Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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LARGE_SEARCH_RADIUS :
player_shared.gsc
LAST_DAILY_MP_CONTRACT_INDEX :
_contracts.gsh
LAST_SEEN_LOSS_LATENCY :
skeleton.gsc
LAST_SPECIAL_MP_CONTRACT_INDEX :
_contracts.gsh
LAST_WEEKLY_MP_CONTRACT_INDEX :
_contracts.gsh
LASTSTAND_GETUP_BAR_DAMAGE :
laststand_shared.gsc
LASTSTAND_GETUP_COUNT_START :
laststand_shared.gsc
LASTSTAND_GRENADE_SAFE_DIST_SQ :
behavior.gsh
LAUNCHER_ALT_ENDGAME_1 :
weapon_group_anims.gsh
LAUNCHER_ALT_ENDGAME_2 :
weapon_group_anims.gsh
LAUNCHER_ALT_ENDGAME_3 :
weapon_group_anims.gsh
LAUNCHER_ALT_ENDGAME_ARRAY :
weapon_group_anims.gsh
LAUNCHER_ALT_LOBBY :
weapon_group_anims.gsh
LAUNCHER_ENDGAME_1 :
weapon_group_anims.gsh
LAUNCHER_ENDGAME_2 :
weapon_group_anims.gsh
LAUNCHER_ENDGAME_3 :
weapon_group_anims.gsh
LAUNCHER_ENDGAME_ARRAY :
weapon_group_anims.gsh
LAUNCHER_LOBBY :
weapon_group_anims.gsh
LEARNING_RATE :
_behavior_tracker.gsc
LEFT_TYPE :
aivsaimelee.gsh
LIGHTNINGGUN_ARC_DAMAGE :
_lightninggun.gsh
LIGHTNINGGUN_ARC_DELAY :
_lightninggun.gsh
LIGHTNINGGUN_ARC_FX_MIN_RANGE :
_lightninggun.gsh
LIGHTNINGGUN_ARC_RANGE :
_lightninggun.gsh
LIGHTNINGGUN_ARC_SPEED :
_lightninggun.gsh
LIGHTNINGGUN_ELEC_DURATION_MAX :
_lightninggun.gsh
LIGHTNINGGUN_FX_TAG :
_lightninggun.gsh
LIGHTNINGGUN_VICTIM_RUMBLE :
_lightninggun.gsc
LIVE_CHARACTER_SPAWN_TARGET :
_character_customization.csc
LMG_ENDGAME_1 :
weapon_group_anims.gsh
LMG_ENDGAME_2 :
weapon_group_anims.gsh
LMG_ENDGAME_3 :
weapon_group_anims.gsh
LMG_ENDGAME_ARRAY :
weapon_group_anims.gsh
LMG_KILL_INDEX :
_contracts.gsc
LMG_LOBBY :
weapon_group_anims.gsh
LOADED_WEAPON_KILL_INDEX :
_contracts.gsc
LOADOUT_GADGETS_COUNT :
_ability_util.gsh
LOADOUT_GADGETS_HERO_WEAPON :
_ability_util.gsh
LOADOUT_GADGETS_OFFHAND_PRIMARY :
_ability_util.gsh
LOADOUT_GADGETS_OFFHAND_SECONDARY :
_ability_util.gsh
LOADOUT_GADGETS_OFFHAND_SPECIAL :
_ability_util.gsh
LOCAL_POWER_ONLY :
_zm_utility.gsh
,
zm.gsh
LOCAL_WEAPON_PAINTSHOP_CLASS :
_character_customization.csc
LOCATION_NUM_UNTIL_REPEAT :
_zm_audio.gsc
LOCOMOTION_ARRIVAL_DISTANCE :
blackboard.gsh
LOCOMOTION_ARRIVAL_YAW :
blackboard.gsh
LOCOMOTION_EXIT_YAW :
blackboard.gsh
LOCOMOTION_FACE_ENEMY_BACK :
blackboard.gsh
LOCOMOTION_FACE_ENEMY_FRONT :
blackboard.gsh
LOCOMOTION_FACE_ENEMY_LEFT :
blackboard.gsh
LOCOMOTION_FACE_ENEMY_NONE :
blackboard.gsh
LOCOMOTION_FACE_ENEMY_QUADRANT :
blackboard.gsh
LOCOMOTION_FACE_ENEMY_QUADRANT_PREVIOUS :
blackboard.gsh
LOCOMOTION_FACE_ENEMY_RIGHT :
blackboard.gsh
LOCOMOTION_INPLACE_PAIN :
blackboard.gsh
LOCOMOTION_MOTION_ANGLE :
blackboard.gsh
LOCOMOTION_MOVING_PAIN_DIST_LONG :
blackboard.gsh
LOCOMOTION_MOVING_PAIN_DIST_MED :
blackboard.gsh
LOCOMOTION_MOVING_PAIN_DIST_SHORT :
blackboard.gsh
LOCOMOTION_MOVING_PAIN_LONG :
blackboard.gsh
LOCOMOTION_MOVING_PAIN_MED :
blackboard.gsh
LOCOMOTION_MOVING_PAIN_SHORT :
blackboard.gsh
LOCOMOTION_PAIN_TYPE :
blackboard.gsh
LOCOMOTION_SHOULD_TURN :
blackboard.gsh
LOCOMOTION_SPEED_1 :
blackboard.gsh
LOCOMOTION_SPEED_2 :
blackboard.gsh
LOCOMOTION_SPEED_3 :
blackboard.gsh
LOCOMOTION_SPEED_BURNED :
blackboard.gsh
LOCOMOTION_SPEED_JUMP_PAD_SUPER_SPRINT :
blackboard.gsh
LOCOMOTION_SPEED_RUN :
blackboard.gsh
LOCOMOTION_SPEED_SLIDE :
blackboard.gsh
LOCOMOTION_SPEED_SPRINT :
blackboard.gsh
LOCOMOTION_SPEED_SUPER_SPRINT :
blackboard.gsh
LOCOMOTION_SPEED_TYPE :
blackboard.gsh
LOCOMOTION_SPEED_WALK :
blackboard.gsh
LOCOMOTION_TURN_YAW :
blackboard.gsh
LOOKAHEAD_ANGLE :
blackboard.gsh
LOOT_CONFIG_TABLE :
shared.gsh
LOW_GRAVITY :
blackboard.gsh
LOW_GRAVITY_VARIANT :
blackboard.gsh
LUI_HUDELEM_ALIGNMENT_CENTER :
shared.gsh
LUI_HUDELEM_ALIGNMENT_LEFT :
shared.gsh
LUI_HUDELEM_ALIGNMENT_RIGHT :
shared.gsh
LUI_HUDELEM_TEXTSIZE_DEFAULT :
shared.gsh
LUI_HUDELEM_TEXTSIZE_LARGE :
shared.gsh
LUI_HUDELEM_TEXTSIZE_MEDIUM :
shared.gsh
LUI_HUDELEM_TEXTSIZE_SMALL :
shared.gsh
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