Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
Main Page
Data Structures
Data Structures
Data Structure Index
Class Hierarchy
Data Fields
All
_
a
b
c
d
e
f
g
h
i
j
l
m
n
o
p
q
r
s
t
u
v
w
Functions
_
a
b
c
d
e
f
g
h
i
l
m
n
o
p
r
s
t
u
w
Variables
_
a
b
c
e
f
h
i
j
l
m
n
p
q
r
s
t
u
v
w
Files
File List
Globals
All
_
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
Functions
_
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
z
Variables
_
a
b
d
e
f
g
j
l
m
n
o
p
q
r
s
t
v
x
Macros
_
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
•
All
Data Structures
Files
Functions
Variables
Macros
_pineapple_gun.gsc
Go to the documentation of this file.
1
#using scripts\codescripts\struct;
2
3
#using scripts\shared\system_shared;
4
5
#insert scripts\shared\shared.gsh;
6
7
#precache( "fx", "weapon/fx_hero_pineapple_trail_blue" );
8
#precache( "fx", "weapon/fx_hero_pineapple_trail_orng" );
9
10
#namespace pineapple_gun;
11
12
REGISTER_SYSTEM
(
"pineapple_gun"
, &
__init__
, undefined )
13
14
function
__init__
()
15
{
16
}
17
18
function
watch_bolt_detonation
( owner )
// self == explosive_bolt entity
19
{
20
//self SetTeam( owner.team );
21
}
__init__
function __init__()
Definition:
_pineapple_gun.gsc:14
REGISTER_SYSTEM
#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
Definition:
shared.gsh:204
watch_bolt_detonation
function watch_bolt_detonation(owner)
Definition:
_pineapple_gun.gsc:18
scripts
shared
weapons
_pineapple_gun.gsc
Generated by
1.8.17