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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
#define MAX_EXPOSED_TIME 8 |
Definition at line 57 of file archetype_robot.gsh.
#define MIN_EXPOSED_TIME 4 |
Definition at line 54 of file archetype_robot.gsh.
#define ROBOT_BACKSHOT_MULTIPLIER 2 |
Definition at line 63 of file archetype_robot.gsh.
#define ROBOT_CHOOSE_COVER_CHANCE 0.75 |
Definition at line 51 of file archetype_robot.gsh.
#define ROBOT_CRAWL_MAX_DISTANCE (600 * 600) |
Definition at line 75 of file archetype_robot.gsh.
#define ROBOT_DESTRUCT_DEATH_CHANCE 0.2 |
Definition at line 9 of file archetype_robot.gsh.
#define ROBOT_DESTRUCT_MAX_DEATH_PIECES 2 |
Definition at line 13 of file archetype_robot.gsh.
#define ROBOT_DETONATION_DAMAGE_TYPE "MOD_EXPLOSIVE" |
Definition at line 121 of file archetype_robot.gsh.
#define ROBOT_DETONATION_INNER_DAMAGE 100 |
Definition at line 117 of file archetype_robot.gsh.
#define ROBOT_DETONATION_OUTER_DAMAGE 50 |
Definition at line 119 of file archetype_robot.gsh.
#define ROBOT_DETONATION_RANGE 60 |
Definition at line 115 of file archetype_robot.gsh.
#define ROBOT_DIAMETER 30 |
Definition at line 105 of file archetype_robot.gsh.
#define ROBOT_EMP_BITS 1 |
Definition at line 174 of file archetype_robot.gsh.
#define ROBOT_EMP_CLIENTFIELD "robot_EMP" |
Definition at line 173 of file archetype_robot.gsh.
#define ROBOT_EMP_FX "fx_ability_elec_surge_short_robot" |
Definition at line 202 of file archetype_robot.gsh.
#define ROBOT_EMP_FX_FILE "electric/fx_ability_elec_surge_short_robot" |
Definition at line 203 of file archetype_robot.gsh.
#define ROBOT_EMP_FX_TAG "j_spine4" |
Definition at line 204 of file archetype_robot.gsh.
#define ROBOT_EMP_OFF 0 |
Definition at line 176 of file archetype_robot.gsh.
#define ROBOT_EMP_ON 1 |
Definition at line 177 of file archetype_robot.gsh.
#define ROBOT_EMP_SHUTDOWN_TIME 2000 |
Definition at line 95 of file archetype_robot.gsh.
#define ROBOT_EMP_TYPE "int" |
Definition at line 175 of file archetype_robot.gsh.
#define ROBOT_ESCORT_MAX_RADIUS 150 |
Definition at line 151 of file archetype_robot.gsh.
#define ROBOT_ESCORT_MIN_RADIUS 75 |
Definition at line 149 of file archetype_robot.gsh.
#define ROBOT_FX_BASE | ( | entity | ) | entity.fxdef |
Definition at line 206 of file archetype_robot.gsh.
#define ROBOT_FX_BASE_FLICKER | ( | entity | ) | entity.altfxdef3 |
Definition at line 207 of file archetype_robot.gsh.
#define ROBOT_FX_DEATH | ( | entity | ) | entity.deathfxdef |
Definition at line 208 of file archetype_robot.gsh.
#define ROBOT_FX_ROGUE_LEVEL_1 | ( | entity | ) | entity.altfxdef1 |
Definition at line 209 of file archetype_robot.gsh.
#define ROBOT_FX_ROGUE_LEVEL_1_FLICKER | ( | entity | ) | entity.altfxdef4 |
Definition at line 210 of file archetype_robot.gsh.
#define ROBOT_FX_ROGUE_LEVEL_2 | ( | entity | ) | entity.altfxdef1 |
Definition at line 211 of file archetype_robot.gsh.
#define ROBOT_FX_ROGUE_LEVEL_2_FLICKER | ( | entity | ) | entity.altfxdef4 |
Definition at line 212 of file archetype_robot.gsh.
#define ROBOT_FX_ROGUE_LEVEL_3 | ( | entity | ) | entity.altfxdef2 |
Definition at line 213 of file archetype_robot.gsh.
#define ROBOT_FX_ROGUE_LEVEL_3_FLICKER | ( | entity | ) | entity.altfxdef5 |
Definition at line 214 of file archetype_robot.gsh.
#define ROBOT_GIB_HEAD_DEATH_CHANCE 0.25 |
Definition at line 28 of file archetype_robot.gsh.
#define ROBOT_GIB_HEAD_EXPLOSION_CHANCE 0.5 |
Definition at line 25 of file archetype_robot.gsh.
#define ROBOT_GIB_HEAD_HEADSHOT_CHANCE 1 |
Definition at line 21 of file archetype_robot.gsh.
#define ROBOT_GIB_HEALTH_THRESHOLD 0.75 |
Definition at line 17 of file archetype_robot.gsh.
#define ROBOT_GIB_LEG_HEALTH_THRESHOLD 0.25 |
Definition at line 31 of file archetype_robot.gsh.
#define ROBOT_GIB_LEGS_CHANCE 1 |
Definition at line 35 of file archetype_robot.gsh.
#define ROBOT_GIB_LEGS_DEATH_CHANCE 0.25 |
Definition at line 38 of file archetype_robot.gsh.
#define ROBOT_GIB_LEGS_EXPLOSION_CHANCE 0.5 |
Definition at line 42 of file archetype_robot.gsh.
#define ROBOT_GIB_LIMB_DEATH_CHANCE 0.25 |
Definition at line 48 of file archetype_robot.gsh.
#define ROBOT_GIB_LIMB_EXPLOSION_CHANCE 0.25 |
Definition at line 45 of file archetype_robot.gsh.
#define ROBOT_HEAD_GIB_FX "fx_dest_robot_head_sparks" |
Definition at line 194 of file archetype_robot.gsh.
#define ROBOT_HEAD_GIB_FX_FILE "destruct/fx_dest_robot_head_sparks" |
Definition at line 195 of file archetype_robot.gsh.
#define ROBOT_HEAD_GIB_FX_TAG "j_neck" |
Definition at line 196 of file archetype_robot.gsh.
#define ROBOT_HEADSHOT_MULTIPLIER 0.5 |
Definition at line 60 of file archetype_robot.gsh.
#define ROBOT_HEIGHT 72 |
Definition at line 103 of file archetype_robot.gsh.
#define ROBOT_INVALID_COVER_DISTANCE 240 |
Definition at line 77 of file archetype_robot.gsh.
#define ROBOT_JUKE_DISTANCE 90 |
Definition at line 141 of file archetype_robot.gsh.
#define ROBOT_JUKE_MAX_DISTANCE 1200 |
Definition at line 69 of file archetype_robot.gsh.
#define ROBOT_JUKE_PREEMPTIVE_MAX_DISTANCE 600 |
Definition at line 72 of file archetype_robot.gsh.
#define ROBOT_LIGHTS_BITS 3 |
Definition at line 180 of file archetype_robot.gsh.
#define ROBOT_LIGHTS_CLIENTFIELD "robot_lights" |
Definition at line 179 of file archetype_robot.gsh.
#define ROBOT_LIGHTS_DEATH 4 |
Definition at line 186 of file archetype_robot.gsh.
#define ROBOT_LIGHTS_FLICKER 1 |
Definition at line 183 of file archetype_robot.gsh.
#define ROBOT_LIGHTS_HACKED 3 |
Definition at line 185 of file archetype_robot.gsh.
#define ROBOT_LIGHTS_OFF 2 |
Definition at line 184 of file archetype_robot.gsh.
#define ROBOT_LIGHTS_ON 0 |
Definition at line 182 of file archetype_robot.gsh.
#define ROBOT_LIGHTS_TYPE "int" |
Definition at line 181 of file archetype_robot.gsh.
#define ROBOT_MIND_CONTROL_BITS 2 |
Definition at line 160 of file archetype_robot.gsh.
#define ROBOT_MIND_CONTROL_CLIENTFIELD "robot_mind_control" |
Definition at line 159 of file archetype_robot.gsh.
#define ROBOT_MIND_CONTROL_EXPLOSION_BITS 1 |
Definition at line 168 of file archetype_robot.gsh.
#define ROBOT_MIND_CONTROL_EXPLOSION_CLIENTFIELD "robot_mind_control_explosion" |
Definition at line 167 of file archetype_robot.gsh.
#define ROBOT_MIND_CONTROL_EXPLOSION_FX "fx_exp_robot_stage3_evb" |
Definition at line 198 of file archetype_robot.gsh.
#define ROBOT_MIND_CONTROL_EXPLOSION_FX_FILE "explosions/fx_exp_robot_stage3_evb" |
Definition at line 199 of file archetype_robot.gsh.
#define ROBOT_MIND_CONTROL_EXPLOSION_FX_TAG "j_spineupper" |
Definition at line 200 of file archetype_robot.gsh.
#define ROBOT_MIND_CONTROL_EXPLOSION_OFF 0 |
Definition at line 170 of file archetype_robot.gsh.
#define ROBOT_MIND_CONTROL_EXPLOSION_ON 1 |
Definition at line 171 of file archetype_robot.gsh.
#define ROBOT_MIND_CONTROL_EXPLOSION_TYPE "int" |
Definition at line 169 of file archetype_robot.gsh.
#define ROBOT_MIND_CONTROL_LEVEL_0 0 |
Definition at line 162 of file archetype_robot.gsh.
#define ROBOT_MIND_CONTROL_LEVEL_1 1 |
Definition at line 163 of file archetype_robot.gsh.
#define ROBOT_MIND_CONTROL_LEVEL_2 2 |
Definition at line 164 of file archetype_robot.gsh.
#define ROBOT_MIND_CONTROL_LEVEL_3 3 |
Definition at line 165 of file archetype_robot.gsh.
#define ROBOT_MIND_CONTROL_TYPE "int" |
Definition at line 161 of file archetype_robot.gsh.
#define ROBOT_MINI_RAPS_AUTO_DETONATE_MAX_TIME 30 |
Definition at line 137 of file archetype_robot.gsh.
#define ROBOT_MINI_RAPS_AUTO_DETONATE_MIN_TIME 20 |
Definition at line 135 of file archetype_robot.gsh.
#define ROBOT_MINI_RAPS_LINK_TO_BONE "j_spine4" |
Definition at line 131 of file archetype_robot.gsh.
#define ROBOT_MINI_RAPS_MODEL "veh_t7_drone_raps_mini" |
Definition at line 127 of file archetype_robot.gsh.
#define ROBOT_MINI_RAPS_OFFSET_POSITION ( 10, -10, -6 ) |
Definition at line 133 of file archetype_robot.gsh.
#define ROBOT_MINI_RAPS_SPAWNER "spawner_bo3_mini_raps" |
Definition at line 129 of file archetype_robot.gsh.
#define ROBOT_NAVMESH_MAX_TOLERANCE_LEVELS 4 |
Definition at line 109 of file archetype_robot.gsh.
#define ROBOT_NAVMESH_TOLERANCE 200 |
Definition at line 107 of file archetype_robot.gsh.
#define ROBOT_OFF_COVER_NODE_MAX_DISTANCE 400 |
Definition at line 113 of file archetype_robot.gsh.
#define ROBOT_OFF_COVER_NODE_MIN_DISTANCE 60 |
Definition at line 111 of file archetype_robot.gsh.
#define ROBOT_PAUSE_TACTICAL_WALK 500 |
Definition at line 139 of file archetype_robot.gsh.
#define ROBOT_POSITION_QUERY_MOVE_DIST_MAX 120 |
Definition at line 125 of file archetype_robot.gsh.
#define ROBOT_POSITION_QUERY_RADIUS 20 |
Definition at line 123 of file archetype_robot.gsh.
#define ROBOT_RESUME_COVER_TIME 4000 |
Definition at line 66 of file archetype_robot.gsh.
#define ROBOT_RUSHER_DISTANCE_SQ (600 * 600) |
Definition at line 80 of file archetype_robot.gsh.
#define ROBOT_RUSHER_MAX_ENEMY_DISTANCE_SQ (1200 * 1200) |
Definition at line 86 of file archetype_robot.gsh.
#define ROBOT_RUSHER_MAX_RADIUS 250 |
Definition at line 147 of file archetype_robot.gsh.
#define ROBOT_RUSHER_MIN_RADIUS 150 |
Definition at line 145 of file archetype_robot.gsh.
#define ROBOT_RUSHER_NEIGHBOR_DISTANCE_SQ (400 * 400) |
Definition at line 83 of file archetype_robot.gsh.
#define ROBOT_SUPER_SPRINT_DISTANCE 300 |
Definition at line 92 of file archetype_robot.gsh.
#define ROBOT_TACTICAL_JUKE_RADIUS 50 |
Definition at line 143 of file archetype_robot.gsh.
#define ROBOT_WALK_MIN_DISTANCE 240 |
Definition at line 89 of file archetype_robot.gsh.