‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
raz.gsh File Reference

Go to the source code of this file.

Macros

#define RAZ_ARMOR_DAMAGE_MODIFIER   0.1
 
#define RAZ_ARMOR_DETACH_FX   "fx_raz_dest_weak_point_exp_generic"
 
#define RAZ_ARMOR_DETACH_FX_CANNON_TAG   "TAG_FX_Shoulder_RI_GIB"
 
#define RAZ_ARMOR_DETACH_FX_CHEST_TAG   "TAG_FX_ChestPlate"
 
#define RAZ_ARMOR_DETACH_FX_FILE   "dlc3/stalingrad/fx_raz_dest_weak_point_exp_generic"
 
#define RAZ_ARMOR_DETACH_FX_HELMET_TAG   "TAG_FX_Helmet"
 
#define RAZ_ARMOR_DETACH_FX_LEFT_LEG_TAG   "TAG_FX_Thigh_LE"
 
#define RAZ_ARMOR_DETACH_FX_LEFT_SHOULDER_TAG   "TAG_FX_Shoulder_LE"
 
#define RAZ_ARMOR_DETACH_FX_RIGHT_LEG_TAG   "TAG_FX_Thigh_RI"
 
#define RAZ_CHEST_ARMOR_DYNENT_LAUNCH_TAG   "j_spine4_attach"
 
#define RAZ_CHEST_ARMOR_HIDE_TAG_1   "j_spine4_attach"
 
#define RAZ_CHEST_ARMOR_HIDE_TAG_2   "j_spineupper_attach"
 
#define RAZ_CHEST_ARMOR_HIDE_TAG_3   "j_spinelower_attach"
 
#define RAZ_CHEST_ARMOR_HIDE_TAG_4   "j_mainroot_attach"
 
#define RAZ_CHEST_ARMOR_HIDE_TAG_5   "j_clavicle_ri_attachbp"
 
#define RAZ_CHEST_ARMOR_HIDE_TAG_6   "j_clavicle_le_attachbp"
 
#define RAZ_CHEST_ARMOR_HIT_RADIUS   12
 
#define RAZ_CHEST_ARMOR_HIT_RADIUS_SQ   RAZ_CHEST_ARMOR_HIT_RADIUS * RAZ_CHEST_ARMOR_HIT_RADIUS
 
#define RAZ_CHEST_ARMOR_HIT_TAG   "j_spine4_attach"
 
#define RAZ_CHEST_ARMOR_MODEL   "c_zom_dlc3_raz_s_chestplate"
 
#define RAZ_DEFAULT_CHEST_ARMOR_HEALTH   100
 
#define RAZ_DEFAULT_HELMET_HEALTH   100
 
#define RAZ_DEFAULT_L_SHOULDER_ARMOR_HEALTH   100
 
#define RAZ_DEFAULT_THIGH_ARMOR_HEALTH   100
 
#define RAZ_DETACH_CHEST_ARMOR_CLIENTFIELD   "raz_detach_chest_armor"
 
#define RAZ_DETACH_HELMET_CLIENTFIELD   "raz_detach_helmet"
 
#define RAZ_DETACH_L_SHOULDER_ARMOR_CLIENTFIELD   "raz_detach_l_shoulder_armor"
 
#define RAZ_DETACH_L_THIGH_ARMOR_CLIENTFIELD   "raz_detach_l_thigh_armor"
 
#define RAZ_DETACH_R_THIGH_ARMOR_CLIENTFIELD   "raz_detach_r_thigh_armor"
 
#define RAZ_FOOTSTEP_EARTHQUAKE_MAX_RADIUS   400
 
#define RAZ_FOOTSTEP_FX   "fx_mech_foot_step"
 
#define RAZ_FOOTSTEP_FX_FILE   "dlc1/castle/fx_mech_foot_step"
 
#define RAZ_GUN_CORE_DYNENT_LAUNCH_TAG   "j_shouldertwist_ri_attach"
 
#define RAZ_GUN_CORE_HIDE_TAG   "j_shouldertwist_ri_attach"
 
#define RAZ_GUN_CORE_MODEL   "c_zom_dlc3_raz_s_cannonpowercore"
 
#define RAZ_GUN_DETACH_CLIENTFIELD   "raz_detach_gun"
 
#define RAZ_GUN_DETACH_DAMAGE_HEALTH_PERCENT   0.33
 
#define RAZ_GUN_DETACH_EXP_PLYR_DAMAGE_MAX   50
 
#define RAZ_GUN_DETACH_EXP_PLYR_DAMAGE_MIN   15
 
#define RAZ_GUN_DETACH_EXPLOSION_DAMAGE_MAX   0.5
 
#define RAZ_GUN_DETACH_EXPLOSION_DAMAGE_MIN   0.25
 
#define RAZ_GUN_DETACH_EXPLOSION_RADIUS   128
 
#define RAZ_GUN_DETACH_FX   "fx_raz_dest_weak_point_exp"
 
#define RAZ_GUN_DETACH_FX_FILE   "dlc3/stalingrad/fx_raz_dest_weak_point_exp"
 
#define RAZ_GUN_DETACH_HEALTH_PERCENT_MAX   0.25
 
#define RAZ_GUN_DYNENT_LAUNCH_TAG   "j_elbow_ri"
 
#define RAZ_GUN_HEALTH_DEFAULT   500
 
#define RAZ_GUN_HIDE_TAG   "j_shoulder_ri_attach"
 
#define RAZ_GUN_MODEL   "c_zom_dlc3_raz_s_armcannon"
 
#define RAZ_GUN_ONGOING_DAMAGE_FX   "fx_raz_dest_weak_point_sparking_loop"
 
#define RAZ_GUN_ONGOING_DAMAGE_FX_FILE   "dlc3/stalingrad/fx_raz_dest_weak_point_sparking_loop"
 
#define RAZ_GUN_ONGOING_DAMAGE_FX_TAG   "j_shouldertwist_ri_attach"
 
#define RAZ_GUN_TAG_HIT_RADIUS   9
 
#define RAZ_GUN_TAG_HIT_RADIUS_SQ   RAZ_GUN_TAG_HIT_RADIUS * RAZ_GUN_TAG_HIT_RADIUS
 
#define RAZ_GUN_WEAKPOINT_HIT_CLIENTFIELD   "raz_gun_weakpoint_hit"
 
#define RAZ_GUN_WEAKPOINT_HIT_FX   "fx_raz_dmg_weak_point"
 
#define RAZ_GUN_WEAKPOINT_HIT_FX_FILE   "dlc3/stalingrad/fx_raz_dmg_weak_point"
 
#define RAZ_GUN_WEAKPOINT_HIT_FX_TAG   "j_shoulder_ri"
 
#define RAZ_HELMET_HIT_RADIUS   11
 
#define RAZ_HELMET_HIT_RADIUS_SQ   RAZ_HELMET_HIT_RADIUS * RAZ_HELMET_HIT_RADIUS
 
#define RAZ_HELMET_HIT_TAG   "j_head"
 
#define RAZ_HELMET_MODEL   "c_zom_dlc3_raz_s_helmet"
 
#define RAZ_HELMET_TAG   "j_head_attach"
 
#define RAZ_INVOKE_SPRINT_TIME   90000
 
#define RAZ_L_SHOUDLER_ARMOR_HIT_RADIUS_SQ   RAZ_L_SHOULDER_ARMOR_HIT_RADIUS * RAZ_L_SHOULDER_ARMOR_HIT_RADIUS
 
#define RAZ_L_SHOULDER_ARMOR_DYNENT_LAUNCH_TAG   "j_shouldertwist_le_attach"
 
#define RAZ_L_SHOULDER_ARMOR_HIDE_TAG_1   "j_shouldertwist_le_attach"
 
#define RAZ_L_SHOULDER_ARMOR_HIDE_TAG_2   "j_shoulder_le_attach"
 
#define RAZ_L_SHOULDER_ARMOR_HIDE_TAG_3   "j_clavicle_le_attach"
 
#define RAZ_L_SHOULDER_ARMOR_HIT_RADIUS   9
 
#define RAZ_L_SHOULDER_ARMOR_HIT_TAG   "j_shouldertwist_le_attach"
 
#define RAZ_L_SHOULDER_ARMOR_MODEL   "c_zom_dlc3_raz_s_leftshoulderpad"
 
#define RAZ_L_THIGH_ARMOR_DYNENT_LAUNCH_TAG   "j_hiptwist_le_attach"
 
#define RAZ_L_THIGH_ARMOR_HIDE_TAG_1   "j_hiptwist_le_attach"
 
#define RAZ_L_THIGH_ARMOR_HIDE_TAG_2   "j_hip_le_attach"
 
#define RAZ_L_THIGH_ARMOR_HIT_RADIUS   9
 
#define RAZ_L_THIGH_ARMOR_HIT_RADIUS_SQ   RAZ_L_THIGH_ARMOR_HIT_RADIUS * RAZ_L_THIGH_ARMOR_HIT_RADIUS
 
#define RAZ_L_THIGH_ARMOR_HIT_TAG   "j_hiptwist_le_attach"
 
#define RAZ_L_THIGH_ARMOR_MODEL   "c_zom_dlc3_raz_s_leftthighpad"
 
#define RAZ_MAX_TORPEDO_RANGE   1200
 
#define RAZ_MAX_TORPEDO_RANGE_SQ   RAZ_MAX_TORPEDO_RANGE * RAZ_MAX_TORPEDO_RANGE
 
#define RAZ_MELEE_DAMAGE   50
 
#define RAZ_MELEE_DIST   75
 
#define RAZ_MELEE_DIST_SQ   RAZ_MELEE_DIST * RAZ_MELEE_DIST
 
#define RAZ_MELEE_YAW   45
 
#define RAZ_MIN_TORPEDO_RANGE   150
 
#define RAZ_MIN_TORPEDO_RANGE_SQ   RAZ_MIN_TORPEDO_RANGE * RAZ_MIN_TORPEDO_RANGE
 
#define RAZ_NAVMESH_BOUNDARY_DIST   30
 
#define RAZ_NAVMESH_RADIUS   64
 
#define RAZ_R_SHOULDER_WEAKSPOT_TAG   "j_shouldertwist_ri_attach"
 
#define RAZ_R_THIGH_ARMOR_DYNENT_LAUNCH_TAG   "j_hiptwist_ri_attach"
 
#define RAZ_R_THIGH_ARMOR_HIDE_TAG_1   "j_hiptwist_ri_attach"
 
#define RAZ_R_THIGH_ARMOR_HIDE_TAG_2   "j_hip_ri_attach"
 
#define RAZ_R_THIGH_ARMOR_HIT_RADIUS   9
 
#define RAZ_R_THIGH_ARMOR_HIT_RADIUS_SQ   RAZ_R_THIGH_ARMOR_HIT_RADIUS * RAZ_R_THIGH_ARMOR_HIT_RADIUS
 
#define RAZ_R_THIGH_ARMOR_HIT_TAG   "j_hiptwist_ri_attach"
 
#define RAZ_R_THIGH_ARMOR_MODEL   "c_zom_dlc3_raz_s_rightthighpad"
 
#define RAZ_TORPEDO_BLAST_INNER_DAMAGE   100
 
#define RAZ_TORPEDO_BLAST_OUTER_DAMAGE   50
 
#define RAZ_TORPEDO_BLAST_RADIUS   128
 
#define RAZ_TORPEDO_COOLDOWN   3000
 
#define RAZ_TORPEDO_DETONATION_CLIENTFIELD   "raz_detonate_ground_torpedo"
 
#define RAZ_TORPEDO_DETONATION_DIST   64
 
#define RAZ_TORPEDO_DETONATION_DIST_SQ   RAZ_TORPEDO_DETONATION_DIST * RAZ_TORPEDO_DETONATION_DIST
 
#define RAZ_TORPEDO_EXPLOSION_FX   "fx_raz_mc_shockwave_projectile_impact"
 
#define RAZ_TORPEDO_EXPLOSION_FX_FILE   "dlc3/stalingrad/fx_raz_mc_shockwave_projectile_impact"
 
#define RAZ_TORPEDO_GROUND_OFFSET   16
 
#define RAZ_TORPEDO_MAX_LAUNCH_ANGLE   0.7
 
#define RAZ_TORPEDO_MAX_YAW_PER_SECOND   135
 
#define RAZ_TORPEDO_MODEL   "tag_origin"
 
#define RAZ_TORPEDO_MOVE_INTERVAL_TIME   0.1
 
#define RAZ_TORPEDO_NOTETRACK   "mangler_fire"
 
#define RAZ_TORPEDO_ORIGIN_TAG   "tag_weapon_right"
 
#define RAZ_TORPEDO_SELF_FX   "fx_raz_mc_shockwave_projectile"
 
#define RAZ_TORPEDO_SELF_FX_CLIENTFIELD   "raz_torpedo_play_fx_on_self"
 
#define RAZ_TORPEDO_SELF_FX_FILE   "dlc3/stalingrad/fx_raz_mc_shockwave_projectile"
 
#define RAZ_TORPEDO_SELF_FX_TAG   "tag_origin"
 
#define RAZ_TORPEDO_SIGHT_HORIZ_RANGE   50
 
#define RAZ_TORPEDO_TERRAIN_CHECK_OFFSET   32
 
#define RAZ_TORPEDO_TRAIL_CLIENTFIELD   "raz_torpedo_play_trail"
 
#define RAZ_TORPEDO_TRAIL_FX   "fx_bul_impact_concrete_xtreme"
 
#define RAZ_TORPEDO_TRAIL_FX_FILE   "impacts/fx_bul_impact_concrete_xtreme"
 
#define RAZ_TORPEDO_VELOCITY   500
 
#define RAZ_WALK_RUMBLE_DISTANCE   200
 

Macro Definition Documentation

◆ RAZ_ARMOR_DAMAGE_MODIFIER

#define RAZ_ARMOR_DAMAGE_MODIFIER   0.1

Definition at line 101 of file raz.gsh.

◆ RAZ_ARMOR_DETACH_FX

#define RAZ_ARMOR_DETACH_FX   "fx_raz_dest_weak_point_exp_generic"

Definition at line 89 of file raz.gsh.

◆ RAZ_ARMOR_DETACH_FX_CANNON_TAG

#define RAZ_ARMOR_DETACH_FX_CANNON_TAG   "TAG_FX_Shoulder_RI_GIB"

Definition at line 92 of file raz.gsh.

◆ RAZ_ARMOR_DETACH_FX_CHEST_TAG

#define RAZ_ARMOR_DETACH_FX_CHEST_TAG   "TAG_FX_ChestPlate"

Definition at line 94 of file raz.gsh.

◆ RAZ_ARMOR_DETACH_FX_FILE

#define RAZ_ARMOR_DETACH_FX_FILE   "dlc3/stalingrad/fx_raz_dest_weak_point_exp_generic"

Definition at line 90 of file raz.gsh.

◆ RAZ_ARMOR_DETACH_FX_HELMET_TAG

#define RAZ_ARMOR_DETACH_FX_HELMET_TAG   "TAG_FX_Helmet"

Definition at line 95 of file raz.gsh.

◆ RAZ_ARMOR_DETACH_FX_LEFT_LEG_TAG

#define RAZ_ARMOR_DETACH_FX_LEFT_LEG_TAG   "TAG_FX_Thigh_LE"

Definition at line 97 of file raz.gsh.

◆ RAZ_ARMOR_DETACH_FX_LEFT_SHOULDER_TAG

#define RAZ_ARMOR_DETACH_FX_LEFT_SHOULDER_TAG   "TAG_FX_Shoulder_LE"

Definition at line 93 of file raz.gsh.

◆ RAZ_ARMOR_DETACH_FX_RIGHT_LEG_TAG

#define RAZ_ARMOR_DETACH_FX_RIGHT_LEG_TAG   "TAG_FX_Thigh_RI"

Definition at line 96 of file raz.gsh.

◆ RAZ_CHEST_ARMOR_DYNENT_LAUNCH_TAG

#define RAZ_CHEST_ARMOR_DYNENT_LAUNCH_TAG   "j_spine4_attach"

Definition at line 131 of file raz.gsh.

◆ RAZ_CHEST_ARMOR_HIDE_TAG_1

#define RAZ_CHEST_ARMOR_HIDE_TAG_1   "j_spine4_attach"

Definition at line 121 of file raz.gsh.

◆ RAZ_CHEST_ARMOR_HIDE_TAG_2

#define RAZ_CHEST_ARMOR_HIDE_TAG_2   "j_spineupper_attach"

Definition at line 122 of file raz.gsh.

◆ RAZ_CHEST_ARMOR_HIDE_TAG_3

#define RAZ_CHEST_ARMOR_HIDE_TAG_3   "j_spinelower_attach"

Definition at line 123 of file raz.gsh.

◆ RAZ_CHEST_ARMOR_HIDE_TAG_4

#define RAZ_CHEST_ARMOR_HIDE_TAG_4   "j_mainroot_attach"

Definition at line 124 of file raz.gsh.

◆ RAZ_CHEST_ARMOR_HIDE_TAG_5

#define RAZ_CHEST_ARMOR_HIDE_TAG_5   "j_clavicle_ri_attachbp"

Definition at line 125 of file raz.gsh.

◆ RAZ_CHEST_ARMOR_HIDE_TAG_6

#define RAZ_CHEST_ARMOR_HIDE_TAG_6   "j_clavicle_le_attachbp"

Definition at line 126 of file raz.gsh.

◆ RAZ_CHEST_ARMOR_HIT_RADIUS

#define RAZ_CHEST_ARMOR_HIT_RADIUS   12

Definition at line 128 of file raz.gsh.

◆ RAZ_CHEST_ARMOR_HIT_RADIUS_SQ

#define RAZ_CHEST_ARMOR_HIT_RADIUS_SQ   RAZ_CHEST_ARMOR_HIT_RADIUS * RAZ_CHEST_ARMOR_HIT_RADIUS

Definition at line 129 of file raz.gsh.

◆ RAZ_CHEST_ARMOR_HIT_TAG

#define RAZ_CHEST_ARMOR_HIT_TAG   "j_spine4_attach"

Definition at line 130 of file raz.gsh.

◆ RAZ_CHEST_ARMOR_MODEL

#define RAZ_CHEST_ARMOR_MODEL   "c_zom_dlc3_raz_s_chestplate"

Definition at line 127 of file raz.gsh.

◆ RAZ_DEFAULT_CHEST_ARMOR_HEALTH

#define RAZ_DEFAULT_CHEST_ARMOR_HEALTH   100

Definition at line 119 of file raz.gsh.

◆ RAZ_DEFAULT_HELMET_HEALTH

#define RAZ_DEFAULT_HELMET_HEALTH   100

Definition at line 102 of file raz.gsh.

◆ RAZ_DEFAULT_L_SHOULDER_ARMOR_HEALTH

#define RAZ_DEFAULT_L_SHOULDER_ARMOR_HEALTH   100

Definition at line 109 of file raz.gsh.

◆ RAZ_DEFAULT_THIGH_ARMOR_HEALTH

#define RAZ_DEFAULT_THIGH_ARMOR_HEALTH   100

Definition at line 132 of file raz.gsh.

◆ RAZ_DETACH_CHEST_ARMOR_CLIENTFIELD

#define RAZ_DETACH_CHEST_ARMOR_CLIENTFIELD   "raz_detach_chest_armor"

Definition at line 120 of file raz.gsh.

◆ RAZ_DETACH_HELMET_CLIENTFIELD

#define RAZ_DETACH_HELMET_CLIENTFIELD   "raz_detach_helmet"

Definition at line 106 of file raz.gsh.

◆ RAZ_DETACH_L_SHOULDER_ARMOR_CLIENTFIELD

#define RAZ_DETACH_L_SHOULDER_ARMOR_CLIENTFIELD   "raz_detach_l_shoulder_armor"

Definition at line 118 of file raz.gsh.

◆ RAZ_DETACH_L_THIGH_ARMOR_CLIENTFIELD

#define RAZ_DETACH_L_THIGH_ARMOR_CLIENTFIELD   "raz_detach_l_thigh_armor"

Definition at line 148 of file raz.gsh.

◆ RAZ_DETACH_R_THIGH_ARMOR_CLIENTFIELD

#define RAZ_DETACH_R_THIGH_ARMOR_CLIENTFIELD   "raz_detach_r_thigh_armor"

Definition at line 140 of file raz.gsh.

◆ RAZ_FOOTSTEP_EARTHQUAKE_MAX_RADIUS

#define RAZ_FOOTSTEP_EARTHQUAKE_MAX_RADIUS   400

Definition at line 49 of file raz.gsh.

◆ RAZ_FOOTSTEP_FX

#define RAZ_FOOTSTEP_FX   "fx_mech_foot_step"

Definition at line 75 of file raz.gsh.

◆ RAZ_FOOTSTEP_FX_FILE

#define RAZ_FOOTSTEP_FX_FILE   "dlc1/castle/fx_mech_foot_step"

Definition at line 76 of file raz.gsh.

◆ RAZ_GUN_CORE_DYNENT_LAUNCH_TAG

#define RAZ_GUN_CORE_DYNENT_LAUNCH_TAG   "j_shouldertwist_ri_attach"

Definition at line 59 of file raz.gsh.

◆ RAZ_GUN_CORE_HIDE_TAG

#define RAZ_GUN_CORE_HIDE_TAG   "j_shouldertwist_ri_attach"

Definition at line 56 of file raz.gsh.

◆ RAZ_GUN_CORE_MODEL

#define RAZ_GUN_CORE_MODEL   "c_zom_dlc3_raz_s_cannonpowercore"

Definition at line 54 of file raz.gsh.

◆ RAZ_GUN_DETACH_CLIENTFIELD

#define RAZ_GUN_DETACH_CLIENTFIELD   "raz_detach_gun"

Definition at line 52 of file raz.gsh.

◆ RAZ_GUN_DETACH_DAMAGE_HEALTH_PERCENT

#define RAZ_GUN_DETACH_DAMAGE_HEALTH_PERCENT   0.33

Definition at line 66 of file raz.gsh.

◆ RAZ_GUN_DETACH_EXP_PLYR_DAMAGE_MAX

#define RAZ_GUN_DETACH_EXP_PLYR_DAMAGE_MAX   50

Definition at line 72 of file raz.gsh.

◆ RAZ_GUN_DETACH_EXP_PLYR_DAMAGE_MIN

#define RAZ_GUN_DETACH_EXP_PLYR_DAMAGE_MIN   15

Definition at line 71 of file raz.gsh.

◆ RAZ_GUN_DETACH_EXPLOSION_DAMAGE_MAX

#define RAZ_GUN_DETACH_EXPLOSION_DAMAGE_MAX   0.5

Definition at line 70 of file raz.gsh.

◆ RAZ_GUN_DETACH_EXPLOSION_DAMAGE_MIN

#define RAZ_GUN_DETACH_EXPLOSION_DAMAGE_MIN   0.25

Definition at line 69 of file raz.gsh.

◆ RAZ_GUN_DETACH_EXPLOSION_RADIUS

#define RAZ_GUN_DETACH_EXPLOSION_RADIUS   128

Definition at line 68 of file raz.gsh.

◆ RAZ_GUN_DETACH_FX

#define RAZ_GUN_DETACH_FX   "fx_raz_dest_weak_point_exp"

Definition at line 81 of file raz.gsh.

◆ RAZ_GUN_DETACH_FX_FILE

#define RAZ_GUN_DETACH_FX_FILE   "dlc3/stalingrad/fx_raz_dest_weak_point_exp"

Definition at line 82 of file raz.gsh.

◆ RAZ_GUN_DETACH_HEALTH_PERCENT_MAX

#define RAZ_GUN_DETACH_HEALTH_PERCENT_MAX   0.25

Definition at line 67 of file raz.gsh.

◆ RAZ_GUN_DYNENT_LAUNCH_TAG

#define RAZ_GUN_DYNENT_LAUNCH_TAG   "j_elbow_ri"

Definition at line 58 of file raz.gsh.

◆ RAZ_GUN_HEALTH_DEFAULT

#define RAZ_GUN_HEALTH_DEFAULT   500

Definition at line 63 of file raz.gsh.

◆ RAZ_GUN_HIDE_TAG

#define RAZ_GUN_HIDE_TAG   "j_shoulder_ri_attach"

Definition at line 57 of file raz.gsh.

◆ RAZ_GUN_MODEL

#define RAZ_GUN_MODEL   "c_zom_dlc3_raz_s_armcannon"

Definition at line 53 of file raz.gsh.

◆ RAZ_GUN_ONGOING_DAMAGE_FX

#define RAZ_GUN_ONGOING_DAMAGE_FX   "fx_raz_dest_weak_point_sparking_loop"

Definition at line 83 of file raz.gsh.

◆ RAZ_GUN_ONGOING_DAMAGE_FX_FILE

#define RAZ_GUN_ONGOING_DAMAGE_FX_FILE   "dlc3/stalingrad/fx_raz_dest_weak_point_sparking_loop"

Definition at line 84 of file raz.gsh.

◆ RAZ_GUN_ONGOING_DAMAGE_FX_TAG

#define RAZ_GUN_ONGOING_DAMAGE_FX_TAG   "j_shouldertwist_ri_attach"

Definition at line 60 of file raz.gsh.

◆ RAZ_GUN_TAG_HIT_RADIUS

#define RAZ_GUN_TAG_HIT_RADIUS   9

Definition at line 61 of file raz.gsh.

◆ RAZ_GUN_TAG_HIT_RADIUS_SQ

#define RAZ_GUN_TAG_HIT_RADIUS_SQ   RAZ_GUN_TAG_HIT_RADIUS * RAZ_GUN_TAG_HIT_RADIUS

Definition at line 62 of file raz.gsh.

◆ RAZ_GUN_WEAKPOINT_HIT_CLIENTFIELD

#define RAZ_GUN_WEAKPOINT_HIT_CLIENTFIELD   "raz_gun_weakpoint_hit"

Definition at line 64 of file raz.gsh.

◆ RAZ_GUN_WEAKPOINT_HIT_FX

#define RAZ_GUN_WEAKPOINT_HIT_FX   "fx_raz_dmg_weak_point"

Definition at line 85 of file raz.gsh.

◆ RAZ_GUN_WEAKPOINT_HIT_FX_FILE

#define RAZ_GUN_WEAKPOINT_HIT_FX_FILE   "dlc3/stalingrad/fx_raz_dmg_weak_point"

Definition at line 86 of file raz.gsh.

◆ RAZ_GUN_WEAKPOINT_HIT_FX_TAG

#define RAZ_GUN_WEAKPOINT_HIT_FX_TAG   "j_shoulder_ri"

Definition at line 65 of file raz.gsh.

◆ RAZ_HELMET_HIT_RADIUS

#define RAZ_HELMET_HIT_RADIUS   11

Definition at line 104 of file raz.gsh.

◆ RAZ_HELMET_HIT_RADIUS_SQ

#define RAZ_HELMET_HIT_RADIUS_SQ   RAZ_HELMET_HIT_RADIUS * RAZ_HELMET_HIT_RADIUS

Definition at line 105 of file raz.gsh.

◆ RAZ_HELMET_HIT_TAG

#define RAZ_HELMET_HIT_TAG   "j_head"

Definition at line 103 of file raz.gsh.

◆ RAZ_HELMET_MODEL

#define RAZ_HELMET_MODEL   "c_zom_dlc3_raz_s_helmet"

Definition at line 107 of file raz.gsh.

◆ RAZ_HELMET_TAG

#define RAZ_HELMET_TAG   "j_head_attach"

Definition at line 108 of file raz.gsh.

◆ RAZ_INVOKE_SPRINT_TIME

#define RAZ_INVOKE_SPRINT_TIME   90000

Definition at line 11 of file raz.gsh.

◆ RAZ_L_SHOUDLER_ARMOR_HIT_RADIUS_SQ

#define RAZ_L_SHOUDLER_ARMOR_HIT_RADIUS_SQ   RAZ_L_SHOULDER_ARMOR_HIT_RADIUS * RAZ_L_SHOULDER_ARMOR_HIT_RADIUS

Definition at line 113 of file raz.gsh.

◆ RAZ_L_SHOULDER_ARMOR_DYNENT_LAUNCH_TAG

#define RAZ_L_SHOULDER_ARMOR_DYNENT_LAUNCH_TAG   "j_shouldertwist_le_attach"

Definition at line 114 of file raz.gsh.

◆ RAZ_L_SHOULDER_ARMOR_HIDE_TAG_1

#define RAZ_L_SHOULDER_ARMOR_HIDE_TAG_1   "j_shouldertwist_le_attach"

Definition at line 115 of file raz.gsh.

◆ RAZ_L_SHOULDER_ARMOR_HIDE_TAG_2

#define RAZ_L_SHOULDER_ARMOR_HIDE_TAG_2   "j_shoulder_le_attach"

Definition at line 116 of file raz.gsh.

◆ RAZ_L_SHOULDER_ARMOR_HIDE_TAG_3

#define RAZ_L_SHOULDER_ARMOR_HIDE_TAG_3   "j_clavicle_le_attach"

Definition at line 117 of file raz.gsh.

◆ RAZ_L_SHOULDER_ARMOR_HIT_RADIUS

#define RAZ_L_SHOULDER_ARMOR_HIT_RADIUS   9

Definition at line 112 of file raz.gsh.

◆ RAZ_L_SHOULDER_ARMOR_HIT_TAG

#define RAZ_L_SHOULDER_ARMOR_HIT_TAG   "j_shouldertwist_le_attach"

Definition at line 110 of file raz.gsh.

◆ RAZ_L_SHOULDER_ARMOR_MODEL

#define RAZ_L_SHOULDER_ARMOR_MODEL   "c_zom_dlc3_raz_s_leftshoulderpad"

Definition at line 111 of file raz.gsh.

◆ RAZ_L_THIGH_ARMOR_DYNENT_LAUNCH_TAG

#define RAZ_L_THIGH_ARMOR_DYNENT_LAUNCH_TAG   "j_hiptwist_le_attach"

Definition at line 145 of file raz.gsh.

◆ RAZ_L_THIGH_ARMOR_HIDE_TAG_1

#define RAZ_L_THIGH_ARMOR_HIDE_TAG_1   "j_hiptwist_le_attach"

Definition at line 146 of file raz.gsh.

◆ RAZ_L_THIGH_ARMOR_HIDE_TAG_2

#define RAZ_L_THIGH_ARMOR_HIDE_TAG_2   "j_hip_le_attach"

Definition at line 147 of file raz.gsh.

◆ RAZ_L_THIGH_ARMOR_HIT_RADIUS

#define RAZ_L_THIGH_ARMOR_HIT_RADIUS   9

Definition at line 143 of file raz.gsh.

◆ RAZ_L_THIGH_ARMOR_HIT_RADIUS_SQ

#define RAZ_L_THIGH_ARMOR_HIT_RADIUS_SQ   RAZ_L_THIGH_ARMOR_HIT_RADIUS * RAZ_L_THIGH_ARMOR_HIT_RADIUS

Definition at line 144 of file raz.gsh.

◆ RAZ_L_THIGH_ARMOR_HIT_TAG

#define RAZ_L_THIGH_ARMOR_HIT_TAG   "j_hiptwist_le_attach"

Definition at line 141 of file raz.gsh.

◆ RAZ_L_THIGH_ARMOR_MODEL

#define RAZ_L_THIGH_ARMOR_MODEL   "c_zom_dlc3_raz_s_leftthighpad"

Definition at line 142 of file raz.gsh.

◆ RAZ_MAX_TORPEDO_RANGE

#define RAZ_MAX_TORPEDO_RANGE   1200

Definition at line 23 of file raz.gsh.

◆ RAZ_MAX_TORPEDO_RANGE_SQ

#define RAZ_MAX_TORPEDO_RANGE_SQ   RAZ_MAX_TORPEDO_RANGE * RAZ_MAX_TORPEDO_RANGE

Definition at line 24 of file raz.gsh.

◆ RAZ_MELEE_DAMAGE

#define RAZ_MELEE_DAMAGE   50

Definition at line 17 of file raz.gsh.

◆ RAZ_MELEE_DIST

#define RAZ_MELEE_DIST   75

Definition at line 14 of file raz.gsh.

◆ RAZ_MELEE_DIST_SQ

#define RAZ_MELEE_DIST_SQ   RAZ_MELEE_DIST * RAZ_MELEE_DIST

Definition at line 15 of file raz.gsh.

◆ RAZ_MELEE_YAW

#define RAZ_MELEE_YAW   45

Definition at line 16 of file raz.gsh.

◆ RAZ_MIN_TORPEDO_RANGE

#define RAZ_MIN_TORPEDO_RANGE   150

Definition at line 21 of file raz.gsh.

◆ RAZ_MIN_TORPEDO_RANGE_SQ

#define RAZ_MIN_TORPEDO_RANGE_SQ   RAZ_MIN_TORPEDO_RANGE * RAZ_MIN_TORPEDO_RANGE

Definition at line 22 of file raz.gsh.

◆ RAZ_NAVMESH_BOUNDARY_DIST

#define RAZ_NAVMESH_BOUNDARY_DIST   30

Definition at line 47 of file raz.gsh.

◆ RAZ_NAVMESH_RADIUS

#define RAZ_NAVMESH_RADIUS   64

Definition at line 46 of file raz.gsh.

◆ RAZ_R_SHOULDER_WEAKSPOT_TAG

#define RAZ_R_SHOULDER_WEAKSPOT_TAG   "j_shouldertwist_ri_attach"

Definition at line 55 of file raz.gsh.

◆ RAZ_R_THIGH_ARMOR_DYNENT_LAUNCH_TAG

#define RAZ_R_THIGH_ARMOR_DYNENT_LAUNCH_TAG   "j_hiptwist_ri_attach"

Definition at line 137 of file raz.gsh.

◆ RAZ_R_THIGH_ARMOR_HIDE_TAG_1

#define RAZ_R_THIGH_ARMOR_HIDE_TAG_1   "j_hiptwist_ri_attach"

Definition at line 138 of file raz.gsh.

◆ RAZ_R_THIGH_ARMOR_HIDE_TAG_2

#define RAZ_R_THIGH_ARMOR_HIDE_TAG_2   "j_hip_ri_attach"

Definition at line 139 of file raz.gsh.

◆ RAZ_R_THIGH_ARMOR_HIT_RADIUS

#define RAZ_R_THIGH_ARMOR_HIT_RADIUS   9

Definition at line 135 of file raz.gsh.

◆ RAZ_R_THIGH_ARMOR_HIT_RADIUS_SQ

#define RAZ_R_THIGH_ARMOR_HIT_RADIUS_SQ   RAZ_R_THIGH_ARMOR_HIT_RADIUS * RAZ_R_THIGH_ARMOR_HIT_RADIUS

Definition at line 136 of file raz.gsh.

◆ RAZ_R_THIGH_ARMOR_HIT_TAG

#define RAZ_R_THIGH_ARMOR_HIT_TAG   "j_hiptwist_ri_attach"

Definition at line 133 of file raz.gsh.

◆ RAZ_R_THIGH_ARMOR_MODEL

#define RAZ_R_THIGH_ARMOR_MODEL   "c_zom_dlc3_raz_s_rightthighpad"

Definition at line 134 of file raz.gsh.

◆ RAZ_TORPEDO_BLAST_INNER_DAMAGE

#define RAZ_TORPEDO_BLAST_INNER_DAMAGE   100

Definition at line 33 of file raz.gsh.

◆ RAZ_TORPEDO_BLAST_OUTER_DAMAGE

#define RAZ_TORPEDO_BLAST_OUTER_DAMAGE   50

Definition at line 34 of file raz.gsh.

◆ RAZ_TORPEDO_BLAST_RADIUS

#define RAZ_TORPEDO_BLAST_RADIUS   128

Definition at line 32 of file raz.gsh.

◆ RAZ_TORPEDO_COOLDOWN

#define RAZ_TORPEDO_COOLDOWN   3000

Definition at line 25 of file raz.gsh.

◆ RAZ_TORPEDO_DETONATION_CLIENTFIELD

#define RAZ_TORPEDO_DETONATION_CLIENTFIELD   "raz_detonate_ground_torpedo"

Definition at line 35 of file raz.gsh.

◆ RAZ_TORPEDO_DETONATION_DIST

#define RAZ_TORPEDO_DETONATION_DIST   64

Definition at line 30 of file raz.gsh.

◆ RAZ_TORPEDO_DETONATION_DIST_SQ

#define RAZ_TORPEDO_DETONATION_DIST_SQ   RAZ_TORPEDO_DETONATION_DIST * RAZ_TORPEDO_DETONATION_DIST

Definition at line 31 of file raz.gsh.

◆ RAZ_TORPEDO_EXPLOSION_FX

#define RAZ_TORPEDO_EXPLOSION_FX   "fx_raz_mc_shockwave_projectile_impact"

Definition at line 77 of file raz.gsh.

◆ RAZ_TORPEDO_EXPLOSION_FX_FILE

#define RAZ_TORPEDO_EXPLOSION_FX_FILE   "dlc3/stalingrad/fx_raz_mc_shockwave_projectile_impact"

Definition at line 78 of file raz.gsh.

◆ RAZ_TORPEDO_GROUND_OFFSET

#define RAZ_TORPEDO_GROUND_OFFSET   16

Definition at line 41 of file raz.gsh.

◆ RAZ_TORPEDO_MAX_LAUNCH_ANGLE

#define RAZ_TORPEDO_MAX_LAUNCH_ANGLE   0.7

Definition at line 26 of file raz.gsh.

◆ RAZ_TORPEDO_MAX_YAW_PER_SECOND

#define RAZ_TORPEDO_MAX_YAW_PER_SECOND   135

Definition at line 40 of file raz.gsh.

◆ RAZ_TORPEDO_MODEL

#define RAZ_TORPEDO_MODEL   "tag_origin"

Definition at line 29 of file raz.gsh.

◆ RAZ_TORPEDO_MOVE_INTERVAL_TIME

#define RAZ_TORPEDO_MOVE_INTERVAL_TIME   0.1

Definition at line 37 of file raz.gsh.

◆ RAZ_TORPEDO_NOTETRACK

#define RAZ_TORPEDO_NOTETRACK   "mangler_fire"

Definition at line 28 of file raz.gsh.

◆ RAZ_TORPEDO_ORIGIN_TAG

#define RAZ_TORPEDO_ORIGIN_TAG   "tag_weapon_right"

Definition at line 20 of file raz.gsh.

◆ RAZ_TORPEDO_SELF_FX

#define RAZ_TORPEDO_SELF_FX   "fx_raz_mc_shockwave_projectile"

Definition at line 87 of file raz.gsh.

◆ RAZ_TORPEDO_SELF_FX_CLIENTFIELD

#define RAZ_TORPEDO_SELF_FX_CLIENTFIELD   "raz_torpedo_play_fx_on_self"

Definition at line 42 of file raz.gsh.

◆ RAZ_TORPEDO_SELF_FX_FILE

#define RAZ_TORPEDO_SELF_FX_FILE   "dlc3/stalingrad/fx_raz_mc_shockwave_projectile"

Definition at line 88 of file raz.gsh.

◆ RAZ_TORPEDO_SELF_FX_TAG

#define RAZ_TORPEDO_SELF_FX_TAG   "tag_origin"

Definition at line 43 of file raz.gsh.

◆ RAZ_TORPEDO_SIGHT_HORIZ_RANGE

#define RAZ_TORPEDO_SIGHT_HORIZ_RANGE   50

Definition at line 27 of file raz.gsh.

◆ RAZ_TORPEDO_TERRAIN_CHECK_OFFSET

#define RAZ_TORPEDO_TERRAIN_CHECK_OFFSET   32

Definition at line 39 of file raz.gsh.

◆ RAZ_TORPEDO_TRAIL_CLIENTFIELD

#define RAZ_TORPEDO_TRAIL_CLIENTFIELD   "raz_torpedo_play_trail"

Definition at line 38 of file raz.gsh.

◆ RAZ_TORPEDO_TRAIL_FX

#define RAZ_TORPEDO_TRAIL_FX   "fx_bul_impact_concrete_xtreme"

Definition at line 79 of file raz.gsh.

◆ RAZ_TORPEDO_TRAIL_FX_FILE

#define RAZ_TORPEDO_TRAIL_FX_FILE   "impacts/fx_bul_impact_concrete_xtreme"

Definition at line 80 of file raz.gsh.

◆ RAZ_TORPEDO_VELOCITY

#define RAZ_TORPEDO_VELOCITY   500

Definition at line 36 of file raz.gsh.

◆ RAZ_WALK_RUMBLE_DISTANCE

#define RAZ_WALK_RUMBLE_DISTANCE   200

Definition at line 8 of file raz.gsh.