Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
- r -
RADIUS_INNER_STAGE_1_BEGIN :
drown.csc
RADIUS_INNER_STAGE_1_END :
drown.csc
RADIUS_INNER_STAGE_2_BEGIN :
drown.csc
RADIUS_INNER_STAGE_2_END :
drown.csc
RADIUS_INNER_STAGE_3_BEGIN :
drown.csc
RADIUS_INNER_STAGE_3_END :
drown.csc
RADIUS_INNER_STAGE_4_BEGIN :
drown.csc
RADIUS_INNER_STAGE_4_END :
drown.csc
RADIUS_OUTER_STAGE_1_BEGIN :
drown.csc
RADIUS_OUTER_STAGE_1_END :
drown.csc
RADIUS_OUTER_STAGE_2_BEGIN :
drown.csc
RADIUS_OUTER_STAGE_2_END :
drown.csc
RADIUS_OUTER_STAGE_3_BEGIN :
drown.csc
RADIUS_OUTER_STAGE_3_END :
drown.csc
RADIUS_OUTER_STAGE_4_BEGIN :
drown.csc
RADIUS_OUTER_STAGE_4_END :
drown.csc
RANDOM :
shared.gsh
RANDOM_PERK_MOVE_MAX :
_zm_perk_random.gsc
RANDOM_PERK_MOVE_MIN :
_zm_perk_random.gsc
RANDOM_PLAYER :
_zm_audio.gsc
,
zm_giant.gsc
RANDOM_SPRINT_TIME :
behavior.gsh
RANDOM_TIME_IN_RANGE :
shared.gsh
RANDOM_ZONE_LOCATIONS_AFTER_FIRST :
koth.gsc
RANDOM_ZONE_LOCATIONS_OFF :
koth.gsc
RANDOM_ZONE_LOCATIONS_ON :
koth.gsc
RAP_ENEMY :
end_game_taunts.csc
RAP_FRIENDLY :
end_game_taunts.csc
RAPS_DRONE_NAME :
_killstreaks.gsh
RAPS_FAR_DISTANCE :
_raps.gsc
RAPS_HALF_GRAVITY :
_raps.csc
RAPS_HEDEPS_AVOID_RADIUS :
_killstreaks.gsh
RAPS_HEDEPS_AVOID_RADIUS_SQR :
_killstreaks.gsh
RAPS_HEDEPS_DEBUG :
_killstreaks.gsh
RAPS_HEDEPS_FIRST_POINT_PERCENT_OF_TOTAL :
_killstreaks.gsh
RAPS_HEDEPS_REDUCE_RADIUS_RETRIES :
_killstreaks.gsh
RAPS_HEDEPS_UNSPECIFIED_AVOID_POINT :
_killstreaks.gsh
RAPS_HELAV_ALWAYS_PICK_NEW_GOAL_POST_BACK_OFF :
_killstreaks.gsh
RAPS_HELAV_BACK_OFF_FACTOR_MAX :
_killstreaks.gsh
RAPS_HELAV_BACK_OFF_FACTOR_MIN :
_killstreaks.gsh
RAPS_HELAV_CAUTIOUS_MODE_ACCEL :
_killstreaks.gsh
RAPS_HELAV_CAUTIOUS_MODE_DECEL :
_killstreaks.gsh
RAPS_HELAV_DEBUG :
_killstreaks.gsh
RAPS_HELAV_DRIVE_MODE_CAUTIOUS :
_killstreaks.gsh
RAPS_HELAV_DRIVE_MODE_EXPEDIENT :
_killstreaks.gsh
RAPS_HELAV_DRIVE_MODE_MORE_CAUTIOUS :
_killstreaks.gsh
RAPS_HELAV_EXPEDIENT_MODE_ACCEL :
_killstreaks.gsh
RAPS_HELAV_EXPEDIENT_MODE_DECEL :
_killstreaks.gsh
RAPS_HELAV_FORWARD_OFFSET :
_killstreaks.gsh
RAPS_HELAV_FULL_STOP_DISTANCE :
_killstreaks.gsh
RAPS_HELAV_FULL_STOP_DISTANCE_SQR :
_killstreaks.gsh
RAPS_HELAV_FULL_STOP_MODE_ACCEL :
_killstreaks.gsh
RAPS_HELAV_FULL_STOP_MODE_DECEL :
_killstreaks.gsh
RAPS_HELAV_IN_FRONT_DOT :
_killstreaks.gsh
RAPS_HELAV_MIN_PICK_NEW_GOAL_TIME_MS :
_killstreaks.gsh
RAPS_HELAV_MIN_TIME_BETWEEN_FULL_STOPS_MS :
_killstreaks.gsh
RAPS_HELAV_NEED_NEW_GOAL_DISTANCE :
_killstreaks.gsh
RAPS_HELAV_NEED_NEW_GOAL_DISTANCE_SQR :
_killstreaks.gsh
RAPS_HELAV_OTHER_FORWARD_OFFSET :
_killstreaks.gsh
RAPS_HELAV_SLOW_DOWN_DISTANCE :
_killstreaks.gsh
RAPS_HELAV_SLOW_DOWN_DISTANCE_SQR :
_killstreaks.gsh
RAPS_HELAV_SLOW_DOWN_MORE_SCALE_FACTOR :
_killstreaks.gsh
RAPS_HELAV_SLOW_DOWN_SPEED_SCALE_FACTOR :
_killstreaks.gsh
RAPS_HELAV_STOP_WAIT_BEFORE_NEXT_DROP_POINT_MS :
_killstreaks.gsh
RAPS_HELAV_TIME_BETWEEN_UPDATES :
_killstreaks.gsh
RAPS_HELI_DEATH_FX :
_killstreaks.gsh
RAPS_HELI_DEATH_FX_TAG :
_killstreaks.gsh
RAPS_HELI_DEATH_TRAIL_FX :
_killstreaks.gsh
RAPS_HELI_DEATH_TRAIL_FX_TAG_A :
_killstreaks.gsh
RAPS_HELI_DEATH_TRAIL_FX_TAG_B :
_killstreaks.gsh
RAPS_HELI_DEATH_TRAIL_FX_TAG_C :
_killstreaks.gsh
RAPS_HELI_FIRST_EXPLO_FX :
_killstreaks.gsh
RAPS_HELI_FIRST_EXPLO_FX_TAG :
_killstreaks.gsh
RAPS_HELI_POST_DEATH_FX_GHOST_DELAY :
_raps.gsc
RAPS_HELICOPTER_DEBUG_AUTO_REACTIVATE :
_killstreaks.gsh
RAPS_HELICOPTER_DROP_DURATION :
_killstreaks.gsh
RAPS_HELICOPTER_DROP_DURATION_DELTA :
_killstreaks.gsh
RAPS_HELICOPTER_DROP_DURATION_LAST :
_killstreaks.gsh
RAPS_HELICOPTER_DROP_DURATION_LAST_DELTA :
_killstreaks.gsh
RAPS_HELICOPTER_DROP_INTERVAL :
_killstreaks.gsh
RAPS_HELICOPTER_DROP_LOCATION_COUNT :
_killstreaks.gsh
RAPS_HELICOPTER_DROP_LOCATION_TOLERANCE_SQR :
_killstreaks.gsh
RAPS_HELICOPTER_DROP_OFFSET :
_killstreaks.gsh
RAPS_HELICOPTER_FLY_HEIGHT :
_killstreaks.gsh
RAPS_HELICOPTER_HACKS_TO_DESTROY :
_killstreaks.gsh
RAPS_HELICOPTER_INFO :
_killstreaks.gsh
RAPS_HELICOPTER_LEAVE_LOCATION_REACHED_SQR :
_killstreaks.gsh
RAPS_HELICOPTER_MISSILE_DAMAGE :
_killstreaks.gsh
RAPS_HELICOPTER_MISSILES_TO_DESTROY :
_killstreaks.gsh
RAPS_HELICOPTER_MODEL :
_killstreaks.gsh
RAPS_HELICOPTER_NAV_ADDITIONAL_TRACE_HEIGHT :
_killstreaks.gsh
RAPS_HELICOPTER_NAV_DEBUG_VISIT_ALL :
_killstreaks.gsh
RAPS_HELICOPTER_NAV_DEBUG_VISIT_ALL_FAKE_LEAVE :
_killstreaks.gsh
RAPS_HELICOPTER_NAV_END_POINT_TRACE_OFFSET :
_killstreaks.gsh
RAPS_HELICOPTER_NAV_MAP_CENTER_MAX_OFFSET :
_killstreaks.gsh
RAPS_HELICOPTER_NAV_MAX_POINT_COUNT :
_killstreaks.gsh
RAPS_HELICOPTER_NAV_POINT_SPACING :
_killstreaks.gsh
RAPS_HELICOPTER_NAV_POINT_TRACE_DEBUG :
_killstreaks.gsh
RAPS_HELICOPTER_NAV_RADIUS_MAX :
_killstreaks.gsh
RAPS_HELICOPTER_NAV_RADIUS_MIN :
_killstreaks.gsh
RAPS_HELICOPTER_NAV_SPACIOUS_POINT_BOUNDARY :
_killstreaks.gsh
RAPS_HELICOPTER_NAV_TRACE_BOX_WIDTH :
_killstreaks.gsh
RAPS_HELICOPTER_REMOTE_MISSILE_DAMAGE :
_killstreaks.gsh
RAPS_HELICOPTER_REMOTE_MISSILES_TO_DESTROY :
_killstreaks.gsh
RAPS_HELICOPTER_Z_OFFSET :
_killstreaks.gsh
RAPS_HELICOPTER_Z_OFFSET_PER_HELI :
_killstreaks.gsh
RAPS_HELICOTPER_HACKER_TOOL_DAMAGE :
_killstreaks.gsh
RAPS_HURT_TRIGGER_IMMUNE_DURATION_MS :
_raps.gsc
RAPS_IWUS_FORCE_TIMEOUT_TEST :
_raps.gsc
RAPS_IWUS_RAPS_RADIUS :
_raps.gsc
RAPS_IWUS_SETTLE_ON_MESH_TIMEOUT :
_raps.gsc
RAPS_IWUS_WAIT_INTERVAL :
_raps.gsc
RAPS_IWUS_Z_SETTLE_TIMEOUT :
_raps.gsc
RAPS_IWUS_Z_SPEED_THRESHOLD :
_raps.gsc
RAPS_JUMP_HEIGHT :
_raps.gsc
RAPS_MODEL :
_killstreaks.gsh
RAPS_NAME :
_killstreaks.gsh
RAPS_SLEEP_DURATION :
_killstreaks.gsh
RAPS_VEHICLE :
_killstreaks.gsh
RAPS_WHOOSH_BEFORE_IMPACT_TIME :
_raps.csc
RAYGUN2_BACKPORT_ENABLED :
_zm_content.gsh
RAYGUN2_BACKPORT_FREQUENCY :
_zm_content.gsh
RAZ_ARMOR_DAMAGE_MODIFIER :
raz.gsh
RAZ_ARMOR_DETACH_FX :
raz.gsh
RAZ_ARMOR_DETACH_FX_CANNON_TAG :
raz.gsh
RAZ_ARMOR_DETACH_FX_CHEST_TAG :
raz.gsh
RAZ_ARMOR_DETACH_FX_FILE :
raz.gsh
RAZ_ARMOR_DETACH_FX_HELMET_TAG :
raz.gsh
RAZ_ARMOR_DETACH_FX_LEFT_LEG_TAG :
raz.gsh
RAZ_ARMOR_DETACH_FX_LEFT_SHOULDER_TAG :
raz.gsh
RAZ_ARMOR_DETACH_FX_RIGHT_LEG_TAG :
raz.gsh
RAZ_CHEST_ARMOR_DYNENT_LAUNCH_TAG :
raz.gsh
RAZ_CHEST_ARMOR_HIDE_TAG_1 :
raz.gsh
RAZ_CHEST_ARMOR_HIDE_TAG_2 :
raz.gsh
RAZ_CHEST_ARMOR_HIDE_TAG_3 :
raz.gsh
RAZ_CHEST_ARMOR_HIDE_TAG_4 :
raz.gsh
RAZ_CHEST_ARMOR_HIDE_TAG_5 :
raz.gsh
RAZ_CHEST_ARMOR_HIDE_TAG_6 :
raz.gsh
RAZ_CHEST_ARMOR_HIT_RADIUS :
raz.gsh
RAZ_CHEST_ARMOR_HIT_RADIUS_SQ :
raz.gsh
RAZ_CHEST_ARMOR_HIT_TAG :
raz.gsh
RAZ_CHEST_ARMOR_MODEL :
raz.gsh
RAZ_DEFAULT_CHEST_ARMOR_HEALTH :
raz.gsh
RAZ_DEFAULT_HELMET_HEALTH :
raz.gsh
RAZ_DEFAULT_L_SHOULDER_ARMOR_HEALTH :
raz.gsh
RAZ_DEFAULT_THIGH_ARMOR_HEALTH :
raz.gsh
RAZ_DETACH_CHEST_ARMOR_CLIENTFIELD :
raz.gsh
RAZ_DETACH_HELMET_CLIENTFIELD :
raz.gsh
RAZ_DETACH_L_SHOULDER_ARMOR_CLIENTFIELD :
raz.gsh
RAZ_DETACH_L_THIGH_ARMOR_CLIENTFIELD :
raz.gsh
RAZ_DETACH_R_THIGH_ARMOR_CLIENTFIELD :
raz.gsh
RAZ_FOOTSTEP_EARTHQUAKE_MAX_RADIUS :
raz.gsh
RAZ_FOOTSTEP_FX :
raz.gsh
RAZ_FOOTSTEP_FX_FILE :
raz.gsh
RAZ_GUN_CORE_DYNENT_LAUNCH_TAG :
raz.gsh
RAZ_GUN_CORE_HIDE_TAG :
raz.gsh
RAZ_GUN_CORE_MODEL :
raz.gsh
RAZ_GUN_DETACH_CLIENTFIELD :
raz.gsh
RAZ_GUN_DETACH_DAMAGE_HEALTH_PERCENT :
raz.gsh
RAZ_GUN_DETACH_EXP_PLYR_DAMAGE_MAX :
raz.gsh
RAZ_GUN_DETACH_EXP_PLYR_DAMAGE_MIN :
raz.gsh
RAZ_GUN_DETACH_EXPLOSION_DAMAGE_MAX :
raz.gsh
RAZ_GUN_DETACH_EXPLOSION_DAMAGE_MIN :
raz.gsh
RAZ_GUN_DETACH_EXPLOSION_RADIUS :
raz.gsh
RAZ_GUN_DETACH_FX :
raz.gsh
RAZ_GUN_DETACH_FX_FILE :
raz.gsh
RAZ_GUN_DETACH_HEALTH_PERCENT_MAX :
raz.gsh
RAZ_GUN_DYNENT_LAUNCH_TAG :
raz.gsh
RAZ_GUN_HEALTH_DEFAULT :
raz.gsh
RAZ_GUN_HIDE_TAG :
raz.gsh
RAZ_GUN_MODEL :
raz.gsh
RAZ_GUN_ONGOING_DAMAGE_FX :
raz.gsh
RAZ_GUN_ONGOING_DAMAGE_FX_FILE :
raz.gsh
RAZ_GUN_ONGOING_DAMAGE_FX_TAG :
raz.gsh
RAZ_GUN_TAG_HIT_RADIUS :
raz.gsh
RAZ_GUN_TAG_HIT_RADIUS_SQ :
raz.gsh
RAZ_GUN_WEAKPOINT_HIT_CLIENTFIELD :
raz.gsh
RAZ_GUN_WEAKPOINT_HIT_FX :
raz.gsh
RAZ_GUN_WEAKPOINT_HIT_FX_FILE :
raz.gsh
RAZ_GUN_WEAKPOINT_HIT_FX_TAG :
raz.gsh
RAZ_HELMET_HIT_RADIUS :
raz.gsh
RAZ_HELMET_HIT_RADIUS_SQ :
raz.gsh
RAZ_HELMET_HIT_TAG :
raz.gsh
RAZ_HELMET_MODEL :
raz.gsh
RAZ_HELMET_TAG :
raz.gsh
RAZ_INVOKE_SPRINT_TIME :
raz.gsh
RAZ_L_SHOUDLER_ARMOR_HIT_RADIUS_SQ :
raz.gsh
RAZ_L_SHOULDER_ARMOR_DYNENT_LAUNCH_TAG :
raz.gsh
RAZ_L_SHOULDER_ARMOR_HIDE_TAG_1 :
raz.gsh
RAZ_L_SHOULDER_ARMOR_HIDE_TAG_2 :
raz.gsh
RAZ_L_SHOULDER_ARMOR_HIDE_TAG_3 :
raz.gsh
RAZ_L_SHOULDER_ARMOR_HIT_RADIUS :
raz.gsh
RAZ_L_SHOULDER_ARMOR_HIT_TAG :
raz.gsh
RAZ_L_SHOULDER_ARMOR_MODEL :
raz.gsh
RAZ_L_THIGH_ARMOR_DYNENT_LAUNCH_TAG :
raz.gsh
RAZ_L_THIGH_ARMOR_HIDE_TAG_1 :
raz.gsh
RAZ_L_THIGH_ARMOR_HIDE_TAG_2 :
raz.gsh
RAZ_L_THIGH_ARMOR_HIT_RADIUS :
raz.gsh
RAZ_L_THIGH_ARMOR_HIT_RADIUS_SQ :
raz.gsh
RAZ_L_THIGH_ARMOR_HIT_TAG :
raz.gsh
RAZ_L_THIGH_ARMOR_MODEL :
raz.gsh
RAZ_MAX_TORPEDO_RANGE :
raz.gsh
RAZ_MAX_TORPEDO_RANGE_SQ :
raz.gsh
RAZ_MELEE_DAMAGE :
raz.gsh
RAZ_MELEE_DIST :
raz.gsh
RAZ_MELEE_DIST_SQ :
raz.gsh
RAZ_MELEE_YAW :
raz.gsh
RAZ_MIN_TORPEDO_RANGE :
raz.gsh
RAZ_MIN_TORPEDO_RANGE_SQ :
raz.gsh
RAZ_NAVMESH_BOUNDARY_DIST :
raz.gsh
RAZ_NAVMESH_RADIUS :
raz.gsh
RAZ_R_SHOULDER_WEAKSPOT_TAG :
raz.gsh
RAZ_R_THIGH_ARMOR_DYNENT_LAUNCH_TAG :
raz.gsh
RAZ_R_THIGH_ARMOR_HIDE_TAG_1 :
raz.gsh
RAZ_R_THIGH_ARMOR_HIDE_TAG_2 :
raz.gsh
RAZ_R_THIGH_ARMOR_HIT_RADIUS :
raz.gsh
RAZ_R_THIGH_ARMOR_HIT_RADIUS_SQ :
raz.gsh
RAZ_R_THIGH_ARMOR_HIT_TAG :
raz.gsh
RAZ_R_THIGH_ARMOR_MODEL :
raz.gsh
RAZ_TORPEDO_BLAST_INNER_DAMAGE :
raz.gsh
RAZ_TORPEDO_BLAST_OUTER_DAMAGE :
raz.gsh
RAZ_TORPEDO_BLAST_RADIUS :
raz.gsh
RAZ_TORPEDO_COOLDOWN :
raz.gsh
RAZ_TORPEDO_DETONATION_CLIENTFIELD :
raz.gsh
RAZ_TORPEDO_DETONATION_DIST :
raz.gsh
RAZ_TORPEDO_DETONATION_DIST_SQ :
raz.gsh
RAZ_TORPEDO_EXPLOSION_FX :
raz.gsh
RAZ_TORPEDO_EXPLOSION_FX_FILE :
raz.gsh
RAZ_TORPEDO_GROUND_OFFSET :
raz.gsh
RAZ_TORPEDO_MAX_LAUNCH_ANGLE :
raz.gsh
RAZ_TORPEDO_MAX_YAW_PER_SECOND :
raz.gsh
RAZ_TORPEDO_MODEL :
raz.gsh
RAZ_TORPEDO_MOVE_INTERVAL_TIME :
raz.gsh
RAZ_TORPEDO_NOTETRACK :
raz.gsh
RAZ_TORPEDO_ORIGIN_TAG :
raz.gsh
RAZ_TORPEDO_SELF_FX :
raz.gsh
RAZ_TORPEDO_SELF_FX_CLIENTFIELD :
raz.gsh
RAZ_TORPEDO_SELF_FX_FILE :
raz.gsh
RAZ_TORPEDO_SELF_FX_TAG :
raz.gsh
RAZ_TORPEDO_SIGHT_HORIZ_RANGE :
raz.gsh
RAZ_TORPEDO_TERRAIN_CHECK_OFFSET :
raz.gsh
RAZ_TORPEDO_TRAIL_CLIENTFIELD :
raz.gsh
RAZ_TORPEDO_TRAIL_FX :
raz.gsh
RAZ_TORPEDO_TRAIL_FX_FILE :
raz.gsh
RAZ_TORPEDO_VELOCITY :
raz.gsh
RAZ_WALK_RUMBLE_DISTANCE :
raz.gsh
RCBOMB_BLUR_AMOUNT :
_rcbomb.csc
RCBOMB_BLUR_BOOST_DURATION :
_rcbomb.csc
RCBOMB_BLUR_INNER_RADIUS :
_rcbomb.csc
RCBOMB_BLUR_OUTER_RADIUS :
_rcbomb.csc
RCBOMB_DEATH_HIDE_DELAY :
_killstreaks.gsh
RCBOMB_DURATION :
_killstreaks.gsh
RCBOMB_EMP_DEATH_HIDE_DELAY :
_rcbomb.gsc
RCBOMB_HIDE_COMPASS_ON_REMOTE_CONTROL :
_killstreaks.gsh
RCBOMB_IN_WATER_TRACE_MASK :
_rcbomb.gsc
RCBOMB_IN_WATER_TRACE_MAXS :
_rcbomb.gsc
RCBOMB_IN_WATER_TRACE_MINS :
_rcbomb.gsc
RCBOMB_IN_WATER_TRACE_WAIT :
_rcbomb.gsc
RCBOMB_NAME :
_rcbomb.gsc
RCBOMB_PLACEMENT_CROUCH_HEIGHT :
_killstreaks.gsh
RCBOMB_PLACEMENT_PRONE_HEIGHT :
_killstreaks.gsh
RCBOMB_PLACEMENT_STAND_HEIGHT :
_killstreaks.gsh
RCBOMB_PLACMENT_FROM_PLAYER :
_killstreaks.gsh
RCBOMB_SHUTDOWN_DELAY :
_killstreaks.gsh
RCBOMB_SHUTDOWN_DELAY_ABANDONED :
_killstreaks.gsh
RCBOMB_VEHICLE :
_killstreaks.gsh
RCBOMB_WATCH_DEATH_DURATION :
_rcbomb.gsc
REACQUIRE_RESET :
behavior.gsh
REACQUIRE_STEP_SIZE :
behavior.gsh
REACT_YAW :
blackboard.gsh
REALLY_LONG_TIME_MS :
_helicopter_gunner.gsc
RED :
shared.gsh
REGISTER_SYSTEM :
shared.gsh
REGISTER_SYSTEM_EX :
shared.gsh
REGULAR_VARIANT :
aivsaimelee.gsh
REJACK_ACTIVATION_DELAY_SECONDS :
_gadget_resurrect.gsh
REJACK_ACTIVATION_WINDOW_SECONDS :
_gadget_resurrect.gsh
REJACK_ENTER_POWER_PENALTY :
_gadget_resurrect.gsh
REJACK_RESET_SCORESTREAK :
_gadget_resurrect.gsh
REJACK_SMOKE_FX_LIFETIME_AFTER_REJACK :
_gadget_resurrect.gsh
REJACK_SMOKE_FX_LIFETIME_SECONDS :
_gadget_resurrect.gsh
REJACK_SMOKE_SIGHT_BLOCK_RADIUS :
_gadget_resurrect.gsh
REJACK_SMOKE_SIGHT_BLOCK_TIME :
_gadget_resurrect.gsh
RELATIVE_DIR_BACK :
blackboard.gsh
RELATIVE_DIR_FRONT :
blackboard.gsh
RELATIVE_DIR_LEFT :
blackboard.gsh
RELATIVE_DIR_NONE :
blackboard.gsh
RELATIVE_DIR_RIGHT :
blackboard.gsh
RELOAD_ATTACK_COOLDOWN_TIMER :
_zm_perk_electric_cherry.gsc
RELOAD_ATTACK_MAX_DAMAGE :
_zm_perk_electric_cherry.gsc
RELOAD_ATTACK_MAX_RADIUS :
_zm_perk_electric_cherry.gsc
RELOAD_ATTACK_MIN_DAMAGE :
_zm_perk_electric_cherry.gsc
RELOAD_ATTACK_MIN_RADIUS :
_zm_perk_electric_cherry.gsc
RELOAD_ATTACK_POINTS :
_zm_perk_electric_cherry.gsc
REMOTE_MISSILE_BOMBLET_FIRED :
_killstreaks.gsh
REMOTE_MISSILE_BOMBLETS_NUMBER :
_remotemissile.gsc
REMOTE_MISSILE_BRAKE_TIMEOUT :
_remotemissile.gsc
REMOTE_MISSILE_FIRED :
_killstreaks.gsh
REMOTE_MISSILE_FRAMES_BETWEEN_TARGET_SCAN :
_remotemissile.gsc
REMOTE_MISSILE_ICON_SIZE :
_remotemissile.gsc
REMOTE_MISSILE_MAP_ICON_DELAY :
_remotemissile.gsc
REMOTE_MISSILE_MAX_OTHER_TARGETS_HUD :
_remotemissile.gsc
REMOTE_MISSILE_NAME :
_remotemissile.gsc
REMOTE_MISSILE_PLAYER_DETONATED :
_killstreaks.gsh
REMOTE_MISSILE_TARGETING_RADIUS :
_remotemissile.gsc
REMOTE_MISSILE_VISIONSET_ALIAS :
_killstreaks.gsh
REMOTE_MISSILE_VISIONSET_FILE :
_dart.csc
REMOTE_USE_HOLD_TIME_SECONDS :
_remote_weapons.gsh
REMOTE_WEAPON_NAME :
_remote_weapons.gsc
REPLAY_GUN_NAME :
replay_gun.gsh
REPLAY_GUN_SETTINGS :
replay_gun.gsh
REPLAY_OUTLINE_MATERIAL :
replay_gun.csc
REPLAYGUN_TARGET_LOCKED :
replay_gun.gsh
REPLAYGUN_TARGET_LOCKING :
replay_gun.gsh
REPLAYGUN_TARGET_LOST :
replay_gun.gsh
REPLAYGUN_TARGET_REGAIN :
replay_gun.gsh
REPLAYGUN_TARGET_SUSPEND :
replay_gun.gsh
RESPAWN_DELAY :
_bot.gsc
RESPAWN_INTERVAL :
_bot.gsc
RESPOND_APPEND :
_zm_audio.gsh
RESPONSE_LINE_MAX_DIST :
_zm_audio.gsh
RESPONSE_PERCENTAGE :
_zm_audio.gsh
RESURRECT_BODY_DISSAPPEAR_FX :
_gadget_resurrect.gsh
RESURRECT_HELD_DURATION :
_gadget_resurrect.gsh
RESURRECT_OUTLINE_MATERIAL :
_gadget_resurrect.csc
RESURRECT_POSTFX_BUNDLE_CLOSE :
_gadget_resurrect.gsh
RESURRECT_POSTFX_BUNDLE_CLOSE_DURATION :
_gadget_resurrect.gsh
RESURRECT_POSTFX_BUNDLE_OPEN :
_gadget_resurrect.gsh
RESURRECT_POSTFX_BUNDLE_PUS :
_gadget_resurrect.gsh
RESURRECT_SHELLSHOCK :
_gadget_resurrect.gsh
RESURRECT_SMOKE_FX :
_gadget_resurrect.gsh
RESURRECT_SMOKE_WEAPON_NAME :
_gadget_resurrect.gsh
RESURRECT_SPAWN_FX :
_gadget_resurrect.gsh
RESURRECT_SPAWN_SOUND :
_gadget_resurrect.gsh
RESURRECT_STATE_DOWN :
_gadget_resurrect.gsh
RESURRECT_STATE_NONE :
_gadget_resurrect.gsh
RESURRECT_STATE_UP :
_gadget_resurrect.gsh
RESURRECT_VISIONSET :
_gadget_resurrect.gsh
RESURRECT_VISIONSET_ALIAS :
_gadget_resurrect.gsh
RESURRECT_VISIONSET_PRIORITY :
_gadget_resurrect.gsh
RESURRECT_VISIONSET_RAMP_HOLD :
_gadget_resurrect.gsh
RESURRECT_VISIONSET_RAMP_IN :
_gadget_resurrect.gsh
RESURRECT_VISIONSET_RAMP_OUT :
_gadget_resurrect.gsh
RESURRECT_VISIONSET_STEPS :
_gadget_resurrect.gsh
RESURRECT_VISIONSET_UP :
_gadget_resurrect.gsh
RESURRECT_VISIONSET_UP_ALIAS :
_gadget_resurrect.gsh
RESURRECT_VISIONSET_UP_PRIORITY :
_gadget_resurrect.gsh
RESURRECT_VISIONSET_UP_RAMP_HOLD :
_gadget_resurrect.gsh
RESURRECT_VISIONSET_UP_RAMP_IN :
_gadget_resurrect.gsh
RESURRECT_VISIONSET_UP_RAMP_OUT :
_gadget_resurrect.gsh
RESURRECT_VISIONSET_UP_STEPS :
_gadget_resurrect.gsh
RESURRECT_WEAPON_NAME :
_gadget_resurrect.gsh
RESURRECT_WORLD_HINT_FX :
_gadget_resurrect.gsh
RETRIEVE_TRIGGER_HEIGHT :
_ballistic_knife.gsc
RETRIEVE_TRIGGER_RADIUS :
_ballistic_knife.gsc
REVEAL_MATERIAL_ENEMY :
_gadget_vision_pulse.gsh
REVEAL_MATERIAL_SELF :
_gadget_vision_pulse.gsh
RGB :
shared.gsh
RICHTOFEN :
zm_giant.gsc
RICHTOFEN_CHAR_INDEX :
_zm_audio.gsh
RICHTOFEN_CHAR_INDEX_R :
_zm_audio.gsh
RIGHT_TYPE :
aivsaimelee.gsh
RIOTSHIELD_AT_NODE_DIST_SQ :
archetype_human_riotshield.gsh
RIOTSHIELD_FLINCH_COUNT_TO_STAGGER :
archetype_human_riotshield.gsh
RIOTSHIELD_FLINCH_RESET_TIME :
archetype_human_riotshield.gsh
RIOTSHIELD_HEALTH_CLIENTFIELD :
_zm_weap_riotshield.csc
,
_zm_weap_riotshield.gsc
RIOTSHIELD_JUKE_DISTANCE :
_zm_weap_rocketshield.gsc
RIOTSHIELD_JUKE_KILL_HALFWIDTH :
_zm_weap_rocketshield.gsc
RIOTSHIELD_JUKE_KILL_HALFWIDTH_SQ :
_zm_weap_rocketshield.gsc
RIOTSHIELD_JUKE_KILL_VERT_LIMIT :
_zm_weap_rocketshield.gsc
RIOTSHIELD_MODEL :
archetype_human_riotshield.gsh
RIOTSHIELD_MOVE_DELAY_MAX :
archetype_human_riotshield.gsh
RIOTSHIELD_MOVE_DELAY_MIN :
archetype_human_riotshield.gsh
RIOTSHIELD_MOVE_DIST_HEIGHT :
archetype_human_riotshield.gsh
RIOTSHIELD_MOVE_DIST_MAX :
archetype_human_riotshield.gsh
RIOTSHIELD_MOVE_DIST_MIN :
archetype_human_riotshield.gsh
RIOTSHIELD_MOVE_DIST_SPACING :
archetype_human_riotshield.gsh
RIOTSHIELD_OFFSET :
_zm_craft_shield.gsc
RIOTSHIELD_RUN_DIST_SQ :
archetype_human_riotshield.gsh
RIOTSHIELD_STATE_DEPLOYED :
shared.gsh
RIOTSHIELD_STATE_DESTROYED :
shared.gsh
RIOTSHIELD_TAG :
archetype_human_riotshield.gsh
RIOTSHIELD_WEAPON :
archetype_human_riotshield.gsh
RIVAL_APPEND :
_zm_audio.gsh
ROBOT_BACKSHOT_MULTIPLIER :
archetype_robot.gsh
ROBOT_CHOOSE_COVER_CHANCE :
archetype_robot.gsh
ROBOT_CRAWL_MAX_DISTANCE :
archetype_robot.gsh
ROBOT_DESTRUCT_DEATH_CHANCE :
archetype_robot.gsh
ROBOT_DESTRUCT_MAX_DEATH_PIECES :
archetype_robot.gsh
ROBOT_DETONATION_DAMAGE_TYPE :
archetype_robot.gsh
ROBOT_DETONATION_INNER_DAMAGE :
archetype_robot.gsh
ROBOT_DETONATION_OUTER_DAMAGE :
archetype_robot.gsh
ROBOT_DETONATION_RANGE :
archetype_robot.gsh
ROBOT_DIAMETER :
archetype_robot.gsh
ROBOT_EMP_BITS :
archetype_robot.gsh
ROBOT_EMP_CLIENTFIELD :
archetype_robot.gsh
ROBOT_EMP_FX :
archetype_robot.gsh
ROBOT_EMP_FX_FILE :
archetype_robot.gsh
ROBOT_EMP_FX_TAG :
archetype_robot.gsh
ROBOT_EMP_OFF :
archetype_robot.gsh
ROBOT_EMP_ON :
archetype_robot.gsh
ROBOT_EMP_SHUTDOWN_TIME :
archetype_robot.gsh
ROBOT_EMP_TYPE :
archetype_robot.gsh
ROBOT_ESCORT_MAX_RADIUS :
archetype_robot.gsh
ROBOT_ESCORT_MIN_RADIUS :
archetype_robot.gsh
ROBOT_FX_BASE :
archetype_robot.gsh
ROBOT_FX_BASE_FLICKER :
archetype_robot.gsh
ROBOT_FX_DEATH :
archetype_robot.gsh
ROBOT_FX_ROGUE_LEVEL_1 :
archetype_robot.gsh
ROBOT_FX_ROGUE_LEVEL_1_FLICKER :
archetype_robot.gsh
ROBOT_FX_ROGUE_LEVEL_2 :
archetype_robot.gsh
ROBOT_FX_ROGUE_LEVEL_2_FLICKER :
archetype_robot.gsh
ROBOT_FX_ROGUE_LEVEL_3 :
archetype_robot.gsh
ROBOT_FX_ROGUE_LEVEL_3_FLICKER :
archetype_robot.gsh
ROBOT_GIB_HEAD_DEATH_CHANCE :
archetype_robot.gsh
ROBOT_GIB_HEAD_EXPLOSION_CHANCE :
archetype_robot.gsh
ROBOT_GIB_HEAD_HEADSHOT_CHANCE :
archetype_robot.gsh
ROBOT_GIB_HEALTH_THRESHOLD :
archetype_robot.gsh
ROBOT_GIB_LEG_HEALTH_THRESHOLD :
archetype_robot.gsh
ROBOT_GIB_LEGS_CHANCE :
archetype_robot.gsh
ROBOT_GIB_LEGS_DEATH_CHANCE :
archetype_robot.gsh
ROBOT_GIB_LEGS_EXPLOSION_CHANCE :
archetype_robot.gsh
ROBOT_GIB_LIMB_DEATH_CHANCE :
archetype_robot.gsh
ROBOT_GIB_LIMB_EXPLOSION_CHANCE :
archetype_robot.gsh
ROBOT_HEAD_GIB_FX :
archetype_robot.gsh
ROBOT_HEAD_GIB_FX_FILE :
archetype_robot.gsh
ROBOT_HEAD_GIB_FX_TAG :
archetype_robot.gsh
ROBOT_HEADSHOT_MULTIPLIER :
archetype_robot.gsh
ROBOT_HEIGHT :
archetype_robot.gsh
ROBOT_INVALID_COVER_DISTANCE :
archetype_robot.gsh
ROBOT_JUKE_DISTANCE :
archetype_robot.gsh
ROBOT_JUKE_MAX_DISTANCE :
archetype_robot.gsh
ROBOT_JUKE_PREEMPTIVE_MAX_DISTANCE :
archetype_robot.gsh
ROBOT_JUMP_DIRECTION :
blackboard.gsh
ROBOT_LIGHTS_BITS :
archetype_robot.gsh
ROBOT_LIGHTS_CLIENTFIELD :
archetype_robot.gsh
ROBOT_LIGHTS_DEATH :
archetype_robot.gsh
ROBOT_LIGHTS_FLICKER :
archetype_robot.gsh
ROBOT_LIGHTS_HACKED :
archetype_robot.gsh
ROBOT_LIGHTS_OFF :
archetype_robot.gsh
ROBOT_LIGHTS_ON :
archetype_robot.gsh
ROBOT_LIGHTS_TYPE :
archetype_robot.gsh
ROBOT_LOCOMOTION_TYPE :
blackboard.gsh
ROBOT_MIND_CONTROL_BITS :
archetype_robot.gsh
ROBOT_MIND_CONTROL_CLIENTFIELD :
archetype_robot.gsh
ROBOT_MIND_CONTROL_EXPLOSION_BITS :
archetype_robot.gsh
ROBOT_MIND_CONTROL_EXPLOSION_CLIENTFIELD :
archetype_robot.gsh
ROBOT_MIND_CONTROL_EXPLOSION_FX :
archetype_robot.gsh
ROBOT_MIND_CONTROL_EXPLOSION_FX_FILE :
archetype_robot.gsh
ROBOT_MIND_CONTROL_EXPLOSION_FX_TAG :
archetype_robot.gsh
ROBOT_MIND_CONTROL_EXPLOSION_OFF :
archetype_robot.gsh
ROBOT_MIND_CONTROL_EXPLOSION_ON :
archetype_robot.gsh
ROBOT_MIND_CONTROL_EXPLOSION_TYPE :
archetype_robot.gsh
ROBOT_MIND_CONTROL_LEVEL_0 :
archetype_robot.gsh
ROBOT_MIND_CONTROL_LEVEL_1 :
archetype_robot.gsh
ROBOT_MIND_CONTROL_LEVEL_2 :
archetype_robot.gsh
ROBOT_MIND_CONTROL_LEVEL_3 :
archetype_robot.gsh
ROBOT_MIND_CONTROL_TYPE :
archetype_robot.gsh
ROBOT_MINI_RAPS_AUTO_DETONATE_MAX_TIME :
archetype_robot.gsh
ROBOT_MINI_RAPS_AUTO_DETONATE_MIN_TIME :
archetype_robot.gsh
ROBOT_MINI_RAPS_LINK_TO_BONE :
archetype_robot.gsh
ROBOT_MINI_RAPS_MODEL :
archetype_robot.gsh
ROBOT_MINI_RAPS_OFFSET_POSITION :
archetype_robot.gsh
ROBOT_MINI_RAPS_SPAWNER :
archetype_robot.gsh
ROBOT_MODE :
blackboard.gsh
ROBOT_NAVMESH_MAX_TOLERANCE_LEVELS :
archetype_robot.gsh
ROBOT_NAVMESH_TOLERANCE :
archetype_robot.gsh
ROBOT_OFF_COVER_NODE_MAX_DISTANCE :
archetype_robot.gsh
ROBOT_OFF_COVER_NODE_MIN_DISTANCE :
archetype_robot.gsh
ROBOT_PAUSE_TACTICAL_WALK :
archetype_robot.gsh
ROBOT_POSITION_QUERY_MOVE_DIST_MAX :
archetype_robot.gsh
ROBOT_POSITION_QUERY_RADIUS :
archetype_robot.gsh
ROBOT_RESUME_COVER_TIME :
archetype_robot.gsh
ROBOT_RUSHER_DISTANCE_SQ :
archetype_robot.gsh
ROBOT_RUSHER_MAX_ENEMY_DISTANCE_SQ :
archetype_robot.gsh
ROBOT_RUSHER_MAX_RADIUS :
archetype_robot.gsh
ROBOT_RUSHER_MIN_RADIUS :
archetype_robot.gsh
ROBOT_RUSHER_NEIGHBOR_DISTANCE_SQ :
archetype_robot.gsh
ROBOT_STEP_IN :
blackboard.gsh
ROBOT_SUPER_SPRINT_DISTANCE :
archetype_robot.gsh
ROBOT_TACTICAL_JUKE_RADIUS :
archetype_robot.gsh
ROBOT_TRAVERSAL_TYPE :
blackboard.gsh
ROBOT_WALK_MIN_DISTANCE :
archetype_robot.gsh
ROBOT_WALLRUN_DIRECTION :
blackboard.gsh
ROCKET_LAUNCHER_MIN_DIST :
_quadtank.gsc
ROCKET_SHIELD_HINT_TEXT :
_zm_weap_rocketshield.gsc
ROCKET_SHIELD_HINT_TIMER :
_zm_weap_rocketshield.gsc
ROCKETSHIELD_MODEL :
_zm_weap_rocketshield.gsc
ROCKETSHIELD_NAME :
_zm_weap_rocketshield.gsc
ROCKETSHIELD_REFILL_ON_MAX_AMMO :
_zm_weap_rocketshield.gsc
ROCKETSHIELD_WEAPON :
_zm_weap_rocketshield.gsc
ROCKETSHIELD_WEAPON_UPGRADED :
_zm_weap_rocketshield.gsc
ROLL :
shared.gsh
ROULETTE_ACTIVATION_WAIT :
_gadget_roulette.gsc
ROULETTE_PRE_RESPIN_WAIT_TIME :
_gadget_roulette.gsc
ROULETTE_RESPIN_ACTIVATION_WAIT :
_gadget_roulette.gsc
ROULETTE_STATE_DEFAULT :
_gadget_roulette.gsc
ROULETTE_STATE_RESPIN_PROMPT :
_gadget_roulette.gsc
ROULETTE_STATE_SPINNING :
_gadget_roulette.gsc
ROULETTE_STATE_WAIT_FOR_RESPIN :
_gadget_roulette.gsc
RS_JUKE_MELEE_DAMAGE_AMOUNT :
_zm_weap_rocketshield.gsc
RS_JUKE_MELEE_DAMAGE_RADIUS :
_zm_weap_rocketshield.gsc
RS_ROTATION_SPEED_MULTIPLIER :
_character_customization.csc
RUN_N_GUN_FORWARD :
blackboard.gsh
RUN_N_GUN_STRAFE_1 :
blackboard.gsh
RUN_N_GUN_STRAFE_2 :
blackboard.gsh
RUN_N_GUN_VARIATION :
blackboard.gsh
RUNNER_UP_GESTURE_DELAY :
_end_game_flow.csc
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