Black Ops 3 Source Code Explorer
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_zm_aat_thunder_wall.gsh
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// THUNDER WALL ALTERNATE AMMO
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//
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#define ZM_AAT_THUNDER_WALL_LOCALIZED_STRING "zmui_zm_aat_thunder_wall"
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#define ZM_AAT_THUNDER_WALL_ICON "t7_icon_zm_aat_thunder_wall"
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#define ZM_AAT_THUNDER_WALL_PERCENTAGE 0.25
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#define ZM_AAT_THUNDER_WALL_COOLDOWN_ENTITY 0
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#define ZM_AAT_THUNDER_WALL_COOLDOWN_ATTACKER 10
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#define ZM_AAT_THUNDER_WALL_COOLDOWN_GLOBAL 0
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#define ZM_AAT_THUNDER_WALL_OCCURS_ON_DEATH true
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#define ZM_AAT_THUNDER_WALL_DAMAGE_FEEDBACK_ICON "t7_hud_zm_aat_thunderwall"
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#define ZM_AAT_THUNDER_WALL_DAMAGE_FEEDBACK_SOUND "wpn_aat_thunder_wall_plr"
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#define ZM_AAT_THUNDER_WALL_EXPLOSION_SOUND "wpn_aat_thunderwall_impact"
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#define ZM_AAT_THUNDER_WALL_DELAY .25
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#define ZM_AAT_THUNDER_WALL_RANGE 180
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#define ZM_AAT_THUNDER_WALL_FORCE 100
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#define ZM_AAT_THUNDER_WALL_UPWARD_ANGLE 30
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#define ZM_AAT_THUNDER_WALL_MAX_ZOMBIES_FLUNG 6
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#define ZM_AAT_THUNDER_WALL_CF_NAME_WALL_FX ZM_AAT_THUNDER_WALL_NAME + "_wall_fx"
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#define ZM_AAT_THUNDER_WALL_CF_NAME_BREAK_FX ZM_AAT_THUNDER_WALL_NAME + "_break_fx"
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#define ZM_AAT_THUNDER_WALL_BREAK_FX "zombie/fx_aat_thunderwall_zmb"
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#define ZM_AAT_THUNDER_WALL_FX_TIME 1.0
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#define ZM_AAT_THUNDER_WALL_SOUND "evt_nuke_flash"
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scripts
zm
aats
_zm_aat_thunder_wall.gsh
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