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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
function | __init__ () |
function | full_ammo_on_hud (drop_item, player_team) |
function | full_ammo_powerup (drop_item, player) |
function | grab_full_ammo (player) |
function __init__ | ( | ) |
Definition at line 35 of file _zm_powerup_full_ammo.gsc.
References add_zombie_powerup(), func_should_always_drop(), grab_full_ammo(), POWERUP_ANY_TEAM, POWERUP_ONLY_AFFECTS_GRABBER, POWERUP_ZOMBIE_GRABBABLE, and register_powerup().
function full_ammo_on_hud | ( | drop_item | , |
player_team | |||
) |
Definition at line 118 of file _zm_powerup_full_ammo.gsc.
Referenced by full_ammo_powerup().
function full_ammo_powerup | ( | drop_item | , |
player | |||
) |
Definition at line 50 of file _zm_powerup_full_ammo.gsc.
References disable_all_prompts_for_player(), full_ammo_on_hud(), is_hero_weapon(), is_lethal_grenade(), IS_TRUE, and player_is_in_laststand().
Referenced by grab_full_ammo().
function grab_full_ammo | ( | player | ) |
Definition at line 44 of file _zm_powerup_full_ammo.gsc.
References full_ammo_powerup(), and powerup_vo().
Referenced by __init__().