Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
- f -
face_target() :
_siegebot.gsc
,
_siegebot_theia.gsc
,
_siegebot.gsc
FacialAnimationsInit() :
clientfaceanim_shared.csc
FacialAnimationThink() :
clientfaceanim_shared.csc
FacialAnimationThink_getWaitTime() :
clientfaceanim_shared.csc
facialDialogueHandler() :
archetype_human.csc
factory_closest_player() :
zm_usermap_ai.gsc
factory_custom_spawn_location_selection() :
zm_giant.gsc
factory_exit_level() :
zm_giant.gsc
factory_find_exit_point() :
zm_giant.gsc
factory_validate_last_closest_player() :
zm_usermap_ai.gsc
factory_zone_init() :
zm_giant.gsc
fade_hint_text_after_time() :
_util.gsc
fade_out_hint_hud() :
_remotemortar.gsc
fade_out_intro_screen_zm() :
_zm.gsc
fade_to_black_for_x_sec() :
hud_shared.gsc
fade_up_over_time() :
_zm.gsc
fadeAway() :
_loadout.gsc
fadeFunc() :
gameskill_shared.gsc
,
_zm_playerhealth.gsc
FadeToBlackAndBackIn() :
_remote_weapons.gsc
fail_hacking_object() :
hackable.gsc
failsafe_pad_poi_clean() :
_zm_jump_pad.gsc
failsafe_reenable_offhand_special() :
_gadget_roulette.gsc
,
_gadget_thief.gsc
failsafe_revive_give_back_weapons() :
_zm.gsc
fake_physicslaunch() :
_zm_utility.gsc
FakeLinkto() :
_zm_weap_cymbal_monkey.gsc
,
_zm_weap_octobomb.gsc
fall_and_bounce() :
_wasp.gsc
fallback_add_previous_group() :
spawner_shared.gsc
fallback_ai() :
spawner_shared.gsc
fallback_ai_think() :
spawner_shared.gsc
fallback_ai_think_death() :
spawner_shared.gsc
fallback_death() :
spawner_shared.gsc
fallback_goal() :
spawner_shared.gsc
fallback_interrupt() :
spawner_shared.gsc
fallback_overmind() :
spawner_shared.gsc
fallback_overmind_internal() :
spawner_shared.gsc
fallback_spawner_think() :
spawner_shared.gsc
fallback_text() :
spawner_shared.gsc
fallback_think() :
spawner_shared.gsc
fallback_wait() :
spawner_shared.gsc
faller_death_ragdoll() :
_zm_ai_faller.gsc
faller_script_parameters() :
_zm_ai_faller.gsc
fallerCeilingDeath() :
_zm_ai_faller.gsc
fallerDropAction() :
_zm_ai_faller.gsc
fallerDropActionTerminate() :
_zm_ai_faller.gsc
fallerDropActionUpdate() :
_zm_ai_faller.gsc
faultDeath() :
fr.gsc
field_damage_state_handler() :
_gadget_turret_deploy.csc
field_death_spawn_dynents() :
vehicle_shared.csc
field_do_deathfx() :
vehicle_shared.csc
field_do_empdeathfx() :
vehicle_shared.csc
field_do_standarddeathfx() :
vehicle_shared.csc
field_gib_spawn_dynents() :
vehicle_shared.csc
field_set_lighting_ent() :
util_shared.csc
field_toggle_ambient_anim_handler1() :
vehicle_shared.csc
field_toggle_ambient_anim_handler2() :
vehicle_shared.csc
field_toggle_ambient_anim_handler3() :
vehicle_shared.csc
field_toggle_ambient_anim_handler4() :
vehicle_shared.csc
field_toggle_burn() :
vehicle_shared.csc
field_toggle_dnidamagefx() :
vehicle_shared.csc
field_toggle_emp() :
vehicle_shared.csc
field_toggle_exhaustfx_handler() :
vehicle_shared.csc
field_toggle_gas_freeze() :
_metal_storm.csc
field_toggle_hack_handler() :
_gadget_turret_deploy.csc
field_toggle_keyline_handler() :
_gadget_turret_deploy.csc
field_toggle_lensflare() :
turret_shared.csc
field_toggle_lights_group_handler1() :
vehicle_shared.csc
field_toggle_lights_group_handler2() :
vehicle_shared.csc
field_toggle_lights_group_handler3() :
vehicle_shared.csc
field_toggle_lights_group_handler4() :
vehicle_shared.csc
field_toggle_lights_handler() :
vehicle_shared.csc
field_toggle_lockon_handler() :
vehicle_shared.csc
field_toggle_retrievable_handler() :
_gadget_turret_deploy.csc
field_toggle_sounds() :
vehicle_shared.csc
field_toggle_treadfx() :
vehicle_shared.csc
field_toggle_unplaceable_handler() :
_gadget_turret_deploy.csc
field_update_alert_level() :
vehicle_shared.csc
field_update_damage_state() :
vehicle_shared.csc
field_use_engine_damage_sounds() :
vehicle_shared.csc
field_use_lighting_ent() :
util_shared.csc
fields_equal() :
gib.gsc
figure_out_attacker() :
_globallogic_player.gsc
figure_out_friendly_fire() :
_globallogic_player.gsc
figureOutAttacker() :
_globallogic_player.gsc
figureOutFriendlyFire() :
_globallogic_player.gsc
figureOutGameTypeFriendlyFire() :
sd.gsc
figureOutWeapon() :
_globallogic_player.gsc
figureOutWinningTeam() :
_globallogic.gsc
fileprint_chk() :
util_shared.gsc
fileprint_end() :
util_shared.gsc
fileprint_map_entity_end() :
util_shared.gsc
fileprint_map_entity_start() :
util_shared.gsc
fileprint_map_header() :
util_shared.gsc
fileprint_map_keypairprint() :
util_shared.gsc
fileprint_map_start() :
util_shared.gsc
fileprint_radiant_vec() :
util_shared.gsc
fileprint_start() :
util_shared.gsc
fill_balanced_teams() :
_bot.gsc
fill_current_clip() :
player_shared.gsc
filter_bots() :
_bot.gsc
filter_deleted() :
hackable.gsc
filter_script_vehicles_from_vehicle_descriptors() :
gameobjects_shared.gsc
final_blink() :
_qrdrone.csc
final_husk_cleanup_t() :
_vehicle.gsc
final_killcam() :
_killcam.gsc
final_killcam_internal() :
_killcam.gsc
final_killcam_waiter() :
_killcam.gsc
FinalHeliDeathExplode() :
_raps.gsc
Finalize() :
_behavior_tracker.gsc
finalize_clientfields() :
aat_shared.csc
,
aat_shared.gsc
,
visionset_mgr_shared.csc
,
visionset_mgr_shared.gsc
finalize_game() :
_wager.gsc
finalize_initialization() :
visionset_mgr_shared.csc
finalize_round() :
_wager.gsc
finalize_spawnpoint_choice() :
_spawnlogic.gsc
finalize_type_clientfields() :
visionset_mgr_shared.csc
,
visionset_mgr_shared.gsc
finalizeCrateCategory() :
_supplydrop.gsc
finalizeSpawnpointChoice() :
_spawnlogic.gsc
find_alternate_player_place() :
_hostmigration.gsc
find_box_center() :
math_shared.gsc
find_craftable_stub() :
_zm_craftables.gsc
find_dr_filter() :
duplicaterender_mgr.csc
find_hackable_object() :
hackable.gsc
find_melee_weapon() :
_zm_melee_weapon.gsc
find_next_open_position() :
vehicleriders_shared.gsc
findBoxCenter() :
_spawnlogic.gsc
findClosestNavMeshPositionToEnemy() :
archetype_robot.gsc
FindNewPosition() :
vehicle_ai_shared.gsc
findNodesService() :
raz.gsc
,
_zm_behavior.gsc
findZombieEnemy() :
_zm_behavior.gsc
finish_corner() :
_bot.gsc
finish_crafting_shared_piece() :
_zm_craftables.gsc
finish_rise_notetracks() :
zombie_utility.gsc
finish_skip_scene() :
scene_shared.gsc
finish_while_loop() :
_decoy.gsc
finishCustomTraversalListener() :
callbacks_shared.gsc
finishDualHardpointLocationUsage() :
_airsupport.gsc
finishHardpointLocationUsage() :
_airsupport.gsc
finishPlayerDamageWrapper() :
_globallogic_player.gsc
,
_zm.gsc
,
_globallogic_player.gsc
finishPlayingDupRenderBundle() :
duplicaterenderbundle.csc
finishPlayingPostfxBundle() :
postfx_shared.csc
fire() :
turret_shared.gsc
fire_bomblet() :
_remotemissile.gsc
fire_burst() :
_decoy.gsc
fire_effect() :
exploder_shared.csc
,
exploder_shared.gsc
fire_for_rounds() :
vehicle_ai_shared.gsc
fire_for_time() :
turret_shared.gsc
,
vehicle_ai_shared.gsc
fire_missile() :
_helicopter.gsc
fire_pod_logic() :
_parasite.gsc
fire_random_bomblet() :
_remotemissile.gsc
fire_sale_fix() :
_zm_magicbox.gsc
fire_trap_fx() :
_zm_trap_fire.csc
fire_weapon() :
animation_shared.gsc
,
_bot_combat.gsc
fire_works_summon() :
_zm_aat_fire_works.gsc
fire_works_zombie_validation() :
_zm_aat_fire_works.gsc
fireBeam() :
end_game_taunts.csc
fireFlares() :
_straferun.gsc
fireflies_attacking() :
_hive_gun.csc
fireflies_chasing() :
_hive_gun.csc
firefly_attack() :
_hive_gun.gsc
firefly_attacking() :
_hive_gun.csc
firefly_chase() :
_hive_gun.gsc
firefly_check_for_collisions() :
_hive_gun.gsc
firefly_check_move() :
_hive_gun.gsc
firefly_damage_target() :
_hive_gun.gsc
firefly_death() :
_hive_gun.gsc
firefly_deploying() :
_hive_gun.csc
firefly_effect_cb() :
_globallogic.csc
firefly_hunting() :
_hive_gun.csc
firefly_init() :
_hive_gun.csc
firefly_killcam_move() :
_hive_gun.gsc
firefly_killcam_stop() :
_hive_gun.gsc
firefly_link_attacking() :
_hive_gun.csc
firefly_move() :
_hive_gun.gsc
firefly_mover_damage() :
_hive_gun.gsc
firefly_partial_move() :
_hive_gun.gsc
firefly_pod_destroyed() :
_hive_gun.gsc
firefly_pod_detonate() :
_hive_gun.gsc
firefly_pod_random_movement() :
_hive_gun.gsc
firefly_pod_random_point() :
_hive_gun.gsc
firefly_pod_release_fireflies() :
_hive_gun.gsc
firefly_pod_rotated_point() :
_hive_gun.gsc
firefly_pod_should_damage() :
_hive_gun.gsc
firefly_pod_start() :
_hive_gun.gsc
firefly_rotate() :
_hive_gun.gsc
firefly_spyrograph_patrol() :
_hive_gun.gsc
firefly_state_change() :
_hive_gun.csc
firefly_watch_for_game_ended() :
_hive_gun.gsc
firefly_watch_for_target_death() :
_hive_gun.gsc
firefly_watch_fx_finished() :
_hive_gun.csc
FireRocketLauncher() :
_amws.gsc
fireRockets() :
_straferun.gsc
firesale_chest_is_leaving() :
_zm_powerup_fire_sale.gsc
FireTurret() :
vehicle_ai_shared.gsc
fireWeapon() :
end_game_taunts.csc
fireworks_launch() :
_zm_game_module.gsc
first_consumables_used_watcher() :
_zm.gsc
first_frame() :
animation_shared.csc
,
animation_shared.gsc
,
load_shared.gsc
FirstHeliExplo() :
_raps.gsc
firstInit() :
init.gsc
firstStrafe() :
_straferun.gsc
fix_challenge_stats_on_spawn() :
_challenges.gsc
fix_TU6_ar_garand() :
_challenges.gsc
fix_TU6_pistol_shotgun() :
_challenges.gsc
fix_TU6_weapon_for_diamond() :
_challenges.gsc
fizzle() :
_tacticalinsertion.gsc
flag_blocker() :
_zm_blockers.gsc
flag_clear_trigger() :
trigger_shared.gsc
flag_set_touching() :
trigger_shared.gsc
flag_set_trigger() :
trigger_shared.gsc
flagCapturedFromNeutral() :
dom.gsc
flagCapturedFromTeam() :
dom.gsc
flagEnemyUnAttackableService() :
archetype_utility.gsc
flagNeutralized() :
dom.gsc
flagSetup() :
dom.gsc
FlakDroneDamageOverride() :
_flak_drone.gsc
flakjacketProtected() :
challenges_shared.gsc
flakjacketProtectedMP() :
_challenges.gsc
flame_death_fx() :
zombie_death.gsc
,
zombie_death.csc
flash_dogs() :
_dogs.gsc
flash_scavenger_icon() :
_weapons.gsc
flash_signal_failure() :
_qrdrone.gsc
flash_team_switching_lights() :
vehicle_ai_shared.gsc
flashback_activated() :
_gadget_flashback.csc
flashbackTrailFx() :
_gadget_flashback.gsc
flashBackTrailImpact() :
_gadget_flashback.gsc
flashRumbleLoop() :
_flashgrenades.gsc
flashThread() :
hud_util_shared.gsc
flat_angle() :
_zm_utility.gsc
FlattenRoll() :
_airsupport.gsc
FlattenYaw() :
_airsupport.gsc
flicker_field_fx() :
_gadget_shock_field.gsc
flip_sparks() :
zm_giant_amb.csc
flipping_shooting_crash_accel() :
vehicle_death_shared.gsc
flipping_shooting_crash_movement() :
vehicle_death_shared.gsc
flipping_shooting_death() :
vehicle_death_shared.gsc
flipping_shooting_dmg_snd() :
vehicle_death_shared.gsc
float_print3d() :
_zm_utility.gsc
flood_spawner_init() :
spawner_shared.gsc
flood_spawner_scripted() :
spawner_shared.gsc
flood_spawner_think() :
spawner_shared.gsc
flood_trigger_think() :
spawner_shared.gsc
floor_collapse_init() :
floor_collapse_shared.gsc
flush_dialog() :
_globallogic_audio.gsc
flush_dialog_on_player() :
_globallogic_audio.gsc
flush_killstreak_dialog_on_player() :
_globallogic_audio.gsc
flush_leader_dialog_key() :
_globallogic_audio.gsc
flush_leader_dialog_key_on_player() :
_globallogic_audio.gsc
flush_objective_dialog() :
_globallogic_audio.gsc
flush_objective_dialog_on_player() :
_globallogic_audio.gsc
flushDialog() :
_globallogic_audio.gsc
flushDialogOnPlayer() :
_globallogic_audio.gsc
flushGroupDialog() :
_globallogic_audio.gsc
flushGroupDialogOnPlayer() :
_globallogic_audio.gsc
flushObjectiveFlagDialog() :
dom.gsc
flyEntDelete() :
zombie_vortex.gsc
flying_callback() :
_perks.csc
fog_bank_2_callback() :
_helicopter_gunner.csc
fog_bank_3_callback() :
_dart.csc
fog_vol_to_visionset_force_instant_transition() :
visionset_mgr_shared.csc
fog_vol_to_visionset_hostmigration_monitor() :
visionset_mgr_shared.csc
fog_vol_to_visionset_instant_transition_monitor() :
visionset_mgr_shared.csc
fog_vol_to_visionset_monitor() :
visionset_mgr_shared.csc
fog_vol_to_visionset_set_info() :
visionset_mgr_shared.csc
fog_vol_to_visionset_set_suffix() :
visionset_mgr_shared.csc
follow_coop_players() :
_bot.gsc
follow_entity() :
_bot.gsc
follow_path() :
_vehicle.gsc
followBomb() :
_planemortar.gsc
followPath() :
_airsupport.gsc
font_pulse() :
hud_shared.gsc
font_pulse_init() :
hud_shared.gsc
fontScaler() :
gameskill_shared.gsc
footstep_damage() :
_siegebot_theia.gsc
footstep_handler() :
_quadtank.gsc
footstep_left_monitor() :
_siegebot_theia.gsc
footstep_right_monitor() :
_siegebot_theia.gsc
footsteps() :
_load.gsc
for() :
array_shared.gsc
force_challenge_stat() :
_challenges.gsc
force_check_now() :
zm_giant_cleanup_mgr.gsc
force_get_enemies() :
_raps.gsc
,
_spider.gsc
force_goal() :
ai_shared.gsc
force_stowed_weapon_update() :
weapons_shared.gsc
force_stream_changed() :
_zm_magicbox.csc
force_update_player_clientfields() :
_zm.csc
forcedCover() :
zombie_utility.gsc
forceEnd() :
_globallogic.gsc
ForceGetEnemies() :
_raps.gsc
forceOn() :
_gadget_camo_render.csc
forceRagdoll() :
archetype_utility.gsc
forceRobotSoldierMindControlLevel1() :
archetype_robot.gsc
forceRobotSoldierMindControlLevel2() :
archetype_robot.gsc
forceRobotSoldierMindControlLevel3() :
archetype_robot.gsc
ForceShutdown() :
_placeables.gsc
forceSpawn() :
_globallogic_spawn.gsc
forceSpawnTeam() :
koth.gsc
forceTacticalWalkCallback() :
archetype_human.gsc
foreach() :
util_shared.gsc
,
array_shared.gsc
,
array_shared.csc
,
util_shared.gsc
forward_euler_integration() :
vehicleriders_shared.gsc
fovslidercheck() :
_art.gsc
free_perk_powerup() :
_zm_powerup_free_perk.gsc
freeGameplayHudElems() :
_globallogic_ui.gsc
freerunBestTimeUpdated() :
fr.csc
freerunbulletPenaltyUpdated() :
fr.csc
freerunCheckPointUpdated() :
fr.csc
freerunFaultsUpdated() :
fr.csc
freerunFinishTimeUpdated() :
fr.csc
freerunMusic() :
fr.gsc
freerunPausedTimeUpdated() :
fr.csc
freerunRetriesUpdated() :
fr.csc
freerunStartTimeUpdated() :
fr.csc
freerunStateChanged() :
fr.csc
freerunTimeAdjustmentSignUpdated() :
fr.csc
freerunTimeAdjustmentUpdated() :
fr.csc
FreeWhenSafe() :
vehicle_death_shared.gsc
freeze() :
fr.gsc
freeze_player_controls() :
util_shared.gsc
freeze_players() :
_zm_game_module.gsc
freezePlayerForRoundEnd() :
_globallogic_player.gsc
friend_goal_in_radius() :
_bot.gsc
friend_in_radius() :
_bot.gsc
friend_not_foe() :
util_shared.csc
friend_not_foe_team() :
util_shared.csc
friendly_fire_shield() :
vehicle_shared.gsc
friendly_fire_shield_callback() :
vehicle_shared.gsc
friendly_respawn_clear() :
trigger_shared.gsc
friendly_respawn_trigger() :
trigger_shared.gsc
friendly_spawner_vision_checker() :
colors_shared.gsc
friendlyFireCheck() :
_weaponobjects.gsc
full_ammo_move_hud() :
_zm_powerup_shield_charge.gsc
full_ammo_on_hud() :
_zm_powerup_full_ammo.gsc
full_ammo_powerup() :
_zm_powerup_full_ammo.gsc
fullscreen_fx() :
_explosive_bolt.csc
,
_sticky_grenade.csc
func_drop_when_players_own() :
_zm_powerup_shield_charge.gsc
func_should_always_drop() :
_zm_powerups.gsc
func_should_drop_carpenter() :
_zm_powerup_carpenter.gsc
func_should_drop_fire_sale() :
_zm_powerup_fire_sale.gsc
func_should_drop_minigun() :
_zm_powerup_weapon_minigun.gsc
func_should_never_drop() :
_zm_powerups.gsc
function_thread() :
trigger_shared.gsc
,
trigger_shared.csc
fwd_dot() :
_bot.gsc
fx_activation_electric_loop() :
_zm_perk_random.csc
fx_artifact_pulse_thread() :
_zm_perk_random.csc
fx_bottle_cycling() :
_zm_perk_random.csc
fx_overrides() :
zm_giant.gsc
fx_think() :
spike_charge.csc
,
_sticky_grenade.csc
,
spike_charge_siegebot.csc
,
_explosive_bolt.csc
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