‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
archetype_apothicon_fury.csc File Reference

Go to the source code of this file.

Functions

function apothiconBamfLandEffect (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 
function apothiconFireDamageEffect (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 
function apothiconFuriousModeEffect (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 
function apothiconFuryDeath (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 
function apothiconJukeActive (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 
function apothiconSpawnSetup (localClientNum)
 
function apothiconSpawnShader (localClientNum)
 
function apothiconStartLoopingEffects (localClientNum)
 
function apothiconStopLoopingEffects (localClientNum)
 
function get_time ()
 
function get_time_in_seconds ()
 
function autoexec main ()
 
function new_timer (localClientNum)
 
function reset_timer ()
 
function timer_increment_loop (localClientNum, entity)
 

Function Documentation

◆ apothiconBamfLandEffect()

function apothiconBamfLandEffect ( localClientNum  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)

Definition at line 286 of file archetype_apothicon_fury.csc.

References FURY_BAMF_LAND_FX, FURY_BAMF_MELEE_RANGE, and waittill_dobj().

Referenced by main().

◆ apothiconFireDamageEffect()

function apothiconFireDamageEffect ( localClientNum  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)

◆ apothiconFuriousModeEffect()

function apothiconFuriousModeEffect ( localClientNum  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)

Definition at line 222 of file archetype_apothicon_fury.csc.

References get_time_in_seconds(), new_timer(), server_wait(), and waittill_dobj().

Referenced by main().

◆ apothiconFuryDeath()

function apothiconFuryDeath ( localClientNum  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)

◆ apothiconJukeActive()

function apothiconJukeActive ( localClientNum  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)

◆ apothiconSpawnSetup()

function apothiconSpawnSetup ( localClientNum  )

Definition at line 46 of file archetype_apothicon_fury.csc.

References apothiconSpawnShader(), and apothiconStartLoopingEffects().

Referenced by main().

◆ apothiconSpawnShader()

function apothiconSpawnShader ( localClientNum  )

◆ apothiconStartLoopingEffects()

function apothiconStartLoopingEffects ( localClientNum  )

◆ apothiconStopLoopingEffects()

function apothiconStopLoopingEffects ( localClientNum  )

Definition at line 66 of file archetype_apothicon_fury.csc.

Referenced by apothiconFuryDeath(), and apothiconJukeActive().

◆ get_time()

function get_time ( )

Definition at line 271 of file archetype_apothicon_fury.csc.

◆ get_time_in_seconds()

function get_time_in_seconds ( )

◆ main()

◆ new_timer()

function new_timer ( localClientNum  )

◆ reset_timer()

function reset_timer ( )

Definition at line 281 of file archetype_apothicon_fury.csc.

◆ timer_increment_loop()

function timer_increment_loop ( localClientNum  ,
entity   
)

Definition at line 259 of file archetype_apothicon_fury.csc.

References server_wait().

Referenced by new_timer().