‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_gadget_clone.csc File Reference

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Macros

#define CLONE_SHADER_CONST   "scriptVector3"
 

Functions

function __init__ ()
 
function clone_activated (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 
function clone_damage_finish ()
 
function clone_damage_flicker (localClientNum)
 
function clone_damaged (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 
function player_clone_activated (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 
function set_shader (localClientNum, enabled, entity)
 

Macro Definition Documentation

◆ CLONE_SHADER_CONST

#define CLONE_SHADER_CONST   "scriptVector3"

Definition at line 20 of file _gadget_clone.csc.

Function Documentation

◆ __init__()

◆ clone_activated()

function clone_activated ( localClientNum  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)

Definition at line 44 of file _gadget_clone.csc.

References set_shader(), and transition_shader().

Referenced by __init__().

◆ clone_damage_finish()

function clone_damage_finish ( )

Definition at line 87 of file _gadget_clone.csc.

Referenced by clone_damaged().

◆ clone_damage_flicker()

function clone_damage_flicker ( localClientNum  )

Definition at line 76 of file _gadget_clone.csc.

References update_dr_flag().

Referenced by clone_damaged().

◆ clone_damaged()

function clone_damaged ( localClientNum  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)

Definition at line 97 of file _gadget_clone.csc.

References clone_damage_finish(), and clone_damage_flicker().

Referenced by __init__().

◆ player_clone_activated()

function player_clone_activated ( localClientNum  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)

Definition at line 58 of file _gadget_clone.csc.

References CLONE_SHADER_CONST, set_shader(), and transition_shader().

Referenced by __init__().

◆ set_shader()

function set_shader ( localClientNum  ,
enabled  ,
entity   
)

Definition at line 32 of file _gadget_clone.csc.

References update_dr_flag().

Referenced by clone_activated(), and player_clone_activated().