Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- v -
v_font_color :
teamgather_shared.gsc
V_GRAVITY_TRAP_LIFT_AMOUNT_OFFSET :
_zm_weap_gravityspikes.gsc
V_GROUND_OFFSET_FUDGE :
_zm_weap_gravityspikes.gsc
v_laser_destination :
traps_shared.gsc
v_laser_origin :
traps_shared.gsc
V_PHYSICSTRACE_CAPSULE_MAX :
_zm_weap_gravityspikes.gsc
V_PHYSICSTRACE_CAPSULE_MIN :
_zm_weap_gravityspikes.gsc
VAL :
shared.gsh
valid_location() :
_ai_tank.gsc
VALID_POI_HALF_HEIGHT :
_zm_weap_cymbal_monkey.gsc
VALID_POI_HEIGHT :
_zm_weap_cymbal_monkey.gsc
VALID_POI_INNER_SPACING :
_zm_weap_cymbal_monkey.gsc
VALID_POI_MAX_RADIUS :
_zm_weap_cymbal_monkey.gsc
VALID_POI_RADIUS_FROM_EDGES :
_zm_weap_cymbal_monkey.gsc
valid_target() :
_ai_tank.gsc
validate() :
fx_shared.csc
validate_and_set_no_target_position() :
zm_giant.gsc
validate_info() :
visionset_mgr_shared.csc
,
visionset_mgr_shared.gsc
validateJuke() :
archetype_apothicon_fury.gsc
validJukeDirection() :
archetype_locomotion_utility.gsc
value_with_default() :
_vehicle.gsc
VARIANT_TYPE :
blackboard.gsh
VEC_SET_X :
shared.gsh
VEC_SET_Y :
shared.gsh
VEC_SET_Z :
shared.gsh
vec_to_angles() :
math_shared.gsc
vecscale() :
_missile_drone.gsc
,
compass.gsc
vector_compare() :
math_shared.csc
,
math_shared.gsc
VehGetPredictedYawToEnemy() :
blackboard_vehicle.gsc
vehicle_abandoned_by_drift_t() :
_vehicle.gsc
vehicle_abandoned_by_occupants_t() :
_vehicle.gsc
vehicle_abandoned_by_occupants_timeout_t() :
_vehicle.gsc
vehicle_attractor() :
_zm_weap_octobomb.gsc
vehicle_attractor_damage() :
_zm_weap_octobomb.gsc
vehicle_craftable_trigger_think() :
_zm_craftables.gsc
vehicle_damage_filter() :
vehicle_death_shared.gsc
vehicle_damage_filter_damage_watcher() :
vehicle_death_shared.gsc
vehicle_damage_filter_exit_watcher() :
vehicle_death_shared.gsc
vehicle_damage_override() :
_zm.gsc
vehicle_damage_t() :
_vehicle.gsc
VEHICLE_DELETE :
shared.gsh
vehicle_disconnect_paths() :
_vehicle.gsc
vehicle_eject_all_occupants() :
_vehicle.gsc
vehicle_enter() :
_driving_fx.csc
vehicle_ghost_entering_occupants_t() :
_vehicle.gsc
vehicle_is_firing_function() :
_helicopter_sounds.csc
vehicle_is_tank() :
_vehicle.gsc
vehicle_kill_disconnect_paths_forever() :
_vehicle.gsc
vehicle_occupied() :
_siegebot.gsc
vehicle_overturn_eject_occupants() :
_vehicle.gsc
vehicle_overturn_suicide() :
_vehicle.gsc
vehicle_play_explosion_sound() :
_vehicle.gsc
vehicle_position_will_telefrag() :
_vehicle.gsc
vehicle_record_initial_values() :
_vehicle.gsc
vehicle_recycle() :
_vehicle.gsc
vehicle_recycle_spawner_t() :
_vehicle.gsc
vehicle_rumble() :
_vehicle.csc
vehicle_should_explode_on_cleanup() :
_vehicle.gsc
vehicle_spawner_tool() :
vehicle_shared.gsc
vehicle_stuck_grenade_monitor() :
_zm_perk_widows_wine.gsc
vehicle_telefrag_griefers_at_position() :
_vehicle.gsc
vehicle_transition() :
_killstreak_detect.csc
vehicle_transmute() :
_vehicle.gsc
vehicle_unoccupied() :
_siegebot.gsc
vehicle_variants() :
_vehicle.csc
vehicle_wait_damage_t() :
_vehicle.gsc
vehicle_wait_player_enter_t() :
_vehicle.gsc
vehicle_wait_tread_damage() :
_vehicle.gsc
vehicleCrush() :
_globallogic_vehicle.gsc
VehicleMainThread() :
_vehicle.gsc
vehicleSpawnContext() :
audio_shared.gsc
VehicleSpawnThread() :
_vehicle.gsc
VehicleTeamThread() :
_vehicle.gsc
velocity_approach() :
ai_sniper_shared.gsc
vending_machine_flicker_light() :
_zm_perks.csc
vending_set_hintstring() :
_zm_perks.gsc
vending_trigger_can_player_use() :
_zm_perks.gsc
vending_trigger_post_think() :
_zm_perks.gsc
vending_trigger_think() :
_zm_perks.gsc
vending_weapon_upgrade() :
_zm_pack_a_punch.gsc
vending_weapon_upgrade_cost() :
_zm_pack_a_punch.gsc
VENGEANCE_CHANCE :
archetype_human_exposed.gsc
VENGEANCE_DISTANCE_SQ :
archetype_human_exposed.gsc
vengeanceService() :
archetype_human_exposed.gsc
verify_chest_is_open() :
_zm_magicbox.gsc
VERSION_DLC1 :
version.gsh
VERSION_DLC2 :
version.gsh
VERSION_DLC3 :
version.gsh
VERSION_DLC4 :
version.gsh
VERSION_DLC5 :
version.gsh
VERSION_SHIP :
version.gsh
VERSION_SHIP_OBSOLETE :
version.gsh
VERSION_TU1 :
version.gsh
VERSION_TU10 :
version.gsh
VERSION_TU10_OBSOLETE :
version.gsh
VERSION_TU11 :
version.gsh
VERSION_TU11_FFOTD_062416_0 :
version.gsh
VERSION_TU11_OBSOLETE :
version.gsh
VERSION_TU12 :
version.gsh
VERSION_TU12_OBSOLETE :
version.gsh
VERSION_TU13 :
version.gsh
VERSION_TU13_OBSOLETE :
version.gsh
VERSION_TU14 :
version.gsh
VERSION_TU14_OBSOLETE :
version.gsh
VERSION_TU15 :
version.gsh
VERSION_TU15_FFOTD_090816_0 :
version.gsh
VERSION_TU15_OBSOLETE :
version.gsh
VERSION_TU16 :
version.gsh
VERSION_TU16_OBSOLETE :
version.gsh
VERSION_TU17 :
version.gsh
VERSION_TU17_OBSOLETE :
version.gsh
VERSION_TU18 :
version.gsh
VERSION_TU18_OBSOLETE :
version.gsh
VERSION_TU19 :
version.gsh
VERSION_TU19_OBSOLETE :
version.gsh
VERSION_TU1_OBSOLETE :
version.gsh
VERSION_TU2 :
version.gsh
VERSION_TU20 :
version.gsh
VERSION_TU21 :
version.gsh
VERSION_TU2_OBSOLETE :
version.gsh
VERSION_TU3 :
version.gsh
VERSION_TU3_OBSOLETE :
version.gsh
VERSION_TU4 :
version.gsh
VERSION_TU4_OBSOLETE :
version.gsh
VERSION_TU5 :
version.gsh
VERSION_TU5_OBSOLETE :
version.gsh
VERSION_TU6 :
version.gsh
VERSION_TU6_FFOTD_020416_0 :
version.gsh
VERSION_TU6_OBSOLETE :
version.gsh
VERSION_TU7 :
version.gsh
VERSION_TU7_OBSOLETE :
version.gsh
VERSION_TU8 :
version.gsh
VERSION_TU8_OBSOLETE :
version.gsh
VERSION_TU9 :
version.gsh
VERSION_TU9_FFOTD_041916_0 :
version.gsh
VERSION_TU9_OBSOLETE :
version.gsh
VICTIM_FX_PUMP_DURATION :
_gadget_heat_wave.csc
VignetteModeCallback() :
archetype_human.gsc
vision_pulse_changed() :
_gadget_vision_pulse.csc
VISION_PULSE_CONSTID_EDGE_WIDTH :
_gadget_vision_pulse.gsh
VISION_PULSE_CONSTID_HIGHLIGHT_ENEMIES :
_gadget_vision_pulse.gsh
VISION_PULSE_CONSTID_IRIS_FADE :
_gadget_vision_pulse.gsh
VISION_PULSE_CONSTID_MAX_RADIUS :
_gadget_vision_pulse.gsh
VISION_PULSE_CONSTID_PULSE_WIDTH :
_gadget_vision_pulse.gsh
VISION_PULSE_CONSTID_RADIUS :
_gadget_vision_pulse.gsh
VISION_PULSE_CONSTID_VIEWMODEL_EDGE_WIDTH :
_gadget_vision_pulse.gsh
VISION_PULSE_CONSTID_VIEWMODEL_IS_PULSED :
_gadget_vision_pulse.gsh
VISION_PULSE_CONSTID_VIEWMODEL_ORIGIN_X :
_gadget_vision_pulse.gsh
VISION_PULSE_CONSTID_VIEWMODEL_ORIGIN_Y :
_gadget_vision_pulse.gsh
VISION_PULSE_CONSTID_VIEWMODEL_PULSE_POSITION :
_gadget_vision_pulse.gsh
VISION_PULSE_CONSTID_VIEWMODEL_PULSE_WIDTH :
_gadget_vision_pulse.gsh
VISION_PULSE_DURATION :
_gadget_vision_pulse.gsh
VISION_PULSE_ENT_SCRIPT_VECTOR :
_gadget_vision_pulse.gsh
VISION_PULSE_FADE_RAMP_IN :
_gadget_vision_pulse.gsh
VISION_PULSE_FADE_RAMP_OUT :
_gadget_vision_pulse.gsh
VISION_PULSE_MISS_ALIAS :
_gadget_vision_pulse.gsc
vision_pulse_owner_valid() :
_gadget_vision_pulse.csc
VISION_PULSE_RAMP_OUT_TIME :
_gadget_vision_pulse.gsh
VISION_PULSE_REVEAL_TIME :
_gadget_vision_pulse.gsh
VISION_PULSE_VISIONSET :
_gadget_vision_pulse.gsh
VISION_PULSE_VISIONSET_ALIAS :
_gadget_vision_pulse.gsh
VISION_PULSE_VISIONSET_PRIORITY :
_gadget_vision_pulse.gsh
VISION_PULSE_VISIONSET_RAMP_HOLD :
_gadget_vision_pulse.gsh
VISION_PULSE_VISIONSET_RAMP_IN :
_gadget_vision_pulse.gsh
VISION_PULSE_VISIONSET_RAMP_OUT :
_gadget_vision_pulse.gsh
VISION_PULSE_VISIONSET_STEPS :
_gadget_vision_pulse.gsh
visionset_lerp_cb() :
visionset_mgr_shared.csc
visionset_slot_cb() :
visionset_mgr_shared.csc
visionset_update_cb() :
visionset_mgr_shared.csc
visionSwitch() :
_remotemortar.gsc
vo_clear_underwater() :
_zm_audio.gsc
VOICE_TAG :
_battlechatter.gsc
voidOnDamage() :
_weaponobjects.gsc
voidOnSpawn() :
_weaponobjects.gsc
voidOnSpawnRetrieveTriggers() :
_weaponobjects.gsc
voidPickUp() :
_weaponobjects.gsc
VORTEX_EFFECT_VERSION_1 :
zombie_vortex.gsh
VORTEX_EFFECT_VERSION_2 :
zombie_vortex.gsh
VORTEX_EFFECT_VERSION_NONE :
zombie_vortex.gsh
VORTEX_ENTER_DURATION :
zombie_vortex.gsh
VORTEX_EXIT_DURATION :
zombie_vortex.gsh
vortex_explosion() :
zombie_vortex.gsc
VORTEX_EXPLOSION_FX :
zombie_vortex.gsh
VORTEX_FX :
zombie_vortex.gsh
VORTEX_LOOP_DURATION :
zombie_vortex.gsh
VORTEX_OVERLAY_BLUR_AMOUNT :
zombie_vortex.gsh
VORTEX_OVERLAY_INNER_RADIUS :
zombie_vortex.gsh
VORTEX_OVERLAY_LERP_COUNT :
zombie_vortex.gsh
VORTEX_OVERLAY_OUTER_RADIUS :
zombie_vortex.gsh
VORTEX_OVERLAY_PRIORITY :
zombie_vortex.gsh
VORTEX_RUMBLE_INTERIOR :
zombie_vortex.gsh
VORTEX_RUMBLE_SHOCKWAVE :
zombie_vortex.gsh
VORTEX_SCREEN_EFFECT_NAME :
zombie_vortex.gsh
vortex_shake_and_rumble() :
_zm_weap_raygun_mark3.csc
VORTEX_START_CLIENTFIELD :
zombie_vortex.gsh
VORTEX_TIME_CLIENT :
zombie_vortex.gsh
VORTEX_TIME_SERVER :
zombie_vortex.gsh
VORTEX_VISIONSET_LERP_COUNT :
zombie_vortex.gsh
VORTEX_VISIONSET_PRIORITY :
zombie_vortex.gsh
vortex_z_extension() :
zombie_vortex.gsc
VORTEX_Z_OFFSET :
zombie.gsc
VOX_TABLE_COL_CATEGORY :
_zm_audio.gsh
VOX_TABLE_COL_DELAYBEFOREPLAY :
_zm_audio.gsh
VOX_TABLE_COL_PERCENTAGE :
_zm_audio.gsh
VOX_TABLE_COL_RESPONSE :
_zm_audio.gsh
VOX_TABLE_COL_SUBCATEGORY :
_zm_audio.gsh
VOX_TABLE_COL_SUFFIX :
_zm_audio.gsh
VSMGR_OVERLAY_STYLE_BLUR :
visionset_mgr_shared.csc
VSMGR_OVERLAY_STYLE_BURN :
visionset_mgr_shared.csc
VSMGR_OVERLAY_STYLE_ELECTRIFIED :
visionset_mgr_shared.csc
VSMGR_OVERLAY_STYLE_FILTER :
visionset_mgr_shared.csc
VSMGR_OVERLAY_STYLE_NONE :
visionset_mgr_shared.csc
VSMGR_OVERLAY_STYLE_POISON :
visionset_mgr_shared.csc
VSMGR_OVERLAY_STYLE_POSTFX_BUNDLE :
visionset_mgr_shared.csc
VSMGR_OVERLAY_STYLE_SPEED_BLUR :
visionset_mgr_shared.csc
VSMGR_OVERLAY_STYLE_TRANSPORTED :
visionset_mgr_shared.csc
VSMGR_VISIONSET_TYPE_LASTSTAND :
visionset_mgr_shared.csc
VSMGR_VISIONSET_TYPE_NAKED :
visionset_mgr_shared.csc
vtol_shake() :
_helicopter_gunner.gsc
VTOLDestructibleCallback() :
_helicopter_gunner.gsc
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