‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_rcbomb.csc File Reference

Go to the source code of this file.

Macros

#define RCBOMB_BLUR_AMOUNT   GetDvarFloat( "scr_rcbomb_amount", 0.1 )
 
#define RCBOMB_BLUR_BOOST_DURATION   GetDvarFloat( "scr_rcbomb_duration", 1.0 )
 
#define RCBOMB_BLUR_INNER_RADIUS   GetDvarFloat( "scr_rcbomb_inner_radius", 0.5 )
 
#define RCBOMB_BLUR_OUTER_RADIUS   GetDvarFloat( "scr_rcbomb_outer_radius", 0.75 )
 

Functions

function __init__ ()
 
function boost_blur (localClientNum)
 
function boost_think (localClientNum)
 
function demo_think (localClientNum)
 
function engineStutterHandler (localClientNum)
 
function notStunnedHandler (localClientNum)
 
function OnDrivingFxCollision (localClientNum, player, hip, hitn, hit_intensity)
 
function OnDrivingFxJumpLanding (localClientNum, player)
 
function play_boost_fx (localClientNum)
 
function play_driving_screen_fx (localClientNum)
 
function play_screen_fx_dirt (localClientNum)
 
function play_screen_fx_dust (localClientNum)
 
function play_stunned_fx_handler (localClientNum)
 
function shutdown_think (localClientNum)
 
function spawned (localClientNum)
 
function stunnedHandler (localClientNum)
 

Macro Definition Documentation

◆ RCBOMB_BLUR_AMOUNT

#define RCBOMB_BLUR_AMOUNT   GetDvarFloat( "scr_rcbomb_amount", 0.1 )

Definition at line 29 of file _rcbomb.csc.

◆ RCBOMB_BLUR_BOOST_DURATION

#define RCBOMB_BLUR_BOOST_DURATION   GetDvarFloat( "scr_rcbomb_duration", 1.0 )

Definition at line 32 of file _rcbomb.csc.

◆ RCBOMB_BLUR_INNER_RADIUS

#define RCBOMB_BLUR_INNER_RADIUS   GetDvarFloat( "scr_rcbomb_inner_radius", 0.5 )

Definition at line 30 of file _rcbomb.csc.

◆ RCBOMB_BLUR_OUTER_RADIUS

#define RCBOMB_BLUR_OUTER_RADIUS   GetDvarFloat( "scr_rcbomb_outer_radius", 0.75 )

Definition at line 31 of file _rcbomb.csc.

Function Documentation

◆ __init__()

◆ boost_blur()

function boost_blur ( localClientNum  )

◆ boost_think()

function boost_think ( localClientNum  )

Definition at line 95 of file _rcbomb.csc.

References boost_blur().

Referenced by spawned().

◆ demo_think()

function demo_think ( localClientNum  )

Definition at line 65 of file _rcbomb.csc.

References lights_off(), and waittill_any().

Referenced by spawned().

◆ engineStutterHandler()

function engineStutterHandler ( localClientNum  )

Definition at line 258 of file _rcbomb.csc.

Referenced by stunnedHandler().

◆ notStunnedHandler()

function notStunnedHandler ( localClientNum  )

#

Definition at line 231 of file _rcbomb.csc.

Referenced by stunnedHandler().

◆ OnDrivingFxCollision()

function OnDrivingFxCollision ( localClientNum  ,
player  ,
hip  ,
hitn  ,
hit_intensity   
)

Definition at line 277 of file _rcbomb.csc.

References get_impact_vol_from_speed().

Referenced by spawned().

◆ OnDrivingFxJumpLanding()

function OnDrivingFxJumpLanding ( localClientNum  ,
player   
)

Definition at line 298 of file _rcbomb.csc.

Referenced by spawned().

◆ play_boost_fx()

function play_boost_fx ( localClientNum  )

Definition at line 192 of file _rcbomb.csc.

References server_wait().

◆ play_driving_screen_fx()

function play_driving_screen_fx ( localClientNum  )

Definition at line 160 of file _rcbomb.csc.

◆ play_screen_fx_dirt()

function play_screen_fx_dirt ( localClientNum  )

Definition at line 112 of file _rcbomb.csc.

◆ play_screen_fx_dust()

function play_screen_fx_dust ( localClientNum  )

Definition at line 136 of file _rcbomb.csc.

◆ play_stunned_fx_handler()

function play_stunned_fx_handler ( localClientNum  )

Definition at line 244 of file _rcbomb.csc.

Referenced by stunnedHandler().

◆ shutdown_think()

function shutdown_think ( localClientNum  )

Definition at line 106 of file _rcbomb.csc.

Referenced by spawned().

◆ spawned()

function spawned ( localClientNum  )

◆ stunnedHandler()

function stunnedHandler ( localClientNum  )

#

Definition at line 210 of file _rcbomb.csc.

References engineStutterHandler(), notStunnedHandler(), and play_stunned_fx_handler().

Referenced by spawned().