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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
function | clear (str_flag) |
function | delete (str_flag) |
function | get (str_flag) |
function | set (str_flag) |
function | set_for_time (n_time, str_flag) |
function | set_val (str_flag, b_val) |
function | toggle (str_flag) |
function | wait_till (str_flag) |
function | wait_till_all (a_flags) |
function | wait_till_all_timeout (n_timeout, a_flags) |
function | wait_till_any (a_flags) |
function | wait_till_any_timeout (n_timeout, a_flags) |
function | wait_till_clear (str_flag) |
function | wait_till_clear_all (a_flags) |
function | wait_till_clear_all_timeout (n_timeout, a_flags) |
function | wait_till_clear_any (a_flags) |
function | wait_till_clear_any_timeout (n_timeout, a_flags) |
function | wait_till_clear_timeout (n_timeout, str_flag) |
function | wait_till_timeout (n_timeout, str_flag) |
function clear | ( | str_flag | ) |
Description:
"Function Name: clear( <str_flag> )"
"Summary: Clears the specified str_flag on self." "Module: Flag" "CallOn: Any entity (script_origin, script_struct, ai, script_model, script_brushmodel, player)"
"Mandatory Argument(s): <str_flag> : name of the str_flag to clear"
"Example:enemy clear( "hq_cleared" );"
"Single Player / Multi Player: singleplayer"
Definition at line 67 of file flagsys_shared.csc.
References IS_TRUE.
Referenced by delete(), set_for_time(), and set_val().
function delete | ( | str_flag | ) |
Description:
"Function Name: delete( <flagname> )"
"Summary: delete a flag that has been inited to free vars" "Module: Flag" "CallOn: "
"Mandatory Argument(s): <flagname> : name of the flag to create"
"Example:flag::delete( "hq_cleared" );"
"Single Player / Multi Player: SP"
Definition at line 260 of file flagsys_shared.csc.
References clear().
function get | ( | str_flag | ) |
Description:
"Function Name: get( <str_flag> )"
"Summary: Checks if the str_flag is set on self. Returns true or false." "Module: Flag" "CallOn: Any entity (script_origin, script_struct, ai, script_model, script_brushmodel, player)"
"Mandatory Argument(s): <str_flag> : name of the str_flag to check"
"Example:enemy get( "death" );"
"Single Player / Multi Player: singleplayer"
Definition at line 114 of file flagsys_shared.csc.
References IS_TRUE.
Referenced by toggle(), wait_till(), wait_till_all(), wait_till_any(), wait_till_clear(), wait_till_clear_all(), and wait_till_clear_any().
function set | ( | str_flag | ) |
Description:
"Function Name: set( <str_flag> )"
"Summary: Sets the specified str_flag on self, all scripts using wait on self will now continue." "Module: Flag" "CallOn: Any entity (script_origin, script_struct, ai, script_model, script_brushmodel, player)"
"Mandatory Argument(s): <str_flag> : name of the str_flag to set"
"Example:enemy set( "hq_cleared" );"
"Single Player / Multi Player: singleplayer"
Definition at line 25 of file flagsys_shared.csc.
Referenced by set_for_time(), set_val(), and toggle().
function set_for_time | ( | n_time | , |
str_flag | |||
) |
Description:
"Function Name: set_for_time( <n_time>, <str_flag> )"
"Summary: Sets the specified flag, all scripts using flag_wait will now continue." "Module: Flag" "CallOn: "
"Mandatory Argument(s): <n_time> : time to set the flag for"
"Mandatory Argument(s): <str_flag> : name of the flag to set"
"Example:flag::set_for_time( 2, "hq_cleared" );"
"Single Player / Multi Player: both"
Definition at line 47 of file flagsys_shared.csc.
function set_val | ( | str_flag | , |
b_val | |||
) |
Definition at line 76 of file flagsys_shared.csc.
function toggle | ( | str_flag | ) |
Description:
"Function Name: toggle( <str_flag> )"
"Summary: Toggles the specified ent str_flag." "Module: Flag"
"Mandatory Argument(s): <str_flag> : name of the str_flag to toggle"
"Example:toggle( "hq_cleared" );"
"Single Player / Multi Player: SP"
Definition at line 99 of file flagsys_shared.csc.
function wait_till | ( | str_flag | ) |
Description:
"Function Name: wait( <str_flag> )"
"Summary: Waits until the specified str_flag is set on self. Even handles some default flags for ai such as 'goal' and 'damage'" "Module: Flag" "CallOn: Any entity (script_origin, script_struct, ai, script_model, script_brushmodel, player)"
"Mandatory Argument(s): <str_flag> : name of the str_flag to wait on"
"Example:enemy wait( "goal" );"
"Single Player / Multi Player: singleplayer"
Definition at line 129 of file flagsys_shared.csc.
References get().
Referenced by wait_till_timeout().
function wait_till_all | ( | a_flags | ) |
Definition at line 145 of file flagsys_shared.csc.
References get().
Referenced by wait_till_all_timeout().
function wait_till_all_timeout | ( | n_timeout | , |
a_flags | |||
) |
Definition at line 161 of file flagsys_shared.csc.
References TIMEOUT, and wait_till_all().
function wait_till_any | ( | a_flags | ) |
Definition at line 167 of file flagsys_shared.csc.
References get(), and waittill_any_array().
Referenced by wait_till_any_timeout().
function wait_till_any_timeout | ( | n_timeout | , |
a_flags | |||
) |
Definition at line 182 of file flagsys_shared.csc.
References TIMEOUT, and wait_till_any().
function wait_till_clear | ( | str_flag | ) |
Definition at line 188 of file flagsys_shared.csc.
References get().
Referenced by wait_till_clear_timeout().
function wait_till_clear_all | ( | a_flags | ) |
Definition at line 204 of file flagsys_shared.csc.
References get().
Referenced by wait_till_clear_all_timeout().
function wait_till_clear_all_timeout | ( | n_timeout | , |
a_flags | |||
) |
Definition at line 220 of file flagsys_shared.csc.
References TIMEOUT, and wait_till_clear_all().
function wait_till_clear_any | ( | a_flags | ) |
Definition at line 226 of file flagsys_shared.csc.
References get(), and waittill_any_array().
Referenced by wait_till_clear_any_timeout().
function wait_till_clear_any_timeout | ( | n_timeout | , |
a_flags | |||
) |
Definition at line 244 of file flagsys_shared.csc.
References TIMEOUT, and wait_till_clear_any().
function wait_till_clear_timeout | ( | n_timeout | , |
str_flag | |||
) |
Definition at line 198 of file flagsys_shared.csc.
References TIMEOUT, and wait_till_clear().
function wait_till_timeout | ( | n_timeout | , |
str_flag | |||
) |
Definition at line 139 of file flagsys_shared.csc.
References TIMEOUT, and wait_till().