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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
function | __init__ () |
function | additional_primary_weapon_perk_machine_setup (use_trigger, perk_machine, bump_trigger, collision) |
function | additional_primary_weapon_precache () |
function | additional_primary_weapon_register_clientfield () |
function | additional_primary_weapon_set_clientfield (state) |
function | enable_additional_primary_weapon_perk_for_level () |
function | give_additional_primary_weapon_perk () |
function | on_laststand () |
function | return_additionalprimaryweapon (w_returning) |
function | take_additional_primary_weapon_perk (b_pause, str_perk, str_result) |
function | take_additionalprimaryweapon () |
function __init__ | ( | ) |
Definition at line 40 of file _zm_perk_additionalprimaryweapon.gsc.
References enable_additional_primary_weapon_perk_for_level(), on_laststand(), and return_additionalprimaryweapon().
function additional_primary_weapon_perk_machine_setup | ( | use_trigger | , |
perk_machine | , | ||
bump_trigger | , | ||
collision | |||
) |
Definition at line 87 of file _zm_perk_additionalprimaryweapon.gsc.
References ADDITIONAL_PRIMARY_WEAPON_RADIANT_MACHINE_NAME.
Referenced by enable_additional_primary_weapon_perk_for_level().
function additional_primary_weapon_precache | ( | ) |
Definition at line 61 of file _zm_perk_additionalprimaryweapon.gsc.
References ADDITIONAL_PRIMARY_WEAPON_MACHINE_ACTIVE_MODEL, ADDITIONAL_PRIMARY_WEAPON_MACHINE_DISABLED_MODEL, ADDITIONAL_PRIMARY_WEAPON_MACHINE_FX_FILE_MACHINE_LIGHT, ADDITIONAL_PRIMARY_WEAPON_MACHINE_LIGHT_FX, ADDITIONAL_PRIMARY_WEAPON_PERK_BOTTLE_WEAPON, and PERK_ADDITIONAL_PRIMARY_WEAPON.
Referenced by enable_additional_primary_weapon_perk_for_level().
function additional_primary_weapon_register_clientfield | ( | ) |
Definition at line 77 of file _zm_perk_additionalprimaryweapon.gsc.
References PERK_CLIENTFIELD_ADDITIONAL_PRIMARY_WEAPON, register(), and VERSION_SHIP.
Referenced by enable_additional_primary_weapon_perk_for_level().
function additional_primary_weapon_set_clientfield | ( | state | ) |
Definition at line 82 of file _zm_perk_additionalprimaryweapon.gsc.
References PERK_CLIENTFIELD_ADDITIONAL_PRIMARY_WEAPON, and set_player_uimodel().
Referenced by enable_additional_primary_weapon_perk_for_level().
function enable_additional_primary_weapon_perk_for_level | ( | ) |
Definition at line 50 of file _zm_perk_additionalprimaryweapon.gsc.
References ADDITIONAL_PRIMARY_WEAPON_MACHINE_LIGHT_FX, ADDITIONAL_PRIMARY_WEAPON_PERK_BOTTLE_WEAPON, ADDITIONAL_PRIMARY_WEAPON_PERK_COST, additional_primary_weapon_perk_machine_setup(), additional_primary_weapon_precache(), ADDITIONAL_PRIMARY_WEAPON_RADIANT_MACHINE_NAME, additional_primary_weapon_register_clientfield(), additional_primary_weapon_set_clientfield(), give_additional_primary_weapon_perk(), PERK_ADDITIONAL_PRIMARY_WEAPON, register_perk_basic_info(), register_perk_clientfields(), register_perk_host_migration_params(), register_perk_machine(), register_perk_precache_func(), register_perk_threads(), and take_additional_primary_weapon_perk().
Referenced by __init__().
function give_additional_primary_weapon_perk | ( | ) |
Definition at line 101 of file _zm_perk_additionalprimaryweapon.gsc.
Referenced by enable_additional_primary_weapon_perk_for_level().
function on_laststand | ( | ) |
Definition at line 150 of file _zm_perk_additionalprimaryweapon.gsc.
References PERK_ADDITIONAL_PRIMARY_WEAPON, and take_additionalprimaryweapon().
Referenced by __init__().
function return_additionalprimaryweapon | ( | w_returning | ) |
Definition at line 158 of file _zm_perk_additionalprimaryweapon.gsc.
References give_build_kit_weapon(), and weapondata_give().
Referenced by __init__().
function take_additional_primary_weapon_perk | ( | b_pause | , |
str_perk | , | ||
str_result | |||
) |
Definition at line 105 of file _zm_perk_additionalprimaryweapon.gsc.
References take_additionalprimaryweapon().
Referenced by enable_additional_primary_weapon_perk_for_level().
function take_additionalprimaryweapon | ( | ) |
Definition at line 113 of file _zm_perk_additionalprimaryweapon.gsc.
References get_player_weapondata(), IS_TRUE, is_weapon_included(), is_weapon_upgraded(), and PERK_ADDITIONAL_PRIMARY_WEAPON.
Referenced by on_laststand(), and take_additional_primary_weapon_perk().