‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_gadget_clone_render.csc File Reference

Go to the source code of this file.

Macros

#define CLONE_MATERIAL_ALLY   "mc/ability_clone_ally"
 
#define CLONE_MATERIAL_DAMAGE_ALLY   "mc/ability_clone_ally_damage"
 
#define CLONE_MATERIAL_DAMAGE_ENEMY   "mc/ability_clone_enemy_damage"
 
#define CLONE_MATERIAL_ENEMY   "mc/ability_clone_enemy"
 
#define CLONE_SHADER_CONST   "scriptVector3"
 
#define CLONE_SHADER_RAMP_IN_SPEED   .04
 
#define CLONE_SHADER_W_WIRE_BRIGHTNESS   0.04
 
#define CLONE_SHADER_X_UNUSED   1
 
#define CLONE_SHADER_Z_TINT_INDEX   0
 

Functions

function __init__ ()
 
function transition_shader (localClientNum)
 

Macro Definition Documentation

◆ CLONE_MATERIAL_ALLY

#define CLONE_MATERIAL_ALLY   "mc/ability_clone_ally"

Definition at line 9 of file _gadget_clone_render.csc.

◆ CLONE_MATERIAL_DAMAGE_ALLY

#define CLONE_MATERIAL_DAMAGE_ALLY   "mc/ability_clone_ally_damage"

Definition at line 11 of file _gadget_clone_render.csc.

◆ CLONE_MATERIAL_DAMAGE_ENEMY

#define CLONE_MATERIAL_DAMAGE_ENEMY   "mc/ability_clone_enemy_damage"

Definition at line 12 of file _gadget_clone_render.csc.

◆ CLONE_MATERIAL_ENEMY

#define CLONE_MATERIAL_ENEMY   "mc/ability_clone_enemy"

Definition at line 10 of file _gadget_clone_render.csc.

◆ CLONE_SHADER_CONST

#define CLONE_SHADER_CONST   "scriptVector3"

Definition at line 18 of file _gadget_clone_render.csc.

◆ CLONE_SHADER_RAMP_IN_SPEED

#define CLONE_SHADER_RAMP_IN_SPEED   .04

Definition at line 14 of file _gadget_clone_render.csc.

◆ CLONE_SHADER_W_WIRE_BRIGHTNESS

#define CLONE_SHADER_W_WIRE_BRIGHTNESS   0.04

Definition at line 17 of file _gadget_clone_render.csc.

◆ CLONE_SHADER_X_UNUSED

#define CLONE_SHADER_X_UNUSED   1

Definition at line 15 of file _gadget_clone_render.csc.

◆ CLONE_SHADER_Z_TINT_INDEX

#define CLONE_SHADER_Z_TINT_INDEX   0

Definition at line 16 of file _gadget_clone_render.csc.

Function Documentation

◆ __init__()

◆ transition_shader()