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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
function | __init__ () |
function | fire_works_summon (e_player, w_weapon) |
function | fire_works_zombie_validation () |
function | result (death, attacker, mod, weapon) |
function | zm_aat_fire_works_death_callback (attacker) |
function | zm_aat_fire_works_get_target () |
function | zm_aat_fire_works_zombie_damage_response (str_mod, str_hit_location, v_hit_origin, e_attacker, n_amount, w_weapon, direction_vec, tagName, modelName, partName, dFlags, inflictor, chargeLevel) |
function | zombie_death_gib (e_attacker, w_weapon, e_owner) |
function __init__ | ( | ) |
Definition at line 30 of file _zm_aat_fire_works.gsc.
References fire_works_zombie_validation(), IS_TRUE, register(), register_zombie_damage_callback(), register_zombie_death_event_callback(), result(), VERSION_SHIP, ZM_AAT_FIRE_WORKS_COOLDOWN_ATTACKER, ZM_AAT_FIRE_WORKS_COOLDOWN_ENTITY, ZM_AAT_FIRE_WORKS_COOLDOWN_GLOBAL, ZM_AAT_FIRE_WORKS_DAMAGE_FEEDBACK_ICON, ZM_AAT_FIRE_WORKS_DAMAGE_FEEDBACK_SOUND, zm_aat_fire_works_death_callback(), ZM_AAT_FIRE_WORKS_NAME, ZM_AAT_FIRE_WORKS_OCCURS_ON_DEATH, ZM_AAT_FIRE_WORKS_PERCENTAGE, and zm_aat_fire_works_zombie_damage_response().
function fire_works_summon | ( | e_player | , |
w_weapon | |||
) |
Definition at line 82 of file _zm_aat_fire_works.gsc.
References IS_TRUE, set(), spawn_weapon_model(), wait_network_frame(), ZM_AAT_FIRE_WORKS_FIRING_NUM_FRAMES, zm_aat_fire_works_get_target(), ZM_AAT_FIRE_WORKS_NAME, ZM_AAT_FIRE_WORKS_SUMMON_TIME, ZM_AAT_FIRE_WORKS_ZOMBIE_GUN_HEIGHT, and zombie_death_gib().
Referenced by result().
function fire_works_zombie_validation | ( | ) |
function result | ( | death | , |
attacker | , | ||
mod | , | ||
weapon | |||
) |
Definition at line 46 of file _zm_aat_fire_works.gsc.
References fire_works_summon().
Referenced by __init__().
function zm_aat_fire_works_death_callback | ( | attacker | ) |
Definition at line 200 of file _zm_aat_fire_works.gsc.
References IS_TRUE.
Referenced by __init__().
function zm_aat_fire_works_get_target | ( | ) |
Definition at line 150 of file _zm_aat_fire_works.gsc.
References ZM_AAT_FIRE_WORKS_MAX_LOS_CHECKS, and ZM_AAT_FIRE_WORKS_RANGE_SQ.
Referenced by fire_works_summon().
function zm_aat_fire_works_zombie_damage_response | ( | str_mod | , |
str_hit_location | , | ||
v_hit_origin | , | ||
e_attacker | , | ||
n_amount | , | ||
w_weapon | , | ||
direction_vec | , | ||
tagName | , | ||
modelName | , | ||
partName | , | ||
dFlags | , | ||
inflictor | , | ||
chargeLevel | |||
) |
Definition at line 183 of file _zm_aat_fire_works.gsc.
References IS_TRUE, ZM_AAT_FIRE_WORKS_NAME, and zombie_death_gib().
Referenced by __init__().
function zombie_death_gib | ( | e_attacker | , |
w_weapon | , | ||
e_owner | |||
) |
Definition at line 221 of file _zm_aat_fire_works.gsc.
References cointoss(), and increment_challenge_stat().
Referenced by fire_works_summon(), and zm_aat_fire_works_zombie_damage_response().