‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_gadget_flashback.csc File Reference

Go to the source code of this file.

Macros

#define FLASHBACK_DISAPPEAR_FX   "player/fx_plyr_flashback_demat"
 
#define FLASHBACK_DISAPPEAR_SOUND_1P   "mpl_flashback_disappear_plr"
 
#define FLASHBACK_DISAPPEAR_SOUND_3P   "mpl_flashback_disappear_npc"
 
#define FLASHBACK_MATERIAL_GHOST   "mc/mtl_glitch"
 
#define FLASHBACK_REAPPEAR_SOUND_1P   "mpl_flashback_reappear_plr"
 
#define FLASHBACK_REAPPEAR_SOUND_3P   "mpl_flashback_reappear_npc"
 
#define FLASHBACK_REAPPEAR_TAGFX   "gadget_flashback_3p_off"
 
#define FLASHBACK_SHADER_CONST   "scriptVector3"
 
#define FLASHBACK_SHADER_X_UNUSED   1
 
#define FLASHBACK_SHADER_Y_HDR_BRIGHTNESS   1
 
#define FLASHBACK_SHADER_Z_TINT_INDEX   0
 
#define FLASHBACK_TRAIL_FX   "player/fx_plyr_flashback_trail"
 

Functions

function __init__ ()
 
function clone_fade (localClientNum)
 
function clone_flashback_changed (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 
function clone_flashback_changed_event (localClientNum, armorStatusNew)
 
function flashback_activated (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 
function set_flashback_trail_fx (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 

Macro Definition Documentation

◆ FLASHBACK_DISAPPEAR_FX

#define FLASHBACK_DISAPPEAR_FX   "player/fx_plyr_flashback_demat"

Definition at line 23 of file _gadget_flashback.csc.

◆ FLASHBACK_DISAPPEAR_SOUND_1P

#define FLASHBACK_DISAPPEAR_SOUND_1P   "mpl_flashback_disappear_plr"

Definition at line 32 of file _gadget_flashback.csc.

◆ FLASHBACK_DISAPPEAR_SOUND_3P

#define FLASHBACK_DISAPPEAR_SOUND_3P   "mpl_flashback_disappear_npc"

Definition at line 33 of file _gadget_flashback.csc.

◆ FLASHBACK_MATERIAL_GHOST

#define FLASHBACK_MATERIAL_GHOST   "mc/mtl_glitch"

Definition at line 24 of file _gadget_flashback.csc.

◆ FLASHBACK_REAPPEAR_SOUND_1P

#define FLASHBACK_REAPPEAR_SOUND_1P   "mpl_flashback_reappear_plr"

Definition at line 34 of file _gadget_flashback.csc.

◆ FLASHBACK_REAPPEAR_SOUND_3P

#define FLASHBACK_REAPPEAR_SOUND_3P   "mpl_flashback_reappear_npc"

Definition at line 35 of file _gadget_flashback.csc.

◆ FLASHBACK_REAPPEAR_TAGFX

#define FLASHBACK_REAPPEAR_TAGFX   "gadget_flashback_3p_off"

Definition at line 30 of file _gadget_flashback.csc.

◆ FLASHBACK_SHADER_CONST

#define FLASHBACK_SHADER_CONST   "scriptVector3"

Definition at line 28 of file _gadget_flashback.csc.

◆ FLASHBACK_SHADER_X_UNUSED

#define FLASHBACK_SHADER_X_UNUSED   1

Definition at line 25 of file _gadget_flashback.csc.

◆ FLASHBACK_SHADER_Y_HDR_BRIGHTNESS

#define FLASHBACK_SHADER_Y_HDR_BRIGHTNESS   1

Definition at line 26 of file _gadget_flashback.csc.

◆ FLASHBACK_SHADER_Z_TINT_INDEX

#define FLASHBACK_SHADER_Z_TINT_INDEX   0

Definition at line 27 of file _gadget_flashback.csc.

◆ FLASHBACK_TRAIL_FX

#define FLASHBACK_TRAIL_FX   "player/fx_plyr_flashback_trail"

Definition at line 22 of file _gadget_flashback.csc.

Function Documentation

◆ __init__()

◆ clone_fade()

◆ clone_flashback_changed()

function clone_flashback_changed ( localClientNum  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)

Definition at line 95 of file _gadget_flashback.csc.

References clone_flashback_changed_event().

Referenced by __init__().

◆ clone_flashback_changed_event()

function clone_flashback_changed_event ( localClientNum  ,
armorStatusNew   
)

Definition at line 128 of file _gadget_flashback.csc.

References clone_fade(), set_dr_flag(), and update_dr_filters().

Referenced by clone_flashback_changed().

◆ flashback_activated()

function flashback_activated ( localClientNum  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)

◆ set_flashback_trail_fx()

function set_flashback_trail_fx ( localClientNum  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)