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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
| function | create_fireworks (launch_spots, min_wait, max_wait, randomize) |
| function | damage_callback_no_pvp_damage (eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, eapon, vPoint, vDir, sHitLoc, psOffsetTime) |
| function | fireworks_launch (launch_spot) |
| function | freeze_players (freeze) |
| function | game_module_custom_intermission (intermission_struct) |
| function | game_module_post_zombie_spawn_init () |
| function | game_module_pre_zombie_spawn_init () |
| function | get_current_game_module () |
| function | get_game_module (game_module_index) |
| function | make_supersprinter () |
| function | register_game_module (index, module_name, pre_init_func, post_init_func, pre_init_zombie_spawn_func, post_init_zombie_spawn_func, hub_start_func) |
| function | respawn_players () |
| function | respawn_spectators_and_freeze_players () |
| function | set_current_game_module (game_module_index) |
| function | zombie_goto_round (target_round) |
| function create_fireworks | ( | launch_spots | , |
| min_wait | , | ||
| max_wait | , | ||
| randomize | |||
| ) |
Definition at line 254 of file _zm_game_module.gsc.
References fireworks_launch(), and IS_TRUE.
| function damage_callback_no_pvp_damage | ( | eInflictor | , |
| eAttacker | , | ||
| iDamage | , | ||
| iDFlags | , | ||
| sMeansOfDeath | , | ||
| eapon | , | ||
| vPoint | , | ||
| vDir | , | ||
| sHitLoc | , | ||
| psOffsetTime | |||
| ) |
Definition at line 148 of file _zm_game_module.gsc.
| function fireworks_launch | ( | launch_spot | ) |
Definition at line 272 of file _zm_game_module.gsc.
References get_array(), spawn(), and wait_network_frame().
Referenced by create_fireworks().
| function freeze_players | ( | freeze | ) |
Definition at line 122 of file _zm_game_module.gsc.
References freeze(), and freeze_player_controls().
Referenced by menu_onMenuResponse(), and player_too_many_players_check().
| function game_module_custom_intermission | ( | intermission_struct | ) |
Definition at line 205 of file _zm_game_module.gsc.
References fade_up_over_time(), get(), and spawn().
| function game_module_post_zombie_spawn_init | ( | ) |
Definition at line 111 of file _zm_game_module.gsc.
References get_current_game_module().
| function game_module_pre_zombie_spawn_init | ( | ) |
Definition at line 97 of file _zm_game_module.gsc.
References get_current_game_module().
| function get_current_game_module | ( | ) |
Definition at line 71 of file _zm_game_module.gsc.
References get_game_module().
Referenced by game_module_post_zombie_spawn_init(), and game_module_pre_zombie_spawn_init().
| function get_game_module | ( | game_module_index | ) |
Definition at line 76 of file _zm_game_module.gsc.
Referenced by get_current_game_module(), and set_current_game_module().
| function make_supersprinter | ( | ) |
Definition at line 200 of file _zm_game_module.gsc.
References set_zombie_run_cycle().
| function register_game_module | ( | index | , |
| module_name | , | ||
| pre_init_func | , | ||
| post_init_func | , | ||
| pre_init_zombie_spawn_func | , | ||
| post_init_zombie_spawn_func | , | ||
| hub_start_func | |||
| ) |
Definition at line 21 of file _zm_game_module.gsc.
| function respawn_players | ( | ) |
Definition at line 166 of file _zm_game_module.gsc.
References freeze_player_controls().
Referenced by zombie_goto_round().
| function respawn_spectators_and_freeze_players | ( | ) |
Definition at line 131 of file _zm_game_module.gsc.
References destroy(), and freeze_player_controls().
| function set_current_game_module | ( | game_module_index | ) |
Definition at line 52 of file _zm_game_module.gsc.
References get_game_module().
| function zombie_goto_round | ( | target_round | ) |
Definition at line 176 of file _zm_game_module.gsc.
References ai_calculate_health(), get_round_enemy_array(), and respawn_players().