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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Macros | |
| #define | CLONE_SHADER_CONST "scriptVector3" |
Functions | |
| function | __init__ () |
| function | clone_activated (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump) |
| function | clone_damage_finish () |
| function | clone_damage_flicker (localClientNum) |
| function | clone_damaged (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump) |
| function | player_clone_activated (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump) |
| function | set_shader (localClientNum, enabled, entity) |
| #define CLONE_SHADER_CONST "scriptVector3" |
Definition at line 20 of file _gadget_clone.csc.
| function __init__ | ( | ) |
Definition at line 24 of file _gadget_clone.csc.
References CF_CALLBACK_ZERO_ON_NEW_ENT, CF_HOST_ONLY, clone_activated(), clone_damaged(), player_clone_activated(), register(), and VERSION_SHIP.
| function clone_activated | ( | localClientNum | , |
| oldVal | , | ||
| newVal | , | ||
| bNewEnt | , | ||
| bInitialSnap | , | ||
| fieldName | , | ||
| bWasTimeJump | |||
| ) |
Definition at line 44 of file _gadget_clone.csc.
References set_shader(), and transition_shader().
Referenced by __init__().
| function clone_damage_finish | ( | ) |
Definition at line 87 of file _gadget_clone.csc.
Referenced by clone_damaged().
| function clone_damage_flicker | ( | localClientNum | ) |
Definition at line 76 of file _gadget_clone.csc.
References update_dr_flag().
Referenced by clone_damaged().
| function clone_damaged | ( | localClientNum | , |
| oldVal | , | ||
| newVal | , | ||
| bNewEnt | , | ||
| bInitialSnap | , | ||
| fieldName | , | ||
| bWasTimeJump | |||
| ) |
Definition at line 97 of file _gadget_clone.csc.
References clone_damage_finish(), and clone_damage_flicker().
Referenced by __init__().
| function player_clone_activated | ( | localClientNum | , |
| oldVal | , | ||
| newVal | , | ||
| bNewEnt | , | ||
| bInitialSnap | , | ||
| fieldName | , | ||
| bWasTimeJump | |||
| ) |
Definition at line 58 of file _gadget_clone.csc.
References CLONE_SHADER_CONST, set_shader(), and transition_shader().
Referenced by __init__().
| function set_shader | ( | localClientNum | , |
| enabled | , | ||
| entity | |||
| ) |
Definition at line 32 of file _gadget_clone.csc.
References update_dr_flag().
Referenced by clone_activated(), and player_clone_activated().