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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the documentation of this file. 1 #using scripts\codescripts\struct;
3 #using scripts\shared\callbacks_shared;
4 #using scripts\shared\clientfield_shared;
5 #using scripts\shared\duplicaterender_mgr;
6 #using scripts\shared\system_shared;
7 #using scripts\shared\visionset_mgr_shared;
8 #using scripts\shared\postfx_shared;
10 #using scripts\shared\abilities\_ability_player;
11 #using scripts\shared\abilities\_ability_power;
12 #using scripts\shared\abilities\_ability_util;
14 #insert scripts\shared\duplicaterender.gsh;
15 #insert scripts\shared\shared.gsh;
16 #insert scripts\shared\version.gsh;
17 #insert scripts\shared\abilities\gadgets\_gadget_resurrect.gsh;
19 #define RESURRECT_OUTLINE_MATERIAL "mc/hud_keyline_resurrect"
29 "resurrecting", undefined,
44 self endon (
"entityshutdown" );
45 self endon (
"finish_rejack" );
54 self endon (
"entityshutdown" );
55 self notify(
"finish_rejack" );
function stopPostfxBundle()
#define RESURRECT_POSTFX_BUNDLE_CLOSE
#define RESURRECT_VISIONSET_STEPS
function player_resurrect_changed(localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
#define CF_CALLBACK_ZERO_ON_NEW_ENT
#define RESURRECT_VISIONSET_UP_STEPS
#define DR_TYPE_OFFSCREEN
#define RESURRECT_VISIONSET_UP
#define RESURRECT_POSTFX_BUNDLE_PUS
#define RESURRECT_POSTFX_BUNDLE_OPEN
function register_visionset_info(name, version, lerp_step_count, visionset_from, visionset_to, visionset_type=VSMGR_VISIONSET_TYPE_NAKED)
function resurrect_down_fx(localClientNum)
#define RESURRECT_STATE_DOWN
#define RESURRECT_VISIONSET
#define RESURRECT_VISIONSET_ALIAS
#define RESURRECT_OUTLINE_MATERIAL
#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
function player_resurrect_state_changed(localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
function set_dr_filter_offscreen(name, priority, require_flags, refuse_flags, drtype1, drval1, drcull1, drtype2, drval2, drcull2, drtype3, drval3, drcull3)
function update_dr_flag(localClientNum, toset, setto=true)
function resurrect_up_fx(localClientNum)
#define RESURRECT_VISIONSET_UP_ALIAS
#define RESURRECT_POSTFX_BUNDLE_CLOSE_DURATION
#define RESURRECT_STATE_UP