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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Macros | |
#define | CLONE_MATERIAL_ALLY "mc/ability_clone_ally" |
#define | CLONE_MATERIAL_DAMAGE_ALLY "mc/ability_clone_ally_damage" |
#define | CLONE_MATERIAL_DAMAGE_ENEMY "mc/ability_clone_enemy_damage" |
#define | CLONE_MATERIAL_ENEMY "mc/ability_clone_enemy" |
#define | CLONE_SHADER_CONST "scriptVector3" |
#define | CLONE_SHADER_RAMP_IN_SPEED .04 |
#define | CLONE_SHADER_W_WIRE_BRIGHTNESS 0.04 |
#define | CLONE_SHADER_X_UNUSED 1 |
#define | CLONE_SHADER_Z_TINT_INDEX 0 |
Functions | |
function | __init__ () |
function | transition_shader (localClientNum) |
#define CLONE_MATERIAL_ALLY "mc/ability_clone_ally" |
Definition at line 9 of file _gadget_clone_render.csc.
#define CLONE_MATERIAL_DAMAGE_ALLY "mc/ability_clone_ally_damage" |
Definition at line 11 of file _gadget_clone_render.csc.
#define CLONE_MATERIAL_DAMAGE_ENEMY "mc/ability_clone_enemy_damage" |
Definition at line 12 of file _gadget_clone_render.csc.
#define CLONE_MATERIAL_ENEMY "mc/ability_clone_enemy" |
Definition at line 10 of file _gadget_clone_render.csc.
#define CLONE_SHADER_CONST "scriptVector3" |
Definition at line 18 of file _gadget_clone_render.csc.
#define CLONE_SHADER_RAMP_IN_SPEED .04 |
Definition at line 14 of file _gadget_clone_render.csc.
#define CLONE_SHADER_W_WIRE_BRIGHTNESS 0.04 |
Definition at line 17 of file _gadget_clone_render.csc.
#define CLONE_SHADER_X_UNUSED 1 |
Definition at line 15 of file _gadget_clone_render.csc.
#define CLONE_SHADER_Z_TINT_INDEX 0 |
Definition at line 16 of file _gadget_clone_render.csc.
function __init__ | ( | ) |
Definition at line 22 of file _gadget_clone_render.csc.
References CLONE_MATERIAL_ALLY, CLONE_MATERIAL_DAMAGE_ALLY, CLONE_MATERIAL_DAMAGE_ENEMY, CLONE_MATERIAL_ENEMY, DR_CULL_ALWAYS, DR_TYPE_FRAMEBUFFER, and set_dr_filter_framebuffer().
function transition_shader | ( | localClientNum | ) |
Definition at line 40 of file _gadget_clone_render.csc.
References CLONE_SHADER_CONST, CLONE_SHADER_RAMP_IN_SPEED, CLONE_SHADER_W_WIRE_BRIGHTNESS, CLONE_SHADER_X_UNUSED, CLONE_SHADER_Z_TINT_INDEX, and WAIT_CLIENT_FRAME.
Referenced by clone_activated(), cloneShaderOn(), and player_clone_activated().