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‪An script explorer for Black Ops 3 by ZeRoY
archetype_robot.gsh File Reference

Go to the source code of this file.

Macros

#define MAX_EXPOSED_TIME   8
 
#define MIN_EXPOSED_TIME   4
 
#define ROBOT_BACKSHOT_MULTIPLIER   2
 
#define ROBOT_CHOOSE_COVER_CHANCE   0.75
 
#define ROBOT_CRAWL_MAX_DISTANCE   (600 * 600)
 
#define ROBOT_DESTRUCT_DEATH_CHANCE   0.2
 
#define ROBOT_DESTRUCT_MAX_DEATH_PIECES   2
 
#define ROBOT_DETONATION_DAMAGE_TYPE   "MOD_EXPLOSIVE"
 
#define ROBOT_DETONATION_INNER_DAMAGE   100
 
#define ROBOT_DETONATION_OUTER_DAMAGE   50
 
#define ROBOT_DETONATION_RANGE   60
 
#define ROBOT_DIAMETER   30
 
#define ROBOT_EMP_BITS   1
 
#define ROBOT_EMP_CLIENTFIELD   "robot_EMP"
 
#define ROBOT_EMP_FX   "fx_ability_elec_surge_short_robot"
 
#define ROBOT_EMP_FX_FILE   "electric/fx_ability_elec_surge_short_robot"
 
#define ROBOT_EMP_FX_TAG   "j_spine4"
 
#define ROBOT_EMP_OFF   0
 
#define ROBOT_EMP_ON   1
 
#define ROBOT_EMP_SHUTDOWN_TIME   2000
 
#define ROBOT_EMP_TYPE   "int"
 
#define ROBOT_ESCORT_MAX_RADIUS   150
 
#define ROBOT_ESCORT_MIN_RADIUS   75
 
#define ROBOT_FX_BASE(entity)   entity.fxdef
 
#define ROBOT_FX_BASE_FLICKER(entity)   entity.altfxdef3
 
#define ROBOT_FX_DEATH(entity)   entity.deathfxdef
 
#define ROBOT_FX_ROGUE_LEVEL_1(entity)   entity.altfxdef1
 
#define ROBOT_FX_ROGUE_LEVEL_1_FLICKER(entity)   entity.altfxdef4
 
#define ROBOT_FX_ROGUE_LEVEL_2(entity)   entity.altfxdef1
 
#define ROBOT_FX_ROGUE_LEVEL_2_FLICKER(entity)   entity.altfxdef4
 
#define ROBOT_FX_ROGUE_LEVEL_3(entity)   entity.altfxdef2
 
#define ROBOT_FX_ROGUE_LEVEL_3_FLICKER(entity)   entity.altfxdef5
 
#define ROBOT_GIB_HEAD_DEATH_CHANCE   0.25
 
#define ROBOT_GIB_HEAD_EXPLOSION_CHANCE   0.5
 
#define ROBOT_GIB_HEAD_HEADSHOT_CHANCE   1
 
#define ROBOT_GIB_HEALTH_THRESHOLD   0.75
 
#define ROBOT_GIB_LEG_HEALTH_THRESHOLD   0.25
 
#define ROBOT_GIB_LEGS_CHANCE   1
 
#define ROBOT_GIB_LEGS_DEATH_CHANCE   0.25
 
#define ROBOT_GIB_LEGS_EXPLOSION_CHANCE   0.5
 
#define ROBOT_GIB_LIMB_DEATH_CHANCE   0.25
 
#define ROBOT_GIB_LIMB_EXPLOSION_CHANCE   0.25
 
#define ROBOT_HEAD_GIB_FX   "fx_dest_robot_head_sparks"
 
#define ROBOT_HEAD_GIB_FX_FILE   "destruct/fx_dest_robot_head_sparks"
 
#define ROBOT_HEAD_GIB_FX_TAG   "j_neck"
 
#define ROBOT_HEADSHOT_MULTIPLIER   0.5
 
#define ROBOT_HEIGHT   72
 
#define ROBOT_INVALID_COVER_DISTANCE   240
 
#define ROBOT_JUKE_DISTANCE   90
 
#define ROBOT_JUKE_MAX_DISTANCE   1200
 
#define ROBOT_JUKE_PREEMPTIVE_MAX_DISTANCE   600
 
#define ROBOT_LIGHTS_BITS   3
 
#define ROBOT_LIGHTS_CLIENTFIELD   "robot_lights"
 
#define ROBOT_LIGHTS_DEATH   4
 
#define ROBOT_LIGHTS_FLICKER   1
 
#define ROBOT_LIGHTS_HACKED   3
 
#define ROBOT_LIGHTS_OFF   2
 
#define ROBOT_LIGHTS_ON   0
 
#define ROBOT_LIGHTS_TYPE   "int"
 
#define ROBOT_MIND_CONTROL_BITS   2
 
#define ROBOT_MIND_CONTROL_CLIENTFIELD   "robot_mind_control"
 
#define ROBOT_MIND_CONTROL_EXPLOSION_BITS   1
 
#define ROBOT_MIND_CONTROL_EXPLOSION_CLIENTFIELD   "robot_mind_control_explosion"
 
#define ROBOT_MIND_CONTROL_EXPLOSION_FX   "fx_exp_robot_stage3_evb"
 
#define ROBOT_MIND_CONTROL_EXPLOSION_FX_FILE   "explosions/fx_exp_robot_stage3_evb"
 
#define ROBOT_MIND_CONTROL_EXPLOSION_FX_TAG   "j_spineupper"
 
#define ROBOT_MIND_CONTROL_EXPLOSION_OFF   0
 
#define ROBOT_MIND_CONTROL_EXPLOSION_ON   1
 
#define ROBOT_MIND_CONTROL_EXPLOSION_TYPE   "int"
 
#define ROBOT_MIND_CONTROL_LEVEL_0   0
 
#define ROBOT_MIND_CONTROL_LEVEL_1   1
 
#define ROBOT_MIND_CONTROL_LEVEL_2   2
 
#define ROBOT_MIND_CONTROL_LEVEL_3   3
 
#define ROBOT_MIND_CONTROL_TYPE   "int"
 
#define ROBOT_MINI_RAPS_AUTO_DETONATE_MAX_TIME   30
 
#define ROBOT_MINI_RAPS_AUTO_DETONATE_MIN_TIME   20
 
#define ROBOT_MINI_RAPS_LINK_TO_BONE   "j_spine4"
 
#define ROBOT_MINI_RAPS_MODEL   "veh_t7_drone_raps_mini"
 
#define ROBOT_MINI_RAPS_OFFSET_POSITION   ( 10, -10, -6 )
 
#define ROBOT_MINI_RAPS_SPAWNER   "spawner_bo3_mini_raps"
 
#define ROBOT_NAVMESH_MAX_TOLERANCE_LEVELS   4
 
#define ROBOT_NAVMESH_TOLERANCE   200
 
#define ROBOT_OFF_COVER_NODE_MAX_DISTANCE   400
 
#define ROBOT_OFF_COVER_NODE_MIN_DISTANCE   60
 
#define ROBOT_PAUSE_TACTICAL_WALK   500
 
#define ROBOT_POSITION_QUERY_MOVE_DIST_MAX   120
 
#define ROBOT_POSITION_QUERY_RADIUS   20
 
#define ROBOT_RESUME_COVER_TIME   4000
 
#define ROBOT_RUSHER_DISTANCE_SQ   (600 * 600)
 
#define ROBOT_RUSHER_MAX_ENEMY_DISTANCE_SQ   (1200 * 1200)
 
#define ROBOT_RUSHER_MAX_RADIUS   250
 
#define ROBOT_RUSHER_MIN_RADIUS   150
 
#define ROBOT_RUSHER_NEIGHBOR_DISTANCE_SQ   (400 * 400)
 
#define ROBOT_SUPER_SPRINT_DISTANCE   300
 
#define ROBOT_TACTICAL_JUKE_RADIUS   50
 
#define ROBOT_WALK_MIN_DISTANCE   240
 

Macro Definition Documentation

◆ MAX_EXPOSED_TIME

#define MAX_EXPOSED_TIME   8

Definition at line 57 of file archetype_robot.gsh.

◆ MIN_EXPOSED_TIME

#define MIN_EXPOSED_TIME   4

Definition at line 54 of file archetype_robot.gsh.

◆ ROBOT_BACKSHOT_MULTIPLIER

#define ROBOT_BACKSHOT_MULTIPLIER   2

Definition at line 63 of file archetype_robot.gsh.

◆ ROBOT_CHOOSE_COVER_CHANCE

#define ROBOT_CHOOSE_COVER_CHANCE   0.75

Definition at line 51 of file archetype_robot.gsh.

◆ ROBOT_CRAWL_MAX_DISTANCE

#define ROBOT_CRAWL_MAX_DISTANCE   (600 * 600)

Definition at line 75 of file archetype_robot.gsh.

◆ ROBOT_DESTRUCT_DEATH_CHANCE

#define ROBOT_DESTRUCT_DEATH_CHANCE   0.2

Definition at line 9 of file archetype_robot.gsh.

◆ ROBOT_DESTRUCT_MAX_DEATH_PIECES

#define ROBOT_DESTRUCT_MAX_DEATH_PIECES   2

Definition at line 13 of file archetype_robot.gsh.

◆ ROBOT_DETONATION_DAMAGE_TYPE

#define ROBOT_DETONATION_DAMAGE_TYPE   "MOD_EXPLOSIVE"

Definition at line 121 of file archetype_robot.gsh.

◆ ROBOT_DETONATION_INNER_DAMAGE

#define ROBOT_DETONATION_INNER_DAMAGE   100

Definition at line 117 of file archetype_robot.gsh.

◆ ROBOT_DETONATION_OUTER_DAMAGE

#define ROBOT_DETONATION_OUTER_DAMAGE   50

Definition at line 119 of file archetype_robot.gsh.

◆ ROBOT_DETONATION_RANGE

#define ROBOT_DETONATION_RANGE   60

Definition at line 115 of file archetype_robot.gsh.

◆ ROBOT_DIAMETER

#define ROBOT_DIAMETER   30

Definition at line 105 of file archetype_robot.gsh.

◆ ROBOT_EMP_BITS

#define ROBOT_EMP_BITS   1

Definition at line 174 of file archetype_robot.gsh.

◆ ROBOT_EMP_CLIENTFIELD

#define ROBOT_EMP_CLIENTFIELD   "robot_EMP"

Definition at line 173 of file archetype_robot.gsh.

◆ ROBOT_EMP_FX

#define ROBOT_EMP_FX   "fx_ability_elec_surge_short_robot"

Definition at line 202 of file archetype_robot.gsh.

◆ ROBOT_EMP_FX_FILE

#define ROBOT_EMP_FX_FILE   "electric/fx_ability_elec_surge_short_robot"

Definition at line 203 of file archetype_robot.gsh.

◆ ROBOT_EMP_FX_TAG

#define ROBOT_EMP_FX_TAG   "j_spine4"

Definition at line 204 of file archetype_robot.gsh.

◆ ROBOT_EMP_OFF

#define ROBOT_EMP_OFF   0

Definition at line 176 of file archetype_robot.gsh.

◆ ROBOT_EMP_ON

#define ROBOT_EMP_ON   1

Definition at line 177 of file archetype_robot.gsh.

◆ ROBOT_EMP_SHUTDOWN_TIME

#define ROBOT_EMP_SHUTDOWN_TIME   2000

Definition at line 95 of file archetype_robot.gsh.

◆ ROBOT_EMP_TYPE

#define ROBOT_EMP_TYPE   "int"

Definition at line 175 of file archetype_robot.gsh.

◆ ROBOT_ESCORT_MAX_RADIUS

#define ROBOT_ESCORT_MAX_RADIUS   150

Definition at line 151 of file archetype_robot.gsh.

◆ ROBOT_ESCORT_MIN_RADIUS

#define ROBOT_ESCORT_MIN_RADIUS   75

Definition at line 149 of file archetype_robot.gsh.

◆ ROBOT_FX_BASE

#define ROBOT_FX_BASE (   entity)    entity.fxdef

Definition at line 206 of file archetype_robot.gsh.

◆ ROBOT_FX_BASE_FLICKER

#define ROBOT_FX_BASE_FLICKER (   entity)    entity.altfxdef3

Definition at line 207 of file archetype_robot.gsh.

◆ ROBOT_FX_DEATH

#define ROBOT_FX_DEATH (   entity)    entity.deathfxdef

Definition at line 208 of file archetype_robot.gsh.

◆ ROBOT_FX_ROGUE_LEVEL_1

#define ROBOT_FX_ROGUE_LEVEL_1 (   entity)    entity.altfxdef1

Definition at line 209 of file archetype_robot.gsh.

◆ ROBOT_FX_ROGUE_LEVEL_1_FLICKER

#define ROBOT_FX_ROGUE_LEVEL_1_FLICKER (   entity)    entity.altfxdef4

Definition at line 210 of file archetype_robot.gsh.

◆ ROBOT_FX_ROGUE_LEVEL_2

#define ROBOT_FX_ROGUE_LEVEL_2 (   entity)    entity.altfxdef1

Definition at line 211 of file archetype_robot.gsh.

◆ ROBOT_FX_ROGUE_LEVEL_2_FLICKER

#define ROBOT_FX_ROGUE_LEVEL_2_FLICKER (   entity)    entity.altfxdef4

Definition at line 212 of file archetype_robot.gsh.

◆ ROBOT_FX_ROGUE_LEVEL_3

#define ROBOT_FX_ROGUE_LEVEL_3 (   entity)    entity.altfxdef2

Definition at line 213 of file archetype_robot.gsh.

◆ ROBOT_FX_ROGUE_LEVEL_3_FLICKER

#define ROBOT_FX_ROGUE_LEVEL_3_FLICKER (   entity)    entity.altfxdef5

Definition at line 214 of file archetype_robot.gsh.

◆ ROBOT_GIB_HEAD_DEATH_CHANCE

#define ROBOT_GIB_HEAD_DEATH_CHANCE   0.25

Definition at line 28 of file archetype_robot.gsh.

◆ ROBOT_GIB_HEAD_EXPLOSION_CHANCE

#define ROBOT_GIB_HEAD_EXPLOSION_CHANCE   0.5

Definition at line 25 of file archetype_robot.gsh.

◆ ROBOT_GIB_HEAD_HEADSHOT_CHANCE

#define ROBOT_GIB_HEAD_HEADSHOT_CHANCE   1

Definition at line 21 of file archetype_robot.gsh.

◆ ROBOT_GIB_HEALTH_THRESHOLD

#define ROBOT_GIB_HEALTH_THRESHOLD   0.75

Definition at line 17 of file archetype_robot.gsh.

◆ ROBOT_GIB_LEG_HEALTH_THRESHOLD

#define ROBOT_GIB_LEG_HEALTH_THRESHOLD   0.25

Definition at line 31 of file archetype_robot.gsh.

◆ ROBOT_GIB_LEGS_CHANCE

#define ROBOT_GIB_LEGS_CHANCE   1

Definition at line 35 of file archetype_robot.gsh.

◆ ROBOT_GIB_LEGS_DEATH_CHANCE

#define ROBOT_GIB_LEGS_DEATH_CHANCE   0.25

Definition at line 38 of file archetype_robot.gsh.

◆ ROBOT_GIB_LEGS_EXPLOSION_CHANCE

#define ROBOT_GIB_LEGS_EXPLOSION_CHANCE   0.5

Definition at line 42 of file archetype_robot.gsh.

◆ ROBOT_GIB_LIMB_DEATH_CHANCE

#define ROBOT_GIB_LIMB_DEATH_CHANCE   0.25

Definition at line 48 of file archetype_robot.gsh.

◆ ROBOT_GIB_LIMB_EXPLOSION_CHANCE

#define ROBOT_GIB_LIMB_EXPLOSION_CHANCE   0.25

Definition at line 45 of file archetype_robot.gsh.

◆ ROBOT_HEAD_GIB_FX

#define ROBOT_HEAD_GIB_FX   "fx_dest_robot_head_sparks"

Definition at line 194 of file archetype_robot.gsh.

◆ ROBOT_HEAD_GIB_FX_FILE

#define ROBOT_HEAD_GIB_FX_FILE   "destruct/fx_dest_robot_head_sparks"

Definition at line 195 of file archetype_robot.gsh.

◆ ROBOT_HEAD_GIB_FX_TAG

#define ROBOT_HEAD_GIB_FX_TAG   "j_neck"

Definition at line 196 of file archetype_robot.gsh.

◆ ROBOT_HEADSHOT_MULTIPLIER

#define ROBOT_HEADSHOT_MULTIPLIER   0.5

Definition at line 60 of file archetype_robot.gsh.

◆ ROBOT_HEIGHT

#define ROBOT_HEIGHT   72

Definition at line 103 of file archetype_robot.gsh.

◆ ROBOT_INVALID_COVER_DISTANCE

#define ROBOT_INVALID_COVER_DISTANCE   240

Definition at line 77 of file archetype_robot.gsh.

◆ ROBOT_JUKE_DISTANCE

#define ROBOT_JUKE_DISTANCE   90

Definition at line 141 of file archetype_robot.gsh.

◆ ROBOT_JUKE_MAX_DISTANCE

#define ROBOT_JUKE_MAX_DISTANCE   1200

Definition at line 69 of file archetype_robot.gsh.

◆ ROBOT_JUKE_PREEMPTIVE_MAX_DISTANCE

#define ROBOT_JUKE_PREEMPTIVE_MAX_DISTANCE   600

Definition at line 72 of file archetype_robot.gsh.

◆ ROBOT_LIGHTS_BITS

#define ROBOT_LIGHTS_BITS   3

Definition at line 180 of file archetype_robot.gsh.

◆ ROBOT_LIGHTS_CLIENTFIELD

#define ROBOT_LIGHTS_CLIENTFIELD   "robot_lights"

Definition at line 179 of file archetype_robot.gsh.

◆ ROBOT_LIGHTS_DEATH

#define ROBOT_LIGHTS_DEATH   4

Definition at line 186 of file archetype_robot.gsh.

◆ ROBOT_LIGHTS_FLICKER

#define ROBOT_LIGHTS_FLICKER   1

Definition at line 183 of file archetype_robot.gsh.

◆ ROBOT_LIGHTS_HACKED

#define ROBOT_LIGHTS_HACKED   3

Definition at line 185 of file archetype_robot.gsh.

◆ ROBOT_LIGHTS_OFF

#define ROBOT_LIGHTS_OFF   2

Definition at line 184 of file archetype_robot.gsh.

◆ ROBOT_LIGHTS_ON

#define ROBOT_LIGHTS_ON   0

Definition at line 182 of file archetype_robot.gsh.

◆ ROBOT_LIGHTS_TYPE

#define ROBOT_LIGHTS_TYPE   "int"

Definition at line 181 of file archetype_robot.gsh.

◆ ROBOT_MIND_CONTROL_BITS

#define ROBOT_MIND_CONTROL_BITS   2

Definition at line 160 of file archetype_robot.gsh.

◆ ROBOT_MIND_CONTROL_CLIENTFIELD

#define ROBOT_MIND_CONTROL_CLIENTFIELD   "robot_mind_control"

Definition at line 159 of file archetype_robot.gsh.

◆ ROBOT_MIND_CONTROL_EXPLOSION_BITS

#define ROBOT_MIND_CONTROL_EXPLOSION_BITS   1

Definition at line 168 of file archetype_robot.gsh.

◆ ROBOT_MIND_CONTROL_EXPLOSION_CLIENTFIELD

#define ROBOT_MIND_CONTROL_EXPLOSION_CLIENTFIELD   "robot_mind_control_explosion"

Definition at line 167 of file archetype_robot.gsh.

◆ ROBOT_MIND_CONTROL_EXPLOSION_FX

#define ROBOT_MIND_CONTROL_EXPLOSION_FX   "fx_exp_robot_stage3_evb"

Definition at line 198 of file archetype_robot.gsh.

◆ ROBOT_MIND_CONTROL_EXPLOSION_FX_FILE

#define ROBOT_MIND_CONTROL_EXPLOSION_FX_FILE   "explosions/fx_exp_robot_stage3_evb"

Definition at line 199 of file archetype_robot.gsh.

◆ ROBOT_MIND_CONTROL_EXPLOSION_FX_TAG

#define ROBOT_MIND_CONTROL_EXPLOSION_FX_TAG   "j_spineupper"

Definition at line 200 of file archetype_robot.gsh.

◆ ROBOT_MIND_CONTROL_EXPLOSION_OFF

#define ROBOT_MIND_CONTROL_EXPLOSION_OFF   0

Definition at line 170 of file archetype_robot.gsh.

◆ ROBOT_MIND_CONTROL_EXPLOSION_ON

#define ROBOT_MIND_CONTROL_EXPLOSION_ON   1

Definition at line 171 of file archetype_robot.gsh.

◆ ROBOT_MIND_CONTROL_EXPLOSION_TYPE

#define ROBOT_MIND_CONTROL_EXPLOSION_TYPE   "int"

Definition at line 169 of file archetype_robot.gsh.

◆ ROBOT_MIND_CONTROL_LEVEL_0

#define ROBOT_MIND_CONTROL_LEVEL_0   0

Definition at line 162 of file archetype_robot.gsh.

◆ ROBOT_MIND_CONTROL_LEVEL_1

#define ROBOT_MIND_CONTROL_LEVEL_1   1

Definition at line 163 of file archetype_robot.gsh.

◆ ROBOT_MIND_CONTROL_LEVEL_2

#define ROBOT_MIND_CONTROL_LEVEL_2   2

Definition at line 164 of file archetype_robot.gsh.

◆ ROBOT_MIND_CONTROL_LEVEL_3

#define ROBOT_MIND_CONTROL_LEVEL_3   3

Definition at line 165 of file archetype_robot.gsh.

◆ ROBOT_MIND_CONTROL_TYPE

#define ROBOT_MIND_CONTROL_TYPE   "int"

Definition at line 161 of file archetype_robot.gsh.

◆ ROBOT_MINI_RAPS_AUTO_DETONATE_MAX_TIME

#define ROBOT_MINI_RAPS_AUTO_DETONATE_MAX_TIME   30

Definition at line 137 of file archetype_robot.gsh.

◆ ROBOT_MINI_RAPS_AUTO_DETONATE_MIN_TIME

#define ROBOT_MINI_RAPS_AUTO_DETONATE_MIN_TIME   20

Definition at line 135 of file archetype_robot.gsh.

◆ ROBOT_MINI_RAPS_LINK_TO_BONE

#define ROBOT_MINI_RAPS_LINK_TO_BONE   "j_spine4"

Definition at line 131 of file archetype_robot.gsh.

◆ ROBOT_MINI_RAPS_MODEL

#define ROBOT_MINI_RAPS_MODEL   "veh_t7_drone_raps_mini"

Definition at line 127 of file archetype_robot.gsh.

◆ ROBOT_MINI_RAPS_OFFSET_POSITION

#define ROBOT_MINI_RAPS_OFFSET_POSITION   ( 10, -10, -6 )

Definition at line 133 of file archetype_robot.gsh.

◆ ROBOT_MINI_RAPS_SPAWNER

#define ROBOT_MINI_RAPS_SPAWNER   "spawner_bo3_mini_raps"

Definition at line 129 of file archetype_robot.gsh.

◆ ROBOT_NAVMESH_MAX_TOLERANCE_LEVELS

#define ROBOT_NAVMESH_MAX_TOLERANCE_LEVELS   4

Definition at line 109 of file archetype_robot.gsh.

◆ ROBOT_NAVMESH_TOLERANCE

#define ROBOT_NAVMESH_TOLERANCE   200

Definition at line 107 of file archetype_robot.gsh.

◆ ROBOT_OFF_COVER_NODE_MAX_DISTANCE

#define ROBOT_OFF_COVER_NODE_MAX_DISTANCE   400

Definition at line 113 of file archetype_robot.gsh.

◆ ROBOT_OFF_COVER_NODE_MIN_DISTANCE

#define ROBOT_OFF_COVER_NODE_MIN_DISTANCE   60

Definition at line 111 of file archetype_robot.gsh.

◆ ROBOT_PAUSE_TACTICAL_WALK

#define ROBOT_PAUSE_TACTICAL_WALK   500

Definition at line 139 of file archetype_robot.gsh.

◆ ROBOT_POSITION_QUERY_MOVE_DIST_MAX

#define ROBOT_POSITION_QUERY_MOVE_DIST_MAX   120

Definition at line 125 of file archetype_robot.gsh.

◆ ROBOT_POSITION_QUERY_RADIUS

#define ROBOT_POSITION_QUERY_RADIUS   20

Definition at line 123 of file archetype_robot.gsh.

◆ ROBOT_RESUME_COVER_TIME

#define ROBOT_RESUME_COVER_TIME   4000

Definition at line 66 of file archetype_robot.gsh.

◆ ROBOT_RUSHER_DISTANCE_SQ

#define ROBOT_RUSHER_DISTANCE_SQ   (600 * 600)

Definition at line 80 of file archetype_robot.gsh.

◆ ROBOT_RUSHER_MAX_ENEMY_DISTANCE_SQ

#define ROBOT_RUSHER_MAX_ENEMY_DISTANCE_SQ   (1200 * 1200)

Definition at line 86 of file archetype_robot.gsh.

◆ ROBOT_RUSHER_MAX_RADIUS

#define ROBOT_RUSHER_MAX_RADIUS   250

Definition at line 147 of file archetype_robot.gsh.

◆ ROBOT_RUSHER_MIN_RADIUS

#define ROBOT_RUSHER_MIN_RADIUS   150

Definition at line 145 of file archetype_robot.gsh.

◆ ROBOT_RUSHER_NEIGHBOR_DISTANCE_SQ

#define ROBOT_RUSHER_NEIGHBOR_DISTANCE_SQ   (400 * 400)

Definition at line 83 of file archetype_robot.gsh.

◆ ROBOT_SUPER_SPRINT_DISTANCE

#define ROBOT_SUPER_SPRINT_DISTANCE   300

Definition at line 92 of file archetype_robot.gsh.

◆ ROBOT_TACTICAL_JUKE_RADIUS

#define ROBOT_TACTICAL_JUKE_RADIUS   50

Definition at line 143 of file archetype_robot.gsh.

◆ ROBOT_WALK_MIN_DISTANCE

#define ROBOT_WALK_MIN_DISTANCE   240

Definition at line 89 of file archetype_robot.gsh.