Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
- p -
PACK_ICON_SPLIT_X :
gameobjects_shared.gsc
PACK_ICON_X :
gameobjects_shared.gsc
PACK_ICON_Y :
gameobjects_shared.gsc
PAIN_CHANCE :
archetype_human_locomotion.gsc
PAIN_TIME_LENGTH :
archetype_human_locomotion.gsc
PAIN_TIME_WINDOW :
archetype_human_locomotion.gsc
PAINTSHOP_LIGHT_EXPLODER_NAME :
custom_class.csc
PAINTSHOP_LIGHT_ZOOM_EXPLODER_NAME :
custom_class.csc
PAINTSHOP_WEAPON_KICK_EXPLODER_NAME :
custom_class.csc
PANIC :
blackboard.gsh
PANIC_NO :
blackboard.gsh
PANIC_YES :
blackboard.gsh
PAP_FLAG_PIECE :
_zm_pack_a_punch.gsc
PAP_INITIAL_PIECE :
_zm_pack_a_punch.gsc
PAP_PACKING_PIECE :
_zm_pack_a_punch.gsc
PAP_POWERED_PIECE :
_zm_pack_a_punch.gsc
PAP_TELEPORT_PIECE :
_zm_pack_a_punch.gsc
PAP_WEAPON_KNUCKLE_CRACK :
_zm_pack_a_punch.gsc
PAP_WEAPON_PIECE :
_zm_pack_a_punch.gsc
PARASITE_AWAY_FROM_CHARACTER :
_parasite.gsc
PARASITE_BELLY_GLOW_MAX :
_parasite.csc
PARASITE_BELLY_GLOW_MIN :
_parasite.csc
PARASITE_CHANGE_POSITION_TOATTACK_TARGET_DELAY :
_parasite.gsc
PARASITE_ENEMY_TOO_CLOSE_DIST :
_parasite.gsc
PARASITE_FIRE_CHANCE :
_parasite.gsc
PARASITE_FIRING_RATE :
blackboard.gsh
PARASITE_JUKE_MOVE_DIST_MAX :
_parasite.gsc
PARASITE_MAX_TIME_AT_SAME_POSITION :
_parasite.gsc
PARASITE_MELEE_CHANCE :
_parasite.gsc
PARASITE_MELEE_DIST :
_parasite.gsc
PARASITE_MOVE_DIST_MAX :
_parasite.gsc
PARASITE_RADIUS :
_parasite.gsc
PARASITE_REPATH_RANGE :
_parasite.gsc
PARASITE_ROUND_RING_FX :
_zm_ai_wasp.gsh
PARASITE_TOO_CLOSE_TO_SELF_DIST :
_parasite.gsc
PATHDIST_APPROXIMATE :
_zm_utility.gsh
PATHDIST_CORNERPREDICTED :
_zm_utility.gsh
PATHDIST_ORIGINAL :
_zm_utility.gsh
PATROL :
blackboard.gsh
PATROL_DISABLED :
blackboard.gsh
PATROL_ENABLED :
blackboard.gsh
PERFECT_ENEMY_YAW :
blackboard.gsh
PERK_ADDITIONAL_PRIMARY_WEAPON :
_zm_perks.gsh
PERK_CLIENTFIELD_ADDITIONAL_PRIMARY_WEAPON :
_zm_perks.gsh
PERK_CLIENTFIELD_DEAD_SHOT :
_zm_perks.gsh
PERK_CLIENTFIELD_DOUBLETAP2 :
_zm_perks.gsh
PERK_CLIENTFIELD_ELECTRIC_CHERRY :
_zm_perks.gsh
PERK_CLIENTFIELD_JUGGERNAUT :
_zm_perks.gsh
PERK_CLIENTFIELD_PHDFLOPPER :
_zm_perks.gsh
PERK_CLIENTFIELD_QUICK_REVIVE :
_zm_perks.gsh
PERK_CLIENTFIELD_SLEIGHT_OF_HAND :
_zm_perks.gsh
PERK_CLIENTFIELD_STAMINUP :
_zm_perks.gsh
PERK_CLIENTFIELD_TOMBSTONE :
_zm_perks.gsh
PERK_CLIENTFIELD_VULTUREAID :
_zm_perks.gsh
PERK_CLIENTFIELD_WHOSWHO :
_zm_perks.gsh
PERK_CLIENTFIELD_WIDOWS_WINE :
_zm_perks.gsh
PERK_DEAD_SHOT :
_zm_perks.gsh
PERK_DOUBLETAP2 :
_zm_perks.gsh
PERK_ELECTRIC_CHERRY :
_zm_perks.gsh
PERK_END_POWER_THREAD :
_zm_perks.gsh
PERK_JUGGERNOG :
mechz.gsc
,
raz.gsc
,
_zm_perks.gsh
PERK_PHDFLOPPER :
_zm_perks.gsh
PERK_QUICK_REVIVE :
_zm_perks.gsh
PERK_SLEIGHT_OF_HAND :
_zm_perks.gsh
PERK_STAMINUP :
_zm_perks.gsh
PERK_STATE_DEACTIVATED :
_zm_perks.gsh
PERK_STATE_NOT_OWNED :
_zm_perks.gsh
PERK_STATE_OWNED :
_zm_perks.gsh
PERK_STATE_PAUSED :
_zm_perks.gsh
PERK_TOMBSTONE :
_zm_perks.gsh
PERK_VULTUREAID :
_zm_perks.gsh
PERK_WHOSWHO :
_zm_perks.gsh
PERK_WIDOWS_WINE :
_zm_perks.gsh
PERKSACOLA_JINGLE :
_zm_audio.gsh
PERKSACOLA_PROBABILITY :
_zm_audio.gsh
PERKSACOLA_STINGER :
_zm_audio.gsh
PERKSACOLA_WAIT_TIME :
_zm_audio.gsh
PERSISTENT :
_zm_buildables.gsh
,
_zm_craftables.gsh
PHALANX_COLUMN :
phalanx.gsh
,
robot_phalanx.gsh
PHALANX_COLUMN_RIGHT :
phalanx.gsh
,
robot_phalanx.gsh
PHALANX_COLUMN_RIGHT_TIER_ONE :
phalanx.gsh
,
robot_phalanx.gsh
PHALANX_COLUMN_RIGHT_TIER_THREE :
phalanx.gsh
,
robot_phalanx.gsh
PHALANX_COLUMN_RIGHT_TIER_TWO :
phalanx.gsh
,
robot_phalanx.gsh
PHALANX_COLUMN_TIER_ONE :
phalanx.gsh
,
robot_phalanx.gsh
PHALANX_COLUMN_TIER_THREE :
phalanx.gsh
,
robot_phalanx.gsh
PHALANX_COLUMN_TIER_TWO :
phalanx.gsh
,
robot_phalanx.gsh
PHALANX_DIAGONAL_LEFT :
phalanx.gsh
,
robot_phalanx.gsh
PHALANX_DIAGONAL_LEFT_TIER_ONE :
phalanx.gsh
,
robot_phalanx.gsh
PHALANX_DIAGONAL_LEFT_TIER_THREE :
phalanx.gsh
,
robot_phalanx.gsh
PHALANX_DIAGONAL_LEFT_TIER_TWO :
phalanx.gsh
,
robot_phalanx.gsh
PHALANX_DIAGONAL_RIGHT :
phalanx.gsh
,
robot_phalanx.gsh
PHALANX_DIAGONAL_RIGHT_TIER_ONE :
phalanx.gsh
,
robot_phalanx.gsh
PHALANX_DIAGONAL_RIGHT_TIER_THREE :
phalanx.gsh
,
robot_phalanx.gsh
PHALANX_DIAGONAL_RIGHT_TIER_TWO :
phalanx.gsh
,
robot_phalanx.gsh
PHALANX_FORWARD :
phalanx.gsh
,
robot_phalanx.gsh
PHALANX_FORWARD_TIER_ONE :
phalanx.gsh
,
robot_phalanx.gsh
PHALANX_FORWARD_TIER_THREE :
phalanx.gsh
,
robot_phalanx.gsh
PHALANX_FORWARD_TIER_TWO :
phalanx.gsh
,
robot_phalanx.gsh
PHALANX_MAX_TIER_SIZE :
phalanx.gsh
,
robot_phalanx.gsh
PHALANX_MIN_TIER_SIZE :
phalanx.gsh
,
robot_phalanx.gsh
PHALANX_NAVMESH_TOLERANCE :
phalanx.gsh
,
robot_phalanx.gsh
PHALANX_REVERSE_WEDGE :
phalanx.gsh
PHALANX_REVERSE_WEDGE_TIER_ONE :
phalanx.gsh
PHALANX_REVERSE_WEDGE_TIER_THREE :
phalanx.gsh
PHALANX_REVERSE_WEDGE_TIER_TWO :
phalanx.gsh
PHALANX_ROTATION_OFFSET :
phalanx.gsh
,
robot_phalanx.gsh
PHALANX_TIER_ONE :
phalanx.gsh
,
robot_phalanx.gsh
PHALANX_TIER_THREE :
phalanx.gsh
,
robot_phalanx.gsh
PHALANX_TIER_TWO :
phalanx.gsh
,
robot_phalanx.gsh
PHALANX_TIERS :
phalanx.gsh
PHALANX_UPDATE_RATE_SEC :
phalanx.gsh
PHALANX_WEDGE :
phalanx.gsh
,
robot_phalanx.gsh
PHALANX_WEDGE_TIER_ONE :
phalanx.gsh
,
robot_phalanx.gsh
PHALANX_WEDGE_TIER_THREE :
phalanx.gsh
,
robot_phalanx.gsh
PHALANX_WEDGE_TIER_TWO :
phalanx.gsh
,
robot_phalanx.gsh
PHYSICS_TRACE_MASK_CLIP :
shared.gsh
PHYSICS_TRACE_MASK_PHYSICS :
shared.gsh
PHYSICS_TRACE_MASK_PLAYER :
shared.gsh
PHYSICS_TRACE_MASK_VEHICLE :
shared.gsh
PHYSICS_TRACE_MASK_VEHICLE_CLIP :
shared.gsh
PHYSICS_TRACE_MASK_WATER :
shared.gsh
PI :
shared.gsh
PICKUP_BOB_DISTANCE :
_pickup_items.gsc
PICKUP_ITEM_RESPAWN_TIME_AMMO :
_pickup_items.gsh
PICKUP_ITEM_RESPAWN_TIME_DAMAGE :
_pickup_items.gsh
PICKUP_ITEM_RESPAWN_TIME_HEALTH :
_pickup_items.gsh
PICKUP_ITEM_RESPAWN_TIME_PERK :
_pickup_items.gsh
PICKUP_ITEM_RESPAWN_TIME_WEAPON :
_pickup_items.gsh
PICKUP_ITEM_SOUND_PICKUP_AMMO :
_pickup_items.gsh
PICKUP_ITEM_SOUND_PICKUP_DAMAGE :
_pickup_items.gsh
PICKUP_ITEM_SOUND_PICKUP_HEALTH :
_pickup_items.gsh
PICKUP_ITEM_SOUND_PICKUP_PERK :
_pickup_items.gsh
PICKUP_ITEM_SOUND_PICKUP_WEAPON :
_pickup_items.gsh
PICKUP_ITEM_SOUND_RESPAWN_AMMO :
_pickup_items.gsh
PICKUP_ITEM_SOUND_RESPAWN_DAMAGE :
_pickup_items.gsh
PICKUP_ITEM_SOUND_RESPAWN_HEALTH :
_pickup_items.gsh
PICKUP_ITEM_SOUND_RESPAWN_PERK :
_pickup_items.gsh
PICKUP_ITEM_SOUND_RESPAWN_WEAPON :
_pickup_items.gsh
PICKUP_ROTATE_RATE :
_pickup_items.gsc
PIECE_UNITRIGGER_OFFSET :
_zm_craftables.gsc
PINK :
shared.gsh
PISTOL_DW_ENDGAME_1 :
weapon_group_anims.gsh
PISTOL_DW_ENDGAME_2 :
weapon_group_anims.gsh
PISTOL_DW_ENDGAME_3 :
weapon_group_anims.gsh
PISTOL_DW_ENDGAME_ARRAY :
weapon_group_anims.gsh
PISTOL_DW_LOBBY :
weapon_group_anims.gsh
PISTOL_ENDGAME_1 :
weapon_group_anims.gsh
PISTOL_ENDGAME_2 :
weapon_group_anims.gsh
PISTOL_ENDGAME_3 :
weapon_group_anims.gsh
PISTOL_ENDGAME_ARRAY :
weapon_group_anims.gsh
PISTOL_KILL_INDEX :
_contracts.gsc
PISTOL_LOBBY :
weapon_group_anims.gsh
PITCH :
shared.gsh
PLACEABLE_MOVEABLE_TIMEOUT_EXTENSION :
_placeables.gsc
PLACEABLE_MOVEABLE_TIMEOUT_EXTENSION_TU1 :
_turret.gsc
PLACEABLE_OFFSET :
_placeables.gsc
PLANE_MORTAR_AIM_ASSIST_RADIUS_SQ :
_planemortar.gsc
PLANE_MORTAR_DELAY :
_planemortar.gsc
PLANE_MORTAR_FLIGHT_RADIUS :
_planemortar.gsc
PLANE_MORTAR_FLIGHT_SPEED :
_planemortar.gsc
PLANE_MORTAR_FLIGHT_TIME :
_planemortar.gsc
PLANE_MORTAR_LOCATION_SELECTOR :
_planemortar.gsc
PLANE_MORTAR_LOCATION_SELECTOR_DONE :
_planemortar.gsc
PLANE_MORTAR_MODEL :
_planemortar.gsc
PLANE_MORTAR_MODEL_ENEMY :
_planemortar.gsc
PLANE_MORTAR_SELECTION_COUNT :
_planemortar.gsc
PLANE_MORTAR_SELECTION_RADIUS :
_planemortar.gsc
PLANE_WINGMAN_DELAY :
_planemortar.gsc
PLANE_WINGMAN_OFFSET :
_planemortar.gsc
PLANT_FIRST_SOUND :
_globallogic.csc
PLANT_SOUND_INTERVAL :
_globallogic.csc
PLAY_BOOST :
_battlechatter.gsc
PLAYER_1 :
shared.gsh
PLAYER_2 :
shared.gsh
PLAYER_3 :
shared.gsh
PLAYER_4 :
shared.gsh
PLAYER_BALL_OUTLINE :
duplicaterender_mgr.csc
PLAYER_HACKER_TOOL_BREACHING :
duplicaterender_mgr.gsc
,
duplicaterender_mgr.csc
PLAYER_HACKER_TOOL_HACKED :
duplicaterender_mgr.gsc
,
duplicaterender_mgr.csc
PLAYER_HACKER_TOOL_HACKING :
duplicaterender_mgr.gsc
,
duplicaterender_mgr.csc
PLAYER_HALF_HEIGHT :
player_shared.gsc
PLAYER_HEIGHT_INCREASE :
_helicopter_guard.gsc
PLAYER_KEYLINE_DVAR :
_zm.csc
PLAYER_KEYLINE_MATERIAL :
_zm.csc
PLAYER_KEYLINE_MATERIAL_LASTSTAND :
_zm.csc
PLAYER_POS_SEARCH_RADIUS :
player_shared.gsc
PLAYER_PREFIX :
_zm_audio.gsh
PLAYER_RADIUS :
_zm_unitrigger.gsc
,
_zm_weap_cymbal_monkey.gsc
,
player_shared.gsc
PLAYER_STAND_MAX_Z :
_zm_unitrigger.gsc
PLAYER_THREAT_DETECTOR_MATERIAL :
duplicaterender_mgr.csc
PLAYTYPE_GAMEEND :
zm_giant.gsc
,
zm_usermap.gsc
PLAYTYPE_NONE :
_zm_audio.gsh
PLAYTYPE_QUEUE :
_zm_audio.gsh
,
zm_usermap.gsc
,
zm_giant.gsc
PLAYTYPE_REJECT :
zm_giant.gsc
,
_zm_audio.gsh
,
zm_usermap.gsc
PLAYTYPE_ROUND :
zm_giant.gsc
,
_zm_audio.gsh
,
zm_usermap.gsc
PLAYTYPE_SPECIAL :
zm_giant.gsc
,
zm_usermap.gsc
,
_zm_audio.gsh
POINTS_MAX_DIST :
vehicle_ai_shared.gsc
POWERUP_ANY_TEAM :
_zm_powerups.gsh
POWERUP_FLASHING_STAGE_ONE_DELTA_TIME :
_zm_powerups.gsh
POWERUP_FLASHING_STAGE_ONE_TIME :
_zm_powerups.gsh
POWERUP_FLASHING_STAGE_TWO_DELTA_TIME :
_zm_powerups.gsh
POWERUP_FLASHING_STAGE_TWO_TIME :
_zm_powerups.gsh
POWERUP_FOR_SPECIFIC_PLAYER :
_zm_powerups.gsh
POWERUP_ONLY_AFFECTS_GRABBER :
_zm_powerups.gsh
POWERUP_ZOMBIE_GRABBABLE :
_zm_powerups.gsh
PREVIOUS_COVER_DIRECTION :
blackboard.gsh
PREVIOUS_COVER_MODE :
blackboard.gsh
PREVIOUS_COVER_TYPE :
blackboard.gsh
PRIMARY_CATEGORY :
_gadget_roulette.gsc
PRIMARY_CATEGORY_TOTAL :
_gadget_roulette.gsc
PRIORITY_HIGH :
_bot.gsh
PRIORITY_LOW :
_bot.gsh
PRIORITY_NORMAL :
_bot.gsh
PRIORITY_URGENT :
_bot.gsh
PROSTHETIC_ENDGAME_1 :
weapon_group_anims.gsh
PROSTHETIC_ENDGAME_2 :
weapon_group_anims.gsh
PROSTHETIC_ENDGAME_3 :
weapon_group_anims.gsh
PROSTHETIC_ENDGAME_ARRAY :
weapon_group_anims.gsh
PROSTHETIC_LOBBY :
weapon_group_anims.gsh
PROTOTYPE_SCOUT_HP_MOD :
_scout_drone.gsc
PROXIMITY_ALARM_DEPLOYED :
_weaponobjects.gsh
PROXIMITY_ALARM_OFF :
_weaponobjects.gsh
PROXIMITY_ALARM_ON :
_weaponobjects.gsh
PROXIMITY_GRENADE_DAMAGE_RADIUS_SQ :
_proximity_grenade.csc
PROXIMITY_GRENADE_POSTFX :
_proximity_grenade.csc
PROXY_PLAYER_NOT_TAZERED :
shared.gsh
PROXY_PLAYER_TAZERED :
shared.gsh
PULLED_IN_RANGE :
_zm_behavior.gsc
PURPLE :
shared.gsh
PUSH_DIRECTION :
blackboard.gsh
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