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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the documentation of this file. 1 #using scripts\codescripts\struct;
2 #using scripts\shared\callbacks_shared;
3 #using scripts\shared\gameobjects_shared;
4 #using scripts\shared\math_shared;
5 #using scripts\shared\system_shared;
7 #insert scripts\shared\shared.gsh;
9 #using scripts\mp\gametypes\_spawnlogic;
10 #insert scripts\mp\gametypes\_spawning.gsh;
12 #namespace spawnlogic;
function get_non_team_min_dist(skip_team, minDists)
function spawnpoint_init()
function update_death_info()
function avoid_spawn_reuse(spawnpoints, teambased)
function get_team_spawnpoints(team)
function check_for_similar_deaths(deathInfo)
function get_all_other_players()
function drop_spawn_points(spawnPointName)
function get_spawnpoint_final(spawnpoints, useweights, predictedSpawn, isIntermmissionSpawn=false)
function avoid_visible_enemies(spawnpoints, teambased)
function last_minute_sight_traces(spawnpoint)
function add_spawn_points(team, spawnPointName)
function get_best_weighted_spawnpoint(spawnpoints)
function death_occured(dier, killer)
function finalize_spawnpoint_choice(spawnpoint, predictedSpawn)
function rebuild_spawn_points(team)
function get_all_allied_and_enemy_players(obj)
function avoid_weapon_damage(spawnpoints)
function place_spawn_points(spawnPointName)
function init_weights(spawnpoints)
function get_spawnpoint_array(classname)
function add_spawn_points_internal(team, spawnpoints, list)
function _get_spawnpoint_array(spawnpoint_name)
function clear_spawn_points()
#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
function is_point_vulnerable(playerorigin)
function move_spawn_point(targetname, start_point, new_point, new_angles)
function add_spawn_point_classname(spawnPointClassName)
function get_spawnpoint_dm(spawnpoints)
function get_non_team_sum(skip_team, sums)
function add_spawn_point_team_classname(team, spawnPointClassName)
function spawn_per_frame_update()
function get_spawnpoint_near_team(spawnpoints, favoredspawnpoints)
function get_los_penalty()
function get_spawnpoint_random(spawnpoints, predictedSpawn, isIntermissionSpawn=false)
function spawnpoint_update(spawnpoint)
function get_random_intermission_point()
function avoid_same_spawn(spawnpoints)