Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
- f -
FACIAL_STATE_ANIMSCRIPTED :
archetype_secondary_animations.csc
FACIAL_STATE_COMBAT :
archetype_secondary_animations.csc
,
clientfaceanim_shared.csc
FACIAL_STATE_COMBAT_AIM :
archetype_secondary_animations.csc
FACIAL_STATE_COMBAT_SHOOT :
archetype_secondary_animations.csc
,
clientfaceanim_shared.csc
FACIAL_STATE_DEATH :
clientfaceanim_shared.csc
,
archetype_secondary_animations.csc
FACIAL_STATE_INACTIVE :
archetype_secondary_animations.csc
,
clientfaceanim_shared.csc
FACIAL_STATE_JUMPING :
clientfaceanim_shared.csc
FACIAL_STATE_MELEE :
archetype_secondary_animations.csc
,
clientfaceanim_shared.csc
FACIAL_STATE_PAIN :
archetype_secondary_animations.csc
,
clientfaceanim_shared.csc
FACIAL_STATE_SLIDING :
clientfaceanim_shared.csc
FACIAL_STATE_SPRINTING :
clientfaceanim_shared.csc
FACIAL_STATE_SWIMMING :
clientfaceanim_shared.csc
FACIAL_STATE_WALLRUNNING :
clientfaceanim_shared.csc
FACIAL_SYSTEM_FADE_DIST :
archetype_secondary_animations.csc
,
clientfaceanim_shared.csc
FACIAL_SYSTEM_FADE_DISTSQ :
clientfaceanim_shared.csc
FAKEFIRE_MAX_RANGE :
_gadget_clone.gsc
FAKEFIRE_MAX_RANGE_SQR :
_gadget_clone.gsc
FAKEFIRE_MAX_SHOTS :
_gadget_clone.gsc
FAKEFIRE_MAX_WAIT_DURATION :
_gadget_clone.gsc
FAKEFIRE_MIN_SHOTS :
_gadget_clone.gsc
FAKEFIRE_MIN_WAIT_DURATION :
_gadget_clone.gsc
FALL_DAMAGE_DIRT_DURATION :
_explode.csc
FALL_DAMAGE_FADE_TIME :
_explode.csc
FALLER_DIST_SQ_VISIBLE :
_zm_ai_faller.gsc
FAR_POINTS_DIST :
_croc.gsc
FATAL_DAMAGE_LOCATION :
blackboard.gsh
FILTER_DT :
vehicle_shared.csc
FILTER_FADE_IN_RATE :
vehicle_shared.csc
FILTER_FADE_IN_TIME :
vehicle_shared.csc
FILTER_FADE_OUT_RATE :
vehicle_shared.csc
FILTER_FADE_OUT_TIME :
vehicle_shared.csc
FILTER_INDEX_BLOOD :
shared.gsh
FILTER_INDEX_BONUSZM :
shared.gsh
FILTER_INDEX_DIRT :
shared.gsh
FILTER_INDEX_DROWN :
shared.gsh
FILTER_INDEX_EMP :
shared.gsh
FILTER_INDEX_ENVIRONMENT :
shared.gsh
FILTER_INDEX_GADGET :
shared.gsh
FILTER_INDEX_OOB :
shared.gsh
FILTER_INDEX_OVERDRIVE :
shared.gsh
FILTER_INDEX_PLAYER_SHOCK :
shared.gsh
FILTER_INDEX_SPEED_BURST :
shared.gsh
FILTER_INDEX_VEHICLE :
shared.gsh
FILTER_INDEX_VISION_PULSE :
shared.gsh
FILTER_INDEX_WATER_MIST :
shared.gsh
FILTER_INDEX_WATER_SHEET :
shared.gsh
FIRE_FX_MAX_DURATION :
archetype_damage_effects.gsh
FIRE_MODE :
blackboard.gsh
FIREFLY_ATTACKING :
_hive_gun.gsh
FIREFLY_DEPLOYING :
_hive_gun.gsh
FIREFLY_DIEING :
_hive_gun.gsh
FIREFLY_HUNTING :
_hive_gun.gsh
FIREFLY_INIT :
_hive_gun.gsh
FIREFLY_LINK_ATTACKING :
_hive_gun.gsh
FIRST_DAILY_MP_CONTRACT_INDEX :
_contracts.gsh
FIRST_SPECIAL_MP_CONTRACT_INDEX :
_contracts.gsh
FIRST_UNASSIGNED_CONTRACT_SLOT :
_contracts.gsc
FIRST_WEEKLY_MP_CONTRACT_INDEX :
_contracts.gsh
FLAG_INUSE :
_gadget_hacker.gsc
FLAG_NAME :
_gadget_speed_burst.gsc
FLAG_OWNED :
_gadget_hacker.gsc
FLAG_TARGET_SPACING :
_bot_dom.gsc
FLAK_DRONE_HOVER_ACCELERATION :
_killstreaks.gsh
FLAK_DRONE_HOVER_HEIGHT :
_killstreaks.gsh
FLAK_DRONE_HOVER_HEIGHT_VARIANCE :
_killstreaks.gsh
FLAK_DRONE_HOVER_INNER_RADIUS :
_killstreaks.gsh
FLAK_DRONE_HOVER_OUTTER_RADIUS :
_killstreaks.gsh
FLAK_DRONE_HOVER_POINT_SPACING :
_killstreaks.gsh
FLAK_DRONE_HOVER_RADIUS :
_killstreaks.gsh
FLAK_DRONE_HOVER_SPEED :
_killstreaks.gsh
FLAK_DRONE_MISSILE_TOO_CLOSE_TO_PARENT_DISTANCE :
_flak_drone.gsc
FLAK_DRONE_MOVE_SPEED :
_killstreaks.gsh
FLAK_DRONE_NAME :
_flak_drone.gsc
FLAK_DRONE_NEAR_GOAL_NOTIFY_DIST :
_killstreaks.gsh
FLAK_DRONE_SPAWN_OFFSET :
_killstreaks.gsh
FLAK_DRONE_STUN_DURATION :
_killstreaks.gsh
FLAK_DRONE_TIME_AT_SAME_POSITION_MAX :
_killstreaks.gsh
FLAK_DRONE_TIME_AT_SAME_POSITION_MIN :
_killstreaks.gsh
FLAK_DRONE_VEHICLE_NAME :
_killstreaks.gsh
FLARE_DISTANCE :
_heatseekingmissile.gsc
FLASH_FADE_IN_TIME :
_gadget_overdrive.csc
,
_gadget_unstoppable_force.csc
FLASH_FADE_OUT_TIME :
_gadget_overdrive.csc
,
_gadget_unstoppable_force.csc
FLASHBACK_DISAPPEAR_FX :
_gadget_flashback.csc
FLASHBACK_DISAPPEAR_SOUND_1P :
_gadget_flashback.csc
FLASHBACK_DISAPPEAR_SOUND_3P :
_gadget_flashback.csc
FLASHBACK_MATERIAL_GHOST :
_gadget_flashback.csc
FLASHBACK_REAPPEAR_SOUND_1P :
_gadget_flashback.csc
FLASHBACK_REAPPEAR_SOUND_3P :
_gadget_flashback.csc
FLASHBACK_REAPPEAR_TAGFX :
_gadget_flashback.csc
FLASHBACK_SHADER_CONST :
_gadget_flashback.csc
FLASHBACK_SHADER_X_UNUSED :
_gadget_flashback.csc
FLASHBACK_SHADER_Y_HDR_BRIGHTNESS :
_gadget_flashback.csc
FLASHBACK_SHADER_Z_TINT_INDEX :
_gadget_flashback.csc
FLASHBACK_TRAIL_FX :
_gadget_flashback.csc
FLASHBACK_TRAIL_IMPACT_FX :
_gadget_flashback.gsc
FLASHBACK_WARP_LENGTH :
_ability_util.gsh
FLAT_ANGLES :
shared.gsh
FLAT_ORIGIN :
shared.gsh
FLOOR_EFFECTS_ACTIVE :
teamgather_shared.gsc
FOG_BANK_1 :
shared.gsh
FOG_BANK_2 :
shared.gsh
FOG_BANK_3 :
shared.gsh
FOG_BANK_4 :
shared.gsh
FOR_TIME :
shared.gsh
FOR_TIME_LOOP :
shared.gsh
FPS :
shaderanim_shared.csc
FR_DEATH_PENALTY_SECONDS :
fr.gsc
FR_FAULTS_BITS :
fr.gsh
FR_NUM_TRACKS :
fr.gsc
FR_RETRIES_BITS :
fr.gsh
FR_SPAWN_Z_OFFSET :
fr.gsc
FR_STATE_DIALOG :
fr.gsh
FR_STATE_FINISHED :
fr.gsh
FR_STATE_PAUSED :
fr.gsh
FR_STATE_PRESTART :
fr.gsh
FR_STATE_QUIT :
fr.gsh
FR_STATE_RUNNING :
fr.gsh
FR_TIME_BITS :
fr.gsh
FRAMEBUFFER_DUPLICATE_FILTER_SET :
duplicaterender_mgr.csc
FRAMEBUFFER_FILTER_SET :
duplicaterender_mgr.csc
FROM_GESTURE_BLEND_TIME :
end_game_taunts.csc
FROM_IDLE_BLEND_TIME :
end_game_taunts.csc
FROM_TAUNT_BLEND_TIME :
end_game_taunts.csc
FRONT_ANGLE_THRESHOLD :
aivsaimelee.gsh
FRONT_FLIP_TYPE :
aivsaimelee.gsh
FRONT_WRESTLE_TYPE :
aivsaimelee.gsh
FURY_BAMF_APPEAR_DIST_HORIZONTAL :
archetype_apothicon_fury.gsh
FURY_BAMF_APPEAR_DIST_OFFSET :
archetype_apothicon_fury.gsh
FURY_BAMF_APPEAR_DIST_VERTICAL :
archetype_apothicon_fury.gsh
FURY_BAMF_ATTACK_DAMAGE_MAX :
archetype_apothicon_fury.gsh
FURY_BAMF_ATTACK_DAMAGE_MIN :
archetype_apothicon_fury.gsh
FURY_BAMF_ATTACK_RADIUS :
archetype_apothicon_fury.gsh
FURY_BAMF_COOLDOWN_MAX :
archetype_apothicon_fury.gsh
FURY_BAMF_COOLDOWN_MIN :
archetype_apothicon_fury.gsh
FURY_BAMF_FOV :
archetype_apothicon_fury.gsh
FURY_BAMF_GLOBAL_DELAY_MSEC :
archetype_apothicon_fury.gsh
FURY_BAMF_LAND_CLIENTFIELD :
archetype_apothicon_fury.gsh
FURY_BAMF_LAND_FX :
archetype_apothicon_fury.gsh
FURY_BAMF_MELEE_DAMAGE_MAX :
archetype_apothicon_fury.gsh
FURY_BAMF_MELEE_DAMAGE_MIN :
archetype_apothicon_fury.gsh
FURY_BAMF_MELEE_DIST_MAX :
archetype_apothicon_fury.gsh
FURY_BAMF_MELEE_DIST_MIN :
archetype_apothicon_fury.gsh
FURY_BAMF_MELEE_DIST_MIN_AFTER_JUKE :
archetype_apothicon_fury.gsh
FURY_BAMF_MELEE_DISTANCE_BB :
archetype_apothicon_fury.gsh
FURY_BAMF_MELEE_NT :
archetype_apothicon_fury.gsh
FURY_BAMF_MELEE_RANGE :
archetype_apothicon_fury.gsh
FURY_BAMF_NT_EXPLODE :
archetype_apothicon_fury.gsh
FURY_BAMF_NT_LAND :
archetype_apothicon_fury.gsh
FURY_BAMF_NT_START :
archetype_apothicon_fury.gsh
FURY_BAMF_NT_STOP :
archetype_apothicon_fury.gsh
FURY_BAMF_VELOCITY :
archetype_apothicon_fury.gsh
FURY_BODY_SMOKE_EFFECT :
archetype_apothicon_fury.gsh
FURY_BREATH_EFFECT :
archetype_apothicon_fury.gsh
FURY_DAMAGE_CLIENTFIELD :
archetype_apothicon_fury.gsh
FURY_DAMAGE_EFFECT :
archetype_apothicon_fury.gsh
FURY_DEATH_CLIENTFIELD :
archetype_apothicon_fury.gsh
FURY_DEATH_DISSOLVED_NT :
archetype_apothicon_fury.gsh
FURY_DEATH_MODEL_SWAP :
archetype_apothicon_fury.gsh
FURY_DEATH_START_DISSOLVE_NT :
archetype_apothicon_fury.gsh
FURY_FAVOR_FORWARD_JUKE_FOV :
archetype_apothicon_fury.gsh
FURY_FOOTSTEP_AMB_EFFECT :
archetype_apothicon_fury.gsh
FURY_FURIOUS_CHANCE :
archetype_apothicon_fury.gsh
FURY_FURIOUS_GLOBAL_DELAY_MAX_MSEC :
archetype_apothicon_fury.gsh
FURY_FURIOUS_GLOBAL_DELAY_MIN_MSEC :
archetype_apothicon_fury.gsh
FURY_FURIOUS_LEVEL_STEP :
archetype_apothicon_fury.gsh
FURY_FURIOUS_LEVEL_THRESHOLD :
archetype_apothicon_fury.gsh
FURY_FURIOUS_MAX_AI :
archetype_apothicon_fury.gsh
FURY_FURIOUS_MODE_CLIENTFIELD :
archetype_apothicon_fury.gsh
FURY_HEALTH_MULTIPLIER_UPTO_ROUND_20 :
archetype_apothicon_fury.gsh
FURY_HEALTH_MULTIPLIER_UPTO_ROUND_50 :
archetype_apothicon_fury.gsh
FURY_HEALTH_MULTIPLIER_UPTO_ROUND_AFTER50 :
archetype_apothicon_fury.gsh
FURY_JUKE_CHANCE :
archetype_apothicon_fury.gsh
FURY_JUKE_CLIENTFIELD :
archetype_apothicon_fury.gsh
FURY_JUKE_COOLDOWN_MAX :
archetype_apothicon_fury.gsh
FURY_JUKE_COOLDOWN_MIN :
archetype_apothicon_fury.gsh
FURY_JUKE_GLOBAL_DELAY_MSEC :
archetype_apothicon_fury.gsh
FURY_JUKE_LONG :
archetype_apothicon_fury.gsh
FURY_JUKE_LONG_DIST :
archetype_apothicon_fury.gsh
FURY_JUKE_MAX_DIST :
archetype_apothicon_fury.gsh
FURY_JUKE_MED :
archetype_apothicon_fury.gsh
FURY_JUKE_MED_DIST :
archetype_apothicon_fury.gsh
FURY_JUKE_SHORT :
archetype_apothicon_fury.gsh
FURY_JUKE_SHORT_DIST :
archetype_apothicon_fury.gsh
FURY_MELEE_DIST_SQ :
archetype_apothicon_fury.gsh
FURY_MOVEMENT_VARIANTS :
archetype_apothicon_fury.gsh
FURY_RADIUS :
archetype_apothicon_fury.gsh
FURY_TAUNT_GLOBAL_DELAY_MSEC :
archetype_apothicon_fury.gsh
FURY_TOO_CLOSE_TO_BAMF_DIST :
archetype_apothicon_fury.gsh
FURY_TOO_CLOSE_TO_JUKE_DIST :
archetype_apothicon_fury.gsh
FURY_ZIGZAG_MAX :
archetype_apothicon_fury.gsh
FURY_ZIGZAG_MIN :
archetype_apothicon_fury.gsh
FX_LC_BOLT :
_zm_lightning_chain.csc
,
_zm_lightning_chain.gsc
FX_LC_SHOCK :
_zm_lightning_chain.gsc
,
_zm_lightning_chain.csc
FX_LC_SHOCK_EYES :
_zm_lightning_chain.gsc
,
_zm_lightning_chain.csc
FX_LC_SHOCK_NONFATAL :
_zm_lightning_chain.gsc
,
_zm_lightning_chain.csc
FX_LC_SHOCK_SECONDARY :
_zm_lightning_chain.csc
,
_zm_lightning_chain.gsc
FX_PER_FRAME :
_gadget_heat_wave.csc
FX_UAV_BURNER :
_killstreaks.gsh
FX_UAV_DAMAGE_TRAIL :
_killstreaks.gsh
FX_UAV_LIGHTS :
_killstreaks.gsh
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