‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_gadget_resurrect.csc File Reference

Go to the source code of this file.

Macros

#define RESURRECT_OUTLINE_MATERIAL   "mc/hud_keyline_resurrect"
 

Functions

function __init__ ()
 
function player_resurrect_changed (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 
function player_resurrect_state_changed (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 
function resurrect_down_fx (localClientNum)
 
function resurrect_up_fx (localClientNum)
 

Macro Definition Documentation

◆ RESURRECT_OUTLINE_MATERIAL

#define RESURRECT_OUTLINE_MATERIAL   "mc/hud_keyline_resurrect"

Definition at line 19 of file _gadget_resurrect.csc.

Function Documentation

◆ __init__()

◆ player_resurrect_changed()

function player_resurrect_changed ( localClientNum  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)

Definition at line 37 of file _gadget_resurrect.csc.

References update_dr_flag().

Referenced by __init__().

◆ player_resurrect_state_changed()

function player_resurrect_state_changed ( localClientNum  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)

◆ resurrect_down_fx()

function resurrect_down_fx ( localClientNum  )

◆ resurrect_up_fx()

function resurrect_up_fx ( localClientNum  )

Definition at line 52 of file _gadget_resurrect.csc.

References RESURRECT_POSTFX_BUNDLE_OPEN.

Referenced by player_resurrect_state_changed().