Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
- h -
HACKABLE_DEFAULT_POWER_PER_FRAME :
_gadget_hacker.gsc
HACKER_MAX_RANGE :
_hacker_tool.csc
HACKER_OUTLINE_MATERIAL :
hackable.csc
,
_gadget_hacker.csc
HACKER_SWEET_SPOT_RATIO :
_hacker_tool.csc
HACKER_TOOL_ACTIVE :
shared.gsh
HACKER_TOOL_FIREWALL :
shared.gsh
HACKER_TOOL_HACKING :
shared.gsh
HACKER_TOOL_INACTIVE :
shared.gsh
HACKER_TOOL_STATUS_BREACHING :
shared.gsh
HACKER_TOOL_STATUS_EMPED :
shared.gsh
HACKER_TOOL_STATUS_HACKING :
shared.gsh
HACKER_TOOL_STATUS_SCANNING :
shared.gsh
HACKING_PLAYER_WEAPON :
doors_shared.gsc
,
_hacker_tool.csc
HAS_DESTRUCT_DEF :
destructible_character.gsh
HAS_ENEMY :
blackboard.gsh
HAS_LEGS_NO :
blackboard.gsh
HAS_LEGS_TYPE :
blackboard.gsh
HAS_LEGS_YES :
blackboard.gsh
HEAD_ICON_ALLIES :
_teamset_allies.gsc
,
_teamset_multiteam.gsc
HEAD_ICON_AXIS :
_teamset_axis.gsc
,
_teamset_multiteam.gsc
HEAD_MESH_LODS :
_character_customization.csc
HEAD_SIGHT_CHECK_RATING :
_missile_drone.gsc
HEAD_TEXTURE_LODS :
_character_customization.csc
HEADICON_OFFSET :
_gadget_turret_deploy.gsc
HEADSHOTS_INDEX :
_contracts.gsc
HEATWAVE_ACTIVATE_POSTFX :
_gadget_heat_wave.csc
HEATWAVE_ACTIVATE_VISIONSET :
_gadget_heat_wave.gsh
HEATWAVE_ACTIVATE_VISIONSET_ALIAS :
_gadget_heat_wave.gsh
HEATWAVE_ACTIVATE_VISIONSET_PRIORITY :
_gadget_heat_wave.gsh
HEATWAVE_ACTIVATE_VISIONSET_RAMP_HOLD :
_gadget_heat_wave.gsh
HEATWAVE_ACTIVATE_VISIONSET_RAMP_IN :
_gadget_heat_wave.gsh
HEATWAVE_ACTIVATE_VISIONSET_RAMP_OUT :
_gadget_heat_wave.gsh
HEATWAVE_ACTIVATE_VISIONSET_STEPS :
_gadget_heat_wave.gsh
HEATWAVE_CHARRED_VISIONSET :
_gadget_heat_wave.gsh
HEATWAVE_CHARRED_VISIONSET_ALIAS :
_gadget_heat_wave.gsh
HEATWAVE_CHARRED_VISIONSET_PRIORITY :
_gadget_heat_wave.gsh
HEATWAVE_CHARRED_VISIONSET_RAMP_HOLD :
_gadget_heat_wave.gsh
HEATWAVE_CHARRED_VISIONSET_RAMP_IN :
_gadget_heat_wave.gsh
HEATWAVE_CHARRED_VISIONSET_STEPS :
_gadget_heat_wave.gsh
HEATWAVE_DAMAGE_RATIO :
_gadget_heat_wave.gsc
HEATWAVE_DURATION :
_gadget_heat_wave.gsc
HEATWAVE_EFFECT_DURATION :
_gadget_heat_wave.gsc
HEATWAVE_EXPLOSION_1P_FX :
_gadget_heat_wave.csc
HEATWAVE_EXPLOSION_DISTORTION_VOLUME_AIR_FX :
_gadget_heat_wave.csc
HEATWAVE_EXPLOSION_DISTORTION_VOLUME_FX :
_gadget_heat_wave.csc
HEATWAVE_EXPLOSION_FX :
_gadget_heat_wave.csc
HEATWAVE_FX_HEIGHT :
_gadget_heat_wave.gsc
HEATWAVE_GLASS_DAMAGE :
_gadget_heat_wave.gsc
HEATWAVE_GRACE_PERIOD :
_gadget_heat_wave.gsc
HEATWAVE_PROJECTILE_TRACE_Z :
_gadget_heat_wave.gsc
HEATWAVE_SPEED :
_gadget_heat_wave.gsc
HEATWAVE_TRACE_Z_OFFSET :
_gadget_heat_wave.gsc
HEATWAVE_VICTIM_TAGFXSET :
_gadget_heat_wave.csc
HEAVY_CONSECUTIVE_ATTACK_INTERVAL :
blackboard.gsh
HEAVY_DAMAGE_RATIO :
blackboard.gsh
HELI_COMLINK_LIGHTS_ON_DELAY :
_killstreaks.gsh
HELI_ENTRANCE_Z_HELP :
_helicopter.gsc
HELI_GUARD_FIRE_TIME :
_helicopter_guard.gsc
HELI_GUARD_GUNNER :
_helicopter_guard.gsc
HELI_GUARD_MAX_PAUSE :
_helicopter_guard.gsc
HELI_GUARD_MAX_SHOTS :
_helicopter_guard.gsc
HELI_GUARD_MIN_PAUSE :
_helicopter_guard.gsc
HELI_GUARD_MIN_SHOTS :
_helicopter_guard.gsc
HELI_GUARD_SPINUP :
_helicopter_guard.gsc
HELICOPTER_CAMO_DAMAGE_DURATION :
_killstreaks.gsh
HELICOPTER_CAMO_DAMAGE_LIMIT :
_killstreaks.gsh
HELICOPTER_CAMO_FLICKER_DURATION :
_killstreaks.gsh
HELICOPTER_CAMO_STATE_FLICKER :
_killstreaks.gsh
HELICOPTER_CAMO_STATE_OFF :
_killstreaks.gsh
HELICOPTER_CAMO_STATE_ON :
_killstreaks.gsh
HELICOPTER_COMLINK :
_helicopter.gsc
HELICOPTER_GUNNER_ANGLE_OFFSET :
_killstreaks.gsh
HELICOPTER_GUNNER_ASSISTANT_0_TARGET_TAG :
_killstreaks.gsh
HELICOPTER_GUNNER_ASSISTANT_1_TARGET_TAG :
_killstreaks.gsh
HELICOPTER_GUNNER_ASSISTANT_NAME :
_helicopter_gunner.gsc
HELICOPTER_GUNNER_ASSISTANT_SEAT_COUNT :
_killstreaks.gsh
HELICOPTER_GUNNER_ASSISTANT_SEAT_START_INDEX :
_killstreaks.gsh
HELICOPTER_GUNNER_CAMSHAKE_DELAY :
_killstreaks.gsh
HELICOPTER_GUNNER_CAMSHAKE_SIZE :
_killstreaks.gsh
HELICOPTER_GUNNER_CAMSHAKE_TIME :
_killstreaks.gsh
HELICOPTER_GUNNER_DURATION :
_killstreaks.gsh
HELICOPTER_GUNNER_ENHANCED_VISION :
_killstreaks.gsh
HELICOPTER_GUNNER_FORCED_WAIT :
_killstreaks.gsh
HELICOPTER_GUNNER_HACKER_TOOL_DURATION :
_killstreaks.gsh
HELICOPTER_GUNNER_HACKER_TOOL_RADIUS :
_killstreaks.gsh
HELICOPTER_GUNNER_HELICOPTER_HEALTH :
_killstreaks.gsh
HELICOPTER_GUNNER_HELICOPTER_MISSILES_TO_DESTROY :
_killstreaks.gsh
HELICOPTER_GUNNER_HIDE_COMPASS_ON_REMOTE_CONTROL :
_killstreaks.gsh
HELICOPTER_GUNNER_INFRARED_VISION :
_killstreaks.gsh
HELICOPTER_GUNNER_NAME :
_helicopter_gunner.gsc
HELICOPTER_GUNNER_VEHICLE_NAME :
_killstreaks.gsh
HELICOPTER_GUNNER_WEAPON_NAME :
_helicopter_gunner.gsc
HELICOPTER_GUNNER_Z_OFFSET :
_killstreaks.gsh
HELICOPTER_LEAVE_DELAY :
_helicopter_gunner.gsc
HELMET_MESH_LODS :
_character_customization.csc
HELMET_TEXTURE_LODS :
_character_customization.csc
HERO_APPEND :
_zm_audio.gsh
HERO_CLIENTFIELD_POWER :
_zm_hero_weapon.gsc
HERO_CLIENTFIELD_POWER_FLASH :
_zm_hero_weapon.gsc
HERO_CLIENTFIELD_STATE :
_zm_hero_weapon.gsc
HERO_CUSTOMIZE_IDLE_ANIM :
_character_customization.csc
HERO_HEAD_BONE :
_character_customization.csc
HERO_HELMET_BONE :
_end_game_flow.csc
,
_character_customization.csc
HERO_LOBBY_CLIENT_IDLE_ANIM :
_character_customization.csc
HERO_MAXPOWER :
_zm_hero_weapon.gsc
HERO_MESH_LODS :
_character_customization.csc
HERO_MINPOWER :
_zm_hero_weapon.gsc
HERO_STATE_CHARGING :
_zm_hero_weapon.gsc
HERO_STATE_HIDDEN :
_zm_hero_weapon.gsc
HERO_STATE_INUSE :
_zm_hero_weapon.gsc
HERO_STATE_READY :
_zm_hero_weapon.gsc
HERO_STATE_UNAVAILABLE :
_zm_hero_weapon.gsc
HERO_TEXTURE_LODS :
_character_customization.csc
HERO_WEAPON_BONE :
_character_customization.csc
HIGH_SCORE_COUNT :
fr.gsc
HIGHEST_OBJECTIVE_ID :
gameobjects_shared.gsc
HINT_ICON :
_zm_weap_rocketshield.gsc
,
_zm_weap_riotshield.gsc
HINT_TEXT_DISPLAY_HEIGHT :
_util.gsc
HINT_TEXT_DISPLAY_TIME_DEFAULT :
_util.gsc
HINT_TEXT_TURN_OFF_NOTIFY :
_util.gsc
HIT_LOCATION :
blackboard.gsh
HITLOC_CHEST :
blackboard.gsh
HITLOC_GROIN :
blackboard.gsh
HITLOC_GUN :
blackboard.gsh
HITLOC_HEAD :
blackboard.gsh
HITLOC_HELMET :
blackboard.gsh
HITLOC_HIPS :
blackboard.gsh
HITLOC_L_ARM_LWR :
blackboard.gsh
HITLOC_L_ARM_UPR :
blackboard.gsh
HITLOC_L_FOOT :
blackboard.gsh
HITLOC_L_HAND :
blackboard.gsh
HITLOC_L_LEG_LWR :
blackboard.gsh
HITLOC_L_LEG_UPR :
blackboard.gsh
HITLOC_LEFT_ARM :
blackboard.gsh
HITLOC_LEGS :
blackboard.gsh
HITLOC_NECK :
blackboard.gsh
HITLOC_R_ARM_LWR :
blackboard.gsh
HITLOC_R_ARM_UPR :
blackboard.gsh
HITLOC_R_FOOT :
blackboard.gsh
HITLOC_R_HAND :
blackboard.gsh
HITLOC_R_LEG_LWR :
blackboard.gsh
HITLOC_R_LEG_UPR :
blackboard.gsh
HITLOC_RIGHT_ARM :
blackboard.gsh
HITLOC_SHIELD :
blackboard.gsh
HITLOC_TORSO_LWR :
blackboard.gsh
HITLOC_TORSO_MID :
blackboard.gsh
HITLOC_TORSO_UPR :
blackboard.gsh
HIVE_POD_HITS_VS_KILLSTREAKS_AND_ROBOTS :
_hive_gun.gsh
HUGE_AR_KILL_INDEX :
_contracts.gsc
HUGE_KILLS_SPECIALIST_WEAPON_INDEX :
_contracts.gsc
HUGE_LMG_KILL_INDEX :
_contracts.gsc
HUGE_MELEE_WEAPON_KILL_INDEX :
_contracts.gsc
HUGE_SHOTGUN_KILL_INDEX :
_contracts.gsc
HUGE_SMG_KILL_INDEX :
_contracts.gsc
HUGE_SNIPER_KILL_INDEX :
_contracts.gsc
HUGE_TOTAL_WINS_INDEX :
_contracts.gsc
HUGE_TOTAL_WINS_INDEX_2 :
_contracts.gsc
HUGE_TOTAL_WINS_INDEX_3 :
_contracts.gsc
HUGE_TOTAL_WINS_INDEX_4 :
_contracts.gsc
HUGE_TOTAL_WINS_INDEX_5 :
_contracts.gsc
HUGE_TOTAL_WINS_INDEX_6 :
_contracts.gsc
HUGE_TOTAL_WINS_INDEX_7 :
_contracts.gsc
HUGE_TOTAL_WINS_INDEX_8 :
_contracts.gsc
HUGE_TOTAL_WINS_INDEX_GRAND_SLAM :
_contracts.gsc
HUMAN_COVER_FLANKABILITY :
blackboard.gsh
HUMAN_COVER_FLANKABLE :
blackboard.gsh
HUMAN_COVER_UNFLANKABLE :
blackboard.gsh
HUMAN_FACIAL_DIALOG_ACTIVE :
archetype_shared.gsh
HUMAN_LOCOMOTION_MOVEMENT_DEFAULT :
blackboard.gsh
HUMAN_LOCOMOTION_MOVEMENT_PATROL :
blackboard.gsh
HUMAN_LOCOMOTION_MOVEMENT_SPRINT :
blackboard.gsh
HUMAN_LOCOMOTION_MOVEMENT_TYPE :
blackboard.gsh
HUMAN_LOCOMOTION_VARIATION :
blackboard.gsh
HUNTER_ATTACK_TARGET_RANGE :
_hunter.gsc
HUNTER_CHANGE_POSITION_TOATTACK_TARGET_DELAY :
_hunter.gsc
HUNTER_COMBAT_SPEED_RATIO :
_hunter.gsc
HUNTER_DAMAGE_AMOUNT_TO_SHOW_PAIN :
_hunter.gsc
HUNTER_DRONE_SPAWNER :
_hunter.gsc
HUNTER_ENABLE_ATTACK_DRONES :
_hunter.gsc
HUNTER_ENABLE_SCANNER_FX :
_hunter.gsc
HUNTER_ENABLE_SIDETURRETS_YIELD_MAINTURRET_TARGET :
_hunter.gsc
HUNTER_ENABLE_WEAKSPOTS :
_hunter.gsc
HUNTER_FOLLOWING_TARGET_RANGE :
_hunter.gsc
HUNTER_GOAL_POINT_STEP :
_hunter.gsc
HUNTER_HALFHEIGHT :
_hunter.gsc
HUNTER_MISSILE_LOCKON_DELAY :
_hunter.gsc
HUNTER_MISSILE_MINIMAL_INTERVAL :
_hunter.gsc
HUNTER_MISSILE_WEAPON :
_hunter.gsc
HUNTER_MISSILE_WEAPON_PLAYER :
_hunter.gsc
HUNTER_RADIUS :
_hunter.gsc
HUNTER_SCANNER_FOV :
_hunter.gsc
HUNTER_SCANNER_PITCH :
_hunter.gsc
HUNTER_SCANNER_RANGE_PITCH :
_hunter.gsc
HUNTER_SCANNER_RANGE_YAW :
_hunter.gsc
HUNTER_SCANNER_SCANSPEED :
_hunter.gsc
HUNTER_SCANNER_TAG :
_hunter.gsc
HUNTER_SCANNER_VIEW_DISTANCE :
_hunter.gsc
HUNTER_SEEK_ENEMY_DELAY :
_hunter.gsc
HUNTER_STRAFE_COOLDOWN :
_hunter.gsc
HUNTER_STRAFE_DISTANCE_TO_ENEMY_DISTANCE_RATIO :
_hunter.gsc
HUNTER_STRAFE_SPEED_RATIO :
_hunter.gsc
HUNTER_TURRET_RANGE :
_hunter.gsc
HUNTER_UNAWARE_SPEED_RATIO :
_hunter.gsc
HUNTER_WAITTIME_BEFORE_DEPLOYDRONE :
_hunter.gsc
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