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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Macros | |
#define | REPLAY_GUN_NAME "chaser" |
#define | REPLAY_GUN_SETTINGS "chaser_settings" |
#define | REPLAYGUN_TARGET_LOCKED 2 |
#define | REPLAYGUN_TARGET_LOCKING 1 |
#define | REPLAYGUN_TARGET_LOST 0 |
#define | REPLAYGUN_TARGET_REGAIN 4 |
#define | REPLAYGUN_TARGET_SUSPEND 3 |
#define | TARGET_OUTLINE_GREEN 5 |
#define | TARGET_OUTLINE_LOCKED 3 |
#define | TARGET_OUTLINE_LOCKING 2 |
#define | TARGET_OUTLINE_OFF 0 |
#define | TARGET_OUTLINE_ORANGE 6 |
#define | TARGET_OUTLINE_RED 7 |
#define | TARGET_OUTLINE_SUSPEND 1 |
#define | TARGET_OUTLINE_THERMAL 4 |
#define REPLAY_GUN_NAME "chaser" |
Definition at line 2 of file replay_gun.gsh.
#define REPLAY_GUN_SETTINGS "chaser_settings" |
Definition at line 3 of file replay_gun.gsh.
#define REPLAYGUN_TARGET_LOCKED 2 |
Definition at line 19 of file replay_gun.gsh.
#define REPLAYGUN_TARGET_LOCKING 1 |
Definition at line 18 of file replay_gun.gsh.
#define REPLAYGUN_TARGET_LOST 0 |
Definition at line 17 of file replay_gun.gsh.
#define REPLAYGUN_TARGET_REGAIN 4 |
Definition at line 21 of file replay_gun.gsh.
#define REPLAYGUN_TARGET_SUSPEND 3 |
Definition at line 20 of file replay_gun.gsh.
#define TARGET_OUTLINE_GREEN 5 |
Definition at line 11 of file replay_gun.gsh.
#define TARGET_OUTLINE_LOCKED 3 |
Definition at line 8 of file replay_gun.gsh.
#define TARGET_OUTLINE_LOCKING 2 |
Definition at line 7 of file replay_gun.gsh.
#define TARGET_OUTLINE_OFF 0 |
Definition at line 5 of file replay_gun.gsh.
#define TARGET_OUTLINE_ORANGE 6 |
Definition at line 12 of file replay_gun.gsh.
#define TARGET_OUTLINE_RED 7 |
Definition at line 13 of file replay_gun.gsh.
#define TARGET_OUTLINE_SUSPEND 1 |
Definition at line 6 of file replay_gun.gsh.
#define TARGET_OUTLINE_THERMAL 4 |
Definition at line 10 of file replay_gun.gsh.