‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_zm_game_module.gsc File Reference

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Functions

function create_fireworks (launch_spots, min_wait, max_wait, randomize)
 
function damage_callback_no_pvp_damage (eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, eapon, vPoint, vDir, sHitLoc, psOffsetTime)
 
function fireworks_launch (launch_spot)
 
function freeze_players (freeze)
 
function game_module_custom_intermission (intermission_struct)
 
function game_module_post_zombie_spawn_init ()
 
function game_module_pre_zombie_spawn_init ()
 
function get_current_game_module ()
 
function get_game_module (game_module_index)
 
function make_supersprinter ()
 
function register_game_module (index, module_name, pre_init_func, post_init_func, pre_init_zombie_spawn_func, post_init_zombie_spawn_func, hub_start_func)
 
function respawn_players ()
 
function respawn_spectators_and_freeze_players ()
 
function set_current_game_module (game_module_index)
 
function zombie_goto_round (target_round)
 

Function Documentation

◆ create_fireworks()

function create_fireworks ( launch_spots  ,
min_wait  ,
max_wait  ,
randomize   
)

Definition at line 254 of file _zm_game_module.gsc.

References fireworks_launch(), and IS_TRUE.

◆ damage_callback_no_pvp_damage()

function damage_callback_no_pvp_damage ( eInflictor  ,
eAttacker  ,
iDamage  ,
iDFlags  ,
sMeansOfDeath  ,
eapon  ,
vPoint  ,
vDir  ,
sHitLoc  ,
psOffsetTime   
)

Definition at line 148 of file _zm_game_module.gsc.

◆ fireworks_launch()

function fireworks_launch ( launch_spot  )

Definition at line 272 of file _zm_game_module.gsc.

References get_array(), spawn(), and wait_network_frame().

Referenced by create_fireworks().

◆ freeze_players()

function freeze_players ( freeze  )

Definition at line 122 of file _zm_game_module.gsc.

References freeze(), and freeze_player_controls().

Referenced by menu_onMenuResponse(), and player_too_many_players_check().

◆ game_module_custom_intermission()

function game_module_custom_intermission ( intermission_struct  )

Definition at line 205 of file _zm_game_module.gsc.

References fade_up_over_time(), get(), and spawn().

◆ game_module_post_zombie_spawn_init()

function game_module_post_zombie_spawn_init ( )

Definition at line 111 of file _zm_game_module.gsc.

References get_current_game_module().

◆ game_module_pre_zombie_spawn_init()

function game_module_pre_zombie_spawn_init ( )

Definition at line 97 of file _zm_game_module.gsc.

References get_current_game_module().

◆ get_current_game_module()

function get_current_game_module ( )

◆ get_game_module()

function get_game_module ( game_module_index  )

Definition at line 76 of file _zm_game_module.gsc.

Referenced by get_current_game_module(), and set_current_game_module().

◆ make_supersprinter()

function make_supersprinter ( )

Definition at line 200 of file _zm_game_module.gsc.

References set_zombie_run_cycle().

◆ register_game_module()

function register_game_module ( index  ,
module_name  ,
pre_init_func  ,
post_init_func  ,
pre_init_zombie_spawn_func  ,
post_init_zombie_spawn_func  ,
hub_start_func   
)

Definition at line 21 of file _zm_game_module.gsc.

◆ respawn_players()

function respawn_players ( )

Definition at line 166 of file _zm_game_module.gsc.

References freeze_player_controls().

Referenced by zombie_goto_round().

◆ respawn_spectators_and_freeze_players()

function respawn_spectators_and_freeze_players ( )

Definition at line 131 of file _zm_game_module.gsc.

References destroy(), and freeze_player_controls().

◆ set_current_game_module()

function set_current_game_module ( game_module_index  )

Definition at line 52 of file _zm_game_module.gsc.

References get_game_module().

◆ zombie_goto_round()

function zombie_goto_round ( target_round  )