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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
#define RAZ_ARMOR_DETACH_FX "fx_raz_dest_weak_point_exp_generic" |
#define RAZ_ARMOR_DETACH_FX_CANNON_TAG "TAG_FX_Shoulder_RI_GIB" |
#define RAZ_ARMOR_DETACH_FX_FILE "dlc3/stalingrad/fx_raz_dest_weak_point_exp_generic" |
#define RAZ_ARMOR_DETACH_FX_LEFT_SHOULDER_TAG "TAG_FX_Shoulder_LE" |
#define RAZ_CHEST_ARMOR_HIT_RADIUS_SQ RAZ_CHEST_ARMOR_HIT_RADIUS * RAZ_CHEST_ARMOR_HIT_RADIUS |
#define RAZ_DETACH_CHEST_ARMOR_CLIENTFIELD "raz_detach_chest_armor" |
#define RAZ_DETACH_L_SHOULDER_ARMOR_CLIENTFIELD "raz_detach_l_shoulder_armor" |
#define RAZ_DETACH_L_THIGH_ARMOR_CLIENTFIELD "raz_detach_l_thigh_armor" |
#define RAZ_DETACH_R_THIGH_ARMOR_CLIENTFIELD "raz_detach_r_thigh_armor" |
#define RAZ_GUN_CORE_DYNENT_LAUNCH_TAG "j_shouldertwist_ri_attach" |
#define RAZ_GUN_CORE_MODEL "c_zom_dlc3_raz_s_cannonpowercore" |
#define RAZ_GUN_DETACH_FX_FILE "dlc3/stalingrad/fx_raz_dest_weak_point_exp" |
#define RAZ_GUN_ONGOING_DAMAGE_FX "fx_raz_dest_weak_point_sparking_loop" |
#define RAZ_GUN_ONGOING_DAMAGE_FX_FILE "dlc3/stalingrad/fx_raz_dest_weak_point_sparking_loop" |
#define RAZ_GUN_ONGOING_DAMAGE_FX_TAG "j_shouldertwist_ri_attach" |
#define RAZ_GUN_TAG_HIT_RADIUS_SQ RAZ_GUN_TAG_HIT_RADIUS * RAZ_GUN_TAG_HIT_RADIUS |
#define RAZ_GUN_WEAKPOINT_HIT_CLIENTFIELD "raz_gun_weakpoint_hit" |
#define RAZ_GUN_WEAKPOINT_HIT_FX_FILE "dlc3/stalingrad/fx_raz_dmg_weak_point" |
#define RAZ_HELMET_HIT_RADIUS_SQ RAZ_HELMET_HIT_RADIUS * RAZ_HELMET_HIT_RADIUS |
#define RAZ_L_SHOUDLER_ARMOR_HIT_RADIUS_SQ RAZ_L_SHOULDER_ARMOR_HIT_RADIUS * RAZ_L_SHOULDER_ARMOR_HIT_RADIUS |
#define RAZ_L_SHOULDER_ARMOR_DYNENT_LAUNCH_TAG "j_shouldertwist_le_attach" |
#define RAZ_L_SHOULDER_ARMOR_HIDE_TAG_1 "j_shouldertwist_le_attach" |
#define RAZ_L_SHOULDER_ARMOR_HIDE_TAG_2 "j_shoulder_le_attach" |
#define RAZ_L_SHOULDER_ARMOR_HIDE_TAG_3 "j_clavicle_le_attach" |
#define RAZ_L_SHOULDER_ARMOR_HIT_TAG "j_shouldertwist_le_attach" |
#define RAZ_L_SHOULDER_ARMOR_MODEL "c_zom_dlc3_raz_s_leftshoulderpad" |
#define RAZ_L_THIGH_ARMOR_DYNENT_LAUNCH_TAG "j_hiptwist_le_attach" |
#define RAZ_L_THIGH_ARMOR_HIT_RADIUS_SQ RAZ_L_THIGH_ARMOR_HIT_RADIUS * RAZ_L_THIGH_ARMOR_HIT_RADIUS |
#define RAZ_L_THIGH_ARMOR_MODEL "c_zom_dlc3_raz_s_leftthighpad" |
#define RAZ_MAX_TORPEDO_RANGE_SQ RAZ_MAX_TORPEDO_RANGE * RAZ_MAX_TORPEDO_RANGE |
#define RAZ_MELEE_DIST_SQ RAZ_MELEE_DIST * RAZ_MELEE_DIST |
#define RAZ_MIN_TORPEDO_RANGE_SQ RAZ_MIN_TORPEDO_RANGE * RAZ_MIN_TORPEDO_RANGE |
#define RAZ_R_SHOULDER_WEAKSPOT_TAG "j_shouldertwist_ri_attach" |
#define RAZ_R_THIGH_ARMOR_DYNENT_LAUNCH_TAG "j_hiptwist_ri_attach" |
#define RAZ_R_THIGH_ARMOR_HIT_RADIUS_SQ RAZ_R_THIGH_ARMOR_HIT_RADIUS * RAZ_R_THIGH_ARMOR_HIT_RADIUS |
#define RAZ_R_THIGH_ARMOR_MODEL "c_zom_dlc3_raz_s_rightthighpad" |
#define RAZ_TORPEDO_DETONATION_CLIENTFIELD "raz_detonate_ground_torpedo" |
#define RAZ_TORPEDO_DETONATION_DIST_SQ RAZ_TORPEDO_DETONATION_DIST * RAZ_TORPEDO_DETONATION_DIST |
#define RAZ_TORPEDO_EXPLOSION_FX "fx_raz_mc_shockwave_projectile_impact" |
#define RAZ_TORPEDO_EXPLOSION_FX_FILE "dlc3/stalingrad/fx_raz_mc_shockwave_projectile_impact" |
#define RAZ_TORPEDO_SELF_FX_CLIENTFIELD "raz_torpedo_play_fx_on_self" |
#define RAZ_TORPEDO_SELF_FX_FILE "dlc3/stalingrad/fx_raz_mc_shockwave_projectile" |
#define RAZ_TORPEDO_TRAIL_CLIENTFIELD "raz_torpedo_play_trail" |
#define RAZ_TORPEDO_TRAIL_FX_FILE "impacts/fx_bul_impact_concrete_xtreme" |