‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_explosive_bolt.csc File Reference

Go to the source code of this file.

Functions

function __init__ ()
 
function fullscreen_fx (localClientNum)
 
function fx_think (localClientNum)
 
function spawned (localClientNum)
 
function start_light_fx (localClientNum)
 
function stop_light_fx (localClientNum)
 

Function Documentation

◆ __init__()

function __init__ ( )

Definition at line 17 of file _explosive_bolt.csc.

References add_weapon_type(), and spawned().

◆ fullscreen_fx()

function fullscreen_fx ( localClientNum  )

Definition at line 71 of file _explosive_bolt.csc.

References friend_not_foe(), and is_player_view_linked_to_entity().

Referenced by fx_think().

◆ fx_think()

function fx_think ( localClientNum  )

◆ spawned()

function spawned ( localClientNum  )

Definition at line 24 of file _explosive_bolt.csc.

References fx_think().

Referenced by __init__().

◆ start_light_fx()

function start_light_fx ( localClientNum  )

Definition at line 55 of file _explosive_bolt.csc.

Referenced by fx_think().

◆ stop_light_fx()

function stop_light_fx ( localClientNum  )

Definition at line 62 of file _explosive_bolt.csc.

Referenced by fx_think().