Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
- c -
CAC_LOCKED_WEAPON :
custom_class.csc
CALLING_CARD_STAT_COL :
_contracts.gsc
CAMERA_GLASS :
end_game_taunts.csc
CAMO_REVEAL_TIME :
_flak_drone.csc
,
_helicopter.csc
,
_gadget_camo_render.csc
CAMO_TURNOFF_MODEL_RENDER :
_gadget_camo_render.csc
,
_helicopter.csc
CAPTURE_CONDITION_AT_BASE :
ctf.gsc
CAPTURE_CONDITION_NONE :
ctf.gsc
CARRY_ICON_X :
sd.gsc
,
gameobjects_shared.gsc
CARRY_ICON_Y :
sd.gsc
,
gameobjects_shared.gsc
CENTER_OFFSET_Z :
_gadget_heat_wave.csc
CF_CALLBACK_ZERO_ON_NEW_ENT :
version.gsh
CF_CRACKS_ALL :
animation_shared.csc
,
animation_shared.gsc
CF_CRACKS_BLUE :
animation_shared.csc
,
animation_shared.gsc
CF_CRACKS_GREEN :
animation_shared.csc
,
animation_shared.gsc
CF_CRACKS_RED :
animation_shared.csc
,
animation_shared.gsc
CF_HOST_ONLY :
version.gsh
CF_OCTOBOMB_EXPLODE_FX :
_zm_weap_octobomb.gsh
CF_OCTOBOMB_FX :
_zm_weap_octobomb.gsh
CF_OCTOBOMB_UG_FX :
_zm_weap_octobomb.gsh
CF_TOGGLE_LIGHTS_FORCE_ALLIES :
shared.gsh
CF_TOGGLE_LIGHTS_FORCE_AXIS :
shared.gsh
CF_TOGGLE_LIGHTS_OFF :
shared.gsh
CF_TOGGLE_LIGHTS_ON :
shared.gsh
CF_WIDOWS_WINE_WRAP :
_zm_perk_widows_wine.gsh
CHAINSAW_ENDGAME_1 :
weapon_group_anims.gsh
CHAINSAW_ENDGAME_2 :
weapon_group_anims.gsh
CHAINSAW_ENDGAME_3 :
weapon_group_anims.gsh
CHAINSAW_ENDGAME_ARRAY :
weapon_group_anims.gsh
CHAINSAW_LOBBY :
weapon_group_anims.gsh
CHAR_CLEAR :
archetype_damage_effects.gsh
CHAR_RAMP :
archetype_damage_effects.gsh
CHAR_RAMP_TIME :
archetype_damage_effects.csc
CHARGE_RANGE_SQ_VS_PLAYER :
behavior.gsh
CHEMICALGEL_SPLAT_DURATION_MAX :
_hive_gun.gsh
CK_COST_COL :
_contracts.gsc
CLAMP :
shared.gsh
CLAMP_MAX :
shared.gsh
CLAMP_MIN :
shared.gsh
CLEAN_WINS_INDEX :
_contracts.gsc
CLEANSE_MATERIAL :
_gadget_cleanse.csc
CLIENT_FIELD_CTF_CARRIER :
clientfields.gsh
CLIENT_FIELD_FLAG_GPS_JAMMER_ACTIVE :
clientfields.gsh
CLIENT_FIELD_FLAG_SG_JAMMER_ACTIVE :
clientfields.gsh
CLIENT_FIELD_KILLSTREAK_HIDES_COMPASS :
clientfields.gsh
CLIENT_FIELD_KILLSTREAK_SPAWN_PROTECTION :
clientfields.gsh
CLIENT_FIELD_OPERATING_CHOPPER_GUNNER :
clientfields.gsh
CLIENT_FIELD_OPERATING_PREDATOR :
clientfields.gsh
CLIENT_FIELD_OPERATING_REAPER :
clientfields.gsh
CLIENT_FIELD_REMOTE_KILLSTREAK_STATIC :
clientfields.gsh
CLIENT_FRAME :
shared.gsh
CLIENTFIELD_BUILDABLE :
_zm_buildables.gsh
CLIENTFIELD_BUILDABLE_PIECE_CATTLECATCHER_PLOW :
_zm_buildables.gsh
CLIENTFIELD_BUILDABLE_PIECE_COUNT :
_zm_buildables.gsh
CLIENTFIELD_BUILDABLE_PIECE_ELECTRIC_TRAP_BATTERY :
_zm_buildables.gsh
CLIENTFIELD_BUILDABLE_PIECE_ELECTRIC_TRAP_COIL :
_zm_buildables.gsh
CLIENTFIELD_BUILDABLE_PIECE_ELECTRIC_TRAP_SPOOL :
_zm_buildables.gsh
CLIENTFIELD_BUILDABLE_PIECE_HEADCHOPPER_A :
_zm_buildables.gsh
CLIENTFIELD_BUILDABLE_PIECE_HEADCHOPPER_B :
_zm_buildables.gsh
CLIENTFIELD_BUILDABLE_PIECE_HEADCHOPPER_C :
_zm_buildables.gsh
CLIENTFIELD_BUILDABLE_PIECE_HEADCHOPPER_D :
_zm_buildables.gsh
CLIENTFIELD_BUILDABLE_PIECE_NONE :
_zm_buildables.gsh
CLIENTFIELD_BUILDABLE_PIECE_RIOTSHIELD_DOLLY :
_zm_buildables.gsh
CLIENTFIELD_BUILDABLE_PIECE_RIOTSHIELD_DOOR :
_zm_buildables.gsh
CLIENTFIELD_BUILDABLE_PIECE_SPRINGPAD_DOOR :
_zm_buildables.gsh
CLIENTFIELD_BUILDABLE_PIECE_SPRINGPAD_FLAG :
_zm_buildables.gsh
CLIENTFIELD_BUILDABLE_PIECE_SPRINGPAD_MOTOR :
_zm_buildables.gsh
CLIENTFIELD_BUILDABLE_PIECE_SPRINGPAD_WHISTLE :
_zm_buildables.gsh
CLIENTFIELD_BUILDABLE_PIECE_SUBWOOFER_MOTOR :
_zm_buildables.gsh
CLIENTFIELD_BUILDABLE_PIECE_SUBWOOFER_MOUNT :
_zm_buildables.gsh
CLIENTFIELD_BUILDABLE_PIECE_SUBWOOFER_SPEAKER :
_zm_buildables.gsh
CLIENTFIELD_BUILDABLE_PIECE_SUBWOOFER_TABLE :
_zm_buildables.gsh
CLIENTFIELD_BUILDABLE_PIECE_TURBINE_BODY :
_zm_buildables.gsh
CLIENTFIELD_BUILDABLE_PIECE_TURBINE_FAN :
_zm_buildables.gsh
CLIENTFIELD_BUILDABLE_PIECE_TURBINE_PANEL :
_zm_buildables.gsh
CLIENTFIELD_BUILDABLE_PIECE_TURRET_AMMO :
_zm_buildables.gsh
CLIENTFIELD_BUILDABLE_PIECE_TURRET_BARREL :
_zm_buildables.gsh
CLIENTFIELD_BUILDABLE_PIECE_TURRET_BODY :
_zm_buildables.gsh
CLIENTFIELD_CRAFTABLE :
_zm_craftables.gsh
CLIENTFIELD_CRAFTABLE_PIECE_NONE :
_zm_craftables.gsh
CLIENTFIELD_CRAFTABLE_PIECE_RIOTSHIELD_CLAMP :
_zm_craft_shield.csc
,
_zm_craft_shield.gsc
CLIENTFIELD_CRAFTABLE_PIECE_RIOTSHIELD_DOLLY :
_zm_craft_shield.csc
,
_zm_craft_shield.gsc
CLIENTFIELD_CRAFTABLE_PIECE_RIOTSHIELD_DOOR :
_zm_craft_shield.csc
,
_zm_craft_shield.gsc
CLIENTFIELD_POWERUP_BON_FIRE :
_zm_powerups.gsh
CLIENTFIELD_POWERUP_DOUBLE_POINTS :
_zm_powerups.gsh
CLIENTFIELD_POWERUP_FIRE_SALE :
_zm_powerups.gsh
CLIENTFIELD_POWERUP_FX_ANY_TEAM_ON :
_zm_powerups.gsh
CLIENTFIELD_POWERUP_FX_NAME :
_zm_powerups.gsh
CLIENTFIELD_POWERUP_FX_OFF :
_zm_powerups.gsh
CLIENTFIELD_POWERUP_FX_ON :
_zm_powerups.gsh
CLIENTFIELD_POWERUP_FX_ONLY_AFFECTS_GRABBER_ON :
_zm_powerups.gsh
CLIENTFIELD_POWERUP_FX_ZOMBIE_GRABBABLE_ON :
_zm_powerups.gsh
CLIENTFIELD_POWERUP_INSTANT_KILL :
_zm_powerups.gsh
CLIENTFIELD_POWERUP_INSTANT_KILL_UG :
_zm_powerups.gsh
CLIENTFIELD_POWERUP_MINI_GUN :
_zm_powerups.gsh
CLIENTFIELD_POWERUP_STATE_FLASHING_OFF :
_zm_powerups.gsh
CLIENTFIELD_POWERUP_STATE_FLASHING_ON :
_zm_powerups.gsh
CLIENTFIELD_POWERUP_STATE_OFF :
_zm_powerups.gsh
CLIENTFIELD_POWERUP_STATE_ON :
_zm_powerups.gsh
CLIENTFIELD_POWERUP_TESLA :
_zm_powerups.gsh
CLIENTFIELD_POWERUP_ZOMBIE_BLOOD :
_zm_powerups.gsh
CLONE_APPEAR_FX :
_gadget_clone.gsc
CLONE_COUNT :
_gadget_clone.gsc
CLONE_FIRST_POINT_DISTANCE :
_gadget_clone.gsc
CLONE_HEALTH_MULTIPLIER :
_gadget_clone.gsc
CLONE_HEIGHT :
_gadget_clone.gsc
CLONE_MATERIAL_ALLY :
_gadget_clone_render.csc
CLONE_MATERIAL_DAMAGE_ALLY :
_gadget_clone_render.csc
CLONE_MATERIAL_DAMAGE_ENEMY :
_gadget_clone_render.csc
CLONE_MATERIAL_ENEMY :
_gadget_clone_render.csc
CLONE_MAX_CLONES_ALLOWED :
_gadget_clone.gsc
CLONE_MAX_SEARCH_RADIUS :
_gadget_clone.gsc
CLONE_MAX_SEARCH_RADIUS_INITIAL :
_gadget_clone.gsc
CLONE_MIN_SEARCH_RADIUS :
_gadget_clone.gsc
CLONE_NOT_MOVING_DIST_SQ :
_gadget_clone.gsc
CLONE_NOT_MOVING_POLL_TIME :
_gadget_clone.gsc
CLONE_ORB_FX :
_gadget_clone.gsc
CLONE_PATH_DISTANCE_THRESHOLD :
_gadget_clone.gsc
CLONE_PATH_DISTANCE_THRESHOLD_SQ :
_gadget_clone.gsc
CLONE_SHADER_CONST :
_gadget_clone.csc
,
_gadget_clone_render.csc
CLONE_SHADER_RAMP_IN_SPEED :
_gadget_clone_render.csc
CLONE_SHADER_W_WIRE_BRIGHTNESS :
_gadget_clone_render.csc
CLONE_SHADER_X_UNUSED :
_gadget_clone_render.csc
CLONE_SHADER_Z_TINT_INDEX :
_gadget_clone_render.csc
CLONE_SPAWN_DISTANCE :
_gadget_clone.gsc
CLONE_SPAWN_FACING_OFFSET :
_gadget_clone.gsc
CLONE_SPAWN_FROM_PLAYER_MAX :
_gadget_clone.gsc
CLONE_SPAWN_HEIGHT_OFFSET :
_gadget_clone.gsc
CLONE_SPAWN_VELOCITY_OFFSET :
_gadget_clone.gsc
CLONE_VANISH_FX :
_gadget_clone.gsc
CLOSE_ENEMY_DISTANCE_SQ :
behavior.gsh
CLOSE_EXPLOSIVE :
archetype_human.gsc
,
zombie.gsc
CLOSE_FRIENDLY_DISTANCE :
archetype_human_blackboard.gsc
COLOR_FIXED_NODE_RADIUS :
colors_shared.gsc
COLOR_NODE_BIG_RADIUS :
colors_shared.gsc
COMBAT_EFFICIENCY_POWER_LOSS_SCALAR :
_ability_util.gsc
COMBAT_ROBOT_ADD_X_VELOCITY_MAX :
_combat_robot.gsc
COMBAT_ROBOT_ADD_X_VELOCITY_MIN :
_combat_robot.gsc
COMBAT_ROBOT_ADD_Y_VELOCITY_MAX :
_combat_robot.gsc
COMBAT_ROBOT_ADD_Y_VELOCITY_MIN :
_combat_robot.gsc
COMBAT_ROBOT_ADD_Z_VELOCITY_MAX :
_combat_robot.gsc
COMBAT_ROBOT_ADD_Z_VELOCITY_MIN :
_combat_robot.gsc
COMBAT_ROBOT_DEFEND_ICON :
_combat_robot.gsc
COMBAT_ROBOT_DURATION :
_killstreaks.gsh
COMBAT_ROBOT_EMP_DURATION :
_killstreaks.gsh
COMBAT_ROBOT_FORWARD_SPAWN_OFFSET :
_combat_robot.gsc
COMBAT_ROBOT_GIVE_UP_ON_ENEMY :
_combat_robot.gsc
COMBAT_ROBOT_GUARD_RADIUS :
_combat_robot.gsc
COMBAT_ROBOT_IGNORE_UNATTACKABLE_ENEMY :
_combat_robot.gsc
COMBAT_ROBOT_INFLUENCER :
_combat_robot.gsc
COMBAT_ROBOT_KILLCAM_TIME_OFFSET :
_combat_robot.gsc
COMBAT_ROBOT_MARKER_NAME :
_combat_robot.gsc
COMBAT_ROBOT_MAX_SHUTDOWN :
_combat_robot.gsc
COMBAT_ROBOT_MIN_SHUTDOWN :
_combat_robot.gsc
COMBAT_ROBOT_NAME :
_combat_robot.gsc
COMBAT_ROBOT_NAV_MESH_VALID_LOCATION_BOUNDARY :
_combat_robot.gsc
COMBAT_ROBOT_NAV_MESH_VALID_LOCATION_TOLERANCE :
_combat_robot.gsc
COMBAT_ROBOT_VELOCITY_SCALAR :
_combat_robot.gsc
COMBAT_TACO_RADIUS :
_bot_clean.gsc
COMPASS_SHADER :
teamgather_shared.gsc
CONCUSSIVE_DAMAGE_RADIUS_LG :
_destructible.gsc
CONCUSSIVE_DAMAGE_RADIUS_SM :
_destructible.gsc
CONCUSSIVE_EXPLOSION_DMG_MAX :
_destructible.gsc
CONCUSSIVE_EXPLOSION_DMG_MIN :
_destructible.gsc
CONF_WINS_INDEX :
_contracts.gsc
CONNECTION_TYPE_NOTIFY :
statemachine.gsh
CONNECTION_TYPE_UTILITY :
statemachine.gsh
CONTENTS_ACTOR :
shared.gsh
CONTENTS_AI_NOSIGHT :
shared.gsh
CONTENTS_CANSHOOTCLIP :
shared.gsh
CONTENTS_CLIPSHOT :
shared.gsh
CONTENTS_CORPSE :
shared.gsh
CONTENTS_CORPSE_CLIPSHOT :
shared.gsh
CONTENTS_DETAIL :
shared.gsh
CONTENTS_FAKE_ACTOR :
shared.gsh
CONTENTS_FOLIAGE :
shared.gsh
CONTENTS_GLASS :
shared.gsh
CONTENTS_ITEM :
shared.gsh
CONTENTS_ITEMCLIP :
shared.gsh
CONTENTS_LOOKAT :
shared.gsh
CONTENTS_MANTLE :
shared.gsh
CONTENTS_MISSILECLIP :
shared.gsh
CONTENTS_MONSTERCLIP :
shared.gsh
CONTENTS_NODROP :
shared.gsh
CONTENTS_NONCOLLIDING :
shared.gsh
CONTENTS_PLAYER :
shared.gsh
CONTENTS_PLAYERCLIP :
shared.gsh
CONTENTS_PLAYERVEHICLECLIP :
shared.gsh
CONTENTS_SKY :
shared.gsh
CONTENTS_SOLID :
shared.gsh
CONTENTS_STRUCTURAL :
shared.gsh
CONTENTS_TRIGGER :
shared.gsh
CONTENTS_USE :
shared.gsh
CONTENTS_UTILITYCLIP :
shared.gsh
CONTENTS_VEHICLE :
shared.gsh
CONTENTS_VEHICLECLIP :
shared.gsh
CONTENTS_WATER :
shared.gsh
CONTEXT :
blackboard.gsh
CONTEXT_2 :
blackboard.gsh
CONTRACT_TABLE :
_contracts.gsc
CONTRACT_TYPE :
_contracts.gsc
COOP_FOLLOW_RADIUS_MAX :
_bot.gsc
COOP_FOLLOW_RADIUS_MIN :
_bot.gsc
CORNER_PREDICTION_DISTANCE :
blackboard.gsh
CORNER_PREDICTOR_STATUS_ARRIVING_COVER :
blackboard.gsh
CORNER_PREDICTOR_STATUS_ARRIVING_EXPOSED :
blackboard.gsh
CORNER_PREDICTOR_STATUS_EXITING_COVER :
blackboard.gsh
CORNER_PREDICTOR_STATUS_EXITING_EXPOSED :
blackboard.gsh
CORNER_PREDICTOR_STATUS_NO_PATH :
blackboard.gsh
CORNER_PREDICTOR_STATUS_STRAIGHT_LINE_TO_GOAL :
blackboard.gsh
CORNER_PREDICTOR_STATUS_SUCCESS :
blackboard.gsh
CORPSE_BURN_DURATION :
_globallogic.gsc
COS_45 :
shared.gsh
COS_60 :
behavior.gsh
COUNTER_UAV_ACCELERATION_PERCENTAGE :
_killstreaks.gsh
COUNTER_UAV_DECELERATION_PERCENTAGE :
_killstreaks.gsh
COUNTER_UAV_DURATION_CHECK :
_killstreaks.gsh
COUNTER_UAV_DURATION_MS :
_killstreaks.gsh
COUNTER_UAV_GROUP_OFFSET :
_killstreaks.gsh
COUNTER_UAV_GROUP_SIZE :
_killstreaks.gsh
COUNTER_UAV_HEALTH :
_killstreaks.gsh
COUNTER_UAV_KILLSTREAK_NAME :
_counteruav.gsc
COUNTER_UAV_LOCATION_DURATION_MAX :
_killstreaks.gsh
COUNTER_UAV_LOCATION_DURATION_MIN :
_killstreaks.gsh
COUNTER_UAV_LOOP_SOUND :
_killstreaks.gsh
COUNTER_UAV_LOW_HEALTH :
_killstreaks.gsh
COUNTER_UAV_MAP_PERCENTAGE :
_killstreaks.gsh
COUNTER_UAV_MODEL_SCALE :
_killstreaks.gsh
COUNTER_UAV_NAME :
_counteruav.gsc
COUNTER_UAV_POSITION_COUNT :
_killstreaks.gsh
COUNTER_UAV_POSITION_Z_OFFSET :
_killstreaks.gsh
COUNTER_UAV_ROTATION_ACCELERATION_PERCENTAGE :
_killstreaks.gsh
COUNTER_UAV_ROTATION_DECELERATION_PERCENTAGE :
_killstreaks.gsh
COUNTER_UAV_ROTATION_DURATION :
_killstreaks.gsh
COUNTER_UAV_SPEED :
_killstreaks.gsh
COUNTER_UAV_VEHICLE_NAME :
_counteruav.gsc
COVER_AIM_ANGLE_EPSILON :
archetype_human_cover.gsc
,
archetype_cover_utility.gsc
COVER_ALERT_MODE :
blackboard.gsh
COVER_ANY :
archetype_mocomps_utility.gsc
COVER_BACK_DIRECTION :
blackboard.gsh
COVER_BLIND_MODE :
blackboard.gsh
COVER_CONCEALED :
blackboard.gsh
COVER_CORNER_VALID_YAW_RANGE_MAX :
behavior.gsh
COVER_CORNER_VALID_YAW_RANGE_MIN :
behavior.gsh
COVER_CROUCH :
blackboard.gsh
COVER_CROUCH_OFFSET :
behavior.gsh
COVER_DIRECTION :
blackboard.gsh
COVER_EXPOSED :
blackboard.gsh
COVER_FRONT_DIRECTION :
blackboard.gsh
COVER_GUARD :
blackboard.gsh
COVER_LEAN_MODE :
blackboard.gsh
COVER_LEFT :
blackboard.gsh
COVER_LEFT_DIRECTION :
blackboard.gsh
COVER_LEFT_OFFSET :
behavior.gsh
COVER_LEFT_YAW_OFFSET :
behavior.gsh
COVER_MODE :
blackboard.gsh
COVER_MODE_LEAN :
behavior.gsh
COVER_MODE_NONE :
blackboard.gsh
COVER_MODE_OVER :
behavior.gsh
COVER_NONE :
blackboard.gsh
COVER_OVER_MODE :
blackboard.gsh
COVER_PATH :
blackboard.gsh
COVER_PILLAR :
blackboard.gsh
COVER_PILLAR_LEFT_OFFSET :
behavior.gsh
COVER_PILLAR_RIGHT_OFFSET :
behavior.gsh
COVER_PILLAR_YAW_OFFSET :
behavior.gsh
COVER_RIGHT :
blackboard.gsh
COVER_RIGHT_DIRECTION :
blackboard.gsh
COVER_RIGHT_OFFSET :
behavior.gsh
COVER_RIGHT_YAW_OFFSET :
behavior.gsh
COVER_SCAN_MODE :
blackboard.gsh
COVER_SHOOT_MIN_TIME :
behavior.gsh
COVER_SHOOT_TAKEDOWN_TIME :
behavior.gsh
COVER_STAND :
blackboard.gsh
COVER_STAND_OFFSET :
behavior.gsh
COVER_TYPE :
blackboard.gsh
COVER_TYPE_CONCEALED :
blackboard.gsh
COVER_TYPE_UNCONCEALED :
blackboard.gsh
COVER_VANTAGE_MODE :
blackboard.gsh
CQB_ENDGAME_1 :
weapon_group_anims.gsh
CQB_ENDGAME_2 :
weapon_group_anims.gsh
CQB_ENDGAME_3 :
weapon_group_anims.gsh
CQB_ENDGAME_ARRAY :
weapon_group_anims.gsh
CQB_LOBBY :
weapon_group_anims.gsh
CRAFTABLE_INVALID_CHOICE :
_zm_craftables.gsh
CRAFTABLE_IS_SHARED :
_zm_craftables.gsh
CRAFTABLE_NEED_ALL_PIECES :
_zm_craftables.gsh
CRAFTABLE_OBTAINED :
_zm_craftables.gsh
CRAFTABLE_SHIELD :
_zm_craft_shield.csc
CRATE_GOAL_RADIUS :
_bot.gsc
CRATE_USE_RADIUS :
_bot.gsc
CTF_GOAL_RADIUS :
_bot_ctf.gsc
CTF_WINS_INDEX :
_contracts.gsc
CURRENT_LOCATION_COVER_TYPE :
blackboard.gsh
CUSTOM_BUILD_THINK :
_zm_buildables.gsh
CUSTOMIZATION_INVALID_PAINTJOB_INDEX :
shared.gsh
CUSTOMIZATION_INVALID_PAINTJOB_SLOT :
shared.gsh
CUTTING_DETAIL_LEVEL_CONVEX_HULL :
shared.gsh
CUTTING_DETAIL_LEVEL_EXPENSIVE_FULL :
shared.gsh
CUTTING_DETAIL_LEVEL_OBB :
shared.gsh
CYAN :
shared.gsh
CYBERCOM_ABILITIES_PER_WHEEL :
shared.gsh
CYBERCOM_STATS_END_INDEX :
shared.gsh
CYBERCOM_STATS_START_INDEX :
shared.gsh
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