![]() |
Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
|
Go to the source code of this file.
Macros | |
| #define | RCBOMB_BLUR_AMOUNT GetDvarFloat( "scr_rcbomb_amount", 0.1 ) |
| #define | RCBOMB_BLUR_BOOST_DURATION GetDvarFloat( "scr_rcbomb_duration", 1.0 ) |
| #define | RCBOMB_BLUR_INNER_RADIUS GetDvarFloat( "scr_rcbomb_inner_radius", 0.5 ) |
| #define | RCBOMB_BLUR_OUTER_RADIUS GetDvarFloat( "scr_rcbomb_outer_radius", 0.75 ) |
Functions | |
| function | __init__ () |
| function | boost_blur (localClientNum) |
| function | boost_think (localClientNum) |
| function | demo_think (localClientNum) |
| function | engineStutterHandler (localClientNum) |
| function | notStunnedHandler (localClientNum) |
| function | OnDrivingFxCollision (localClientNum, player, hip, hitn, hit_intensity) |
| function | OnDrivingFxJumpLanding (localClientNum, player) |
| function | play_boost_fx (localClientNum) |
| function | play_driving_screen_fx (localClientNum) |
| function | play_screen_fx_dirt (localClientNum) |
| function | play_screen_fx_dust (localClientNum) |
| function | play_stunned_fx_handler (localClientNum) |
| function | shutdown_think (localClientNum) |
| function | spawned (localClientNum) |
| function | stunnedHandler (localClientNum) |
| #define RCBOMB_BLUR_AMOUNT GetDvarFloat( "scr_rcbomb_amount", 0.1 ) |
Definition at line 29 of file _rcbomb.csc.
| #define RCBOMB_BLUR_BOOST_DURATION GetDvarFloat( "scr_rcbomb_duration", 1.0 ) |
Definition at line 32 of file _rcbomb.csc.
| #define RCBOMB_BLUR_INNER_RADIUS GetDvarFloat( "scr_rcbomb_inner_radius", 0.5 ) |
Definition at line 30 of file _rcbomb.csc.
| #define RCBOMB_BLUR_OUTER_RADIUS GetDvarFloat( "scr_rcbomb_outer_radius", 0.75 ) |
Definition at line 31 of file _rcbomb.csc.
| function __init__ | ( | ) |
Definition at line 36 of file _rcbomb.csc.
References add_vehicletype_callback(), callback_stunned(), CF_CALLBACK_ZERO_ON_NEW_ENT, CF_HOST_ONLY, get_script_bundle(), RCBOMB_VEHICLE, register(), spawned(), and VERSION_SHIP.
| function boost_blur | ( | localClientNum | ) |
Definition at line 81 of file _rcbomb.csc.
References RCBOMB_BLUR_AMOUNT, RCBOMB_BLUR_BOOST_DURATION, RCBOMB_BLUR_INNER_RADIUS, and RCBOMB_BLUR_OUTER_RADIUS.
Referenced by boost_think().
| function boost_think | ( | localClientNum | ) |
| function demo_think | ( | localClientNum | ) |
Definition at line 65 of file _rcbomb.csc.
References lights_off(), and waittill_any().
Referenced by spawned().
| function engineStutterHandler | ( | localClientNum | ) |
Definition at line 258 of file _rcbomb.csc.
Referenced by stunnedHandler().
| function notStunnedHandler | ( | localClientNum | ) |
| function OnDrivingFxCollision | ( | localClientNum | , |
| player | , | ||
| hip | , | ||
| hitn | , | ||
| hit_intensity | |||
| ) |
Definition at line 277 of file _rcbomb.csc.
References get_impact_vol_from_speed().
Referenced by spawned().
| function OnDrivingFxJumpLanding | ( | localClientNum | , |
| player | |||
| ) |
Definition at line 298 of file _rcbomb.csc.
Referenced by spawned().
| function play_boost_fx | ( | localClientNum | ) |
Definition at line 192 of file _rcbomb.csc.
References server_wait().
| function play_driving_screen_fx | ( | localClientNum | ) |
Definition at line 160 of file _rcbomb.csc.
| function play_screen_fx_dirt | ( | localClientNum | ) |
Definition at line 112 of file _rcbomb.csc.
| function play_screen_fx_dust | ( | localClientNum | ) |
Definition at line 136 of file _rcbomb.csc.
| function play_stunned_fx_handler | ( | localClientNum | ) |
Definition at line 244 of file _rcbomb.csc.
Referenced by stunnedHandler().
| function shutdown_think | ( | localClientNum | ) |
Definition at line 106 of file _rcbomb.csc.
Referenced by spawned().
| function spawned | ( | localClientNum | ) |
Definition at line 52 of file _rcbomb.csc.
References boost_think(), demo_think(), OnDrivingFxCollision(), OnDrivingFxJumpLanding(), shutdown_think(), and stunnedHandler().
Referenced by __init__().
| function stunnedHandler | ( | localClientNum | ) |
#
Definition at line 210 of file _rcbomb.csc.
References engineStutterHandler(), notStunnedHandler(), and play_stunned_fx_handler().
Referenced by spawned().