Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
- b -
back_to_near_owner_check() :
_glaive.gsc
back_to_owner_check() :
_glaive.gsc
backupAndClearWinStreaks() :
_globallogic_score.gsc
badplace_think() :
load_shared.gsc
balconyDeath() :
archetype_utility.gsc
barrel_rolling_crash() :
vehicle_death_shared.gsc
barricadeEnterMocompNoZStart() :
_zm_behavior.gsc
barricadeEnterMocompNoZTerminate() :
_zm_behavior.gsc
barricadeEnterMocompNoZUpdate() :
_zm_behavior.gsc
barricadeEnterMocompStart() :
_zm_behavior.gsc
barricadeEnterMocompTerminate() :
_zm_behavior.gsc
barricadeEnterMocompUpdate() :
_zm_behavior.gsc
basic_player_connect() :
_zm.csc
BB_ActorGetDamageLocation() :
archetype_utility.gsc
BB_ActorGetEnemyYaw() :
archetype_utility.gsc
BB_ActorGetFatalDamageLocation() :
archetype_utility.gsc
BB_ActorGetPerfectEnemyYaw() :
archetype_utility.gsc
BB_ActorGetReactYaw() :
archetype_utility.gsc
BB_ActorGetTrackingTurnYaw() :
archetype_utility.gsc
BB_ActorHasEnemy() :
archetype_utility.gsc
BB_ActorIsPatroling() :
archetype_utility.gsc
BB_GetArmsPosition() :
skeleton.gsc
,
zombie.gsc
BB_GetArrivalType() :
archetype_human_blackboard.gsc
BB_GetAwareness() :
archetype_utility.gsc
BB_GetAwarenessPrevious() :
archetype_utility.gsc
BB_GetCoverConcealed() :
archetype_utility.gsc
BB_GetCoverFlankability() :
archetype_human_blackboard.gsc
BB_GetCurrentCoverNodeType() :
archetype_utility.gsc
BB_GetCurrentLocationCoverNodeType() :
archetype_utility.gsc
BB_GetDamageDirection() :
archetype_utility.gsc
BB_GetDamageMOD() :
archetype_utility.gsc
BB_GetDamageTaken() :
archetype_utility.gsc
BB_GetDamageWeapon() :
archetype_utility.gsc
BB_GetDamageWeaponClass() :
archetype_utility.gsc
BB_GetHasLegsStatus() :
skeleton.gsc
,
zombie.gsc
BB_GetHighestStance() :
archetype_utility.gsc
BB_GetLocomotionExitYaw() :
archetype_utility.gsc
BB_GetLocomotionFaceEnemyQuadrant() :
archetype_utility.gsc
BB_GetLocomotionFaceEnemyQuadrantPrevious() :
archetype_utility.gsc
BB_GetLocomotionMovementType() :
archetype_human_blackboard.gsc
BB_GetLocomotionPainType() :
archetype_utility.gsc
BB_GetLocomotionSpeedType() :
skeleton.gsc
,
zombie.gsc
BB_GetLookaheadAngle() :
archetype_utility.gsc
BB_GetLowGravityVariant() :
zombie.gsc
BB_GetPanic() :
archetype_civilian.gsc
BB_GetPreviousCoverNodeType() :
archetype_utility.gsc
BB_GetShouldHowlStatus() :
behavior_zombie_dog.gsc
BB_GetShouldRunStatus() :
behavior_zombie_dog.gsc
BB_GetShouldTurn() :
archetype_thrasher.gsc
,
margwa.gsc
,
mechz.gsc
,
raz.gsc
,
zombie.gsc
BB_GetSpeed() :
blackboard_vehicle.gsc
BB_GetStairsNumSkipSteps() :
archetype_utility.gsc
BB_GetTacticalArrivalFacingYaw() :
archetype_human_blackboard.gsc
BB_GetVariantType() :
zombie.gsc
BB_GetWeaponClass() :
archetype_utility.gsc
BB_GetYawToCoverNode() :
archetype_utility.gsc
BB_IDGunGetDamageDirection() :
zombie.gsc
,
archetype_apothicon_fury.gsc
BB_VehGetEnemyYaw() :
blackboard_vehicle.gsc
bbPlayerMatchEnd() :
_globallogic.gsc
BecomeCrawler() :
archetype_robot.gsc
begin() :
_spawnlogic.gsc
begin_grenade_tracking() :
_weapons.gsc
begin_other_grenade_tracking() :
_explosive_bolt.gsc
,
_empgrenade.gsc
,
_proximity_grenade.gsc
,
_riotshield.gsc
,
_smokegrenade.gsc
,
_tacticalinsertion.gsc
,
_weapons.gsc
beginClassChoice() :
_globallogic_ui.gsc
beginGrenadeTracking() :
init.gsc
,
_weapons.gsc
beginOtherGrenadeTracking() :
_weapons.gsc
beginTacticalWalkPain() :
archetype_human_locomotion.gsc
bestweapon_find() :
_weapons.gsc
bestweapon_get() :
_weapons.gsc
bestweapon_init() :
_weapons.gsc
bestweapon_kill() :
_weapons.gsc
bestweapon_spawn() :
_weapons.gsc
bladeKill() :
challenges_shared.gsc
blank() :
_globallogic.gsc
blast_furnace_explosion() :
_zm_aat_blast_furnace.gsc
blast_furnace_zombie_burn() :
_zm_aat_blast_furnace.gsc
bleed_out() :
_laststand.gsc
,
_zm_laststand.gsc
blink_fx_and_sound() :
_qrdrone.csc
blink_light() :
_qrdrone.csc
blink_lights_for_time() :
vehicle_ai_shared.gsc
blinky_emp_wait() :
fx_shared.csc
blinky_light() :
fx_shared.csc
blockedSatellite() :
challenges_shared.gsc
blocker_attack_spots() :
_zm_blockers.gsc
blocker_choke() :
_zm_blockers.gsc
blocker_connect_paths() :
_zm_blockers.gsc
blocker_control_thread() :
traps_shared.gsc
blocker_disable() :
fr.gsc
blocker_disconnect_paths() :
_zm_blockers.gsc
blocker_enable() :
fr.gsc
blocker_init() :
_zm_blockers.gsc
blocker_think() :
_zm_blockers.gsc
blocker_trigger_think() :
_zm_blockers.gsc
blocker_unitrigger_think() :
_zm_blockers.gsc
blocker_update_prompt_visibility() :
_zm_blockers.gsc
blockerstub_update_prompt() :
_zm_blockers.gsc
blockertrigger_update_prompt() :
_zm_blockers.gsc
blood_in() :
blood.csc
blood_out() :
blood.csc
bloody_death() :
ai_shared.gsc
BlowUpDroneStrike() :
_drone_strike.gsc
board_completion() :
_zm_blockers.gsc
boardTearMocompStart() :
_zm_behavior.gsc
boardTearMocompUpdate() :
_zm_behavior.gsc
boat_crash() :
vehicle_death_shared.gsc
boat_crash_monitor() :
vehicle_death_shared.gsc
boat_crash_movement() :
vehicle_death_shared.gsc
bombDefused() :
sd.gsc
bomblet_camera_waiter() :
_remotemissile.gsc
bomblet_explostion_waiter() :
_remotemissile.gsc
bomblets_deployed() :
_remotemissile.csc
bombPlanted() :
sd.gsc
bombPlantedMusicDelay() :
sd.gsc
bombs() :
sd.gsc
BombTimerWait() :
sd.gsc
bookmark() :
demo_shared.gsc
boost_blur() :
_rcbomb.csc
boost_fx_interrupt_handler() :
_gadget_unstoppable_force.csc
boost_fx_on_velocity() :
_gadget_overdrive.csc
,
_gadget_unstoppable_force.csc
boost_think() :
_rcbomb.csc
boot_sound() :
_deploy_turret.gsc
bootup() :
_quadtank.gsc
,
_croc.gsc
,
_quadtank.gsc
,
_metal_storm.gsc
bot_combat() :
_bot_ball.gsc
bot_devgui_think() :
_bot.gsc
bot_hit_target() :
bot_traversals.gsc
bot_idle() :
_bot.gsc
,
_bot_ball.gsc
,
_bot_clean.gsc
,
_bot_dom.gsc
,
_bot_koth.gsc
,
_bot_sd.gsc
,
_bot_ctf.gsc
bot_ignore_threat() :
_bot_combat.gsc
bot_post_combat() :
_bot_clean.gsc
,
_bot_combat.gsc
bot_pre_combat() :
_bot_ball.gsc
,
_bot_combat.gsc
,
_bot_dom.gsc
bot_speed2D() :
bot_traversals.gsc
bot_think() :
_bot.gsc
bot_think_loop() :
_bot.gsc
bot_unhandled() :
_bot.gsc
bot_update() :
_bot_dom.gsc
,
_bot.gsc
bot_update_move_angle() :
bot_traversals.gsc
bot_update_threat_goal() :
_bot_koth.gsc
,
_bot_dom.gsc
bot_vehicle_weapon_ammo() :
_bot.gsc
bot_void() :
_bot.gsc
bot_wait_for_activate() :
_gadget_resurrect.gsc
bothBombsDetonateWithinTime() :
challenges_shared.gsc
bottle_trigger_activate() :
_zm_weap_rocketshield.gsc
bottle_trigger_visibility() :
_zm_weap_rocketshield.gsc
bounce() :
_dogtags.gsc
bouncingbetty_deploying() :
_bouncingbetty.csc
bouncingbetty_detonating() :
_bouncingbetty.csc
bouncingbetty_state_change() :
_bouncingbetty.csc
bouncingBettyDestroyed() :
_bouncingbetty.gsc
bouncingBettyDetonate() :
_bouncingbetty.gsc
bouncingBettyJumpAndExplode() :
_bouncingbetty.gsc
BowPlayerKillEffect() :
_globallogic.gsc
box_encounter_vo() :
_zm_magicbox.gsc
box_monitor() :
_zm.csc
boxstub_update_prompt() :
_zm_magicbox.gsc
boxtrigger_update_prompt() :
_zm_magicbox.gsc
break_glass() :
util_shared.gsc
breakAfter() :
_destructible.gsc
,
_zm.gsc
breakers_sound() :
zm_giant_amb.csc
bridge_connect() :
zm_giant.gsc
bridge_disconnect() :
zm_giant.gsc
bridge_init() :
zm_giant.gsc
brush_delete() :
_util.gsc
,
exploder_shared.gsc
brush_show() :
exploder_shared.gsc
,
_util.gsc
brush_throw() :
exploder_shared.gsc
,
_util.gsc
BSMLocomotionHasValidPainInterrupt() :
archetype_human_locomotion.gsc
build_claimed_list() :
_bot_loadout.gsc
build_classes() :
_bot_loadout.gsc
build_damage_filter_list() :
vehicle_shared.csc
build_drive() :
vehicle_shared.gsc
build_exhaust() :
_vehicle.gsc
build_item_list() :
_bot_loadout.gsc
build_quake() :
_vehicle.gsc
build_rumble() :
_vehicle.gsc
build_template() :
_vehicle.gsc
build_trigger_from_unitrigger_stub() :
_zm_unitrigger.gsc
build_weapon_options_list() :
_bot_loadout.gsc
buildAndCacheSoundAlias() :
footsteps_shared.csc
BuildAndValidateFacialAnimationList() :
clientfaceanim_shared.csc
,
archetype_secondary_animations.csc
BuildOffsetList() :
_counteruav.gsc
bullet_attack() :
_zm_utility.gsc
bullet_shielded() :
vehicle_shared.gsc
bump_trigger_listener() :
audio_shared.csc
bump_trigger_start() :
audio_shared.csc
burn_off() :
_burnplayer.csc
burn_on() :
_burnplayer.csc
burn_on_postfx() :
_burnplayer.csc
BurnCorpse() :
_globallogic.gsc
burnedKilled() :
archetype_utility.gsc
burning_callback() :
_burnplayer.csc
burning_corpse_callback() :
_burnplayer.csc
burning_death() :
vehicle_ai_shared.gsc
burning_death_fx() :
vehicle_ai_shared.gsc
burning_thread() :
vehicle_ai_shared.gsc
burst_fire() :
_mgturret.gsc
,
_zm_mgturret.gsc
burst_fire_settings() :
_zm_mgturret.gsc
,
_mgturret.gsc
burst_fire_unmanned() :
_zm_mgturret.gsc
,
_mgturret.gsc
button_held_think() :
util_shared.gsc
button_pressed() :
_gadget_turret_deploy.gsc
button_right_held() :
util_shared.gsc
buy() :
_zm_equipment.gsc
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