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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
function | __init__ () |
function | result (death, attacker, mod, weapon) |
function | thunder_wall_blast (attacker) |
function | thunder_wall_blast_fx (v_blast_origin, v_attacker_orientation) |
function __init__ | ( | ) |
Definition at line 32 of file _zm_aat_thunder_wall.gsc.
References IS_TRUE, register(), result(), ZM_AAT_THUNDER_WALL_BREAK_FX, ZM_AAT_THUNDER_WALL_CF_NAME_BREAK_FX, ZM_AAT_THUNDER_WALL_COOLDOWN_ATTACKER, ZM_AAT_THUNDER_WALL_COOLDOWN_ENTITY, ZM_AAT_THUNDER_WALL_COOLDOWN_GLOBAL, ZM_AAT_THUNDER_WALL_DAMAGE_FEEDBACK_ICON, ZM_AAT_THUNDER_WALL_DAMAGE_FEEDBACK_SOUND, ZM_AAT_THUNDER_WALL_NAME, ZM_AAT_THUNDER_WALL_OCCURS_ON_DEATH, and ZM_AAT_THUNDER_WALL_PERCENTAGE.
function result | ( | death | , |
attacker | , | ||
mod | , | ||
weapon | |||
) |
Definition at line 46 of file _zm_aat_thunder_wall.gsc.
References thunder_wall_blast().
Referenced by __init__().
function thunder_wall_blast | ( | attacker | ) |
Definition at line 54 of file _zm_aat_thunder_wall.gsc.
References increment_challenge_stat(), IS_TRUE, thunder_wall_blast_fx(), ZM_AAT_THUNDER_WALL_EXPLOSION_SOUND, ZM_AAT_THUNDER_WALL_FORCE, ZM_AAT_THUNDER_WALL_MAX_ZOMBIES_FLUNG, ZM_AAT_THUNDER_WALL_NAME, ZM_AAT_THUNDER_WALL_RANGE, and ZM_AAT_THUNDER_WALL_UPWARD_ANGLE.
Referenced by result().
function thunder_wall_blast_fx | ( | v_blast_origin | , |
v_attacker_orientation | |||
) |
Definition at line 151 of file _zm_aat_thunder_wall.gsc.
References play(), ZM_AAT_THUNDER_WALL_CF_NAME_BREAK_FX, and ZM_AAT_THUNDER_WALL_FX_TIME.
Referenced by thunder_wall_blast().