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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
function | __init__ () |
function | fx_think (localClientNum) |
function | spawned (localClientNum) |
function | spawned_spike_charge (localClientNum) |
function | spike_detonation (localClientNum) |
function | start_light_fx (localClientNum) |
function | stop_light_fx (localClientNum) |
function __init__ | ( | ) |
Definition at line 17 of file spike_charge.csc.
References add_weapon_type(), spawned(), and spawned_spike_charge().
function fx_think | ( | localClientNum | ) |
Definition at line 37 of file spike_charge.csc.
References clamp(), server_wait(), start_light_fx(), stop_light_fx(), and waittill_dobj().
Referenced by spawned(), and spawned_spike_charge().
function spawned | ( | localClientNum | ) |
function spawned_spike_charge | ( | localClientNum | ) |
Definition at line 31 of file spike_charge.csc.
References fx_think(), and spike_detonation().
Referenced by __init__().
function spike_detonation | ( | localClientNum | ) |
Definition at line 81 of file spike_charge.csc.
References SQR, and WAIT_CLIENT_FRAME.
Referenced by spawned_spike_charge().
function start_light_fx | ( | localClientNum | ) |
Definition at line 65 of file spike_charge.csc.
Referenced by fx_think().
function stop_light_fx | ( | localClientNum | ) |
Definition at line 72 of file spike_charge.csc.
Referenced by fx_think().