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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Macros | |
#define | BOARD_REPAIR_DISTANCE_SQUARED 750 * 750 |
Functions | |
function | __init__ () |
function | func_should_drop_carpenter () |
function | get_closest_window_repair (windows, origin) |
function | get_far_boards (windows) |
function | get_near_boards (windows) |
function | get_num_window_destroyed () |
function | grab_carpenter (player) |
function | repair_far_boards (barriers, upgrade) |
function | start_carpenter (origin) |
function | start_carpenter_new (origin) |
#define BOARD_REPAIR_DISTANCE_SQUARED 750 * 750 |
Definition at line 23 of file _zm_powerup_carpenter.gsc.
function __init__ | ( | ) |
Definition at line 34 of file _zm_powerup_carpenter.gsc.
References add_zombie_powerup(), func_should_drop_carpenter(), grab_carpenter(), POWERUP_ANY_TEAM, POWERUP_ONLY_AFFECTS_GRABBER, POWERUP_ZOMBIE_GRABBABLE, register_powerup(), and start_carpenter_new().
function func_should_drop_carpenter | ( | ) |
Definition at line 396 of file _zm_powerup_carpenter.gsc.
References get_num_window_destroyed().
Referenced by __init__().
function get_closest_window_repair | ( | windows | , |
origin | |||
) |
Definition at line 129 of file _zm_powerup_carpenter.gsc.
References all_chunks_intact().
Referenced by start_carpenter().
function get_far_boards | ( | windows | ) |
Definition at line 302 of file _zm_powerup_carpenter.gsc.
References BOARD_REPAIR_DISTANCE_SQUARED, and close().
Referenced by start_carpenter_new().
function get_near_boards | ( | windows | ) |
Definition at line 266 of file _zm_powerup_carpenter.gsc.
References BOARD_REPAIR_DISTANCE_SQUARED, and close().
Referenced by start_carpenter_new().
function get_num_window_destroyed | ( | ) |
Definition at line 405 of file _zm_powerup_carpenter.gsc.
References all_chunks_destroyed().
Referenced by func_should_drop_carpenter().
function grab_carpenter | ( | player | ) |
Definition at line 45 of file _zm_powerup_carpenter.gsc.
References is_Classic(), persistent_carpenter_ability_check(), powerup_vo(), and start_carpenter().
Referenced by __init__().
function repair_far_boards | ( | barriers | , |
upgrade | |||
) |
Definition at line 340 of file _zm_powerup_carpenter.gsc.
References all_chunks_intact(), blocker_disconnect_paths(), and wait_network_frame().
Referenced by start_carpenter_new().
function start_carpenter | ( | origin | ) |
Definition at line 63 of file _zm_powerup_carpenter.gsc.
References all_chunks_intact(), blocker_disconnect_paths(), get_array(), get_closest_window_repair(), get_random_destroyed_chunk(), is_carpenter_boards_upgraded(), player_add_points(), replace_chunk(), spawn(), wait_network_frame(), and WAIT_SERVER_FRAME.
Referenced by grab_carpenter().
function start_carpenter_new | ( | origin | ) |
Definition at line 159 of file _zm_powerup_carpenter.gsc.
References all_chunks_intact(), blocker_disconnect_paths(), get_array(), get_far_boards(), get_near_boards(), get_random_destroyed_chunk(), is_carpenter_boards_upgraded(), player_add_points(), repair_far_boards(), replace_chunk(), spawn(), wait_network_frame(), and WAIT_SERVER_FRAME.
Referenced by __init__().