‪Black Ops 3 Source Code Explorer  0.1
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archetype_human_riotshield.gsh File Reference

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Macros

#define RIOTSHIELD_AT_NODE_DIST_SQ   16 * 16
 
#define RIOTSHIELD_FLINCH_COUNT_TO_STAGGER   5
 
#define RIOTSHIELD_FLINCH_RESET_TIME   1500
 
#define RIOTSHIELD_MODEL   "wpn_t7_shield_riot_world_lh"
 
#define RIOTSHIELD_MOVE_DELAY_MAX   5000
 
#define RIOTSHIELD_MOVE_DELAY_MIN   2500
 
#define RIOTSHIELD_MOVE_DIST_HEIGHT   72
 
#define RIOTSHIELD_MOVE_DIST_MAX   72
 
#define RIOTSHIELD_MOVE_DIST_MIN   0
 
#define RIOTSHIELD_MOVE_DIST_SPACING   16
 
#define RIOTSHIELD_RUN_DIST_SQ   700 * 700
 
#define RIOTSHIELD_TAG   "tag_weapon_left"
 
#define RIOTSHIELD_WEAPON   "riotshield"
 

Macro Definition Documentation

◆ RIOTSHIELD_AT_NODE_DIST_SQ

#define RIOTSHIELD_AT_NODE_DIST_SQ   16 * 16

Definition at line 13 of file archetype_human_riotshield.gsh.

◆ RIOTSHIELD_FLINCH_COUNT_TO_STAGGER

#define RIOTSHIELD_FLINCH_COUNT_TO_STAGGER   5

Definition at line 18 of file archetype_human_riotshield.gsh.

◆ RIOTSHIELD_FLINCH_RESET_TIME

#define RIOTSHIELD_FLINCH_RESET_TIME   1500

Definition at line 21 of file archetype_human_riotshield.gsh.

◆ RIOTSHIELD_MODEL

#define RIOTSHIELD_MODEL   "wpn_t7_shield_riot_world_lh"

Definition at line 2 of file archetype_human_riotshield.gsh.

◆ RIOTSHIELD_MOVE_DELAY_MAX

#define RIOTSHIELD_MOVE_DELAY_MAX   5000

Definition at line 11 of file archetype_human_riotshield.gsh.

◆ RIOTSHIELD_MOVE_DELAY_MIN

#define RIOTSHIELD_MOVE_DELAY_MIN   2500

Definition at line 10 of file archetype_human_riotshield.gsh.

◆ RIOTSHIELD_MOVE_DIST_HEIGHT

#define RIOTSHIELD_MOVE_DIST_HEIGHT   72

Definition at line 7 of file archetype_human_riotshield.gsh.

◆ RIOTSHIELD_MOVE_DIST_MAX

#define RIOTSHIELD_MOVE_DIST_MAX   72

Definition at line 6 of file archetype_human_riotshield.gsh.

◆ RIOTSHIELD_MOVE_DIST_MIN

#define RIOTSHIELD_MOVE_DIST_MIN   0

Definition at line 5 of file archetype_human_riotshield.gsh.

◆ RIOTSHIELD_MOVE_DIST_SPACING

#define RIOTSHIELD_MOVE_DIST_SPACING   16

Definition at line 8 of file archetype_human_riotshield.gsh.

◆ RIOTSHIELD_RUN_DIST_SQ

#define RIOTSHIELD_RUN_DIST_SQ   700 * 700

Definition at line 15 of file archetype_human_riotshield.gsh.

◆ RIOTSHIELD_TAG

#define RIOTSHIELD_TAG   "tag_weapon_left"

Definition at line 3 of file archetype_human_riotshield.gsh.

◆ RIOTSHIELD_WEAPON

#define RIOTSHIELD_WEAPON   "riotshield"

Definition at line 1 of file archetype_human_riotshield.gsh.