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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Macros | |
#define | CLONE_SHADER_CONST "scriptVector3" |
Functions | |
function | __init__ () |
function | clone_activated (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump) |
function | clone_damage_finish () |
function | clone_damage_flicker (localClientNum) |
function | clone_damaged (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump) |
function | player_clone_activated (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump) |
function | set_shader (localClientNum, enabled, entity) |
#define CLONE_SHADER_CONST "scriptVector3" |
Definition at line 20 of file _gadget_clone.csc.
function __init__ | ( | ) |
Definition at line 24 of file _gadget_clone.csc.
References CF_CALLBACK_ZERO_ON_NEW_ENT, CF_HOST_ONLY, clone_activated(), clone_damaged(), player_clone_activated(), register(), and VERSION_SHIP.
function clone_activated | ( | localClientNum | , |
oldVal | , | ||
newVal | , | ||
bNewEnt | , | ||
bInitialSnap | , | ||
fieldName | , | ||
bWasTimeJump | |||
) |
Definition at line 44 of file _gadget_clone.csc.
References set_shader(), and transition_shader().
Referenced by __init__().
function clone_damage_finish | ( | ) |
Definition at line 87 of file _gadget_clone.csc.
Referenced by clone_damaged().
function clone_damage_flicker | ( | localClientNum | ) |
Definition at line 76 of file _gadget_clone.csc.
References update_dr_flag().
Referenced by clone_damaged().
function clone_damaged | ( | localClientNum | , |
oldVal | , | ||
newVal | , | ||
bNewEnt | , | ||
bInitialSnap | , | ||
fieldName | , | ||
bWasTimeJump | |||
) |
Definition at line 97 of file _gadget_clone.csc.
References clone_damage_finish(), and clone_damage_flicker().
Referenced by __init__().
function player_clone_activated | ( | localClientNum | , |
oldVal | , | ||
newVal | , | ||
bNewEnt | , | ||
bInitialSnap | , | ||
fieldName | , | ||
bWasTimeJump | |||
) |
Definition at line 58 of file _gadget_clone.csc.
References CLONE_SHADER_CONST, set_shader(), and transition_shader().
Referenced by __init__().
function set_shader | ( | localClientNum | , |
enabled | , | ||
entity | |||
) |
Definition at line 32 of file _gadget_clone.csc.
References update_dr_flag().
Referenced by clone_activated(), and player_clone_activated().