsh
- HACKER_TOOL_STATUS_SCANNING
: shared.gsh
- hackerFX()
: _killstreak_hacking.gsc
- hackerInit()
: _weaponobjects.gsc
- hackerLoopFX()
: _killstreak_hacking.gsc
- hackerNotMoving()
: _weaponobjects.gsc
- hackerRemoveWeapon()
: _weaponobjects.gsc
- hackerResult()
: _weaponobjects.gsc
- hackerSoftSightTest()
: _hacker_tool.gsc
- hackerThink()
: _weaponobjects.gsc
- hackerToolTargetLoop()
: _hacker_tool.gsc
- hackerTriggerSetVisibility()
: _weaponobjects.gsc
- hackerUnfreezePlayer()
: _weaponobjects.gsc
- HACKING_PLAYER_WEAPON
: doors_shared.gsc
, _hacker_tool.csc
- hackingTimeNoLineOfSightScale()
: _hacker_tool.gsc
- hackingTimeScale()
: _hacker_tool.gsc
- halve_score()
: _zm_utility.csc
, _zm_utility.gsc
- handle_cac_customization()
: custom_class.csc
- handle_cac_customization_attachmentvariant()
: custom_class.csc
- handle_cac_customization_closed()
: custom_class.csc
- handle_cac_customization_focus()
: custom_class.csc
- handle_cac_customization_weaponoption()
: custom_class.csc
- handle_fall_death_notetracks()
: _zm_ai_faller.gsc
- handle_fall_notetracks()
: _zm_ai_faller.gsc
- handle_falling_death()
: vehicleriders_shared.gsc
- handle_forced_streaming()
: _character_customization.csc
- handle_lod_display_for_driver()
: _wasp.csc
- handle_notetracks()
: animation_shared.csc
, animation_shared.gsc
- handle_post_board_repair_rewards()
: _zm_blockers.gsc
- handle_rider_death()
: vehicleriders_shared.gsc
- handle_rise_notetracks()
: zombie_utility.gsc
- handle_thundergun_pain_notetracks()
: _zm_weap_thundergun.gsc
- handle_zombie_risers()
: _zm.csc
- handle_zombie_risers_foliage()
: _zm.csc
- handle_zombie_risers_lowg()
: _zm.csc
- handle_zombie_risers_water()
: _zm.csc
- handleCamoChange()
: end_game_taunts.csc
- HandleDamage()
: destructible_character.gsc
- handleDamage()
: _remotemissile.gsc
- handleDeath()
: archetype_aivsaimelee.gsc
- HandleDogSoundNoteTracks()
: zombie_shared.gsc
- HandleGibNotetracks()
: gib.csc
- HandleNotetrack()
: animation_state_machine_notetracks.gsc
- HandleNoteTrack()
: shared.gsc
, zombie_shared.gsc
- handlePlayer()
: _perplayer.gsc
- handlePlayGesture()
: _end_game_flow.csc
- handlePlayTop0Gesture()
: _end_game_flow.csc
- handlePlayTop1Gesture()
: _end_game_flow.csc
- handlePlayTop2Gesture()
: _end_game_flow.csc
- handleStolenScoreEvent()
: _gadget_thief.gsc
- HandleSurfaceNotetrackFX()
: archetype_notetracks.csc
- handleThiefKill()
: _gadget_thief.gsc
- handleTopThreePlayers()
: _end_game_flow.csc
- hardpoint()
: koth.csc
- hardpoint_state()
: koth.csc
- has_active_gadget()
: _pickup_items.gsc
- has_any_ballistic_knife()
: _zm_melee_weapon.gsc
- has_awareness_perk_purchased_and_equipped()
: util_shared.gsc
- has_behavior_attribute()
: ai_shared.gsc
- has_blind_eye_perk_purchased_and_equipped()
: util_shared.gsc
- has_blocker_affecting_perk()
: _zm_blockers.gsc
- has_cleanse_changed()
: _gadget_cleanse.csc
- has_cold_blooded_perk_purchased_and_equipped()
: util_shared.gsc
- has_color()
: colors_shared.gsc
- has_deployed_equipment()
: _zm_equipment.gsc
- HAS_DESTRUCT_DEF
: destructible_character.gsh
- HAS_ENEMY
: blackboard.gsh
- has_enough_power()
: _deploy_turret.gsc
- has_equipped()
: _killstreaks.gsc
- has_fast_hands_perk_purchased_and_equipped()
: util_shared.gsc
- has_flak_jacket_perk_purchased_and_equipped()
: util_shared.gsc
- has_ghost_perk_purchased_and_equipped()
: util_shared.gsc
- has_gibbed_piece()
: _zm.csc
- has_gung_ho_perk_purchased_and_equipped()
: util_shared.gsc
- has_hacker_changed()
: _gadget_hacker.csc
- has_hacker_perk_purchased_and_equipped()
: util_shared.gsc
- has_hacking_changed()
: _gadget_hacker.csc
- has_hard_wired_perk_purchased_and_equipped()
: util_shared.gsc
- has_helicopter_dust_kickup()
: vehicle_shared.gsc
- has_hero_weapon()
: weapons_shared.gsc
, _zm_utility.gsc
- has_init_state()
: scene_shared.csc
, scene_shared.gsc
- has_jetquiet_perk_purchased_and_equipped()
: util_shared.gsc
- has_key_object()
: gameobjects_shared.gsc
- has_killstreak()
: _killstreaks.gsc
- has_killstreak_in_class()
: _killstreaks.gsc
- has_launcher()
: _bot.gsc
, weapons_shared.gsc
- HAS_LEGS_NO
: blackboard.gsh
- HAS_LEGS_TYPE
: blackboard.gsh
- HAS_LEGS_YES
: blackboard.gsh
- has_lmg()
: weapons_shared.gsc
- has_local_power()
: _zm_power.gsc
- has_lockon()
: weapons_shared.gsc
- has_minimap()
: _bot.gsc
- has_next_scene()
: scene_shared.gsc
- has_ninja_perk_purchased_and_equipped()
: util_shared.gsc
- has_perk_paused()
: _zm_perks.gsc
- has_player()
: scene_shared.gsc
- has_player_equipment()
: _zm_equipment.gsc
- has_player_hero_weapon()
: _zm_utility.gsc
- has_powerup_weapon()
: _zm_utility.gsc
- has_purchased_perk_equipped()
: util_shared.gsc
- has_purchased_perk_equipped_with_specific_stat()
: util_shared.gsc
- has_radar()
: _bot.gsc
- has_scavenger_perk_purchased_and_equipped()
: util_shared.gsc
- has_shield_changed()
: _gadget_shield.csc
- has_tactical_mask_purchased_and_equipped()
: util_shared.gsc
- has_threat()
: _bot_combat.gsc
- has_toughness_perk_purchased_and_equipped()
: util_shared.gsc
- has_turret()
: turret_shared.gsc
- has_upgrade()
: _zm_weapons.gsc
- has_upgraded_ballistic_knife()
: _zm_melee_weapon.gsc
- has_visible_target()
: _deploy_turret.gsc
- has_weapon_or_attachments()
: _zm_weapons.gsc
- has_weapon_or_upgrade()
: _zm_weapons.gsc
- HasActiveCounterUAV()
: _counteruav.gsc
- HasActiveEMP()
: _emp.gsc
- HasAiAttribute()
: ai_interface.gsc
- hasAIvsAIEnemy()
: archetype_aivsaimelee.gsc
- hasAmmo()
: archetype_utility.gsc
- hasCloseAIvsAIEnemy()
: archetype_aivsaimelee.gsc
- hasCloseEnemy()
: archetype_human_exposed.gsc
- hasCloseEnemyToMelee()
: archetype_utility.gsc
- hasCloseEnemyToMeleeWithRange()
: archetype_utility.gsc
- hasEnemy()
: archetype_utility.gsc
- hasEnemyChanged()
: _dogs.csc
- HasIndexActiveCounterUAV()
: _counteruav.gsc
- hasLightArmor()
: _armor.gsc
- hasLowAmmo()
: archetype_utility.gsc
- hasMiniRaps()
: archetype_robot.gsc
- hasPotentalAIvsAIMeleeEnemy()
: archetype_aivsaimelee.gsc
- HasSatellite()
: _satellite.gsc
, killstreaks_shared.gsc
- hasTacticalMask()
: _loadout.gsc
- HasUav()
: killstreaks_shared.gsc
- HasUAV()
: _uav.gsc
- hasWeaponMalfunctioned()
: archetype_utility.gsc
- have_zombie_weapon_gib_callback()
: zombie_utility.gsc
- have_zombie_weapon_gib_head_callback()
: zombie_utility.gsc
- HaveTooLowToAttackEnemy()
: warlord.gsc
- head_gib_damage_over_time()
: zombie_utility.gsc
- HEAD_ICON_ALLIES
: _teamset_allies.gsc
, _teamset_multiteam.gsc
- HEAD_ICON_AXIS
: _teamset_axis.gsc
, _teamset_multiteam.gsc
- HEAD_MESH_LODS
: _character_customization.csc
- head_should_gib()
: zombie_utility.gsc
- HEAD_SIGHT_CHECK_RATING
: _missile_drone.gsc
- HEAD_TEXTURE_LODS
: _character_customization.csc
- HEADICON_OFFSET
: _gadget_turret_deploy.gsc
- HEADSHOTS_INDEX
: _contracts.gsc
- healthfadeOffWatcher()
: gameskill_shared.gsc
- HealthMonitor()
: _sentinel.gsc
- healthOverlay()
: gameskill_shared.gsc
, _zm_playerhealth.gsc
- healthOverlay_remove()
: gameskill_shared.gsc
, _zm_playerhealth.gsc
- heat_wave_burn_entities()
: _gadget_heat_wave.gsc
- heat_wave_burn_sound()
: _gadget_heat_wave.gsc
- heat_wave_damage_entities()
: _gadget_heat_wave.gsc
- heat_wave_damage_projectiles()
: _gadget_heat_wave.gsc
- heat_wave_fx()
: _gadget_heat_wave.gsc
- heat_wave_fx_cleanup()
: _gadget_heat_wave.gsc
- heat_wave_setup()
: _gadget_heat_wave.gsc
- heat_wave_think()
: _gadget_heat_wave.gsc
- heat_wave_trace_entity()
: _gadget_heat_wave.gsc
- HEATWAVE_ACTIVATE_POSTFX
: _gadget_heat_wave.csc
- HEATWAVE_ACTIVATE_VISIONSET
: _gadget_heat_wave.gsh
- HEATWAVE_ACTIVATE_VISIONSET_ALIAS
: _gadget_heat_wave.gsh
- HEATWAVE_ACTIVATE_VISIONSET_PRIORITY
: _gadget_heat_wave.gsh
- HEATWAVE_ACTIVATE_VISIONSET_RAMP_HOLD
: _gadget_heat_wave.gsh
- HEATWAVE_ACTIVATE_VISIONSET_RAMP_IN
: _gadget_heat_wave.gsh
- HEATWAVE_ACTIVATE_VISIONSET_RAMP_OUT
: _gadget_heat_wave.gsh
- HEATWAVE_ACTIVATE_VISIONSET_STEPS
: _gadget_heat_wave.gsh
- HEATWAVE_CHARRED_VISIONSET
: _gadget_heat_wave.gsh
- HEATWAVE_CHARRED_VISIONSET_ALIAS
: _gadget_heat_wave.gsh
- HEATWAVE_CHARRED_VISIONSET_PRIORITY
: _gadget_heat_wave.gsh
- HEATWAVE_CHARRED_VISIONSET_RAMP_HOLD
: _gadget_heat_wave.gsh
- HEATWAVE_CHARRED_VISIONSET_RAMP_IN
: _gadget_heat_wave.gsh
- HEATWAVE_CHARRED_VISIONSET_STEPS
: _gadget_heat_wave.gsh
- HEATWAVE_DAMAGE_RATIO
: _gadget_heat_wave.gsc
- HEATWAVE_DURATION
: _gadget_heat_wave.gsc
- HEATWAVE_EFFECT_DURATION
: _gadget_heat_wave.gsc
- HEATWAVE_EXPLOSION_1P_FX
: _gadget_heat_wave.csc
- HEATWAVE_EXPLOSION_DISTORTION_VOLUME_AIR_FX
: _gadget_heat_wave.csc
- HEATWAVE_EXPLOSION_DISTORTION_VOLUME_FX
: _gadget_heat_wave.csc
- HEATWAVE_EXPLOSION_FX
: _gadget_heat_wave.csc
- HEATWAVE_FX_HEIGHT
: _gadget_heat_wave.gsc
- HEATWAVE_GLASS_DAMAGE
: _gadget_heat_wave.gsc
- HEATWAVE_GRACE_PERIOD
: _gadget_heat_wave.gsc
- HEATWAVE_PROJECTILE_TRACE_Z
: _gadget_heat_wave.gsc
- HEATWAVE_SPEED
: _gadget_heat_wave.gsc
- HEATWAVE_TRACE_Z_OFFSET
: _gadget_heat_wave.gsc
- HEATWAVE_VICTIM_TAGFXSET
: _gadget_heat_wave.csc
- HEAVY_CONSECUTIVE_ATTACK_INTERVAL
: blackboard.gsh
- HEAVY_DAMAGE_RATIO
: blackboard.gsh
- heli_active_camo_damage_disable()
: _helicopter.gsc
- heli_active_camo_damage_update()
: _helicopter.gsc
- heli_comlink_bootup_anim()
: _helicopter.csc
- heli_comlink_lights_off()
: _helicopter.csc
- heli_comlink_lights_on()
: _helicopter.csc
- heli_comlink_lights_on_after_wait()
: _helicopter.csc
- HELI_COMLINK_LIGHTS_ON_DELAY
: _killstreaks.gsh
- heli_crash()
: _helicopter.gsc
- heli_damage_monitor()
: _helicopter.gsc
- heli_deletefx()
: _helicopter.csc
- HELI_ENTRANCE_Z_HELP
: _helicopter.gsc
- heli_evasive()
: _helicopter.gsc
- heli_existance()
: _helicopter.gsc
- heli_explode()
: _helicopter.gsc
- heli_extra_low_health_fx()
: _raps.csc
- heli_fly()
: _helicopter.gsc
- heli_get_dvar()
: _helicopter.gsc
- heli_get_dvar_int()
: _helicopter.gsc
- heli_get_protect_spot()
: _helicopter.gsc
- HELI_GUARD_FIRE_TIME
: _helicopter_guard.gsc
- HELI_GUARD_GUNNER
: _helicopter_guard.gsc
- HELI_GUARD_MAX_PAUSE
: _helicopter_guard.gsc
- HELI_GUARD_MAX_SHOTS
: _helicopter_guard.gsc
- HELI_GUARD_MIN_PAUSE
: _helicopter_guard.gsc
- HELI_GUARD_MIN_SHOTS
: _helicopter_guard.gsc
- HELI_GUARD_SPINUP
: _helicopter_guard.gsc
- heli_hacked_health_update()
: _helicopter.gsc
- heli_health()
: _helicopter.gsc
- heli_hover()
: _helicopter.gsc
- heli_idle_run_transition()
: _helicopter_sounds.csc
- heli_leave()
: _helicopter.gsc
- heli_linkto_sound_ents_delete()
: _helicopter_sounds.csc
- heli_loop_sound_delete()
: _helicopter_sounds.csc
- heli_low_health_fx()
: _raps.csc
- heli_missile_regen()
: _helicopter.gsc
- heli_mobilespawn()
: _helicopter.gsc
- heli_path_graph()
: _helicopter.gsc
- heli_protect()
: _helicopter.gsc
- heli_random_point_in_radius()
: _helicopter.gsc
- heli_reset()
: _helicopter.gsc
- heli_secondary_explosions()
: _helicopter.gsc
- heli_set_active_camo_state()
: _helicopter.gsc
- heli_sound_ent_delete()
: _helicopter_sounds.csc
- heli_sound_play()
: _helicopter_sounds.csc
- heli_spin()
: _helicopter.gsc
- heli_targeting()
: _helicopter.gsc
- heli_think()
: _helicopter.gsc
- heli_wait()
: _helicopter.gsc
- helicopteDetonateViaEMP()
: _helicopter_gunner.gsc
- HELICOPTER_CAMO_DAMAGE_DURATION
: _killstreaks.gsh
- HELICOPTER_CAMO_DAMAGE_LIMIT
: _killstreaks.gsh
- HELICOPTER_CAMO_FLICKER_DURATION
: _killstreaks.gsh
- HELICOPTER_CAMO_STATE_FLICKER
: _killstreaks.gsh
- HELICOPTER_CAMO_STATE_OFF
: _killstreaks.gsh
- HELICOPTER_CAMO_STATE_ON
: _killstreaks.gsh
- helicopter_collision()
: vehicle_death_shared.gsc
- HELICOPTER_COMLINK
: _helicopter.gsc
- helicopter_crash()
: vehicle_death_shared.gsc
- helicopter_crash_accel()
: vehicle_death_shared.gsc
- helicopter_crash_move()
: vehicle_death_shared.gsc
- helicopter_crash_movement()
: vehicle_death_shared.gsc
- helicopter_crash_rotation()
: vehicle_death_shared.gsc
- helicopter_crash_zone_accel()
: vehicle_death_shared.gsc
- helicopter_explode()
: vehicle_death_shared.gsc
- HELICOPTER_GUNNER_ANGLE_OFFSET
: _killstreaks.gsh
- HELICOPTER_GUNNER_ASSISTANT_0_TARGET_TAG
: _killstreaks.gsh
- HELICOPTER_GUNNER_ASSISTANT_1_TARGET_TAG
: _killstreaks.gsh
- HELICOPTER_GUNNER_ASSISTANT_NAME
: _helicopter_gunner.gsc
- HELICOPTER_GUNNER_ASSISTANT_SEAT_COUNT
: _killstreaks.gsh
- HELICOPTER_GUNNER_ASSISTANT_SEAT_START_INDEX
: _killstreaks.gsh
- HELICOPTER_GUNNER_CAMSHAKE_DELAY
: _killstreaks.gsh
- HELICOPTER_GUNNER_CAMSHAKE_SIZE
: _killstreaks.gsh
- HELICOPTER_GUNNER_CAMSHAKE_TIME
: _killstreaks.gsh
- HELICOPTER_GUNNER_DURATION
: _killstreaks.gsh
- HELICOPTER_GUNNER_ENHANCED_VISION
: _killstreaks.gsh
- HELICOPTER_GUNNER_FORCED_WAIT
: _killstreaks.gsh
- HELICOPTER_GUNNER_HACKER_TOOL_DURATION
: _killstreaks.gsh
- HELICOPTER_GUNNER_HACKER_TOOL_RADIUS
: _killstreaks.gsh
- HELICOPTER_GUNNER_HELICOPTER_HEALTH
: _killstreaks.gsh
- HELICOPTER_GUNNER_HELICOPTER_MISSILES_TO_DESTROY
: _killstreaks.gsh
- HELICOPTER_GUNNER_HIDE_COMPASS_ON_REMOTE_CONTROL
: _killstreaks.gsh
- HELICOPTER_GUNNER_INFRARED_VISION
: _killstreaks.gsh
- HELICOPTER_GUNNER_NAME
: _helicopter_gunner.gsc
- HELICOPTER_GUNNER_VEHICLE_NAME
: _killstreaks.gsh
- HELICOPTER_GUNNER_WEAPON_NAME
: _helicopter_gunner.gsc
- HELICOPTER_GUNNER_Z_OFFSET
: _killstreaks.gsh
- HELICOPTER_LEAVE_DELAY
: _helicopter_gunner.gsc
- HelicopterGunner_hacked_health_callback()
: _helicopter_gunner.gsc
- HelicopterGunnerDamageOverride()
: _helicopter_gunner.gsc
- HelicopterLeave()
: _raps.gsc
- HelicopterThink()
: _raps.gsc
- HelicopterThinkDebugVisitAll()
: _raps.gsc
- HelicopterThinkThread()
: _helicopter_gunner.gsc
- HeliDeathTrails()
: _raps.gsc
- heliDeliverCrate()
: _supplydrop.gsc
- heliDestroyed()
: _helicopter_guard.gsc
, _supplydrop.gsc
- heliDropCrate()
: _supplydrop.gsc
- HeliExtraLowHealthFx()
: _raps.gsc
- heliGuardSupport_arrayContains()
: _helicopter_guard.gsc
- heliGuardSupport_attackTargets()
: _helicopter_guard.gsc
- heliGuardSupport_fireStart()
: _helicopter_guard.gsc
- heliGuardSupport_fireStop()
: _helicopter_guard.gsc
- heliGuardSupport_followPlayer()
: _helicopter_guard.gsc
- heliGuardSupport_getClosestLinkedNode()
: _helicopter_guard.gsc
- heliGuardSupport_getClosestNode()
: _helicopter_guard.gsc
- heliGuardSupport_getClosestStartNode()
: _helicopter_guard.gsc
- heliGuardSupport_getLinkedStructs()
: _helicopter_guard.gsc
- heliGuardSupport_leave()
: _helicopter_guard.gsc
- heliGuardSupport_moveToPlayer()
: _helicopter_guard.gsc
- heliGuardSupport_moveToPlayerVertical()
: _helicopter_guard.gsc
- heliGuardSupport_setAirNodeMesh()
: _helicopter_guard.gsc
- heliGuardSupport_setAirStartNodes()
: _helicopter_guard.gsc
- heliGuardSupport_watchForEarlyLeave()
: _helicopter_guard.gsc
- heliGuardSupport_watchOwnerDamage()
: _helicopter_guard.gsc
- heliGuardSupport_watchRoundEnd()
: _helicopter_guard.gsc
- heliGuardSupport_watchSAMProximity()
: _helicopter_guard.gsc
- HeliLowHealthFx()
: _raps.gsc
- HELMET_MESH_LODS
: _character_customization.csc
- HELMET_TEXTURE_LODS
: _character_customization.csc
- help_game_end()
: _wager.gsc
- hero_ability_kill_event()
: scoreevents_shared.gsc
- hero_ability_multikill_event()
: scoreevents_shared.gsc
- HERO_APPEND
: _zm_audio.gsh
- hero_catch_up_teleport()
: colors_shared.gsc
- HERO_CLIENTFIELD_POWER
: _zm_hero_weapon.gsc
- HERO_CLIENTFIELD_POWER_FLASH
: _zm_hero_weapon.gsc
- HERO_CLIENTFIELD_STATE
: _zm_hero_weapon.gsc
- HERO_CUSTOMIZE_IDLE_ANIM
: _character_customization.csc
- hero_give_ammo()
: _gadget_hero_weapon.gsc
- hero_handle_ammo_save()
: _gadget_hero_weapon.gsc
- HERO_HEAD_BONE
: _character_customization.csc
- HERO_HELMET_BONE
: _character_customization.csc
, _end_game_flow.csc
- HERO_LOBBY_CLIENT_IDLE_ANIM
: _character_customization.csc
- HERO_MAXPOWER
: _zm_hero_weapon.gsc
- HERO_MESH_LODS
: _character_customization.csc
- HERO_MINPOWER
: _zm_hero_weapon.gsc
- hero_power_event()
: _zm_hero_weapon.gsc
- hero_power_event_callback()
: _zm_hero_weapon.gsc
- hero_register_dialog()
: _loadout.gsc
- hero_save_ammo()
: _gadget_hero_weapon.gsc
- HERO_STATE_CHARGING
: _zm_hero_weapon.gsc
- HERO_STATE_HIDDEN
: _zm_hero_weapon.gsc
- HERO_STATE_INUSE
: _zm_hero_weapon.gsc
- HERO_STATE_READY
: _zm_hero_weapon.gsc
- HERO_STATE_UNAVAILABLE
: _zm_hero_weapon.gsc
- HERO_TEXTURE_LODS
: _character_customization.csc
- hero_wait_for_death()
: _gadget_hero_weapon.gsc
- hero_wait_for_game_end()
: _gadget_hero_weapon.gsc
- hero_wait_for_out_of_ammo()
: _gadget_hero_weapon.gsc
- HERO_WEAPON_BONE
: _character_customization.csc
- hero_weapon_multikill_event()
: scoreevents_shared.gsc
- hero_weapon_success_reaction()
: _battlechatter.gsc
- heroAbilityActivateNearDeath()
: _challenges.gsc
- heroWeaponKill()
: _scoreevents.gsc
- hide_chest()
: _zm_magicbox.gsc
- hide_compass()
: _killstreaks.gsc
- hide_cracked_parts()
: destructible_cover_shared.gsc
- hide_craftable_table_model()
: _zm_craftables.gsc
- hide_hint_text()
: _util.gsc
- hide_hint_text_listener()
: _util.gsc
- hide_hud()
: _tabun.gsc
- hide_icon_distance_and_los()
: gameobjects_shared.gsc
- hide_icons()
: gameobjects_shared.gsc
- hide_laser()
: traps_shared.gsc
- hide_owner()
: _zm_weap_cymbal_monkey.gsc
, _zm_weap_octobomb.gsc
- hide_paintshop_bg()
: custom_class.csc
- hide_part()
: mechz.gsc
- hide_pop()
: zombie_utility.gsc
- hide_tablet()
: _killstreaks.gsc
- hide_vehicle()
: _vehicle.gsc
- hide_waypoint()
: gameobjects_shared.gsc
- HideAfterWait()
: _rcbomb.gsc
- HideAllCounterUAVsToSameTeam()
: _counteruav.gsc
- HideAllUAVsToSameTeam()
: _uav.gsc
- HideCompassAfterWait()
: _helicopter_gunner.gsc
- hideElem()
: hud_util_shared.gsc
- hideKillstreak()
: hud_util_shared.gsc
- hideLoadoutAttribute()
: hud_util_shared.gsc
- hideModel()
: end_game_taunts.csc
- hideOutcomeUIForAllPlayers()
: _globallogic.gsc
- hidePerk()
: hud_util_shared.gsc
- hideTimerDisplayOnGameEnd()
: koth.gsc
- HideToSameTeam()
: _teams.gsc
- hideWeapon()
: end_game_taunts.csc
- HIGH_SCORE_COUNT
: fr.gsc
- HIGHEST_OBJECTIVE_ID
: gameobjects_shared.gsc
- highGroundPoint()
: _siegebot_theia.gsc
- highwater_global_stat()
: _zm_stats.gsc
- highwater_map_stat()
: _zm_stats.gsc
- HINT_ICON
: _zm_weap_riotshield.gsc
, _zm_weap_rocketshield.gsc
- HINT_TEXT_DISPLAY_HEIGHT
: _util.gsc
- HINT_TEXT_DISPLAY_TIME_DEFAULT
: _util.gsc
- HINT_TEXT_TURN_OFF_NOTIFY
: _util.gsc
- hintMessage()
: hud_message_shared.gsc
- hintMessageDeathThink()
: hud_message_shared.gsc
- hintMessagePlayers()
: hud_message_shared.gsc
- HIT_LOCATION
: blackboard.gsh
- HITLOC_CHEST
: blackboard.gsh
- HITLOC_GROIN
: blackboard.gsh
- HITLOC_GUN
: blackboard.gsh
- HITLOC_HEAD
: blackboard.gsh
- HITLOC_HELMET
: blackboard.gsh
- HITLOC_HIPS
: blackboard.gsh
- HITLOC_L_ARM_LWR
: blackboard.gsh
- HITLOC_L_ARM_UPR
: blackboard.gsh
- HITLOC_L_FOOT
: blackboard.gsh
- HITLOC_L_HAND
: blackboard.gsh
- HITLOC_L_LEG_LWR
: blackboard.gsh
- HITLOC_L_LEG_UPR
: blackboard.gsh
- HITLOC_LEFT_ARM
: blackboard.gsh
- HITLOC_LEGS
: blackboard.gsh
- HITLOC_NECK
: blackboard.gsh
- HITLOC_R_ARM_LWR
: blackboard.gsh
- HITLOC_R_ARM_UPR
: blackboard.gsh
- HITLOC_R_FOOT
: blackboard.gsh
- HITLOC_R_HAND
: blackboard.gsh
- HITLOC_R_LEG_LWR
: blackboard.gsh
- HITLOC_R_LEG_UPR
: blackboard.gsh
- HITLOC_RIGHT_ARM
: blackboard.gsh
- HITLOC_SHIELD
: blackboard.gsh
- HITLOC_TORSO_LWR
: blackboard.gsh
- HITLOC_TORSO_MID
: blackboard.gsh
- HITLOC_TORSO_UPR
: blackboard.gsh
- hitpoints_loss_event()
: _gadget_armor.gsc
- hitPos()
: _tabun.gsc
, _incendiary.gsc
- hitRoundLimit()
: util_shared.gsc
- hitRoundScoreLimit()
: util_shared.gsc
- hitRoundWinLimit()
: util_shared.gsc
- hitScoreLimit()
: util_shared.gsc
- HIVE_POD_HITS_VS_KILLSTREAKS_AND_ROBOTS
: _hive_gun.gsh
- holdFlagEntireMatch()
: challenges_shared.gsc
- homepad_loop()
: zm_giant_amb.csc
- host_migration()
: _callbacks.csc
- host_migration_func()
: _zm_perks.gsc
- host_migration_respawn()
: _hostmigration.gsc
- hostIdledOut()
: _globallogic.gsc
- hostmigration_put_player_in_better_place()
: _hostmigration.gsc
- hostMigrationTimerThink()
: _hostmigration.gsc
, hostmigration_shared.gsc
- hostMigrationTimerThink_Internal()
: hostmigration_shared.gsc
, _hostmigration.gsc
- hostMigrationWait()
: hostmigration_shared.gsc
, _hostmigration.gsc
- hostMigrationWaitForPlayers()
: _hostmigration.gsc
, hostmigration_shared.gsc
- hud_marker_create()
: _escort_drone.gsc
, _deploy_turret.gsc
- hud_update()
: _remotemissile.csc
- hudelem_count()
: _zm_utility.gsc
- HUGE_AR_KILL_INDEX
: _contracts.gsc
- HUGE_KILLS_SPECIALIST_WEAPON_INDEX
: _contracts.gsc
- HUGE_LMG_KILL_INDEX
: _contracts.gsc
- HUGE_MELEE_WEAPON_KILL_INDEX
: _contracts.gsc
- HUGE_SHOTGUN_KILL_INDEX
: _contracts.gsc
- HUGE_SMG_KILL_INDEX
: _contracts.gsc
- HUGE_SNIPER_KILL_INDEX
: _contracts.gsc
- HUGE_TOTAL_WINS_INDEX
: _contracts.gsc
- HUGE_TOTAL_WINS_INDEX_2
: _contracts.gsc
- HUGE_TOTAL_WINS_INDEX_3
: _contracts.gsc
- HUGE_TOTAL_WINS_INDEX_4
: _contracts.gsc
- HUGE_TOTAL_WINS_INDEX_5
: _contracts.gsc
- HUGE_TOTAL_WINS_INDEX_6
: _contracts.gsc
- HUGE_TOTAL_WINS_INDEX_7
: _contracts.gsc
- HUGE_TOTAL_WINS_INDEX_8
: _contracts.gsc
- HUGE_TOTAL_WINS_INDEX_GRAND_SLAM
: _contracts.gsc
- HUMAN_COVER_FLANKABILITY
: blackboard.gsh
- HUMAN_COVER_FLANKABLE
: blackboard.gsh
- HUMAN_COVER_UNFLANKABLE
: blackboard.gsh
- HUMAN_FACIAL_DIALOG_ACTIVE
: archetype_shared.gsh
- HUMAN_LOCOMOTION_MOVEMENT_DEFAULT
: blackboard.gsh
- HUMAN_LOCOMOTION_MOVEMENT_PATROL
: blackboard.gsh
- HUMAN_LOCOMOTION_MOVEMENT_SPRINT
: blackboard.gsh
- HUMAN_LOCOMOTION_MOVEMENT_TYPE
: blackboard.gsh
- HUMAN_LOCOMOTION_VARIATION
: blackboard.gsh
- humanCombatLocomotionCondition()
: archetype_human_locomotion.gsc
- humanGibKilledOverride()
: archetype_human.gsc
- humanNonCombatLocomotionCondition()
: archetype_human_locomotion.gsc
- humanRiotshieldSpawnSetup()
: archetype_human_riotshield.gsc
- humanShouldSprint()
: archetype_human_locomotion.gsc
- HUNTER_ATTACK_TARGET_RANGE
: _hunter.gsc
- HUNTER_CHANGE_POSITION_TOATTACK_TARGET_DELAY
: _hunter.gsc
- hunter_collision_player()
: _hunter.gsc
- HUNTER_COMBAT_SPEED_RATIO
: _hunter.gsc
- HUNTER_DAMAGE_AMOUNT_TO_SHOW_PAIN
: _hunter.gsc
- HUNTER_DRONE_SPAWNER
: _hunter.gsc
- hunter_emped()
: _hunter.gsc
- HUNTER_ENABLE_ATTACK_DRONES
: _hunter.gsc
- HUNTER_ENABLE_SCANNER_FX
: _hunter.gsc
- HUNTER_ENABLE_SIDETURRETS_YIELD_MAINTURRET_TARGET
: _hunter.gsc
- HUNTER_ENABLE_WEAKSPOTS
: _hunter.gsc
- hunter_exit_vehicle()
: _hunter.gsc
- hunter_fire_one_missile()
: _hunter.gsc
- HUNTER_FOLLOWING_TARGET_RANGE
: _hunter.gsc
- hunter_frontScanning()
: _hunter.gsc
- HUNTER_GOAL_POINT_STEP
: _hunter.gsc
- HUNTER_HALFHEIGHT
: _hunter.gsc
- hunter_initialize()
: _hunter.gsc
- hunter_initTagArrays()
: _hunter.gsc
- hunter_level_out_for_landing()
: _hunter.gsc
- hunter_lockon_fx()
: _hunter.gsc
- HUNTER_MISSILE_LOCKON_DELAY
: _hunter.gsc
- HUNTER_MISSILE_MINIMAL_INTERVAL
: _hunter.gsc
- HUNTER_MISSILE_WEAPON
: _hunter.gsc
- HUNTER_MISSILE_WEAPON_PLAYER
: _hunter.gsc
- hunter_pain_for_time()
: _hunter.gsc
- hunter_pain_small()
: _hunter.gsc
- HUNTER_RADIUS
: _hunter.gsc
- hunter_scanner_ClearLookTarget()
: _hunter.gsc
- HUNTER_SCANNER_FOV
: _hunter.gsc
- hunter_scanner_init()
: _hunter.gsc
- HUNTER_SCANNER_PITCH
: _hunter.gsc
- HUNTER_SCANNER_RANGE_PITCH
: _hunter.gsc
- HUNTER_SCANNER_RANGE_YAW
: _hunter.gsc
- HUNTER_SCANNER_SCANSPEED
: _hunter.gsc
- hunter_scanner_SetTargetEntity()
: _hunter.gsc
- hunter_scanner_SetTargetPosition()
: _hunter.gsc
- HUNTER_SCANNER_TAG
: _hunter.gsc
- HUNTER_SCANNER_VIEW_DISTANCE
: _hunter.gsc
- hunter_scripted()
: _hunter.gsc
- HUNTER_SEEK_ENEMY_DELAY
: _hunter.gsc
- hunter_self_destruct()
: _hunter.gsc
- hunter_SpawnDrones()
: _hunter.gsc
- HUNTER_STRAFE_COOLDOWN
: _hunter.gsc
- HUNTER_STRAFE_DISTANCE_TO_ENEMY_DISTANCE_RATIO
: _hunter.gsc
- HUNTER_STRAFE_SPEED_RATIO
: _hunter.gsc
- HUNTER_TURRET_RANGE
: _hunter.gsc
- HUNTER_UNAWARE_SPEED_RATIO
: _hunter.gsc
- hunter_update_rumble()
: _hunter.gsc
- HUNTER_WAITTIME_BEFORE_DEPLOYDRONE
: _hunter.gsc
- HunterCallback_VehicleDamage()
: _hunter.gsc
- husk_cleanup_t()
: _vehicle.gsc
- husk_do_cleanup()
: _vehicle.gsc