Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
- t -
tabun_debug_line() :
_tabun.gsc
tacticalInsertionDestroyedByTrophySystem() :
_tacticalinsertion.gsc
tacticalWalkActionStart() :
archetype_locomotion_utility.gsc
tacticalWalkScanTerminate() :
archetype_human_locomotion.gsc
take() :
_killstreaks.gsc
,
_zm_equipment.gsc
take_additional_primary_weapon_perk() :
_zm_perk_additionalprimaryweapon.gsc
take_additionalprimaryweapon() :
_zm_perk_additionalprimaryweapon.gsc
take_all_player_weapons() :
fr.gsc
take_carry_weapon() :
gameobjects_shared.gsc
take_carry_weapon_on_death() :
gameobjects_shared.gsc
take_color_node() :
colors_shared.gsc
take_deadshot_perk() :
_zm_perk_deadshot.gsc
take_fallback_weapon() :
_zm_melee_weapon.gsc
,
_zm_weapons.gsc
take_gadget() :
_ability_player.gsc
take_hero_weapon() :
_zm_hero_weapon.gsc
take_juggernaut_perk() :
_zm_perk_juggernaut.gsc
take_object() :
gameobjects_shared.gsc
take_offhand_weapon() :
_pickup_items.gsc
take_player_gadgets() :
_pickup_items.gsc
take_players_out_of_tutorial_mode() :
fr.gsc
take_quick_revive_perk() :
_zm_perk_quick_revive.gsc
take_use_weapon() :
gameobjects_shared.gsc
take_weapon_after_use() :
_killstreaks.gsc
take_weapons() :
player_shared.gsc
takeOverInitialize() :
archetype_robot.gsc
takeOverTerminate() :
archetype_robot.gsc
TakingBurnDamage() :
_burnplayer.gsc
tally_completed_challenge() :
_challenges.gsc
talonBulletGlass() :
end_game_taunts.csc
talonBulletGlassLeft() :
end_game_taunts.csc
talonBulletGlassRight() :
end_game_taunts.csc
tank_abort_think() :
_ai_tank.gsc
tank_compute_enemy_position() :
_ai_tank.gsc
tank_damage_think() :
_ai_tank.gsc
tank_death_think() :
_ai_tank.gsc
tank_game_end_think() :
_ai_tank.gsc
tank_get_player_enemies() :
_ai_tank.gsc
tank_grenade_stuck_explode() :
_destructible.gsc
tank_grenade_stuck_think() :
_destructible.gsc
tank_hacked_c4() :
_destructible.gsc
tank_hacked_health_update() :
_ai_tank.gsc
tank_has_radar() :
_ai_tank.gsc
tank_low_health_fx() :
_ai_tank.gsc
tank_rocket_watch() :
_ai_tank.gsc
tank_rocket_watch_ai() :
_ai_tank.gsc
tank_stun() :
_ai_tank.csc
,
_ai_tank.gsc
tank_team_kill() :
_ai_tank.gsc
tank_timeout_callback() :
_ai_tank.gsc
tank_too_far_from_nav_mesh_abort_think() :
_ai_tank.gsc
tank_watch_owner_events() :
_ai_tank.gsc
tap_ads_button() :
bot_buttons.gsc
tap_attack_button() :
bot_buttons.gsc
tap_doublejump_button() :
bot_buttons.gsc
tap_frag_button() :
bot_buttons.gsc
tap_jump_button() :
bot_buttons.gsc
tap_melee_button() :
bot_buttons.gsc
tap_offhand_button() :
bot_buttons.gsc
tap_offhand_special_button() :
bot_buttons.gsc
tap_reload_button() :
bot_buttons.gsc
tap_use_button() :
bot_buttons.gsc
target_bread_crumbs() :
_hive_gun.gsc
target_bread_crumbs_render() :
_hive_gun.gsc
target_cone_check() :
_helicopter.gsc
target_death_watch() :
_turret.gsc
target_hijackers() :
vehicle_ai_shared.gsc
target_lase_fire_at() :
ai_sniper_shared.gsc
target_lase_next() :
ai_sniper_shared.gsc
target_lase_override() :
ai_sniper_shared.gsc
target_lase_points() :
ai_sniper_shared.gsc
target_lase_points_ally_track() :
ai_sniper_shared.gsc
target_lase_transition() :
ai_sniper_shared.gsc
target_sounds() :
_missile_swarm.gsc
target_stop_sounds() :
_missile_swarm.gsc
targetAcquired() :
_missile_drone.csc
targetInFrontOfPlane() :
_straferun.gsc
targeting_hud_think() :
_remotemissile.gsc
TargetingHacking() :
_heatseekingmissile.gsc
TargetInsertionSortCompare() :
antipersonnelguidance.gsc
,
multilockapguidance.gsc
targetLost() :
_missile_drone.csc
targetScan() :
_missile_drone.csc
TargetWithinRangeOfPlaySpace() :
_heatseekingmissile.gsc
taunt_notetracks() :
_zm_spawner.gsc
team_member_zoom_button_check() :
teamgather_shared.gsc
team_updater() :
_dogtags.gsc
teamCompletedChallenge() :
challenges_shared.gsc
teamequip_changed() :
_weaponobjects.csc
teamgather_failure() :
teamgather_shared.gsc
teamgather_main_update() :
teamgather_shared.gsc
teamgather_success() :
teamgather_shared.gsc
TeamHasActiveCounterUAV() :
_counteruav.gsc
TeamHasActiveEMP() :
_emp.gsc
TeamKillDelay() :
_globallogic_player.gsc
TeamKillKick() :
_globallogic_player.gsc
teamOpsAcheived() :
_teamops.gsc
teamOpsAllowed() :
_teamops.gsc
teamOpsWatcher() :
_teamops.gsc
teamOutcomeNotify() :
_hud_message.gsc
teamOutcomeNotifyZombie() :
_hud_message.gsc
teamPlayerCountsEqual() :
_globallogic_ui.gsc
teams_have_enmity() :
_spawning.gsc
teamScoreLimitCheck() :
_gameadvertisement.gsc
teamScoresEqual() :
_globallogic_ui.gsc
teamWagerOutcomeNotify() :
_hud_message.gsc
teamWithLowestPlayerCount() :
_globallogic_ui.gsc
teamWithLowestScore() :
_globallogic_ui.gsc
tear() :
_teargrenades.gsc
tear_into_building() :
_zm_spawner.gsc
teargassuffering() :
_teargrenades.gsc
tearGrenade_think() :
_teargrenades.gsc
teartimer() :
_teargrenades.gsc
telepad_loop() :
zm_giant_amb.csc
teleport() :
animation_shared.gsc
teleport_2d() :
zm_giant_amb.csc
teleport_2d_audio() :
zm_giant_teleporter.gsc
teleport_aftereffect_bw_vision() :
zm_giant_teleporter.csc
,
zm_giant_teleporter.gsc
teleport_aftereffect_flare_vision() :
zm_giant_teleporter.csc
,
zm_giant_teleporter.gsc
teleport_aftereffect_flashy_vision() :
zm_giant_teleporter.csc
,
zm_giant_teleporter.gsc
teleport_aftereffect_fov() :
zm_giant_teleporter.csc
,
zm_giant_teleporter.gsc
teleport_aftereffect_red_vision() :
zm_giant_teleporter.csc
,
zm_giant_teleporter.gsc
teleport_aftereffect_shellshock() :
zm_giant_teleporter.csc
,
zm_giant_teleporter.gsc
teleport_aftereffect_shellshock_electric() :
zm_giant_teleporter.csc
,
zm_giant_teleporter.gsc
teleport_aftereffects() :
zm_giant_teleporter.gsc
teleport_core_hint_update() :
zm_giant_teleporter.gsc
teleport_core_think() :
zm_giant_teleporter.gsc
teleport_nuke() :
zm_giant_teleporter.gsc
teleport_pad_active_think() :
zm_giant_teleporter.gsc
teleport_pad_countdown() :
zm_giant_teleporter.gsc
teleport_pad_init() :
zm_giant_amb.csc
teleport_pad_player_fx() :
zm_giant_teleporter.gsc
teleport_pad_think() :
zm_giant_teleporter.gsc
teleport_pads_are_active() :
zm_giant_teleporter.gsc
teleport_player_into_position() :
teamgather_shared.gsc
teleport_players() :
zm_giant_teleporter.gsc
teleport_spawned() :
spawner_shared.gsc
teleport_trigger_invisible() :
zm_giant_teleporter.gsc
teleportation_audio() :
zm_giant_amb.csc
teleporter_map_light() :
zm_giant_fx.csc
teleporter_map_light_receiver() :
zm_giant_fx.csc
teleporter_map_light_receiver_flash() :
zm_giant_fx.csc
teleporter_map_light_receiver_stop() :
zm_giant_fx.csc
teleporter_vo() :
zm_giant_teleporter.gsc
teleporter_vo_play() :
zm_giant_teleporter.gsc
teleporter_wire_wait() :
zm_giant_teleporter.gsc
teller_withdrawl() :
_zm_powerups.gsc
TEMP_get_arm_offset() :
archetype_human_cover.gsc
template_test_zone_init() :
zm_usermap.gsc
terrain_trace() :
_helicopter_sounds.csc
terrain_trace_brass() :
_helicopter_sounds.csc
tesla_change_watcher() :
_zm_weap_tesla.csc
tesla_damage_init() :
_zm_weap_tesla.gsc
tesla_death_fx_callback() :
_zm_perk_electric_cherry.csc
tesla_engine_sweets() :
_zm_weap_tesla.gsc
tesla_fx_rail() :
_zm_weap_tesla.csc
tesla_fx_tube() :
_zm_weap_tesla.csc
tesla_happy() :
_zm_weap_tesla.csc
tesla_killstreak_sound() :
_zm_weap_tesla.gsc
tesla_network_choke() :
_zm_weap_tesla.gsc
tesla_notetrack_think() :
_zm_weap_tesla.csc
tesla_play_arc_fx() :
_proximity_grenade.gsc
tesla_powerup_active() :
_zm_powerups.gsc
tesla_pvp_thread() :
_zm_weap_tesla.gsc
tesla_shock_eyes_fx_callback() :
_zm_perk_electric_cherry.csc
tesla_sound_thread() :
_zm_weap_tesla.gsc
tesla_zombie_damage_response() :
_zm_weap_tesla.gsc
tesla_zombie_death_response() :
_zm_weap_tesla.gsc
test_get_back_point() :
_wasp.gsc
test_get_back_queryresult() :
_wasp.gsc
testDialogQueue() :
_globallogic_audio.gsc
testFunction() :
animation_selector_table_evaluators.gsc
testHPs() :
_globallogic_utils.gsc
testKillbrushOnStationary() :
_weaponobjects.gsc
testMenu() :
_globallogic_utils.gsc
testShock() :
_globallogic_utils.gsc
TestSpawnOrigin() :
_rcbomb.gsc
TestWheelLocations() :
_rcbomb.gsc
theia_callback_damage() :
_siegebot_theia.gsc
thief_clientfield_cb() :
_gadget_thief.csc
thief_shutdown_enemy_event() :
scoreevents_shared.gsc
thief_ui_model_clientfield_cb() :
_gadget_thief.csc
thief_weapon_option_ui_model_clientfield_cb() :
_gadget_thief.csc
Think() :
ai_squads.gsc
think_craftables() :
_zm_craftables.gsc
ThinkSquad() :
ai_squads.gsc
third_person_weapon_upgrade() :
_zm_pack_a_punch.gsc
thrasherAttackableObjectService() :
archetype_thrasher.gsc
thrasherBerserkMode() :
archetype_thrasher.csc
thrasherCanBeRevived() :
archetype_thrasher.gsc
thrasherConsumePlayer() :
archetype_thrasher.gsc
thrasherConsumePlayerScene() :
archetype_thrasher.gsc
thrasherConsumePlayerUtil() :
archetype_thrasher.gsc
thrasherConsumeZombie() :
archetype_thrasher.gsc
thrasherCreatePlayerClone() :
archetype_thrasher.gsc
thrasherDamageCallback() :
archetype_thrasher.gsc
thrasherDeath() :
archetype_thrasher.gsc
thrasherDisableEyeGlow() :
archetype_thrasher.csc
thrasherFxCleanup() :
archetype_thrasher.csc
thrasherGetClosestLaststandPlayer() :
archetype_thrasher.gsc
thrasherGoBerserk() :
archetype_thrasher.gsc
thrasherHideFromPlayer() :
archetype_thrasher.csc
,
archetype_thrasher.gsc
thrasherHidePlayerBody() :
archetype_thrasher.gsc
thrasherHidePoppedPustules() :
archetype_thrasher.gsc
thrasherHideSpikes() :
archetype_thrasher.gsc
thrasherInitSpores() :
archetype_thrasher.gsc
thrasherInvulnerability() :
archetype_thrasher.gsc
thrasherKillThrasherOnAutoRevive() :
archetype_thrasher.gsc
thrasherKnockdownService() :
archetype_thrasher.gsc
thrasherKnockdownZombie() :
archetype_thrasher.gsc
thrasherMoveModeAttributeCallback() :
archetype_thrasher.gsc
thrasherNotetrackMelee() :
archetype_thrasher.gsc
thrasherPlayedBerserkIntro() :
archetype_thrasher.gsc
thrasherPlayerDeath() :
archetype_thrasher.gsc
thrasherProcessFootstep() :
archetype_thrasher.csc
thrasherRageService() :
archetype_thrasher.gsc
thrasherReleasePlayer() :
archetype_thrasher.gsc
thrasherRestorePustule() :
archetype_thrasher.gsc
thrasherShouldBeStunned() :
archetype_thrasher.gsc
thrasherShouldConsumePlayer() :
archetype_thrasher.gsc
thrasherShouldConsumeZombie() :
archetype_thrasher.gsc
thrasherShouldMelee() :
archetype_thrasher.gsc
thrasherShouldShowPain() :
archetype_thrasher.gsc
thrasherShouldTeleport() :
archetype_thrasher.gsc
thrasherShouldTurnBerserk() :
archetype_thrasher.gsc
thrasherSpawn() :
archetype_thrasher.csc
thrasherSpawnSetup() :
archetype_thrasher.gsc
thrasherSporeDamageCallback() :
archetype_thrasher.gsc
thrasherSporeExplode() :
archetype_thrasher.csc
thrasherSporeImpact() :
archetype_thrasher.csc
thrasherStartTraverse() :
archetype_thrasher.gsc
thrasherStopConsumePlayerScene() :
archetype_thrasher.gsc
thrasherStunInitialize() :
archetype_thrasher.gsc
thrasherStunUpdate() :
archetype_thrasher.gsc
thrasherTargetService() :
archetype_thrasher.gsc
thrasherTeleport() :
archetype_thrasher.gsc
thrasherTeleportOut() :
archetype_thrasher.gsc
thrasherTerminateTraverse() :
archetype_thrasher.gsc
thrasherZombieEligibleForKnockdown() :
archetype_thrasher.gsc
thread_bump_trigger() :
audio_shared.csc
,
_zm_perks.gsc
threadedRecordPlayerStats() :
_globallogic_score.gsc
threadNotifyConnections() :
statemachine_shared.gsc
threat_is_alive() :
_bot_combat.gsc
threat_requires_launcher() :
_bot_combat.gsc
threat_switch_weapon() :
_bot_combat.gsc
threat_visible() :
_bot_combat.gsc
threatDetectorDestroyed() :
_threat_detector.gsc
throw_grenade() :
_bot_combat.gsc
throw_off_balance() :
vehicle_ai_shared.gsc
ThrowWeapon() :
shared.gsc
thunder_wall_blast() :
_zm_aat_thunder_wall.gsc
thunder_wall_blast_fx() :
_zm_aat_thunder_wall.gsc
thundergun_affect_ais() :
_zm_weap_thundergun.gsc
thundergun_debug_print() :
_zm_weap_thundergun.gsc
thundergun_fired() :
_zm_weap_thundergun.gsc
thundergun_fling_zombie() :
_zm_weap_thundergun.gsc
thundergun_fx_fire() :
_zm_weap_thundergun.csc
thundergun_fx_power_cell() :
_zm_weap_thundergun.csc
thundergun_get_enemies_in_range() :
_zm_weap_thundergun.gsc
thundergun_knockdown_zombie() :
_zm_weap_thundergun.gsc
thundergun_network_choke() :
_zm_weap_thundergun.gsc
thundergun_on_player_connect() :
_zm_weap_thundergun.gsc
thundergun_sound_thread() :
_zm_weap_thundergun.gsc
time_out() :
_dogtags.gsc
time_out_check() :
_zm_perk_random.gsc
time_remaining_on_point_doubler_powerup() :
_zm_powerups.gsc
time_remaining_on_powerup() :
_zm_powerups.gsc
timed_event_monitor() :
_events.gsc
timeLimitCheck() :
_gameadvertisement.gsc
timeLimitClock() :
_globallogic.gsc
timeLimitClock_Intermission() :
_globallogic.gsc
timeout() :
util_shared.csc
,
util_shared.gsc
timeout_beep() :
_vehicle.csc
timeout_lerp_thread() :
visionset_mgr_shared.gsc
timeout_lerp_thread_per_player() :
visionset_mgr_shared.gsc
timeoutCrateWaiter() :
_supplydrop.gsc
timer() :
lui_shared.gsc
timer_actual() :
_zm_audio.gsc
timer_increment_loop() :
archetype_apothicon_fury.csc
timer_til_despawn() :
_zm_magicbox.gsc
timer_wait() :
util_shared.csc
,
util_shared.gsc
TimeSince() :
vehicle_ai_shared.gsc
timeUntilRoundEnd() :
_globallogic_utils.gsc
TimeUntilSpawn() :
_globallogic_spawn.gsc
TimeUntilWaveSpawn() :
_globallogic_spawn.gsc
to_mins() :
_zm.gsc
toggle() :
flag_shared.csc
,
flag_shared.gsc
,
flagsys_shared.csc
,
flagsys_shared.gsc
toggle_activate_clientfields() :
_gadget_heat_wave.gsc
toggle_ambient_anim_group() :
vehicle_shared.gsc
toggle_bonfire_sale_on() :
_zm_powerup_bonfire_sale.gsc
toggle_burn_fx() :
vehicle_shared.gsc
toggle_emp_fx() :
vehicle_shared.gsc
toggle_exhaust_fx() :
vehicle_shared.gsc
toggle_fire_sale_on() :
_zm_powerup_fire_sale.gsc
toggle_flir_postfxbundle() :
vehicle_shared.csc
toggle_fx_bundle() :
vehicle_shared.csc
toggle_lensflare() :
turret_shared.gsc
toggle_lights_group() :
vehicle_shared.gsc
toggle_locked_weapon_shader() :
custom_class.csc
toggle_rocketaim() :
_siegebot_theia.gsc
toggle_sounds() :
vehicle_shared.gsc
toggle_think() :
_zm_pack_a_punch.gsc
toggle_tokenlocked_weapon_shader() :
custom_class.csc
toggle_tread_fx() :
vehicle_shared.gsc
toggleDesiredStance() :
archetype_robot.gsc
toggleLightsOnAfterTime() :
_rcbomb.gsc
togglePhalanxStance() :
archetype_utility.gsc
ToggleSpawnGibs() :
destructible_character.gsc
,
gib.gsc
toggleZoneEffects() :
koth.gsc
too_close_to_high_ground() :
_siegebot_theia.gsc
tookFlashbangDamage() :
archetype_utility.gsc
totalAliveCount() :
_globallogic.gsc
totalDomination() :
dom.gsc
,
challenges_shared.gsc
totalPlayerCount() :
util_shared.gsc
totalPlayerLives() :
_globallogic.gsc
touchedKillbrush() :
_qrdrone.gsc
trace() :
grapple.gsc
,
replay_gun.gsc
trace_test() :
turret_shared.gsc
track() :
util_shared.gsc
,
_weapons.gsc
track_blackjack_consumable() :
_blackjack_challenges.gsc
track_capture_time() :
koth.gsc
track_carrier() :
gameobjects_shared.gsc
track_cooked_detonation() :
_weapons.gsc
track_craftable_piece_pickedup() :
_zm_craftables.gsc
track_craftable_pieces_crafted() :
_zm_craftables.gsc
track_craftables_crafted() :
_zm_craftables.gsc
track_craftables_pickedup() :
_zm_craftables.gsc
track_craftables_planted() :
_zm_craftables.gsc
track_fire() :
_weapons.gsc
track_free_played_time() :
_teams.gsc
track_lens_flare() :
turret_shared.gsc
track_lifted_for_ragdoll_count() :
_zm_weap_gravityspikes.gsc
track_main_direction() :
_decoy.gsc
track_multi_detonation() :
_weapons.gsc
track_placed_craftables() :
_zm_craftables.gsc
track_planted_craftables_pickedup() :
_zm_craftables.gsc
track_played_time() :
_teams.gsc
track_players_intersection_tracker() :
_zm_utility.gsc
track_weapon_usage() :
_wager.gsc
,
_killstreaks.gsc
trackActiveKillstreak() :
_killstreaks.gsc
trackAssists() :
challenges_shared.gsc
trackAttackeeDeath() :
_globallogic_score.gsc
trackAttackerDamage() :
_globallogic_player.gsc
,
_dogs.gsc
,
_globallogic_player.gsc
trackAttackerKill() :
_globallogic_score.gsc
trackBouncingBettyAsUsed() :
_bouncingbetty.gsc
trackCoverParamsService() :
archetype_utility.gsc
trackDoubleJumpDistance() :
util_shared.gsc
tracker_playFX() :
_perks.csc
trackKillstreakSupportKills() :
_challenges.gsc
trackLoop() :
zombie_shared.gsc
trackOnOwner() :
_bouncingbetty.gsc
,
_proximity_grenade.gsc
trackPlayerOrigin() :
fr.gsc
trackRiotShield() :
_riotshield.gsc
trackSensorGrenadeVictim() :
_threat_detector.gsc
,
_sensor_grenade.gsc
trackSprintDistance() :
util_shared.gsc
trackUsedOnHack() :
_bouncingbetty.gsc
trackUsedStatOnDeath() :
_bouncingbetty.gsc
trackVelocity() :
init.gsc
trackWallRunningDistance() :
util_shared.gsc
trackWeapon() :
_weapons.gsc
trackWeaponFire() :
_weapons.gsc
trackWeaponZM() :
_zm_weapons.gsc
trail_effect() :
exploder_shared.gsc
trail_effect_ender() :
exploder_shared.gsc
trail_fx() :
_helicopter.csc
,
_helicopter_guard.gsc
,
_helicopter.gsc
transition_camera() :
custom_class.csc
transition_camera_immediate() :
custom_class.csc
transition_shader() :
_gadget_clone_render.csc
transition_state() :
visionset_mgr_shared.csc
translate_notify_1() :
grapple.gsc
trap_activate_electric() :
_zm_trap_electric.gsc
trap_activate_fire() :
_zm_trap_fire.gsc
,
_zm_traps.gsc
trap_activate_flipper() :
_zm_traps.gsc
trap_activate_rotating() :
_zm_traps.gsc
trap_audio() :
_zm_trap_fire.gsc
,
_zm_trap_electric.gsc
trap_audio_fx() :
_zm_traps.gsc
trap_damage() :
_zm_traps.gsc
trap_dialog() :
_zm_traps.gsc
trap_disable() :
_zm_traps.gsc
trap_enable() :
_zm_traps.gsc
trap_fx_monitor() :
_zm_trap_fire.csc
,
_zm_trap_electric.csc
trap_init() :
_zm_traps.gsc
trap_lights_green() :
_zm_traps.gsc
trap_lights_red() :
_zm_traps.gsc
trap_main() :
_zm_traps.gsc
trap_model_type_init() :
_zm_traps.gsc
trap_move_switches() :
_zm_traps.gsc
trap_set_string() :
_zm_traps.gsc
trap_use_think() :
_zm_traps.gsc
TravelToNode() :
_helicopter_gunner.gsc
traversal_end() :
bot_traversals.gsc
traverseActionStart() :
archetype_locomotion_utility.gsc
traverseSetup() :
archetype_locomotion_utility.gsc
traversing() :
bot_traversals.gsc
treasure_chest_CanPlayerReceiveWeapon() :
_zm_magicbox.gsc
treasure_chest_ChooseWeightedRandomWeapon() :
_zm_magicbox.gsc
treasure_chest_firesale_active() :
_zm_magicbox.gsc
treasure_chest_give_weapon() :
_zm_magicbox.gsc
treasure_chest_glowfx() :
_zm_magicbox.gsc
treasure_chest_init() :
_zm_magicbox.gsc
treasure_chest_lid_close() :
_zm_magicbox.gsc
treasure_chest_lid_open() :
_zm_magicbox.gsc
treasure_chest_move() :
_zm_magicbox.gsc
treasure_chest_should_move() :
_zm_magicbox.gsc
treasure_chest_think() :
_zm_magicbox.gsc
treasure_chest_timeout() :
_zm_magicbox.gsc
treasure_chest_weapon_locking() :
_zm_magicbox.gsc
treasure_chest_weapon_spawn() :
_zm_magicbox.gsc
trig_enter_audio_material_trigger() :
audio_shared.csc
trig_enter_audio_step_trigger() :
audio_shared.csc
trig_enter_bump() :
audio_shared.csc
trig_enter_waterfall() :
_waterfall.csc
trig_enter_waterfall_mist() :
_waterfall.csc
trig_leave_audio_material_trigger() :
audio_shared.csc
trig_leave_audio_step_trigger() :
audio_shared.csc
trig_leave_bump() :
audio_shared.csc
trig_leave_waterfall() :
_waterfall.csc
trig_leave_waterfall_mist() :
_waterfall.csc
trig_update() :
_zm_traps.gsc
trigger_auto_disable() :
colors_shared.gsc
trigger_check_for_ents_touching() :
doors_shared.gsc
trigger_delete_on_repair() :
_zm_blockers.gsc
trigger_delete_on_touch() :
trigger_shared.gsc
trigger_exploder() :
trigger_shared.gsc
trigger_group() :
trigger_shared.gsc
trigger_group_remove() :
trigger_shared.gsc
trigger_hide() :
_zm_melee_weapon.gsc
trigger_hide_all() :
_zm_melee_weapon.gsc
trigger_hint() :
trigger_shared.gsc
trigger_invisible() :
_zm_utility.gsc
trigger_issues_orders() :
colors_shared.gsc
trigger_killstreak() :
_killstreaks.gsc
trigger_look() :
trigger_shared.gsc
trigger_notify() :
trigger_shared.gsc
trigger_on_timeout() :
trigger_shared.gsc
trigger_once() :
trigger_shared.gsc
trigger_player_shock_fx() :
_quadtank.gsc
,
warlord.gsc
trigger_process() :
vehicle_shared.gsc
trigger_requires_player() :
spawner_shared.gsc
trigger_scene_sequence_started() :
scene_shared.gsc
trigger_spawner() :
trigger_shared.gsc
trigger_spawner_spawn() :
trigger_shared.gsc
trigger_think() :
_elevator.gsc
trigger_thread() :
_util.gsc
,
util_shared.csc
,
_zm_unitrigger.gsc
trigger_thread_death_monitor() :
_util.gsc
trigger_touch_think() :
gameobjects_shared.gsc
trigger_turns_off() :
trigger_shared.gsc
trigger_unlock() :
trigger_shared.gsc
trigger_unlock_death() :
trigger_shared.gsc
trigger_visible_to_player() :
_zm_perk_random.gsc
,
_zm_magicbox.gsc
trigger_wait_until_clear() :
doors_shared.gsc
trophy_defense() :
challenges_shared.gsc
trophy_destroyed() :
_quadtank.gsc
trophy_disabled() :
_quadtank.gsc
trophy_rolling_anim() :
_trophy_system.csc
trophy_state_change() :
_trophy_system.csc
trophy_state_change_recon() :
_trophy_system.csc
trophy_stationary_anim() :
_trophy_system.csc
trophyActive() :
_trophy_system.gsc
trophyDestroyTacInsert() :
_trophy_system.gsc
trophySystemDetonate() :
_trophy_system.gsc
trophyWatchHack() :
_trophy_system.gsc
try_detonate() :
vehicle_ai_shared.gsc
,
_raps.gsc
TryAddPointForHelicopterPosition() :
_raps.gsc
tryAdvancingOnLastKnownPositionBehavior() :
archetype_utility.gsc
TryGibbingHead() :
archetype_human.gsc
TryGibbingLegs() :
archetype_human.gsc
TryGibbingLimb() :
archetype_human.gsc
tryGoingToClosestNodeToEnemyBehavior() :
archetype_utility.gsc
tryReacquireService() :
archetype_human_exposed.gsc
tryRunningDirectlyToEnemyBehavior() :
archetype_utility.gsc
tryStoppingService() :
archetype_utility.gsc
tryToApplyFireDamage() :
_incendiary.gsc
tryUseheliGuardSupport() :
_helicopter_guard.gsc
tryUsePredatorMissile() :
_remotemissile.gsc
tryUseQRDrone() :
_qrdrone.gsc
TU7_fix_100_percenter() :
_challenges.gsc
TU7_fix_mastery_perk_2() :
_challenges.gsc
tunables() :
_hacker_tool.gsc
turn_gadget_off() :
_ability_player.gsc
turn_gadget_on() :
_ability_player.gsc
turn_grenade_into_a_dud() :
_weapons.gsc
turn_off() :
ctf.gsc
,
_zm_pack_a_punch.gsc
turn_off_fire_sale() :
_zm_bgb_machine.gsc
turn_off_laser_after() :
_quadtank.gsc
turn_off_target() :
fr.gsc
turn_on() :
_zm_pack_a_punch.gsc
,
ctf.gsc
turn_on_active_ball_light() :
_zm_perk_random.csc
turn_on_active_light_green() :
_zm_perk_random.csc
turn_on_fire_sale() :
_zm_bgb_machine.gsc
turn_on_location_indicator() :
_zm_perk_random.csc
turn_perk_off() :
_zm_perks.gsc
turn_power_off_and_close_doors() :
_zm_power.gsc
turn_power_on_and_open_doors() :
_zm_power.gsc
turn_revive_on() :
_zm_perk_quick_revive.gsc
turned_local_blast() :
_zm_aat_turned.gsc
turned_zombie_validation() :
_zm_aat_turned.gsc
turnGrenadeIntoADud() :
_weapons.gsc
TurnOff() :
vehicle_ai_shared.gsc
TurnOffAllAmbientAnims() :
vehicle_ai_shared.gsc
TurnOffAllLightsAndLaser() :
vehicle_ai_shared.gsc
TurnOn() :
vehicle_ai_shared.gsc
turnOnPAPSounds() :
_zm_pack_a_punch.gsc
turret_behavior() :
traps_shared.gsc
turret_can_be_hacked() :
_gadget_turret_deploy.gsc
turret_close_anim() :
_turret.csc
turret_delete() :
_gadget_turret_deploy.gsc
turret_destroyed_0() :
_helicopter_gunner.csc
turret_destroyed_1() :
_helicopter_gunner.csc
turret_drain_power() :
_gadget_turret_deploy.gsc
turret_gadget_deploy_emped() :
_deploy_turret.gsc
turret_gadget_deploy_fire_for_time() :
_deploy_turret.gsc
turret_gadget_deploy_fireupdate() :
_deploy_turret.gsc
turret_gadget_deploy_fireupdate_old() :
_deploy_turret.gsc
turret_gadget_deploy_main() :
_deploy_turret.gsc
turret_gadget_deploy_off() :
_deploy_turret.gsc
turret_gadget_deploy_on() :
_deploy_turret.gsc
turret_gadget_deploy_scripted() :
_deploy_turret.gsc
turret_gadget_deploy_start_ai() :
_deploy_turret.gsc
turret_gadget_deploy_start_scripted() :
_deploy_turret.gsc
turret_gadget_deploy_think() :
_deploy_turret.gsc
turret_hack_fail() :
_gadget_turret_deploy.gsc
turret_hack_start() :
_gadget_turret_deploy.gsc
turret_hacked() :
_gadget_turret_deploy.gsc
turret_hacked_fully() :
_gadget_turret_deploy.csc
turret_idle_sound() :
_auto_turret.gsc
turret_idle_sound_stop() :
_auto_turret.gsc
turret_init_anim() :
_turret.csc
turret_initialze() :
_auto_turret.gsc
turret_laser_watch() :
_turret.gsc
turret_microwave_sound_off_waiter() :
_microwave_turret.csc
turret_microwave_sound_start() :
_microwave_turret.csc
turret_microwave_sound_updater() :
_microwave_turret.csc
turret_microwave_sounds() :
_microwave_turret.csc
turret_movement_behavior() :
traps_shared.gsc
turret_open() :
_turret.csc
turret_owner_power_callback() :
_gadget_turret_deploy.gsc
turret_precache() :
_gadget_turret_deploy.gsc
turret_set_difficulty() :
_zm_mgturret.gsc
,
_mgturret.gsc
turret_suppression_fire() :
_zm_mgturret.gsc
,
_mgturret.gsc
turret_target_check() :
_helicopter.gsc
turret_target_flag() :
_helicopter.gsc
turret_timer() :
_mgturret.gsc
,
_zm_mgturret.gsc
turret_update_damage() :
_gadget_turret_deploy.gsc
turret_watch_owner_events() :
_turret.gsc
turretAllowFriendlyFireDamage() :
_auto_turret.gsc
TurretCallback_VehicleDamage() :
_deploy_turret.gsc
turretCallback_VehicleDamage() :
_auto_turret.gsc
TurretDebug() :
_microwave_turret.gsc
TurretDebugWatch() :
_microwave_turret.gsc
turretFireUpdate() :
_wasp.gsc
,
_amws.gsc
TurretScanning() :
_turret.gsc
TurretThink() :
_microwave_turret.gsc
tutorial_01() :
fr.gsc
tutorial_02() :
fr.gsc
tutorial_03() :
fr.gsc
tutorial_06() :
fr.gsc
tutorial_08() :
fr.gsc
tutorial_09() :
fr.gsc
tutorial_10() :
fr.gsc
tutorial_10a() :
fr.gsc
tutorial_12() :
fr.gsc
tutorial_12a() :
fr.gsc
tutorial_13() :
fr.gsc
tutorial_14() :
fr.gsc
tutorial_15() :
fr.gsc
tutorial_16() :
fr.gsc
tutorial_17() :
fr.gsc
tutorial_17a() :
fr.gsc
tutorial_18() :
fr.gsc
tutorial_19() :
fr.gsc
tutorial_20() :
fr.gsc
tweakart() :
_art.gsc
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