‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_zm_aat_fire_works.gsh
Go to the documentation of this file.
1 // DEAD WIRE ALTERNATE AMMO
2 //
3 #define ZM_AAT_FIRE_WORKS_LOCALIZED_STRING "zmui_zm_aat_fire_works"
4 #define ZM_AAT_FIRE_WORKS_ICON "t7_icon_zm_aat_fire_works"
5 #define ZM_AAT_FIRE_WORKS_PERCENTAGE 0.10
6 #define ZM_AAT_FIRE_WORKS_COOLDOWN_ENTITY 0
7 #define ZM_AAT_FIRE_WORKS_COOLDOWN_ATTACKER 20
8 #define ZM_AAT_FIRE_WORKS_COOLDOWN_GLOBAL 10
9 #define ZM_AAT_FIRE_WORKS_OCCURS_ON_DEATH true
10 #define ZM_AAT_FIRE_WORKS_DAMAGE_FEEDBACK_ICON "t7_hud_zm_aat_fireworks"
11 #define ZM_AAT_FIRE_WORKS_DAMAGE_FEEDBACK_SOUND "wpn_aat_fire_works_plr"
12 #define ZM_AAT_FIRE_WORKS_SUMMON_FX "zombie/fx_aat_fireworks_zmb"
13 #define ZM_AAT_FIRE_WORKS_SUMMON_TRAIL_FX "zombie/fx_aat_fireworks_trail_zmb"
14 #define ZM_AAT_FIRE_WORKS_SUMMON_BURST_FX "zombie/fx_aat_fireworks_burst_zmb"
15 #define ZM_AAT_FIRE_WORKS_SUMMON_TIME 0.5
16 
17 #define ZM_AAT_FIRE_WORKS_RANGE_SQ 360000 // 600 * 600, 50 feet
18 #define ZM_AAT_FIRE_WORKS_MAX_LOS_CHECKS 3
19 #define ZM_AAT_FIRE_WORKS_FIRING_NUM_FRAMES 10
20 #define ZM_AAT_FIRE_WORKS_ZOMBIE_GUN_HEIGHT (0, 0, 56)
21 
22 #define ZM_AAT_FIRE_WORKS_EXPLODE_SOUND "wpn_aat_firework_explo"
23 
24