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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
function | __init__ () |
function | fullscreen_fx (localClientNum) |
function | fx_think (localClientNum) |
function | spawned (localClientNum) |
function | start_light_fx (localClientNum) |
function | stop_light_fx (localClientNum) |
function __init__ | ( | ) |
Definition at line 17 of file _explosive_bolt.csc.
References add_weapon_type(), and spawned().
function fullscreen_fx | ( | localClientNum | ) |
Definition at line 71 of file _explosive_bolt.csc.
References friend_not_foe(), and is_player_view_linked_to_entity().
Referenced by fx_think().
function fx_think | ( | localClientNum | ) |
Definition at line 32 of file _explosive_bolt.csc.
References clamp(), CLIENT_FRAME, fullscreen_fx(), server_wait(), start_light_fx(), stop_light_fx(), and waittill_dobj().
Referenced by spawned().
function spawned | ( | localClientNum | ) |
function start_light_fx | ( | localClientNum | ) |
Definition at line 55 of file _explosive_bolt.csc.
Referenced by fx_think().
function stop_light_fx | ( | localClientNum | ) |
Definition at line 62 of file _explosive_bolt.csc.
Referenced by fx_think().